• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:54
CET 10:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book11Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker6PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Rongyi Cup S3 - Preview & Info
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Sex and weight loss US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2261 users

Hellbats Review - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 33 Next All
claybones
Profile Blog Joined September 2011
United States244 Posts
June 10 2013 15:40 GMT
#561
On June 10 2013 23:52 Eviscerador wrote:
Everyone miss the Reaver.

Blizzard make something similar to reaver micro control with the hellbats medevac micro.

Everyone complains.

Fuck logic.

One is cheap, tough and has the versatility to be used in many stages of the game.
The other is expensive, weak and has limited usefulness as the game proceeds.
How's that for logic?
Msr
Profile Joined March 2011
Korea (South)495 Posts
June 10 2013 15:44 GMT
#562
Ugh... recently I practice vs reality and he multitask multiple hellbat drop and macro very well, much like innovation can do. Even game where I only lose 2-4 worker, mining time lost puts zerg too far behind to win. Needs maybe 10-25 hp nerf, and or upgrade for the light damage. Anybody who think hellbat is not too cost efficient is just silly...
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
June 10 2013 15:44 GMT
#563
On June 11 2013 00:40 claybones wrote:
Show nested quote +
On June 10 2013 23:52 Eviscerador wrote:
Everyone miss the Reaver.

Blizzard make something similar to reaver micro control with the hellbats medevac micro.

Everyone complains.

Fuck logic.

One is cheap, tough and has the versatility to be used in many stages of the game.
The other is expensive, weak and has limited usefulness as the game proceeds.
How's that for logic?

And I'm pretty sure people wanted the Reaver because the Colossus is so shit.
MattD
Profile Joined March 2013
United Kingdom83 Posts
Last Edited: 2013-06-10 15:54:53
June 10 2013 15:54 GMT
#564
You either come out way ahead or even with hellbat drops, you almost never come out far enough behind to matter. The risk/reward is totally skewed.
Naphal
Profile Joined December 2010
Germany2099 Posts
June 10 2013 16:07 GMT
#565
hellbat is fine imo, i dont even use them anymore in tvt, and with a bit of attention and preparation, i dont feel someone evenly matched can really hurt me with it (ok only platinum, but that means only platinum hellbatopponents)

in fact i am always surprised when progamers reorder their workers to the minerals way too fast or move chunks of them right through the hellbat, sure i move my worker not really efficient and probably too far away... but at least i dont run them back into hellfire...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 10 2013 16:08 GMT
#566
On June 11 2013 00:44 VirtuallyJesse wrote:
Show nested quote +
On June 11 2013 00:40 claybones wrote:
On June 10 2013 23:52 Eviscerador wrote:
Everyone miss the Reaver.

Blizzard make something similar to reaver micro control with the hellbats medevac micro.

Everyone complains.

Fuck logic.

One is cheap, tough and has the versatility to be used in many stages of the game.
The other is expensive, weak and has limited usefulness as the game proceeds.
How's that for logic?

And I'm pretty sure people wanted the Reaver because the Colossus is so shit.

I would take the Reaver. Hell, give it half damage from what it was in BW and I would still take it. I would be getting speed prisms and dropping that thing all over the place. Warp in some zealots, fire off some insta-worker killing blue balls of glitter and death.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Serpico
Profile Joined May 2010
4285 Posts
June 10 2013 16:13 GMT
#567
On June 11 2013 01:08 Plansix wrote:
Show nested quote +
On June 11 2013 00:44 VirtuallyJesse wrote:
On June 11 2013 00:40 claybones wrote:
On June 10 2013 23:52 Eviscerador wrote:
Everyone miss the Reaver.

Blizzard make something similar to reaver micro control with the hellbats medevac micro.

Everyone complains.

Fuck logic.

One is cheap, tough and has the versatility to be used in many stages of the game.
The other is expensive, weak and has limited usefulness as the game proceeds.
How's that for logic?

And I'm pretty sure people wanted the Reaver because the Colossus is so shit.

I would take the Reaver. Hell, give it half damage from what it was in BW and I would still take it. I would be getting speed prisms and dropping that thing all over the place. Warp in some zealots, fire off some insta-worker killing blue balls of glitter and death.

Reavers would give protoss a high damage unit that has actual tradeoffs and thought required to use it correctly. Reaver micro was incredibly demanding and rewarding if you got a nice hit off on a worker line. Colossi are just really good almost regardless.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2013-06-10 16:16:24
June 10 2013 16:15 GMT
#568
The Reaver would be balanced if scarabs cost the same as a hellbat.
Serpico
Profile Joined May 2010
4285 Posts
June 10 2013 16:16 GMT
#569
On June 11 2013 01:15 Ysellian wrote:
The Reaver would be balanced if scarabs cost the same as a hellbat.

Or if they were incredibly slow and had a large delay after getting dropped.
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
June 10 2013 16:19 GMT
#570
On June 11 2013 00:32 mishimaBeef wrote:
Remove the +light bonus until blue flame is upgraded.


i like this idea, small but significant change
ESPORTS ILLUMINATI
Fig
Profile Joined March 2010
United States1324 Posts
Last Edited: 2013-06-10 16:23:03
June 10 2013 16:22 GMT
#571
On June 11 2013 01:13 Serpico wrote:
Show nested quote +
On June 11 2013 01:08 Plansix wrote:
On June 11 2013 00:44 VirtuallyJesse wrote:
On June 11 2013 00:40 claybones wrote:
On June 10 2013 23:52 Eviscerador wrote:
Everyone miss the Reaver.

Blizzard make something similar to reaver micro control with the hellbats medevac micro.

Everyone complains.

Fuck logic.

One is cheap, tough and has the versatility to be used in many stages of the game.
The other is expensive, weak and has limited usefulness as the game proceeds.
How's that for logic?

And I'm pretty sure people wanted the Reaver because the Colossus is so shit.

I would take the Reaver. Hell, give it half damage from what it was in BW and I would still take it. I would be getting speed prisms and dropping that thing all over the place. Warp in some zealots, fire off some insta-worker killing blue balls of glitter and death.

Reavers would give protoss a high damage unit that has actual tradeoffs and thought required to use it correctly. Reaver micro was incredibly demanding and rewarding if you got a nice hit off on a worker line. Colossi are just really good almost regardless.

My god. I just checked and Reavers costed 200/100 in BW. Why did they have to ruin it by making its attack terrible, putting it on stilts, and making it cost 300/200?
Can't elope with my cantaloupe
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2013-06-10 16:31:47
June 10 2013 16:31 GMT
#572
On June 11 2013 01:16 Serpico wrote:
Show nested quote +
On June 11 2013 01:15 Ysellian wrote:
The Reaver would be balanced if scarabs cost the same as a hellbat.

Or if they were incredibly slow and had a large delay after getting dropped.


lol. 2 sentries + reavers change things completely from BW. Oh and warp-ins to support the reavers.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 10 2013 16:32 GMT
#573
On June 11 2013 01:22 Fig wrote:
Show nested quote +
On June 11 2013 01:13 Serpico wrote:
On June 11 2013 01:08 Plansix wrote:
On June 11 2013 00:44 VirtuallyJesse wrote:
On June 11 2013 00:40 claybones wrote:
On June 10 2013 23:52 Eviscerador wrote:
Everyone miss the Reaver.

Blizzard make something similar to reaver micro control with the hellbats medevac micro.

Everyone complains.

Fuck logic.

One is cheap, tough and has the versatility to be used in many stages of the game.
The other is expensive, weak and has limited usefulness as the game proceeds.
How's that for logic?

And I'm pretty sure people wanted the Reaver because the Colossus is so shit.

I would take the Reaver. Hell, give it half damage from what it was in BW and I would still take it. I would be getting speed prisms and dropping that thing all over the place. Warp in some zealots, fire off some insta-worker killing blue balls of glitter and death.

Reavers would give protoss a high damage unit that has actual tradeoffs and thought required to use it correctly. Reaver micro was incredibly demanding and rewarding if you got a nice hit off on a worker line. Colossi are just really good almost regardless.

My god. I just checked and Reavers costed 200/100 in BW. Why did they have to ruin it by making its attack terrible, putting it on stilts, and making it cost 300/200?


Yeah, the cost of two Hydralisk in SC2. I'll take that any day of the week and love it. Even if they did half damage, they could still one shot a blob of workers so good.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Serpico
Profile Joined May 2010
4285 Posts
June 10 2013 16:32 GMT
#574
On June 11 2013 01:31 Ysellian wrote:
Show nested quote +
On June 11 2013 01:16 Serpico wrote:
On June 11 2013 01:15 Ysellian wrote:
The Reaver would be balanced if scarabs cost the same as a hellbat.

Or if they were incredibly slow and had a large delay after getting dropped.


lol. 2 sentries + reavers change things completely from BW. Oh and warp-ins to support the reavers.

If we're going to act like reavers would just be copy and pasted then you have to keep their same pathing and glitched shots too I guess, but colossi would be a better unit then.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
June 10 2013 16:39 GMT
#575
On June 11 2013 01:32 Serpico wrote:
Show nested quote +
On June 11 2013 01:31 Ysellian wrote:
On June 11 2013 01:16 Serpico wrote:
On June 11 2013 01:15 Ysellian wrote:
The Reaver would be balanced if scarabs cost the same as a hellbat.

Or if they were incredibly slow and had a large delay after getting dropped.


lol. 2 sentries + reavers change things completely from BW. Oh and warp-ins to support the reavers.

If we're going to act like reavers would just be copy and pasted then you have to keep their same pathing and glitched shots too I guess, but colossi would be a better unit then.


I don't know, the idea of reavers in Sc2 scares the shit out of me regardless of their lack of mobility and glitches I'd much rather play against the current colossi than a reaver.
submarine
Profile Joined March 2012
Germany290 Posts
June 10 2013 16:43 GMT
#576
I have a rather interesting idea:
You can't build hellbats.
After the armory is finished one hellion and one SCV can fusion into a hellbat.

-->explains more HP
-->explains bio tag
-->could be reversed to release SCVs for repair duty
-->explains higher cargo slot

The numbers should be balanced around the increased cost.
Hellbats are "self inflicted" harassment, similar to SCVs for bunker rushes or certain all ins.
submarine
Profile Joined March 2012
Germany290 Posts
June 10 2013 16:50 GMT
#577
On June 10 2013 21:53 pmp10 wrote:
Show nested quote +
On June 10 2013 05:48 Big G wrote:
Just tweak the damage so +1 weapons upgrade or blue flame is required to 2-shot workers.

That would take a DPS nerf of 1/3.
There is no way that unit would be worth using after that.


Nerf the damage and increase the rate of fire.
--> DPS stays the same, less front loaded damage, more reaction time for defender
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
June 10 2013 16:54 GMT
#578
1) Reduce the AoE cone until blue flame.
2) Remove +light until blue flame.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
June 10 2013 16:59 GMT
#579
I'm disapointed by all my Terran brothers voting against the hellbat. It's one of the coolest units in HOTS. If you don't want to adjust your play style, play WOL. So poll should be on 33%.

Protoss players. You guys get a mothership core which can activate phototon overcharge while being 10 range away from the nexus. Early storm builds are great vs medi drops and everyone should be doing them because it's no longer risky to tech storm on 2 base. Almost all protoss get at least 1 forge. Leave a cannon in the mineral line and you shut them down even harder. The options are endless, and once you stop a couple drops in their tracks, you just take a third and chrono out 3-3 before they get 2-2 because they invested in hellbat drops... So poll should read 66%.

Zerg players have it the worse. They have to scout it coming and prepare queen/roach/spore defense. But if you scout it and prepare, you will leave the terran in a bad spot. The idea that hellbat drops "cost nothing" is just ridiculous. The opportunity cost of going hellbats is a much later third and double e-bay. If you do the queen/spore/roach defense, you can keep full 3 base saturation going, while the terran is still on 2 base.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
June 10 2013 17:04 GMT
#580
On June 11 2013 01:59 TRaFFiC wrote:
I'm disapointed by all my Terran brothers voting against the hellbat. It's one of the coolest units in HOTS. If you don't want to adjust your play style, play WOL. So poll should be on 33%.

Protoss players. You guys get a mothership core which can activate phototon overcharge while being 10 range away from the nexus. Early storm builds are great vs medi drops and everyone should be doing them because it's no longer risky to tech storm on 2 base. Almost all protoss get at least 1 forge. Leave a cannon in the mineral line and you shut them down even harder. The options are endless, and once you stop a couple drops in their tracks, you just take a third and chrono out 3-3 before they get 2-2 because they invested in hellbat drops... So poll should read 66%.

Zerg players have it the worse. They have to scout it coming and prepare queen/roach/spore defense. But if you scout it and prepare, you will leave the terran in a bad spot. The idea that hellbat drops "cost nothing" is just ridiculous. The opportunity cost of going hellbats is a much later third and double e-bay. If you do the queen/spore/roach defense, you can keep full 3 base saturation going, while the terran is still on 2 base.


Maybe some Terran players don't like a hellbat-dominated metagame? Just because you can fight it off doesn't mean it makes the game more fun in its current state.
aka Siyko
Prev 1 27 28 29 30 31 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 138
ProTech128
StarCraft: Brood War
Sea 4705
BeSt 678
Bisu 652
Larva 306
Jaedong 282
GuemChi 264
Sharp 109
Killer 102
Hyuk 95
Soma 88
[ Show more ]
Mini 87
PianO 74
Pusan 53
EffOrt 47
Rush 35
Shuttle 34
sorry 29
Shinee 28
sSak 25
Aegong 24
ToSsGirL 19
Mong 16
GoRush 14
Bale 13
Shine 12
HiyA 12
scan(afreeca) 8
Hm[arnc] 0
Dota 2
XaKoH 436
NeuroSwarm134
XcaliburYe76
febbydoto10
League of Legends
JimRising 457
Counter-Strike
shoxiejesuss1316
olofmeister1037
kRYSTAL_49
Super Smash Bros
Mew2King123
Other Games
summit1g8235
Liquid`RaSZi732
ceh9472
Happy285
KnowMe210
crisheroes102
Livibee45
Fuzer 44
Organizations
Other Games
gamesdonequick570
StarCraft: Brood War
UltimateBattle 45
CasterMuse 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
6m
CranKy Ducklings5
LiuLi Cup
1h 6m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
15h 6m
Replay Cast
23h 6m
LiuLi Cup
1d 1h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 14h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.