• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:52
CET 18:52
KST 02:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1524 users

Hellbats Review - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 31 32 33 Next All
WeRRa
Profile Joined December 2010
378 Posts
June 09 2013 17:30 GMT
#61
On June 10 2013 02:09 -Kyo- wrote:
Honestly... hellbat isn't the problem.. it's the fact you can get any harassment into a base nearly 100% of the time with the speed boost on the medivacs. Anyone who says 'protoss learned to deal with medivacs' either does not understand how the metagame has developed or 2. doesn't realize what units actually make up toss forces in the mid game. It's really depressing, but the vocal minority has been driving the balance in SC2 for quite some time, maybe even since the start of WoL. I really, really feel pro players need to be encouraged more to be open minded and share their thoughts on game balance without stepping outside the bounds of reason.

God, is there a reason why you can only balance whine about how protoss is to weak against everything? The only thing wich people complain here about, is that TvT becomes more and more to this 1 unit gimmic match up.
InnoVation Fighting!!!
ShamW0W
Profile Joined March 2010
160 Posts
June 09 2013 17:31 GMT
#62
I'd be happy with a small tweak to cost instead of some of the drastic changes being recommended. Even changing the cost to 125 minerals will have an impact. If that turned out not to be enough you could go to 150 minerals or consider adjusting something like build time.

Some of the proposed changes seem to be a bit too large imo, I'd rather Blizzard take the safe and steady approach rather than risk nerfing a unit to being useless.
Half-Man Half-Amazing
Antylamon
Profile Joined March 2011
United States1981 Posts
June 09 2013 17:31 GMT
#63
On June 10 2013 02:18 saddaromma wrote:
have no idea what to do with hellbat.
but if you want blizzard to look at something, they better look at colossi. That unit is so terrible. Forces protoss to play deathball, gateway units have lackluster damage inspite of it, boring units like viking, corruptor and tempest are introduced to the game for the sake of countering it.

/rant.

I hereby coin the term H.G. Wells' Law of Colossus Analogies: As a TL balance thread grows longer, the probability of a comparison involving Colossi or Protoss deathballs approaches one.
Penev
Profile Joined October 2012
28523 Posts
June 09 2013 17:31 GMT
#64
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Blizzard want mech vs Protoss. The change you propose will cause the drops to be very vulnerable against feedback. You could have it that the boosts costs energy but that will also cause bio to be weaker.
I Protoss winner, could it be?
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
June 09 2013 17:31 GMT
#65
If they had to morph back to hellions before being picked up by a medivac it would be fine, maybe lower the transform time a bit, so now drops look like: drop 4 hellions, morph to hellbats (or not if you prefer), attack.
jubil
Profile Blog Joined March 2011
United States2602 Posts
June 09 2013 17:32 GMT
#66
Really hard to change the Hellbat without affecting it too adversely in other situations - TvZ, TvP, and TvT mid/lategame (ie. the Hellbat in a straight up fight).

I think Blizzard should just wait a little, and let Terrans refine their anti-drop techniques before nerfing immediately. I think there's real potential in defensive widow mine openings.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:33 GMT
#67
On June 10 2013 02:29 Lock0n wrote:
Hellbat drops are actually very hard to do, it actually requires a sick amount of multitasking and micro and macro to make sure you get the right balance of offense and defence, and separates the good players from the poor. I think hellbat drops are great fun to watch, and there's always an excitement when the drops hit to see how much damage they can do. If anything, it's added more versatility to the matchup, and there is still a large variety in the matchup.


Same was for the 4gate and it was finally changed for the good of the PvP...
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 09 2013 17:34 GMT
#68
I am a terran player myself. I stated this thread to limit the hellbat change in TvT so we don't bring in balance debate.
I think if somehow hellbats 3 shots workers but still remain the same against other units is probably the most control-able way to balance the unit at first.

I like chaotic early/mid-game in TvT. Must be similar to baneling vs lings war in ZvZ. Chaotic, aggressive early games are fun to watch. But what sucks is Hellbat drops ignore so much map terrain. You just see medivacs ferry hellbats non-stop to the mineral lines. Hellbat is not a dance between your units and your enemies units. It is just dumping them into mineral line! Where is the positioning and strategy in that?


Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 09 2013 17:34 GMT
#69
On June 10 2013 02:17 75 wrote:
Show nested quote +
On June 10 2013 02:11 iAmJeffReY wrote:
Lower damage to 16, with +10 to light. No more double shotting workers, now it takes 3 shots. Same vein the blue flame nerf came through, and was widely successful.


yeah. i dont see why this wouldnt work.

Am I missing something or did you just claim that 2×26= less than 40?
If you instead suggested 16 and an additional +10 is you get Infernal Pre-Igniters, that might do what you wanted.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
J.E.G.
Profile Joined May 2010
United States389 Posts
June 09 2013 17:34 GMT
#70
We've just now started seeing players but bunkers behind the mineral line, which - as stated in the op - is roughly the same cost as the incoming drop. I'd give it some more time before bringing out the nerf hammer.
Do or do not; there is no try.
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
June 09 2013 17:34 GMT
#71
TvT isn't the matchup where hellbats are concerning....

It's like they wanted to make up for removing the terrible fucking idea that was the warhound by warhoundizing the hellbat.

Terrible design for an unintelligent audience.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
( bush
Profile Joined April 2011
321 Posts
June 09 2013 17:34 GMT
#72
As a non mech player on TvT, i gave up trying to counter them cost effectively. From now on ill just 2rax all in every terran on ladder.
oo
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:34 GMT
#73
Can anyone post a link with well defended hellbat drop? First only one medivac,then 2 ans 3....Wanna see this.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2013 17:36 GMT
#74
On June 10 2013 02:27 Emzeeshady wrote:
Show nested quote +
On June 10 2013 02:24 Bagi wrote:
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Remove the biological tag -> hellbats can now tank archons -> colossi are the only protoss unit who can really kill hellbats quickly.

As a terran I would love to see that fix happen, but its not without its problems.

Hellbats could probably tank Archons better while being healed then not being healed.

Yet medivacs are an investment in their own right and I'm pretty sure that 100/100/2 invested in army instead of healing to make up for extra damage will make a big difference too.
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:38 GMT
#75
On June 10 2013 02:34 J.E.G. wrote:
We've just now started seeing players but bunkers behind the mineral line, which - as stated in the op - is roughly the same cost as the incoming drop. I'd give it some more time before bringing out the nerf hammer.


Now just tell me how many workers die before your 4 marines+bunker kill two healed Hellbats.Maybe you got turret(100 mins more) and stll workers die...
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2013-06-09 17:41:38
June 09 2013 17:41 GMT
#76
would i be totally crazy to suggest they buff the turret instead of nerfing hellbats?
Progamerpls no copy pasterino
Penev
Profile Joined October 2012
28523 Posts
Last Edited: 2013-06-09 17:46:26
June 09 2013 17:42 GMT
#77
On June 10 2013 02:41 MorroW wrote:
would i be totally crazy to suggest they buff the turret instead of nerfing hellbats?

LOL
Edit: It really is the same problem as with the mutalisk. But how to alter the turret in a way that it's only stronger against Hellbat drops? XD
I Protoss winner, could it be?
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-06-09 19:00:41
June 09 2013 17:43 GMT
#78
Remove the biological tag. Regardless, it is a silly unit.
T P Z sagi
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 09 2013 17:43 GMT
#79
I feel like the larger issue is the timing just comes too fast to where it's counter-intuitive to not go for HB drops. Maybe Blizzard can remove the ability to get them off reactor (thus making the hellion upgrade which no one gets more desirable).
Insurrectionist
Profile Joined February 2011
Norway141 Posts
June 09 2013 17:44 GMT
#80
Forget about nerfing, the problem with Hellbats isn't that they're too strong; but that it's a dreadful unit on par with the Roach, Marauder and - yes - Warhound. I have hated it since I first saw it, and the way it's insidiously wormed its way into dominating what seems like 2/3rds of all Terran matches in a given tournament has done nothing to disabuse me of the notion. I have about 250 games played in HotS and I've not once made or transformed a Hellbat because the beta already told me all I needed to know - that this piece of shit is anathema to all I find fun, far more so than the others mentioned that are merely boring and lazy. How it passed the beta while the Warhound didn't I'll never know.
Prev 1 2 3 4 5 6 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:30
FSL s10 FINALS! PTB vs POG
Freeedom79
Liquipedia
Platinum Heroes Events
15:00
PHSC2 Tour S26 Cup #2
SteadfastSC204
CranKy Ducklings124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 204
IndyStarCraft 132
trigger 43
gerald23 19
SC2Nice 18
JuggernautJason6
StarCraft: Brood War
Britney 31760
Mini 842
EffOrt 462
Shuttle 343
firebathero 139
Soulkey 118
hero 92
Light 41
sSak 40
Hm[arnc] 23
[ Show more ]
GoRush 19
Movie 19
IntoTheRainbow 13
SilentControl 12
Dota 2
Gorgc6568
qojqva2043
League of Legends
Reynor69
Counter-Strike
fl0m4200
byalli471
Super Smash Bros
hungrybox349
Heroes of the Storm
Khaldor587
Liquid`Hasu438
MindelVK21
Other Games
FrodaN5377
Grubby2600
ArmadaUGS2010
B2W.Neo786
Beastyqt385
mouzStarbuck182
KnowMe129
Trikslyr62
Organizations
Other Games
gamesdonequick1662
StarCraft 2
ComeBackTV 620
angryscii 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 25
• printf 24
• CranKy Ducklings SOOP4
• Response 1
• sooper7s
• Migwel
• IndyKCrew
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Airneanach58
• blackmanpl 39
• Michael_bg 4
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1970
Other Games
• imaqtpie722
• Shiphtur168
Upcoming Events
BSL
2h 8m
RSL Revival
16h 8m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
18h 8m
BSL
1d 1h
Replay Cast
1d 6h
Replay Cast
1d 15h
Afreeca Starleague
1d 16h
Light vs Calm
Royal vs Mind
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
OSC
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.