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Fiddler's Green42661 Posts
On June 10 2013 15:23 stuchiu wrote: I'll record results of games with Hellbats in this thread:
ZvT: Cure 1-0 Soulkey SPL
Updated*
Cure 1-0 Soulkey Bunny 1-0 JYP Taeja 1-0 Herojoin
Losses:
Terminator 1-0 Light
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On June 11 2013 06:22 Plansix wrote:Show nested quote +On June 11 2013 06:16 Zambrah wrote:On June 11 2013 06:11 Plansix wrote:On June 11 2013 06:07 Zambrah wrote:On June 11 2013 06:04 Plansix wrote:On June 11 2013 05:59 Targe wrote:On June 11 2013 05:28 Shibunbundit wrote: I'm sure you're gold/plat opponents execute hellbat drops with the exact same stellar timing and control of KR pros....
This just ain't serious... "you're" isntead of "your"? Even this is too much reply for you! If you're a beginner, you don't have much room to say "I can deal with it just fine. The pros need to get better"
Even if I was just a fan who doesn't play, I still have world-much room to express my opinion on subjects and I haven't typed that the pros should get better. Btw look at the racial distribution in WCS Korea S2.. I somehow can not see a terran stacked tournaments and haven't seen TvT, TvT semifinals also. Hellbats are not IMBA, neither Hellbatdrops! have fun Thank You, Plansix Don't dismiss someone's argument because of spelling -.- Why not? We throw out peoples resumes all the time because they miss-spell stuff? I once had a motion denied in court because we used the wrong margins, font and paper-stock(fuck US appeals court and their weird format rules). Because the internet is a court of law right? -.- No, but is a place where people debate things. If someone makes a argument that is poorly spelled and formatted, they shouldn't expect to get a pass just because "Yo bro, its the internet. We can't be held back by the little things like spelling and sentence structure." I'd rather judge someone based on their ideas rather than on that comma that the end of their sentence replacing the period, or the semicolon where the colon should be, but hey to each their own. It is the internet. How very free spirited of you. I judge peoples ideas based on their ability to convey them to me through the written word. If they suck at writing, I don't give their argument much thought. That's pretty stupid. If you can still easily comprehend what they're trying to say (i.e. if the spelling errors aren't egregious) then there's no reason to discount what they're saying just because the grammar isn't perfect. It's just you looking for a reason to ignore something rather than address it.
The reason this shit isn't permitted in a court of law is because it would create ambiguity where ambiguity is absolutely not allowed. A message board on a forum doesn't have that problem, especially when the error is as transparent as your vs you're.
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I think the cost of the unit is quite obviously not in line with how cost effective it is.
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On June 11 2013 01:43 submarine wrote: I have a rather interesting idea: You can't build hellbats. After the armory is finished one hellion and one SCV can fusion into a hellbat.
-->explains more HP -->explains bio tag -->could be reversed to release SCVs for repair duty -->explains higher cargo slot
The numbers should be balanced around the increased cost. Hellbats are "self inflicted" harassment, similar to SCVs for bunker rushes or certain all ins. lol I kinda like this.
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On June 11 2013 05:59 Targe wrote:Show nested quote +On June 11 2013 05:28 Shibunbundit wrote: I'm sure you're gold/plat opponents execute hellbat drops with the exact same stellar timing and control of KR pros....
This just ain't serious... "you're" isntead of "your"? Even this is too much reply for you! If you're a beginner, you don't have much room to say "I can deal with it just fine. The pros need to get better"
Even if I was just a fan who doesn't play, I still have world-much room to express my opinion on subjects and I haven't typed that the pros should get better. Btw look at the racial distribution in WCS Korea S2.. I somehow can not see a terran stacked tournaments and haven't seen TvT, TvT semifinals also. Hellbats are not IMBA, neither Hellbatdrops! have fun Thank You, Plansix Don't dismiss someone's argument because of spelling -.-
What he typed, makes no sense. That was the reason for the dismissal, not the misuse of words, 'cause actually that wasn't a spelling mistake
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On June 11 2013 01:43 submarine wrote: I have a rather interesting idea: You can't build hellbats. After the armory is finished one hellion and one SCV can fusion into a hellbat.
-->explains more HP -->explains bio tag -->could be reversed to release SCVs for repair duty -->explains higher cargo slot
The numbers should be balanced around the increased cost. Hellbats are "self inflicted" harassment, similar to SCVs for bunker rushes or certain all ins.
upupupup!!!!
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On June 11 2013 01:54 mishimaBeef wrote: 1) Reduce the AoE cone until blue flame. 2) Remove +light until blue flame.
You can as well remove the unit from the game then. Seriously...
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On June 11 2013 07:49 mantequilla wrote:Show nested quote +On June 11 2013 01:43 submarine wrote: I have a rather interesting idea: You can't build hellbats. After the armory is finished one hellion and one SCV can fusion into a hellbat.
-->explains more HP -->explains bio tag -->could be reversed to release SCVs for repair duty -->explains higher cargo slot
The numbers should be balanced around the increased cost. Hellbats are "self inflicted" harassment, similar to SCVs for bunker rushes or certain all ins. upupupup!!!!
...I'd prefer the Terratron as a unit if we're going to start going power rangers on our terran mech units.
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I'd think the main reason that the Hellbat may require some tweaking is that the only response to the Hellbat, in TvT, is the Hellbat. Other Terran openings seem to have been effectively neutered. It's only when the Hellbat strategies has been countered/neutralised by other Hellbat strategies does the mu seem able to develop further.
Hell, the super-powerful Marine, is toast when the Hellbat combines with the Medivac. There is no response than the HB.
Still, it's best that Blizzard waits a little while, though. If a tweak is required, though, I'd favour lowering the HP, and maybe tweaking the damage down a little. This will allow other units to counter it more effectively and facilitate other strategies, imo.
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What I dont understand:
Hellbats heal from medivacs like they are bio Hellbats get vehicle weapon and armor upgrades
por que??????????
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On June 11 2013 07:49 mantequilla wrote:Show nested quote +On June 11 2013 01:43 submarine wrote: I have a rather interesting idea: You can't build hellbats. After the armory is finished one hellion and one SCV can fusion into a hellbat.
-->explains more HP -->explains bio tag -->could be reversed to release SCVs for repair duty -->explains higher cargo slot
The numbers should be balanced around the increased cost. Hellbats are "self inflicted" harassment, similar to SCVs for bunker rushes or certain all ins. upupupup!!!!
This is nice... but... What about the supply?... Hellbat being 3 supply?... or somehow when the fuse you get more supplycap? Making hellbat cost a staggering 50% more supply will take a huge toll on the potential of the hellbat late game (mainly 200/200)... But still mess up the designed builds where you rush hense you will have to cut something or get another depot
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On June 11 2013 07:53 Snowbear wrote:Show nested quote +On June 11 2013 01:54 mishimaBeef wrote: 1) Reduce the AoE cone until blue flame. 2) Remove +light until blue flame. You can as well remove the unit from the game then. Seriously...
3) Remove the unit until blue flame.
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On June 11 2013 08:11 Fides wrote: What I dont understand:
Hellbats heal from medivacs like they are bio Hellbats get vehicle weapon and armor upgrades
por que??????????
ni idea bro
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I still maintain that one of the best changes would be to simply have Hellbats take up five spaces of the Medivac, so that the drops require either a heavier Medivac commitment or do not have two Hellbats one shotting balls of workers.
Removes some of the crazy Medivac/Hellbat synergy without harming either unit as themselves.
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I think the huge problem is the mining times lost, im too busy to get mathematical proof for this, but im pretty sure just the mining time lost alone for race X vs low investment from race T is totally worth it for T.
not sure how blizzard should fix this.
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On June 11 2013 09:13 j4vz wrote: I think the huge problem is the mining times lost, im too busy to get mathematical proof for this, but im pretty sure just the mining time lost alone for race X vs low investment from race T is totally worth it for T.
not sure how blizzard should fix this.
I think someone in this thread did the math on that actually, I'll go back and find it when I have some spare time.
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On June 10 2013 23:52 willstertben wrote: why do terrans have this notion that all styles of play that they fancy to do should be viable in all matchups?
I agree. Sometimes mech shouldnt be viable in every matchup. Look at broodwar TvP, bio wasn't viable unless for early all-in's, but it turned out to be the most balanced matchup of all time
People are complaining hellbats are too efficient for what they cost. Solution, take away medivac speed and raise cost of hellbats. 125 mineral/25 gas or 100 mineral/50 gas sounds very reasonable. Medivac speed is just unnecessary benefit T harassment has. Speed should either be taken away or cost 150 medivac energy to use so they cant be spammed
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On June 11 2013 09:27 GhostOwl wrote:Show nested quote +On June 10 2013 23:52 willstertben wrote: why do terrans have this notion that all styles of play that they fancy to do should be viable in all matchups?
I agree. Sometimes mech shouldnt be viable in every matchup. Look at broodwar TvP, bio wasn't viable unless for early all-in's, but it turned out to be the most balanced matchup of all time
Oh god... Oh. oh god.. just so wrong.
There are countless of threads on this so I will leave you to your own digging. Here just so you can get started.
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On June 11 2013 09:27 GhostOwl wrote:
I agree. Sometimes mech shouldnt be viable in every matchup. Look at broodwar TvP, bio wasn't viable unless for early all-in's, but it turned out to be the most balanced matchup of all time
People are complaining hellbats are too efficient for what they cost. Solution, take away medivac speed and raise cost of hellbats. 125 mineral/25 gas or 100 mineral/50 gas sounds very reasonable. Medivac speed is just unnecessary benefit T harassment has. Speed should either be taken away or cost 150 medivac energy to use so they cant be spammed
Taking the medivac speed away would cripple terran's aggressive options so that's probably not going to happen. I agree with the energy cost thing but 150 is way too high maybe something more like 75 energy. Although that means templar feedback defense might not be as viable then 
I'd agree with raising the cost to 125/25 or 100/50 while keeping the hellion the same 100 mins and still giving them the transform ability to be upgraded. This still provides meching players with the cheap beefy unit they need the just have to get the transform first and make hellions.
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