Hellbats Review - Page 6
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Emzeeshady
Canada4203 Posts
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DavoS
United States4605 Posts
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shivver
United States232 Posts
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Sissors
1395 Posts
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rename
Estonia329 Posts
Their DPS might be ok, but 2shotting workers is bit bad - maybe require 3 or 4 shots, but increase the rate of fire. Or perhaps they should change drop mechanics by increasing the delay between units based on how much cargo space unit needs. | ||
Extenz
Italy822 Posts
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Evangelist
1246 Posts
Be wary of nerfing it outright because a lot of this clamouring for change is coming from protoss and zerg. Put money half the people in this thread complaining about hellbat "drop wars" are just complaining about hellbat drops, which are very easy to render toothless. | ||
pivor
Poland198 Posts
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BlackPride
United States186 Posts
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-Kaiser-
Canada932 Posts
Lore is ez. Mechanical shit too heavy for medivacs to boost. It also gives players a strategic choice between faster drops with marines/marauders and more potent drops with hellbats. | ||
c0sm0naut
United States1229 Posts
no one in this tournament defended hellbats even acceptably well, there were way too many losses for this caliber of play in almost every game featuring hellbats. Until players realize that leaving a few supply + a turret/cannon/spore can shut this down cold, hellbats will be OP. People are spoiled and are so used to turrets/cannons/spores+spine defending everything and this is the only reason this poll is so massively in favor of nerfing this unit. it forces all ins constantly because players are bad and can finally be punished for it. l2p or nerf it now, nothing in between | ||
mishimaBeef
Canada2259 Posts
On June 10 2013 01:51 Dvriel wrote: LOL. A bunch of Terrans like me DO CARE about TvT. The problema IS the Hellbat. If the Hellbat lands your mineral line go to hell even If the Medivac die.Its the same situation as it once was with the BFHellions.Its just too much damage and its not the unique moment of SC2 history: Does anyone remember the PvP when it was 4gate ONLY??? Who does care about PvP? Well, lot of us. It was disgusting to watch as it was the Final today. Watching the best Terrans in the world beating themselves with hellbat drops...so lame. TvT is a good tactical positioning match.Well, it was BEFORE this Hellbat joke. They need nerf of the damage for sure and not be healed by medivacs.This will make them ALMOST equal as the BFH but they come faster and are cheaper... We need the change!!!! Please David Kim, come here and see this. You said in SOTG(INcontrol: "are happy with Hellabts?" DK:"yes,..." INcontrol: "WHAT?") that the problema is the medivac,but I think you were pretty wrong and today Mvp and INnovation show it to all the world. DKim said the problem is not the medivac but the burst damage. This is indicated by the times when the scvs run but the medivac ends up dropping the hellbats on the fleeing, stacked up scvs. Due to the burst damage, many scvs still die. It's good tension however, reminds me of the reaver in brood war as you never know if the hellbat will get dropped off on the right spot and get the right shots off. | ||
tuho12345
4482 Posts
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Grobyc
Canada18410 Posts
On June 10 2013 03:17 -Kaiser- wrote: Disable medivac boost when medivacs are carrying mechanical units. Done. All it affects is hellbat drops (and thor/hellion drops, hurhur), medivacs can still boost after dropping their cargo, etc. Lore is ez. Mechanical shit too heavy for medivacs to boost. It also gives players a strategic choice between faster drops with marines/marauders and more potent drops with hellbats. But then you can speed drop 4 marauders and not a single SCV or hellion? Pfff ![]() | ||
Evangelist
1246 Posts
On June 10 2013 03:18 c0sm0naut wrote: might as well nerf it now. i dont want to practice strategies with this unit for over a year, then have it nerfed and be at square one. that would be exactly like WOL and my biggest frustration with this game is the amount of nerfs to terran/buffs to the other races which drastically changed the meta of how TERRANS playl (we saw the same old muta ling bane/double ups into infestors and hive every game, macro collosus into 3 base storm, take a 4th + move out at 3/3.) We still see the same strategies from Z/P. no one in this tournament defended hellbats even acceptably well, there were way too many losses for this caliber of play in almost every game featuring hellbats. Until players realize that leaving a few supply + a turret/cannon/spore can shut this down cold. People are spoiled and are so used to turrets/cannons/spores+spine defending everything and this is the only reason this poll is so massively in favor of nerfing this unit. it forces all ins constantly because players are bad and can finally be punished for it. l2p or nerf it now, nothing in between By the way I'm not joking when I say that even as a plat leaguer you can shut down hellbat "harass" cold with a single turret and a handful of marines. People panic for some reason when facing them which I will never understand. Just use the cold, hard calculus. They have a range of 2. They don't have any armour. They are easy to kill once their medivac is dead. Kill the medivac. Kill the hellbats. | ||
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stuchiu
Fiddler's Green42661 Posts
On June 10 2013 03:19 mishimaBeef wrote: DKim said the problem is not the medivac but the burst damage. This is indicated by the times when the scvs run but the medivac ends up dropping the hellbats on the fleeing, stacked up scvs. Due to the burst damage, many scvs still die. It's good tension however, reminds me of the reaver in brood war as you never know if the hellbat will get dropped off on the right spot and get the right shots off. Uh reavers can actually miss. When you see a hellbat drop ask yourself this: Does Terran have a bunker with marines, a turret and units both on the ground and in the air to stop this? If not, it will probably do damage. | ||
Fig
United States1324 Posts
One Hellbat does 30 splash damage to light each attack | ||
teddyoojo
Germany22369 Posts
On June 10 2013 03:22 Fig wrote: One Baneling explodes to do 35 splash damage to light One Hellbat does 30 splash damage to light each attack so buff hellbat to 35 dmg or what u tryin to say | ||
Usernameffs
Sweden107 Posts
On June 10 2013 03:14 pivor wrote: If hellbats are going down then banelings and HTs are going with them as well. And mines right? | ||
Emzeeshady
Canada4203 Posts
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