• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:35
CET 21:35
KST 05:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros3[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
Small VOD Thread 2.0 [ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Schizophrenia of KOR-EN…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1597 users

Hellbats Review - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 31 32 33 Next All
WeRRa
Profile Joined December 2010
378 Posts
June 09 2013 17:30 GMT
#61
On June 10 2013 02:09 -Kyo- wrote:
Honestly... hellbat isn't the problem.. it's the fact you can get any harassment into a base nearly 100% of the time with the speed boost on the medivacs. Anyone who says 'protoss learned to deal with medivacs' either does not understand how the metagame has developed or 2. doesn't realize what units actually make up toss forces in the mid game. It's really depressing, but the vocal minority has been driving the balance in SC2 for quite some time, maybe even since the start of WoL. I really, really feel pro players need to be encouraged more to be open minded and share their thoughts on game balance without stepping outside the bounds of reason.

God, is there a reason why you can only balance whine about how protoss is to weak against everything? The only thing wich people complain here about, is that TvT becomes more and more to this 1 unit gimmic match up.
InnoVation Fighting!!!
ShamW0W
Profile Joined March 2010
160 Posts
June 09 2013 17:31 GMT
#62
I'd be happy with a small tweak to cost instead of some of the drastic changes being recommended. Even changing the cost to 125 minerals will have an impact. If that turned out not to be enough you could go to 150 minerals or consider adjusting something like build time.

Some of the proposed changes seem to be a bit too large imo, I'd rather Blizzard take the safe and steady approach rather than risk nerfing a unit to being useless.
Half-Man Half-Amazing
Antylamon
Profile Joined March 2011
United States1981 Posts
June 09 2013 17:31 GMT
#63
On June 10 2013 02:18 saddaromma wrote:
have no idea what to do with hellbat.
but if you want blizzard to look at something, they better look at colossi. That unit is so terrible. Forces protoss to play deathball, gateway units have lackluster damage inspite of it, boring units like viking, corruptor and tempest are introduced to the game for the sake of countering it.

/rant.

I hereby coin the term H.G. Wells' Law of Colossus Analogies: As a TL balance thread grows longer, the probability of a comparison involving Colossi or Protoss deathballs approaches one.
Penev
Profile Joined October 2012
28499 Posts
June 09 2013 17:31 GMT
#64
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Blizzard want mech vs Protoss. The change you propose will cause the drops to be very vulnerable against feedback. You could have it that the boosts costs energy but that will also cause bio to be weaker.
I Protoss winner, could it be?
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
June 09 2013 17:31 GMT
#65
If they had to morph back to hellions before being picked up by a medivac it would be fine, maybe lower the transform time a bit, so now drops look like: drop 4 hellions, morph to hellbats (or not if you prefer), attack.
jubil
Profile Blog Joined March 2011
United States2602 Posts
June 09 2013 17:32 GMT
#66
Really hard to change the Hellbat without affecting it too adversely in other situations - TvZ, TvP, and TvT mid/lategame (ie. the Hellbat in a straight up fight).

I think Blizzard should just wait a little, and let Terrans refine their anti-drop techniques before nerfing immediately. I think there's real potential in defensive widow mine openings.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:33 GMT
#67
On June 10 2013 02:29 Lock0n wrote:
Hellbat drops are actually very hard to do, it actually requires a sick amount of multitasking and micro and macro to make sure you get the right balance of offense and defence, and separates the good players from the poor. I think hellbat drops are great fun to watch, and there's always an excitement when the drops hit to see how much damage they can do. If anything, it's added more versatility to the matchup, and there is still a large variety in the matchup.


Same was for the 4gate and it was finally changed for the good of the PvP...
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 09 2013 17:34 GMT
#68
I am a terran player myself. I stated this thread to limit the hellbat change in TvT so we don't bring in balance debate.
I think if somehow hellbats 3 shots workers but still remain the same against other units is probably the most control-able way to balance the unit at first.

I like chaotic early/mid-game in TvT. Must be similar to baneling vs lings war in ZvZ. Chaotic, aggressive early games are fun to watch. But what sucks is Hellbat drops ignore so much map terrain. You just see medivacs ferry hellbats non-stop to the mineral lines. Hellbat is not a dance between your units and your enemies units. It is just dumping them into mineral line! Where is the positioning and strategy in that?


Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 09 2013 17:34 GMT
#69
On June 10 2013 02:17 75 wrote:
Show nested quote +
On June 10 2013 02:11 iAmJeffReY wrote:
Lower damage to 16, with +10 to light. No more double shotting workers, now it takes 3 shots. Same vein the blue flame nerf came through, and was widely successful.


yeah. i dont see why this wouldnt work.

Am I missing something or did you just claim that 2×26= less than 40?
If you instead suggested 16 and an additional +10 is you get Infernal Pre-Igniters, that might do what you wanted.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
J.E.G.
Profile Joined May 2010
United States389 Posts
June 09 2013 17:34 GMT
#70
We've just now started seeing players but bunkers behind the mineral line, which - as stated in the op - is roughly the same cost as the incoming drop. I'd give it some more time before bringing out the nerf hammer.
Do or do not; there is no try.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
June 09 2013 17:34 GMT
#71
TvT isn't the matchup where hellbats are concerning....

It's like they wanted to make up for removing the terrible fucking idea that was the warhound by warhoundizing the hellbat.

Terrible design for an unintelligent audience.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
( bush
Profile Joined April 2011
321 Posts
June 09 2013 17:34 GMT
#72
As a non mech player on TvT, i gave up trying to counter them cost effectively. From now on ill just 2rax all in every terran on ladder.
oo
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:34 GMT
#73
Can anyone post a link with well defended hellbat drop? First only one medivac,then 2 ans 3....Wanna see this.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2013 17:36 GMT
#74
On June 10 2013 02:27 Emzeeshady wrote:
Show nested quote +
On June 10 2013 02:24 Bagi wrote:
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Remove the biological tag -> hellbats can now tank archons -> colossi are the only protoss unit who can really kill hellbats quickly.

As a terran I would love to see that fix happen, but its not without its problems.

Hellbats could probably tank Archons better while being healed then not being healed.

Yet medivacs are an investment in their own right and I'm pretty sure that 100/100/2 invested in army instead of healing to make up for extra damage will make a big difference too.
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:38 GMT
#75
On June 10 2013 02:34 J.E.G. wrote:
We've just now started seeing players but bunkers behind the mineral line, which - as stated in the op - is roughly the same cost as the incoming drop. I'd give it some more time before bringing out the nerf hammer.


Now just tell me how many workers die before your 4 marines+bunker kill two healed Hellbats.Maybe you got turret(100 mins more) and stll workers die...
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2013-06-09 17:41:38
June 09 2013 17:41 GMT
#76
would i be totally crazy to suggest they buff the turret instead of nerfing hellbats?
Progamerpls no copy pasterino
Penev
Profile Joined October 2012
28499 Posts
Last Edited: 2013-06-09 17:46:26
June 09 2013 17:42 GMT
#77
On June 10 2013 02:41 MorroW wrote:
would i be totally crazy to suggest they buff the turret instead of nerfing hellbats?

LOL
Edit: It really is the same problem as with the mutalisk. But how to alter the turret in a way that it's only stronger against Hellbat drops? XD
I Protoss winner, could it be?
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-06-09 19:00:41
June 09 2013 17:43 GMT
#78
Remove the biological tag. Regardless, it is a silly unit.
T P Z sagi
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 09 2013 17:43 GMT
#79
I feel like the larger issue is the timing just comes too fast to where it's counter-intuitive to not go for HB drops. Maybe Blizzard can remove the ability to get them off reactor (thus making the hellion upgrade which no one gets more desirable).
Insurrectionist
Profile Joined February 2011
Norway141 Posts
June 09 2013 17:44 GMT
#80
Forget about nerfing, the problem with Hellbats isn't that they're too strong; but that it's a dreadful unit on par with the Roach, Marauder and - yes - Warhound. I have hated it since I first saw it, and the way it's insidiously wormed its way into dominating what seems like 2/3rds of all Terran matches in a given tournament has done nothing to disabuse me of the notion. I have about 250 games played in HotS and I've not once made or transformed a Hellbat because the beta already told me all I needed to know - that this piece of shit is anathema to all I find fun, far more so than the others mentioned that are merely boring and lazy. How it passed the beta while the Warhound didn't I'll never know.
Prev 1 2 3 4 5 6 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 406
UpATreeSC 201
IndyStarCraft 168
White-Ra 127
ProTech99
JuggernautJason2
StarCraft: Brood War
Barracks 3727
Bonyth 77
Dota 2
Dendi1285
monkeys_forever124
Counter-Strike
ScreaM1369
pashabiceps457
Heroes of the Storm
Liquid`Hasu400
KnowMe85
Other Games
Gorgc3037
Grubby2101
FrodaN1285
Beastyqt903
fl0m761
ceh9583
mouzStarbuck228
C9.Mang0142
ArmadaUGS89
Trikslyr56
QueenE53
Pyrionflax47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 19
• Adnapsc2 11
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21198
• WagamamaTV520
Other Games
• imaqtpie1338
• Shiphtur147
Upcoming Events
Replay Cast
2h 25m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
Replay Cast
12h 25m
WardiTV Invitational
15h 25m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
15h 25m
CrankTV Team League
16h 25m
BASILISK vs Team Liquid
Epic.LAN
1d 15h
BSL Team A[vengers]
1d 17h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 22h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.