• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:42
CEST 01:42
KST 08:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June3Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
vespene.gg — BW replays in browser [BSL22] Non-Korean Championship from 13 to 28 June The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9295 users

Hellbats Review - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 31 32 33 Next All
WeRRa
Profile Joined December 2010
378 Posts
June 09 2013 17:30 GMT
#61
On June 10 2013 02:09 -Kyo- wrote:
Honestly... hellbat isn't the problem.. it's the fact you can get any harassment into a base nearly 100% of the time with the speed boost on the medivacs. Anyone who says 'protoss learned to deal with medivacs' either does not understand how the metagame has developed or 2. doesn't realize what units actually make up toss forces in the mid game. It's really depressing, but the vocal minority has been driving the balance in SC2 for quite some time, maybe even since the start of WoL. I really, really feel pro players need to be encouraged more to be open minded and share their thoughts on game balance without stepping outside the bounds of reason.

God, is there a reason why you can only balance whine about how protoss is to weak against everything? The only thing wich people complain here about, is that TvT becomes more and more to this 1 unit gimmic match up.
InnoVation Fighting!!!
ShamW0W
Profile Joined March 2010
160 Posts
June 09 2013 17:31 GMT
#62
I'd be happy with a small tweak to cost instead of some of the drastic changes being recommended. Even changing the cost to 125 minerals will have an impact. If that turned out not to be enough you could go to 150 minerals or consider adjusting something like build time.

Some of the proposed changes seem to be a bit too large imo, I'd rather Blizzard take the safe and steady approach rather than risk nerfing a unit to being useless.
Half-Man Half-Amazing
Antylamon
Profile Joined March 2011
United States1981 Posts
June 09 2013 17:31 GMT
#63
On June 10 2013 02:18 saddaromma wrote:
have no idea what to do with hellbat.
but if you want blizzard to look at something, they better look at colossi. That unit is so terrible. Forces protoss to play deathball, gateway units have lackluster damage inspite of it, boring units like viking, corruptor and tempest are introduced to the game for the sake of countering it.

/rant.

I hereby coin the term H.G. Wells' Law of Colossus Analogies: As a TL balance thread grows longer, the probability of a comparison involving Colossi or Protoss deathballs approaches one.
Penev
Profile Joined October 2012
28529 Posts
June 09 2013 17:31 GMT
#64
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Blizzard want mech vs Protoss. The change you propose will cause the drops to be very vulnerable against feedback. You could have it that the boosts costs energy but that will also cause bio to be weaker.
I Protoss winner, could it be?
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
June 09 2013 17:31 GMT
#65
If they had to morph back to hellions before being picked up by a medivac it would be fine, maybe lower the transform time a bit, so now drops look like: drop 4 hellions, morph to hellbats (or not if you prefer), attack.
jubil
Profile Blog Joined March 2011
United States2602 Posts
June 09 2013 17:32 GMT
#66
Really hard to change the Hellbat without affecting it too adversely in other situations - TvZ, TvP, and TvT mid/lategame (ie. the Hellbat in a straight up fight).

I think Blizzard should just wait a little, and let Terrans refine their anti-drop techniques before nerfing immediately. I think there's real potential in defensive widow mine openings.
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:33 GMT
#67
On June 10 2013 02:29 Lock0n wrote:
Hellbat drops are actually very hard to do, it actually requires a sick amount of multitasking and micro and macro to make sure you get the right balance of offense and defence, and separates the good players from the poor. I think hellbat drops are great fun to watch, and there's always an excitement when the drops hit to see how much damage they can do. If anything, it's added more versatility to the matchup, and there is still a large variety in the matchup.


Same was for the 4gate and it was finally changed for the good of the PvP...
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 09 2013 17:34 GMT
#68
I am a terran player myself. I stated this thread to limit the hellbat change in TvT so we don't bring in balance debate.
I think if somehow hellbats 3 shots workers but still remain the same against other units is probably the most control-able way to balance the unit at first.

I like chaotic early/mid-game in TvT. Must be similar to baneling vs lings war in ZvZ. Chaotic, aggressive early games are fun to watch. But what sucks is Hellbat drops ignore so much map terrain. You just see medivacs ferry hellbats non-stop to the mineral lines. Hellbat is not a dance between your units and your enemies units. It is just dumping them into mineral line! Where is the positioning and strategy in that?


Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 09 2013 17:34 GMT
#69
On June 10 2013 02:17 75 wrote:
Show nested quote +
On June 10 2013 02:11 iAmJeffReY wrote:
Lower damage to 16, with +10 to light. No more double shotting workers, now it takes 3 shots. Same vein the blue flame nerf came through, and was widely successful.


yeah. i dont see why this wouldnt work.

Am I missing something or did you just claim that 2×26= less than 40?
If you instead suggested 16 and an additional +10 is you get Infernal Pre-Igniters, that might do what you wanted.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
J.E.G.
Profile Joined May 2010
United States389 Posts
June 09 2013 17:34 GMT
#70
We've just now started seeing players but bunkers behind the mineral line, which - as stated in the op - is roughly the same cost as the incoming drop. I'd give it some more time before bringing out the nerf hammer.
Do or do not; there is no try.
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
June 09 2013 17:34 GMT
#71
TvT isn't the matchup where hellbats are concerning....

It's like they wanted to make up for removing the terrible fucking idea that was the warhound by warhoundizing the hellbat.

Terrible design for an unintelligent audience.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
( bush
Profile Joined April 2011
321 Posts
June 09 2013 17:34 GMT
#72
As a non mech player on TvT, i gave up trying to counter them cost effectively. From now on ill just 2rax all in every terran on ladder.
oo
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:34 GMT
#73
Can anyone post a link with well defended hellbat drop? First only one medivac,then 2 ans 3....Wanna see this.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2013 17:36 GMT
#74
On June 10 2013 02:27 Emzeeshady wrote:
Show nested quote +
On June 10 2013 02:24 Bagi wrote:
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Remove the biological tag -> hellbats can now tank archons -> colossi are the only protoss unit who can really kill hellbats quickly.

As a terran I would love to see that fix happen, but its not without its problems.

Hellbats could probably tank Archons better while being healed then not being healed.

Yet medivacs are an investment in their own right and I'm pretty sure that 100/100/2 invested in army instead of healing to make up for extra damage will make a big difference too.
Dvriel
Profile Joined November 2011
607 Posts
June 09 2013 17:38 GMT
#75
On June 10 2013 02:34 J.E.G. wrote:
We've just now started seeing players but bunkers behind the mineral line, which - as stated in the op - is roughly the same cost as the incoming drop. I'd give it some more time before bringing out the nerf hammer.


Now just tell me how many workers die before your 4 marines+bunker kill two healed Hellbats.Maybe you got turret(100 mins more) and stll workers die...
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2013-06-09 17:41:38
June 09 2013 17:41 GMT
#76
would i be totally crazy to suggest they buff the turret instead of nerfing hellbats?
Progamerpls no copy pasterino
Penev
Profile Joined October 2012
28529 Posts
Last Edited: 2013-06-09 17:46:26
June 09 2013 17:42 GMT
#77
On June 10 2013 02:41 MorroW wrote:
would i be totally crazy to suggest they buff the turret instead of nerfing hellbats?

LOL
Edit: It really is the same problem as with the mutalisk. But how to alter the turret in a way that it's only stronger against Hellbat drops? XD
I Protoss winner, could it be?
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2013-06-09 19:00:41
June 09 2013 17:43 GMT
#78
Remove the biological tag. Regardless, it is a silly unit.
T P Z sagi
ssxsilver
Profile Joined June 2007
United States4409 Posts
June 09 2013 17:43 GMT
#79
I feel like the larger issue is the timing just comes too fast to where it's counter-intuitive to not go for HB drops. Maybe Blizzard can remove the ability to get them off reactor (thus making the hellion upgrade which no one gets more desirable).
Insurrectionist
Profile Joined February 2011
Norway141 Posts
June 09 2013 17:44 GMT
#80
Forget about nerfing, the problem with Hellbats isn't that they're too strong; but that it's a dreadful unit on par with the Roach, Marauder and - yes - Warhound. I have hated it since I first saw it, and the way it's insidiously wormed its way into dominating what seems like 2/3rds of all Terran matches in a given tournament has done nothing to disabuse me of the notion. I have about 250 games played in HotS and I've not once made or transformed a Hellbat because the beta already told me all I needed to know - that this piece of shit is anathema to all I find fun, far more so than the others mentioned that are merely boring and lazy. How it passed the beta while the Warhound didn't I'll never know.
Prev 1 2 3 4 5 6 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL s11 TeamLeague: PTB vs POG
Freeedom27
Liquipedia
The PiG Daily
21:25
Best Games of SC
Maru vs herO
Reynor vs Classic
Maru vs Classic
Reynor vs Maru
PiGStarcraft598
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft598
ProTech111
StarCraft: Brood War
Sea 1430
NaDa 32
Dota 2
capcasts368
monkeys_forever275
NeuroSwarm192
League of Legends
Doublelift5082
Super Smash Bros
amsayoshi27
Other Games
summit1g16286
Grubby4000
shahzam720
KnowMe441
C9.Mang0412
byalli215
ViBE49
PPMD16
Organizations
Other Games
gamesdonequick396
BasetradeTV174
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 91
• RyuSc2 44
• davetesta15
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Counter-Strike
• imaqtpie984
• Shiphtur166
Upcoming Events
Replay Cast
18m
CranKy Ducklings
10h 18m
uThermal 2v2 Circuit
15h 18m
BSL22 NKC (BSL vs China)
19h 18m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 10h
uThermal 2v2 Circuit
1d 15h
BSL22 NKC (BSL vs China)
1d 19h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.