• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:58
CET 23:58
KST 07:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1513 users

Hellbats Review - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 31 32 33 Next All
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 09 2013 16:55 GMT
#21
my ideea : instead of making it like viking , cost nothing to transform add something like

you can only make hellions and upgrade them to hellbats for 50 more gas and 25 more minerals . same as banelings from zerlings . no way back .
1/4 \pi \epsilon_0
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
June 09 2013 16:56 GMT
#22
On June 10 2013 01:55 xsnac wrote:
my ideea : instead of making it like viking , cost nothing to transform add something like

you can only make hellions and upgrade them to hellbats for 50 more gas and 25 more minerals . same as banelings from zerlings . no way back .


That would not solve the issue of hellbat drops in TvT, which is the only problem with the unit right now.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
June 09 2013 16:57 GMT
#23
Guys you're looking at it all wrong

The real issue

Is that the vulture doesn't transform into the marauder in bw

Patch pls
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
Last Edited: 2013-06-09 17:02:11
June 09 2013 17:01 GMT
#24
The real issue is that you can build hellbats on their own. They should be only buildable by building hellions and the upgrade.

Hellbats finally give me a way of going mech vs protoss and zerg as well as bio terran without being instantly behind as the composition that should be cost efficient (mech) isn't at all without hellbats.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nerski
Profile Blog Joined November 2010
United States1095 Posts
June 09 2013 17:02 GMT
#25
My personal hope in the case of anything that seems that it may be to strong is...That blizzard has enough foresight and sense that even if they are not publicly saying they are going to adjust something, they are at least internally messing around with ideas should they need to.

With blizzards more wait in see approach in HoTS it's much more likely the game at the end of HoTS is better then it was at the end of WoL; where they were rather quick to nerf things and the game got stagnant at the end. Whether or not the hellbat ends up becoming the only go to unit (creating stagnation strat wise), remains to be seen, it's getting popular but it's not quite at the BL/Infestor level just yet.

Only if it becomes THE option like 99.9% of the time should blizzard be looking at nerfing it.

This is coming from a Zerg player who wouldn't mind one bit if hellbats did get nerfd mind you. Hard to complain about anything that makes my life in game easier
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Aunvilgod
Profile Joined December 2011
2653 Posts
June 09 2013 17:04 GMT
#26
Making hellbats cost 125 minerals while hellions stay at 100 minerals is actually a really cute idea. I like it!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Confuse
Profile Joined October 2009
2238 Posts
June 09 2013 17:04 GMT
#27
a small change that might help a little is, why on earth are hellbats bio? T_T Removing the heal they get while dropping could be enough to make them a slightly less annoying thing to deal with.
If we fear what we do not understand, then why is ignorance bliss?
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2013-06-09 17:12:45
June 09 2013 17:04 GMT
#28
On June 10 2013 01:32 bhfberserk wrote:

*This is not a balance talk, but more of a Terran's strategy options comparing Hellbat drop-play to other options. Are we doom to see Hellbat drop non-stop in TvT??
So, let's talk about HB strictly in TvT and put aside other race balance.

Poll: Is it time for Blizzard to take a look at Hellbat?

Yes (3024)
 
82%

No (643)
 
18%

3667 total votes

Your vote: Is it time for Blizzard to take a look at Hellbat?

(Vote): Yes
(Vote): No










Strictly speaking about TvT and hellbat drops, the most skilled player wins, also, as a spectator I find it very entertaining.
So, for the sake of balance with the other races let's just not nerf the hellbat, not yet (maybe in Legacy of Void)
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
June 09 2013 17:04 GMT
#29
I think the medivac healing is the biggest deal but Hellbats are fundamentally too strong anyway.
Only minerals for something that mauls zealots, lings, (sort of marines) and is basically even with a roach 1:1.

You can still fit four hellions in a medivac, so while people felt at the time that changing it to two for hellbats might have been enough, it doesn't change the fact that there wouldn't be a problem with four in a medivac if they were appropriately strong.

Avoiding talk of racial balance and instead focussing on for unit design, you can think about units needing to have generally similar strength and/or utility for minerals, gas and supply (maybe build time too) but you can forget about comparing cargo space taken up. How expensive are the other units that only a pair of can fit into transports?
Immortals, Archons and Siege Tanks use 4, 4 and 3 supply, cost 250/100, 100/300 and 150/125 and take 55, ~67 (supposing two HT warped in at once) and 45 while Hellbats' stats are 2, 100/0 and 30(also ×2 production with a reactor, which is not possible for tanks).

Isn't it a fundamental flaw to increase the cargo size for a unit that supposedly isn't as strong as the others at that cargo size, in order to try to weaken the unit?
Surely it should either
- use this cargo size and have its cost significantly increased because it must obviously be worth more resources if it takes up so much supply
OR (this one, please)
- be appropriately weakened or made more expensive while going back to only using 2 cargo spaces.

For the same cost and supply, 1 zealot and 2 marines both take up two slots (although 4 zerglings use four when logically I guess a pair should use 1 ).
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
Last Edited: 2013-06-09 17:05:23
June 09 2013 17:05 GMT
#30
On June 10 2013 01:40 gobbledydook wrote:
Show nested quote +
On June 10 2013 01:37 TheSayo182 wrote:
the biggest shame is that it doesn't require gas, how can a car who spit fire run without gas?

hellions don't require gas and it has never been a problem...

I think you didn't get the joke
It's good to be back
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
June 09 2013 17:05 GMT
#31
Hellbats are fine just give it more time. Nerf the cooldown time on medivac boosters and we'll be good to go. Hellbats are really immobile without speed medivacs and I don't see the issue with them as I find it relatively easy to spot drops in time to pull workers.

Even if you can't.... bunker 2-3 marines is fine as long as you have a turret as well. We have seen hellbats do almost no damage in TvT when the opponent actually invests in bunkers.

This is coming from a terran player who does Hellbat drops in TvT TvZ into bio and uses hellbats in TvP against chargelot templar
Penev
Profile Joined October 2012
28522 Posts
June 09 2013 17:06 GMT
#32
It seems to me that an important part of why the Hellbat is what it is is to encourage mech play. It gives that tech path an easier harass option and with that some mobility. That's also why they can be healed by medivacs imo; So that people are more inclined to build those also (mobility). (That and they tank well (against Zealots) of course).
I Protoss winner, could it be?
sevia
Profile Joined May 2010
United States954 Posts
June 09 2013 17:08 GMT
#33
I think the problem lies less with the hellbats themselves, and more with the early-game out-of-the-box potential of medivacs.

Off the top of my head, a few constructive suggestions - feel free to criticize:

- Remove hellbat's bio tag (simple, but not ideal for TvP & TvZ)

- Make speed-boost accelerate and decelerate in a bell-curve pattern instead of instant speed boost (starts off slowly, but peaks at a faster speed - taking more skill to enter the mineral line at peak speed, and limiting instant-escape potential).
Quick MS Paint diagram

- Divide speed-boost and healing into two 'modes', with a transform time like thors. An upgrade enables both at once.

- Increase speed-boost's cooldown slightly, and make it start on cooldown.

It's always possible that someone will come up with a solution to these drops before any change is necessary, so I hope Blizzard takes their time - but if the next 2-3 tournaments' TvTs are like the ones we saw at WCS, something should be done.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
June 09 2013 17:09 GMT
#34
Honestly... hellbat isn't the problem.. it's the fact you can get any harassment into a base nearly 100% of the time with the speed boost on the medivacs. Anyone who says 'protoss learned to deal with medivacs' either does not understand how the metagame has developed or 2. doesn't realize what units actually make up toss forces in the mid game. It's really depressing, but the vocal minority has been driving the balance in SC2 for quite some time, maybe even since the start of WoL. I really, really feel pro players need to be encouraged more to be open minded and share their thoughts on game balance without stepping outside the bounds of reason.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
June 09 2013 17:10 GMT
#35
The transformation should just add armor rather than HP, remove the bio tag, and maybe enable a blue flame cone or some other spell (napalm grenade?) rather than just being able to a-move and own everything. It makes more intuitive sense that way and I think it would be much more exciting to play with/against and also to spectate.
"See you space cowboy"
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 09 2013 17:11 GMT
#36
Lower damage to 16, with +10 to light. No more double shotting workers, now it takes 3 shots. Same vein the blue flame nerf came through, and was widely successful.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 09 2013 17:14 GMT
#37
On June 10 2013 01:45 Hypemeup wrote:
Hellbats are fine.

Show nested quote +
On June 10 2013 01:44 Incognoto wrote:
I really want to hear the opinion of tip top players on this really.

We already know what Idra thinks of Hellabts and Widow Mines. I'm curious to hear what other pros think.


IdrAs opinions on balance have always been useless, I dont know why you bring him up.


that is neither here nor there. this thread isn't about shitting on idra. i clearly stated that I was curious to know what pro players think of hellbats and i said that idra, as an example, has already stated what he thought about hellbats. idra (ie, most pro players) does have credibility, at least much more than most people posting in this thread. :/

maru lover forever
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
Last Edited: 2013-06-09 17:19:27
June 09 2013 17:15 GMT
#38
On June 10 2013 02:10 Erik.TheRed wrote:
The transformation should just add armor rather than HP, remove the bio tag, and maybe enable a blue flame cone or some other spell (napalm grenade?) rather than just being able to a-move and own everything. It makes more intuitive sense that way and I think it would be much more exciting to play with/against and also to spectate.


The idea was for it to be an A-move unit because terran already had the most difficult to handle lategame army.

On June 10 2013 02:14 Incognoto wrote:
Show nested quote +
On June 10 2013 01:45 Hypemeup wrote:
Hellbats are fine.

On June 10 2013 01:44 Incognoto wrote:
I really want to hear the opinion of tip top players on this really.

We already know what Idra thinks of Hellabts and Widow Mines. I'm curious to hear what other pros think.


IdrAs opinions on balance have always been useless, I dont know why you bring him up.


that is neither here nor there. this thread isn't about shitting on idra. i clearly stated that I was curious to know what pro players think of hellbats and i said that idra, as an example, has already stated what he thought about hellbats. idra (ie, most pro players) does have credibility, at least much more than most people posting in this thread. :/



You brought up IdrA, I just pointed out that his ideas about balance have always been ridiculous and biased. That is like asking Avilo on terran balance. But I am quite curious what Korean/Kespa pros think about the hellbat.
Nightsz
Profile Blog Joined February 2011
Canada398 Posts
June 09 2013 17:16 GMT
#39
If you're thinking about nerfing the hellbat, which is the only thing thats keeping terran alive late game against protoss deathballs. Maybe you should consider looking at the fundamental problems of unit design for protoss first i.e. the colossus and warpgate.

The hellbat is there to punish areas that are poorly defended and actually takes a lot of pickup micro to be effective. Not to mention, it has created very entertaining games. Its a worthy replacement of reaver drops
Diks
Profile Joined January 2010
Belgium1880 Posts
June 09 2013 17:16 GMT
#40
On June 10 2013 02:08 sevia wrote:
I think the problem lies less with the hellbats themselves, and more with the early-game out-of-the-box potential of medivacs.

Off the top of my head, a few constructive suggestions - feel free to criticize:

- Remove hellbat's bio tag (simple, but not ideal for TvP & TvZ)

- Make speed-boost accelerate and decelerate in a bell-curve pattern instead of instant speed boost (starts off slowly, but peaks at a faster speed - taking more skill to enter the mineral line at peak speed, and limiting instant-escape potential).
Quick MS Paint diagram

- Divide speed-boost and healing into two 'modes', with a transform time like thors. An upgrade enables both at once.

- Increase speed-boost's cooldown slightly, and make it start on cooldown.

It's always possible that someone will come up with a solution to these drops before any change is necessary, so I hope Blizzard takes their time - but if the next 2-3 tournaments' TvTs are like the ones we saw at WCS, something should be done.


I really like your ideas on balancing the medivac boost.

Hellbats are great units, but the only problem is how easily they can access a mineral line thanks to the medivac
Prev 1 2 3 4 5 31 32 33 Next All
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC89
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 321
UpATreeSC 133
SteadfastSC 99
SC2Nice 8
StarCraft: Brood War
Backho 62
soO 25
NaDa 8
Super Smash Bros
hungrybox278
C9.Mang0138
PPMD28
Other Games
summit1g8214
tarik_tv4286
Grubby2606
shahzam424
ToD95
ViBE41
minikerr0
Organizations
Other Games
BasetradeTV66
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta21
• Reevou 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• RayReign 43
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV895
• lizZardDota289
League of Legends
• Doublelift3144
Other Games
• imaqtpie724
• Scarra700
• Shiphtur114
Upcoming Events
Replay Cast
1h 2m
WardiTV Team League
13h 2m
Big Brain Bouts
18h 2m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 11h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 13h
Platinum Heroes Events
1d 16h
BSL
1d 21h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.