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Hellbats Review - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 33 Next All
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 09 2013 18:01 GMT
#101
--- Nuked ---
DavoS
Profile Blog Joined October 2012
United States4605 Posts
June 09 2013 18:04 GMT
#102
I haven't played Starcraft in a few days just because of how much hatred I have for the hellbat drop v hellbat drop matchup
"KDA is actually the most useless stat in the game" Aui_2000
shivver
Profile Joined June 2011
United States232 Posts
June 09 2013 18:04 GMT
#103
drop the damage output slightly, remove the bio tag, reduce the hit points by like 10'ish
Sissors
Profile Joined March 2012
1395 Posts
June 09 2013 18:05 GMT
#104
So because the main TvZ composition does not use many hellbats, they have no role besides 'drop cheeses' (which is just another way of saying your are mad about hellbat drops). Does that also mean we already stopped complaining that early marauder/hellbat pushes are OP and uncounterable by zerg and that terrans should feel bad for using it? That went quite fast. Maybe in a few weeks this also won't be a problem for you anymore.
rename
Profile Joined February 2012
Estonia329 Posts
June 09 2013 18:07 GMT
#105
The main thing about hellbats is really starting to annoy me is how instantly they kill things.

Their DPS might be ok, but 2shotting workers is bit bad - maybe require 3 or 4 shots, but increase the rate of fire.

Or perhaps they should change drop mechanics by increasing the delay between units based on how much cargo space unit needs.


Extenz
Profile Joined October 2011
Italy822 Posts
June 09 2013 18:11 GMT
#106
they should make hellbats at least 50 gas.
Evangelist
Profile Blog Joined June 2011
1246 Posts
Last Edited: 2013-06-09 18:13:56
June 09 2013 18:12 GMT
#107
Tie the increased +light damage into blue flame. As mentioned, all that needs to happen is for the number of shots required to kill an SCV to increase a little and the timing required to do big fuck off doom drops to increase a little. More importantly it makes blue flame hellions much more competitive as well as making marines do the same.

Be wary of nerfing it outright because a lot of this clamouring for change is coming from protoss and zerg. Put money half the people in this thread complaining about hellbat "drop wars" are just complaining about hellbat drops, which are very easy to render toothless.
pivor
Profile Joined October 2012
Poland198 Posts
June 09 2013 18:14 GMT
#108
If hellbats are going down then banelings and HTs are going with them as well.
:F
BlackPride
Profile Joined July 2012
United States186 Posts
June 09 2013 18:15 GMT
#109
Yeah watching TvT and just seeing hellbats after hellbats was pretty disappointing. I also think they need to be addressed versus Z, not sure against P though because I never play that match up. Not sure how they should go about changing it, but something needs to be done.
I've never waited in line at the DMV [YVNG]
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2013-06-09 18:19:02
June 09 2013 18:17 GMT
#110
Disable medivac boost when medivacs are carrying mechanical units. Done. All it affects is hellbat drops (and thor/hellion drops, hurhur), medivacs can still boost after dropping their cargo, etc.

Lore is ez. Mechanical shit too heavy for medivacs to boost.

It also gives players a strategic choice between faster drops with marines/marauders and more potent drops with hellbats.
3 Hatch Before Cool
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-06-09 18:19:49
June 09 2013 18:18 GMT
#111
might as well nerf it now. i dont want to practice strategies with this unit for over a year, then have it nerfed and be at square one. that would be exactly like WOL and my biggest frustration with this game is the amount of nerfs to terran/buffs to the other races which drastically changed the meta of how TERRANS playl (we saw the same old muta ling bane/double ups into infestors and hive every game, macro collosus into 3 base storm, take a 4th + move out at 3/3.) We still see the same strategies from Z/P.

no one in this tournament defended hellbats even acceptably well, there were way too many losses for this caliber of play in almost every game featuring hellbats. Until players realize that leaving a few supply + a turret/cannon/spore can shut this down cold, hellbats will be OP. People are spoiled and are so used to turrets/cannons/spores+spine defending everything and this is the only reason this poll is so massively in favor of nerfing this unit. it forces all ins constantly because players are bad and can finally be punished for it. l2p or nerf it now, nothing in between
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
June 09 2013 18:19 GMT
#112
On June 10 2013 01:51 Dvriel wrote:
Show nested quote +
On June 10 2013 01:38 Bagi wrote:
The hellbat whine is a bunch of fucking bullshit. Who cares about TvT anyway? Why would you limit perfectly balanced strategies in other match-ups because you don't exactly like the current TvT metagame?

The problem isn't the hellbat in the first place, it's the medivac booster with its ridiculously short cooldown. Add 5 seconds and hellbat drops lose all their mobility, the end.


LOL. A bunch of Terrans like me DO CARE about TvT. The problema IS the Hellbat. If the Hellbat lands your mineral line go to hell even If the Medivac die.Its the same situation as it once was with the BFHellions.Its just too much damage and its not the unique moment of SC2 history: Does anyone remember the PvP when it was 4gate ONLY??? Who does care about PvP? Well, lot of us. It was disgusting to watch as it was the Final today. Watching the best Terrans in the world beating themselves with hellbat drops...so lame. TvT is a good tactical positioning match.Well, it was BEFORE this Hellbat joke. They need nerf of the damage for sure and not be healed by medivacs.This will make them ALMOST equal as the BFH but they come faster and are cheaper...

We need the change!!!! Please David Kim, come here and see this. You said in SOTG(INcontrol: "are happy with Hellabts?" DK:"yes,..." INcontrol: "WHAT?") that the problema is the medivac,but I think you were pretty wrong and today Mvp and INnovation show it to all the world.


DKim said the problem is not the medivac but the burst damage. This is indicated by the times when the scvs run but the medivac ends up dropping the hellbats on the fleeing, stacked up scvs. Due to the burst damage, many scvs still die. It's good tension however, reminds me of the reaver in brood war as you never know if the hellbat will get dropped off on the right spot and get the right shots off.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
tuho12345
Profile Blog Joined July 2011
4482 Posts
June 09 2013 18:19 GMT
#113
problem is every TvT turn in to a total frustration of hellbat drop early game. Mid and late game is cool but not too early game man.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 09 2013 18:19 GMT
#114
On June 10 2013 03:17 -Kaiser- wrote:
Disable medivac boost when medivacs are carrying mechanical units. Done. All it affects is hellbat drops (and thor/hellion drops, hurhur), medivacs can still boost after dropping their cargo, etc.

Lore is ez. Mechanical shit too heavy for medivacs to boost.

It also gives players a strategic choice between faster drops with marines/marauders and more potent drops with hellbats.

But then you can speed drop 4 marauders and not a single SCV or hellion? Pfff
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Evangelist
Profile Blog Joined June 2011
1246 Posts
June 09 2013 18:21 GMT
#115
On June 10 2013 03:18 c0sm0naut wrote:
might as well nerf it now. i dont want to practice strategies with this unit for over a year, then have it nerfed and be at square one. that would be exactly like WOL and my biggest frustration with this game is the amount of nerfs to terran/buffs to the other races which drastically changed the meta of how TERRANS playl (we saw the same old muta ling bane/double ups into infestors and hive every game, macro collosus into 3 base storm, take a 4th + move out at 3/3.) We still see the same strategies from Z/P.

no one in this tournament defended hellbats even acceptably well, there were way too many losses for this caliber of play in almost every game featuring hellbats. Until players realize that leaving a few supply + a turret/cannon/spore can shut this down cold. People are spoiled and are so used to turrets/cannons/spores+spine defending everything and this is the only reason this poll is so massively in favor of nerfing this unit. it forces all ins constantly because players are bad and can finally be punished for it. l2p or nerf it now, nothing in between


By the way I'm not joking when I say that even as a plat leaguer you can shut down hellbat "harass" cold with a single turret and a handful of marines. People panic for some reason when facing them which I will never understand. Just use the cold, hard calculus.

They have a range of 2.

They don't have any armour.

They are easy to kill once their medivac is dead.

Kill the medivac. Kill the hellbats.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2013-06-09 18:21:45
June 09 2013 18:21 GMT
#116
On June 10 2013 03:19 mishimaBeef wrote:
Show nested quote +
On June 10 2013 01:51 Dvriel wrote:
On June 10 2013 01:38 Bagi wrote:
The hellbat whine is a bunch of fucking bullshit. Who cares about TvT anyway? Why would you limit perfectly balanced strategies in other match-ups because you don't exactly like the current TvT metagame?

The problem isn't the hellbat in the first place, it's the medivac booster with its ridiculously short cooldown. Add 5 seconds and hellbat drops lose all their mobility, the end.


LOL. A bunch of Terrans like me DO CARE about TvT. The problema IS the Hellbat. If the Hellbat lands your mineral line go to hell even If the Medivac die.Its the same situation as it once was with the BFHellions.Its just too much damage and its not the unique moment of SC2 history: Does anyone remember the PvP when it was 4gate ONLY??? Who does care about PvP? Well, lot of us. It was disgusting to watch as it was the Final today. Watching the best Terrans in the world beating themselves with hellbat drops...so lame. TvT is a good tactical positioning match.Well, it was BEFORE this Hellbat joke. They need nerf of the damage for sure and not be healed by medivacs.This will make them ALMOST equal as the BFH but they come faster and are cheaper...

We need the change!!!! Please David Kim, come here and see this. You said in SOTG(INcontrol: "are happy with Hellabts?" DK:"yes,..." INcontrol: "WHAT?") that the problema is the medivac,but I think you were pretty wrong and today Mvp and INnovation show it to all the world.


DKim said the problem is not the medivac but the burst damage. This is indicated by the times when the scvs run but the medivac ends up dropping the hellbats on the fleeing, stacked up scvs. Due to the burst damage, many scvs still die. It's good tension however, reminds me of the reaver in brood war as you never know if the hellbat will get dropped off on the right spot and get the right shots off.


Uh reavers can actually miss. When you see a hellbat drop ask yourself this: Does Terran have a bunker with marines, a turret and units both on the ground and in the air to stop this? If not, it will probably do damage.
Moderator
Fig
Profile Joined March 2010
United States1324 Posts
June 09 2013 18:22 GMT
#117
One Baneling explodes to do 35 splash damage to light
One Hellbat does 30 splash damage to light each attack
Can't elope with my cantaloupe
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
Last Edited: 2013-06-09 18:23:58
June 09 2013 18:23 GMT
#118
On June 10 2013 03:22 Fig wrote:
One Baneling explodes to do 35 splash damage to light
One Hellbat does 30 splash damage to light each attack

so buff hellbat to 35 dmg or what u tryin to say
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Usernameffs
Profile Joined February 2013
Sweden107 Posts
June 09 2013 18:24 GMT
#119
On June 10 2013 03:14 pivor wrote:
If hellbats are going down then banelings and HTs are going with them as well.

And mines right?
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
June 09 2013 18:24 GMT
#120
--- Nuked ---
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