• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:17
CEST 16:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon104
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6368 users

Hellbats Review - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 All
syno
Profile Joined March 2011
Switzerland150 Posts
June 12 2013 09:17 GMT
#641
On June 12 2013 17:22 Foxxan wrote:
Show nested quote +
On June 12 2013 14:16 GTPGlitch wrote:
On June 12 2013 14:02 Crugio wrote:
Zerg PoV

Agree that Hellbat definitely needs a Review, particularly in Hellbat drop into the mineral line scenario.

Reasoning:
1) Static defence is costly and ineffective. Putting 1 spore and 2 spines at each hatch? 75+2x100 (+150 for drones [more with lost mining]) = 425 minerals x # of Hatch + good chance of losing drones anyway vs 200 minerals (the medivac will get away due to Speed boost with a small cost to SVC repair).
2) Just the threat of Hellbat drops puts Terran ahead. 425 minerals per hatch wasted that early in the game is hard to come back from.

Would love to see replays and VoD of well defended hellbat drops from zerg perspective. I.e. that doesn't put zerg behind.




How dare zerg have to build any static defense against harass! I mean, really! Protoss cannons and templar doesn't have to, and neither does Terran turrets, mines, bunkers, sensor towers, and floating buildings!

Rushing hellbat drops is easily scouted, neuters defense if it's rushed with an expand, and can be defended easily by pulling workers away and building a unit that isn't zerglings to defend. Not only that, but zerg even gets another advantage by having overlords that they can use to see drops coming easily... Oh, and mutas can shut down drops really really really hard, so...



Its not about the static defence for the zerg!
You make that static defence, BUT STILL TERRAN DROPS THOSE FREAKING HELLBATS! Why?
BECAUSE ITS STILL EFFECTIVE FOR HIM , you understand?

We do not have Stalkers or marines or vikings or voidrays , phoenix to shoot up
We only have Queen

You understand a got damn thing iam saying?
No, queens are not enough OK??
If we had like 6queens at one spot to nuke that medivac, SURE but in reality No. BECAUSE we have expansion. AND TERRAN makes more THAN 1DROPSHIP! OK?

So stop your whine, and get some experience.

Holy fuck, calm down.

If you name Stalkers and Marines, Vikings and Void Rays (which arent static defenses), why not also Hydras, Corrupters and Mutalisks?
Good Brain
playerboy345
Profile Joined May 2013
Netherlands194 Posts
Last Edited: 2013-06-12 09:44:27
June 12 2013 09:44 GMT
#642
Because the zerg units can't enter the field as fast as the terran/protoss ones.
Hemling
Profile Joined March 2010
Sweden93 Posts
June 12 2013 09:48 GMT
#643
scout it/anticipate current meta
Put units in mineral lines
micro workers
l2p issue
http://eu.battle.net/sc2/en/profile/246845/1/Hemligt/
Sissors
Profile Joined March 2012
1395 Posts
June 12 2013 10:03 GMT
#644
On June 12 2013 16:09 xokati wrote:
So when blizz will think about balance I hope they will think not only about diamonds+ players that have great multitasking, 150apm and look every 1 sec to minimap to save workers. Those 40 apm golden player wants play too. Give this group similiar easy solution like way to shut down oracle harras. Expecial that hellbat harras needs 4-5 clicks to execute. No macro intense harass like marine drops, oracles or phoenixes.

While I fully agree it is important to have balance at all levels of play (well as far as is reasonably possible, so at least some basic game knowledge), you really don't need 150apm. My apm is half of that (masters), and barely ever had mineral lines decimated by hellbats. Most hellbat drops that went in unnoticed were during a fight. Now the importance of static defenses: Sure I had then hellbat in my mineral lines. Guess what, still barely lost SCVs, simply because I didn't notice it because of the large fight happening, but my opponent also didn't have the ability to micro his main army and micro his hellbats. And unmicrod hellbats don't deal damage when there is static defense.

On June 12 2013 17:22 Foxxan wrote:
Show nested quote +
On June 12 2013 14:16 GTPGlitch wrote:
On June 12 2013 14:02 Crugio wrote:
Zerg PoV

Agree that Hellbat definitely needs a Review, particularly in Hellbat drop into the mineral line scenario.

Reasoning:
1) Static defence is costly and ineffective. Putting 1 spore and 2 spines at each hatch? 75+2x100 (+150 for drones [more with lost mining]) = 425 minerals x # of Hatch + good chance of losing drones anyway vs 200 minerals (the medivac will get away due to Speed boost with a small cost to SVC repair).
2) Just the threat of Hellbat drops puts Terran ahead. 425 minerals per hatch wasted that early in the game is hard to come back from.

Would love to see replays and VoD of well defended hellbat drops from zerg perspective. I.e. that doesn't put zerg behind.




How dare zerg have to build any static defense against harass! I mean, really! Protoss cannons and templar doesn't have to, and neither does Terran turrets, mines, bunkers, sensor towers, and floating buildings!

Rushing hellbat drops is easily scouted, neuters defense if it's rushed with an expand, and can be defended easily by pulling workers away and building a unit that isn't zerglings to defend. Not only that, but zerg even gets another advantage by having overlords that they can use to see drops coming easily... Oh, and mutas can shut down drops really really really hard, so...



Its not about the static defence for the zerg!
You make that static defence, BUT STILL TERRAN DROPS THOSE FREAKING HELLBATS! Why?
BECAUSE ITS STILL EFFECTIVE FOR HIM , you understand?

We do not have Stalkers or marines or vikings or voidrays , phoenix to shoot up
We only have Queen

You understand a got damn thing iam saying?
No, queens are not enough OK??
If we had like 6queens at one spot to nuke that medivac, SURE but in reality No. BECAUSE we have expansion. AND TERRAN makes more THAN 1DROPSHIP! OK?

So stop your whine, and get some experience.

And zerg has early warning system: overlords.
xokati
Profile Joined February 2013
Poland33 Posts
June 12 2013 10:16 GMT
#645
@Sissors
Actually i must agree with You. When bats are not micro they blindly try to get to static defense. In rest cases we need to learn ot react.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 12 2013 10:18 GMT
#646
On June 12 2013 19:03 Sissors wrote:
Show nested quote +
On June 12 2013 16:09 xokati wrote:
So when blizz will think about balance I hope they will think not only about diamonds+ players that have great multitasking, 150apm and look every 1 sec to minimap to save workers. Those 40 apm golden player wants play too. Give this group similiar easy solution like way to shut down oracle harras. Expecial that hellbat harras needs 4-5 clicks to execute. No macro intense harass like marine drops, oracles or phoenixes.

While I fully agree it is important to have balance at all levels of play (well as far as is reasonably possible, so at least some basic game knowledge), you really don't need 150apm. My apm is half of that (masters), and barely ever had mineral lines decimated by hellbats. Most hellbat drops that went in unnoticed were during a fight. Now the importance of static defenses: Sure I had then hellbat in my mineral lines. Guess what, still barely lost SCVs, simply because I didn't notice it because of the large fight happening, but my opponent also didn't have the ability to micro his main army and micro his hellbats. And unmicrod hellbats don't deal damage when there is static defense.

Show nested quote +
On June 12 2013 17:22 Foxxan wrote:
On June 12 2013 14:16 GTPGlitch wrote:
On June 12 2013 14:02 Crugio wrote:
Zerg PoV

Agree that Hellbat definitely needs a Review, particularly in Hellbat drop into the mineral line scenario.

Reasoning:
1) Static defence is costly and ineffective. Putting 1 spore and 2 spines at each hatch? 75+2x100 (+150 for drones [more with lost mining]) = 425 minerals x # of Hatch + good chance of losing drones anyway vs 200 minerals (the medivac will get away due to Speed boost with a small cost to SVC repair).
2) Just the threat of Hellbat drops puts Terran ahead. 425 minerals per hatch wasted that early in the game is hard to come back from.

Would love to see replays and VoD of well defended hellbat drops from zerg perspective. I.e. that doesn't put zerg behind.




How dare zerg have to build any static defense against harass! I mean, really! Protoss cannons and templar doesn't have to, and neither does Terran turrets, mines, bunkers, sensor towers, and floating buildings!

Rushing hellbat drops is easily scouted, neuters defense if it's rushed with an expand, and can be defended easily by pulling workers away and building a unit that isn't zerglings to defend. Not only that, but zerg even gets another advantage by having overlords that they can use to see drops coming easily... Oh, and mutas can shut down drops really really really hard, so...



Its not about the static defence for the zerg!
You make that static defence, BUT STILL TERRAN DROPS THOSE FREAKING HELLBATS! Why?
BECAUSE ITS STILL EFFECTIVE FOR HIM , you understand?

We do not have Stalkers or marines or vikings or voidrays , phoenix to shoot up
We only have Queen

You understand a got damn thing iam saying?
No, queens are not enough OK??
If we had like 6queens at one spot to nuke that medivac, SURE but in reality No. BECAUSE we have expansion. AND TERRAN makes more THAN 1DROPSHIP! OK?

So stop your whine, and get some experience.

And zerg has early warning system: overlords.


HOLY SHIT, i didnt think of that!!!!
Any point in this statement?
xpldngmn
Profile Joined January 2011
Austria265 Posts
June 12 2013 10:26 GMT
#647
A quick thought of pure spectator of this great game:

Why not make the Hellbat have 90 HP like the Hellion and require a Combat Shield like research at the armory for the full 135 HP (making it easier to clear drops in the early game)? Also nerf the dmg and reintroduce blue flame.
Non-native speaker, those prepositions are so hard to know.
gobbledydook
Profile Joined October 2012
Australia2605 Posts
June 12 2013 10:31 GMT
#648
On June 12 2013 19:26 xpldngmn wrote:
A quick thought of pure spectator of this great game:

Why not make the Hellbat have 90 HP like the Hellion and require a Combat Shield like research at the armory for the full 135 HP (making it easier to clear drops in the early game)? Also nerf the dmg and reintroduce blue flame.


One nerf at a time...

Suppose we decided marines are overpowered instead and we wish to nerf them. So by your logic we should remove both stim and combat shield from marines. As if removing one upgrade wouldn't hurt marines bad enough.
I am a dirty Protoss bullshit abuser
Partha
Profile Joined May 2013
New Zealand163 Posts
Last Edited: 2013-06-12 10:35:05
June 12 2013 10:34 GMT
#649
I quite liked this explanation

On June 11 2013 23:38 Chrono000 wrote:
this is interesting because you get to see how hellbat drops work.

comparing it to any other drop it looks a little lame. he is pretty much charging in with the medvac+bats with the intent to do damage regardless of the loss.

you hardly see that kind of dropping intent with other units because it costs wayy fucking more to do it.

to me it seems clear not just from this video but from playing many games that terrans know or least subconsciously know its not a large cost to sacrifice the vac and the bat because the rewards is just so much higher than any other drop harass. (also easier)

ive read both current hellbat threads recently and was very happy to hear a possible change coming.



EDIT: This was from the Innovation FPVOD thread
Flash - Fantasy- JangBi - Jaedong - Stork - Bisu - Life
Hemling
Profile Joined March 2010
Sweden93 Posts
June 12 2013 10:38 GMT
#650
On June 12 2013 19:34 Partha wrote:
I quite liked this explanation

Show nested quote +
On June 11 2013 23:38 Chrono000 wrote:
this is interesting because you get to see how hellbat drops work.

comparing it to any other drop it looks a little lame. he is pretty much charging in with the medvac+bats with the intent to do damage regardless of the loss.

you hardly see that kind of dropping intent with other units because it costs wayy fucking more to do it.

to me it seems clear not just from this video but from playing many games that terrans know or least subconsciously know its not a large cost to sacrifice the vac and the bat because the rewards is just so much higher than any other drop harass. (also easier)

ive read both current hellbat threads recently and was very happy to hear a possible change coming.



EDIT: This was from the Innovation FPVOD thread


great example! it's showing 3 medivacs with hellbats killing 0 workers =)
http://eu.battle.net/sc2/en/profile/246845/1/Hemligt/
scypio
Profile Joined December 2011
Poland2127 Posts
June 12 2013 15:05 GMT
#651
On June 12 2013 19:38 Hemling wrote:
Show nested quote +
On June 12 2013 19:34 Partha wrote:
I quite liked this explanation

On June 11 2013 23:38 Chrono000 wrote:
this is interesting because you get to see how hellbat drops work.

comparing it to any other drop it looks a little lame. he is pretty much charging in with the medvac+bats with the intent to do damage regardless of the loss.

you hardly see that kind of dropping intent with other units because it costs wayy fucking more to do it.

to me it seems clear not just from this video but from playing many games that terrans know or least subconsciously know its not a large cost to sacrifice the vac and the bat because the rewards is just so much higher than any other drop harass. (also easier)

ive read both current hellbat threads recently and was very happy to hear a possible change coming.



EDIT: This was from the Innovation FPVOD thread


great example! it's showing 3 medivacs with hellbats killing 0 workers =)


Well that's too many! Every time you defend a hellbat drop you should get something like a extra 5-worker drop to compensate for the lost mining time, sacrificed APM etc.

This should work just like mules, your new workers parachute down from the orbit but they don't have a timer.

Also, they should cost 0 supply.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2013-06-12 15:21:29
June 12 2013 15:19 GMT
#652
Rolling in some of the Hellbat damage into the blue flame upgrade might be a good solution but I think the cost of blue flame upgrade should then be lowered. The reason is that Mech is already very gas starved so being forced to sacrifice 150 more gas will really weaken mech.

The important part is delaying the timing for 2-shotting workers with hellbat drops, but this should be archived without weakening mech in early mid game.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 12 2013 15:23 GMT
#653
On June 12 2013 18:48 Hemling wrote:
scout it/anticipate current meta
Put units in mineral lines
micro workers
l2p issue



when you lose 100 minerals for 5 seconds of workers pull . and he lose nothing cuz of speed boost . tell me how is that ok ?
1/4 \pi \epsilon_0
gobbledydook
Profile Joined October 2012
Australia2605 Posts
June 12 2013 15:25 GMT
#654
On June 13 2013 00:23 xsnac wrote:
Show nested quote +
On June 12 2013 18:48 Hemling wrote:
scout it/anticipate current meta
Put units in mineral lines
micro workers
l2p issue



when you lose 100 minerals for 5 seconds of workers pull . and he lose nothing cuz of speed boost . tell me how is that ok ?


that's kinda how terran drops work...you'd have to pull the workers if they were dropping bio, and they would also get out for free.
I am a dirty Protoss bullshit abuser
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 12 2013 15:38 GMT
#655
Just watched Meta and the idea of having the blue flame upgrade on Armory is GREAT. Doesn't punish as much the hellbat, that already require Armory.
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 984
WardiTV792
OGKoka 259
Rex138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 259
ProTech148
Rex 138
StarCraft: Brood War
Bisu 2881
Shuttle 1728
EffOrt 897
BeSt 674
Light 412
firebathero 346
Mini 333
ZerO 282
Stork 259
Rush 244
[ Show more ]
ggaemo 241
Barracks 120
Shine 86
Zeus 85
Sea.KH 71
Killer 66
Hyun 49
sorry 42
Sexy 29
Shinee 28
ToSsGirL 28
Mong 28
Aegong 25
Bale 21
Terrorterran 21
soO 17
HiyA 12
ajuk12(nOOB) 11
Sacsri 10
yabsab 9
Icarus 8
zelot 6
Noble 5
Dota 2
qojqva3115
Dendi1953
BananaSlamJamma323
LuMiX1
Heroes of the Storm
crisheroes470
Other Games
singsing2247
olofmeister1639
hiko1044
B2W.Neo810
Lowko352
Pyrionflax227
Liquid`VortiX201
Sick188
ArmadaUGS103
Mew2King45
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream542
StarCraft: Brood War
lovetv 9
Kim Chul Min (afreeca) 5
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH295
• mYiSmile14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2034
• Nemesis1862
• TFBlade604
Other Games
• WagamamaTV283
Upcoming Events
Monday Night Weeklies
1h 43m
Sparkling Tuna Cup
19h 43m
Afreeca Starleague
19h 43m
Leta vs Soulkey
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.