• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:53
CET 13:53
KST 21:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)4Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1406 users

Hellbats Review - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 31 32 33 Next All
75
Profile Joined December 2012
Germany4057 Posts
Last Edited: 2013-06-09 17:17:49
June 09 2013 17:17 GMT
#41
On June 10 2013 02:11 iAmJeffReY wrote:
Lower damage to 16, with +10 to light. No more double shotting workers, now it takes 3 shots. Same vein the blue flame nerf came through, and was widely successful.


yeah. i dont see why this wouldnt work.
yo twitch, as long as I can watch 480p lagfree I'm happy
saddaromma
Profile Joined April 2013
1129 Posts
Last Edited: 2013-06-09 17:18:27
June 09 2013 17:18 GMT
#42
have no idea what to do with hellbat.
but if you want blizzard to look at something, they better look at colossi. That unit is so terrible. Forces protoss to play deathball, gateway units have lackluster damage inspite of it, boring units like viking, corruptor and tempest are introduced to the game for the sake of countering it.

/rant.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
June 09 2013 17:18 GMT
#43
On June 10 2013 01:40 gobbledydook wrote:
Show nested quote +
On June 10 2013 01:37 TheSayo182 wrote:
the biggest shame is that it doesn't require gas, how can a car who spit fire run without gas?

hellions don't require gas and it has never been a problem...

Whoosh.
Refer to my post.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2013 17:18 GMT
#44
On June 10 2013 01:50 Kenitek wrote:
Show nested quote +
On June 10 2013 01:38 Bagi wrote:
The hellbat whine is a bunch of fucking bullshit. Who cares about TvT anyway? Why would you limit perfectly balanced strategies in other match-ups because you don't exactly like the current TvT metagame?

The problem isn't the hellbat in the first place, it's the medivac booster with its ridiculously short cooldown. Add 5 seconds and hellbat drops lose all their mobility, the end.

who cares about TvT? Then answer me this who cares about ZvZ? Blizzard does.

Blizzard nerfed mutas in a way that only affected ZvZ. How do you suggest we do the same to hellbats?

Hellbats aren't even comparable to mutas, they are mostly an early game harass unit. Mutas were the only thing you would build in a ZvZ after the ling/bling phase.

I play terran and I can accept a relatively chaotic early/midgame that includes hellbat drops. What I can't accept is protoss/zerg players using this as an excuse to whine about hellbats and suggest sweeping nerfs that would make the unit utterly useless.
MassTank
Profile Joined April 2013
Italy21 Posts
June 09 2013 17:18 GMT
#45
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 09 2013 17:19 GMT
#46
As a Terran mech player I agree that Hellbats are almost broken as a worker killer and needs to be nerfed. Remove the bio tag and maybe lower the damage output a little bit.

Then give siege tanks in siege mode increased single target damage or bonus damage vs shields.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
Last Edited: 2013-06-09 17:19:50
June 09 2013 17:19 GMT
#47
The easiest fix would be to just not let you build them and charge a one time gas cost to transform them. That way you have to buy the upgrade, pay say, 50 gas to transform them, and THEN you can drop.

Not letting them heal would probably work too.
Descolada in everything not TL/Starcraft
bGr.MetHiX
Profile Joined February 2011
Bulgaria511 Posts
June 09 2013 17:20 GMT
#48
i see nothing wrong with the hellbats. if u scout them u can stop them. at least from a protoss perspective
Top50 GM EU Protoss from Bulgaria. Streaming with commentary : www.twitch.tv/hwbgmethix
Aquila-
Profile Blog Joined April 2011
516 Posts
June 09 2013 17:20 GMT
#49
Hellbats cant be dropped. Bam problem solved.
forsooth
Profile Joined February 2011
United States3648 Posts
June 09 2013 17:20 GMT
#50
I'd like to see some kind of TvT-specific nerf for hellbats, not really sure how it could be implemented though. The matchup revolves around them far too much right now and has a bad tendency to prevent longer games, which is where all the fun of TvT is.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2013-06-09 17:24:52
June 09 2013 17:24 GMT
#51
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Remove the biological tag -> hellbats can now tank archons -> colossi are the only protoss unit who can really kill hellbats quickly.

As a terran I would love to see that fix happen, but its not without its problems.
scypio
Profile Joined December 2011
Poland2127 Posts
June 09 2013 17:25 GMT
#52
Let's save TvT and ruin TvZ/TvP... because after 1 season I don't like the TvT meta.

On second thought... let's not do that. That's a retarded idea.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Fig
Profile Joined March 2010
United States1324 Posts
June 09 2013 17:26 GMT
#53
On June 10 2013 02:11 iAmJeffReY wrote:
Lower damage to 16, with +10 to light. No more double shotting workers, now it takes 3 shots. Same vein the blue flame nerf came through, and was widely successful.

You realize this would still 2 shot workers. 26 x 2 = 52. Probes/Drones only have 40 hp and SCVs have 45.

At the moment Hellbats do 30 splash damage to workers each attack. That seems much too high for a 100 mineral unit that can be reactored out and has a lower build time than a zealot.
Can't elope with my cantaloupe
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 09 2013 17:26 GMT
#54
--- Nuked ---
Antylamon
Profile Joined March 2011
United States1981 Posts
June 09 2013 17:26 GMT
#55
On June 10 2013 01:51 JIJI_ wrote:
Pretty much Z, P, non-mech T: hellbat is imba

Mech T: hellbat is fine

I play pure bio TvT... Hellbat is fine as long as you can actually look at the minimap. Also, they don't have stim, so they can't catch up to fleeing SCVs.
paddyz
Profile Joined May 2011
Ireland628 Posts
June 09 2013 17:26 GMT
#56
I don't think the hellbat is broken. I wouldn't go out and say its perfect either though. Look at?, sure but I wouldn't pressure them into changing anything too drastically just yet.
Doublemint
Profile Joined July 2011
Austria8704 Posts
June 09 2013 17:27 GMT
#57
On June 10 2013 02:20 bGr.MetHiX wrote:
i see nothing wrong with the hellbats. if u scout them u can stop them. at least from a protoss perspective


I fully agree with that, Hellbats are ok in PvT. TvT however has gradually gotten worse with mass hellbat dropping and that's basically the OPs point.
Pride goeth before destruction, and an haughty spirit before the fall.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 09 2013 17:27 GMT
#58
--- Nuked ---
Doublemint
Profile Joined July 2011
Austria8704 Posts
June 09 2013 17:29 GMT
#59
On June 10 2013 02:27 Emzeeshady wrote:
Show nested quote +
On June 10 2013 02:24 Bagi wrote:
On June 10 2013 02:18 MassTank wrote:
I think they would be perfectly balanced if they didnt get healed from mediavacs. They would still be viable but they would get killed easier.

Remove the biological tag -> hellbats can now tank archons -> colossi are the only protoss unit who can really kill hellbats quickly.

As a terran I would love to see that fix happen, but its not without its problems.

Hellbats could probably tank Archons better while being healed then not being healed.


Not to forget that immortals would do what they do best - wreck mech units.
Pride goeth before destruction, and an haughty spirit before the fall.
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
June 09 2013 17:29 GMT
#60
Hellbat drops are actually very hard to do, it actually requires a sick amount of multitasking and micro and macro to make sure you get the right balance of offense and defence, and separates the good players from the poor. I think hellbat drops are great fun to watch, and there's always an excitement when the drops hit to see how much damage they can do. If anything, it's added more versatility to the matchup, and there is still a large variety in the matchup.
Prev 1 2 3 4 5 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Monthly #2 - February
WardiTV662
uThermal331
IndyStarCraft 249
SteadfastSC142
BRAT_OK 86
Shameless39
ForJumy 28
MindelVK25
TKL 16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 331
IndyStarCraft 249
SteadfastSC 142
BRAT_OK 86
ForJumy 28
MindelVK 25
TKL 16
StarCraft: Brood War
Britney 64023
Calm 7617
firebathero 1921
Flash 1496
Horang2 1048
GuemChi 911
Mini 686
ZerO 299
actioN 297
Soma 249
[ Show more ]
ggaemo 235
Last 214
Hyun 202
Mong 180
Sharp 116
Leta 114
Mind 97
Pusan 91
910 89
Sea.KH 56
Aegong 52
Barracks 48
sorry 47
Shuttle 46
Backho 34
Free 33
ToSsGirL 26
Movie 24
Shine 22
GoRush 21
IntoTheRainbow 19
zelot 14
Sacsri 12
scan(afreeca) 10
Icarus 6
Dota 2
XcaliburYe390
Fuzer 273
Counter-Strike
fl0m1521
Super Smash Bros
Mew2King65
Heroes of the Storm
Khaldor400
Other Games
gofns27636
B2W.Neo2386
singsing2147
ZerO(Twitch)20
Organizations
Other Games
gamesdonequick1117
BasetradeTV96
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5160
Upcoming Events
WardiTV Winter Champion…
2h 7m
OSC
11h 7m
Replay Cast
20h 7m
Wardi Open
23h 7m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 21h
LiuLi Cup
1d 22h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.