• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:11
CEST 16:11
KST 23:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."1Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.3Code S RO8 Results + RO4 Bracket (2025 Season 2)12BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Code S RO8 Results + RO4 Bracket (2025 Season 2) Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson." Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. I have an extra ticket to the GSL Ro4/finals
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27929 users

The Importance of APM

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
FatkiddsLag
Profile Joined May 2010
United States413 Posts
Last Edited: 2013-06-06 00:24:24
June 06 2013 00:22 GMT
#1
For a long time I have been advocating more exposure to a players APM (actions per minute) during tournaments and broadcasts. During a State of the Game episode at PAX East I brought it up to the panel, explaining that APM is the best tie-in to normal sports. Someone outside or new to the scene might have a hard time relating to competitive gaming, but if I explain that Flash or Jaedong are doing 400 different things on their mouse and keyboard every minute; suddenly they have a feel for the talent of at pro gamer. APM is a feat of strength, agility, and speed, which is something that corresponds to sports across the board. I feel that broadcasters still don't give this statistic the full weight that it needs.

Those new to Starcraft and those at a low-levels can have a hard time determining exactly how much better a professional player is. While APM isn't a true measure of skill, it is still a number that even someone who knows nothing about strategy can comprehend. As I write this thread, my roommate asked me what I was doing and I told him that I'm writing an article on a Starcraft forum about APM. He knows nothing about competitive gaming, yet the brief explanation I gave him about pro players making 6-7 actions per second really grabbed his attention.

Blizzard has sort of been moving in the right direction. They implemented the battling APM menu on the observer screen and also track a players average APM in the performance screen after matches. Tournaments still need to make it a point to show it more. In the past APM has been used to define players. "NightEnD does all this with such little actions," and "Watch how high RagnaroK's APM is." Think of it in terms of showing a pitchers pitch speed in baseball, showing a players serve speed in tennis, or showing a wide receivers 40 yard dash time in football.

If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.



On a side note, with sites like SC2ranks, TLPD, ect, we can find out a lot about the top level players. It may be possible to utilize the SC2 performance menu and record the APM of prominent players. I don't have the coding capability to do such a thing, but I'm sure someone does. If not, then perhaps information taken from recordings of players streams or tournaments. A database could be created and kept track of.

*My question during PAX East 2012 (I can't get the video to start at the right time, but it's at 57m 41s). I also spoke briefly with Artosis at a bar later that night. He seemed to agree with my ideas. Also, I still haven't opened that fighting stick.
+ Show Spoiler +
Mortal
Profile Blog Joined November 2010
2943 Posts
Last Edited: 2013-06-06 00:33:49
June 06 2013 00:33 GMT
#2
What exactly is the point of this thread? It doesn't sound like you're breeding discussion, more of just trying to make another "eSports as a real sport?" thread. APM in and of itself doesn't matter unless it's useful (see innovation).

also, this
If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.
is not correct at all.
The universe created an audience for itself.
Ecstatic
Profile Joined January 2011
United States160 Posts
June 06 2013 00:33 GMT
#3
I totally agree with you, I also think it would be interesting to bring back those heart rate monitors and show both side by side. It'd be really cool from a spectator's perspective to see APM rise and fall with heart rate and such. I really miss the old way that APM worked and there's so much empty space with the advent of GameHeart and custom UIs enabled through Blizzard that you could definitely stick in an APM meter somewhere on the screen.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
Last Edited: 2013-06-06 00:36:57
June 06 2013 00:36 GMT
#4
On June 06 2013 09:33 Mortal wrote:
What exactly is the point of this thread? It doesn't sound like you're breeding discussion, more of just trying to make another "eSports as a real sport?" thread. APM in and of itself doesn't matter unless it's useful (see innovation).

also, this
Show nested quote +
If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.
is not correct at all.


Lastshadow mentioned on Artosis' stream that in pro houses they used to measure speed in screens per minute. Meaning whenever a player shifts the screen. He said that Flash is so good because his screens per minute was really high compared to other gamers.
GudulesmSC2
Profile Joined May 2013
102 Posts
June 06 2013 00:36 GMT
#5
I agree with the fact that it does grab newcomers attention when you explain to them how fast a player can play, but if I don't know much about SC2 or RTS in general, I'm not gonna watch a few games just because some players have insane APM. It's neat as an idea to toy with, something to think about and go "woooow..." but that's about it.

APM is a part a player's skill, but that's about it. Let's use an analogy : in a game of football (or soccer), some players do rely on their great pace, but you will never watch a game thinking "omg, these players run soo quickly that's amazing, what a feat".
You wouldn't even think about how phisically demanding the match is to them. You don't watch the game for their athletic abilities, but for the excitement of the game, the good plays, the fuck-ups, the drama.

I don't think a bigger focus on APM would make SC2 matches more entertaining for newcomers or neophytes.

My 2 cents.
Mortal
Profile Blog Joined November 2010
2943 Posts
June 06 2013 00:39 GMT
#6
On June 06 2013 09:36 FatkiddsLag wrote:
Show nested quote +
On June 06 2013 09:33 Mortal wrote:
What exactly is the point of this thread? It doesn't sound like you're breeding discussion, more of just trying to make another "eSports as a real sport?" thread. APM in and of itself doesn't matter unless it's useful (see innovation).

also, this
If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.
is not correct at all.


Lastshadow mentioned on Artosis' stream that in pro houses they used to measure speed in screens per minute. Meaning whenever a player shifts the screen. He said that Flash is so good because his screens per minute was really high compared to other gamers.

Using anything Lastshadow says as a metric instantly de-legitimizes whatever it is. Screens per minute? I play pretty goddamn fast, but I'm well aware I'm absolute garbage. If all we can do is flap our gums about APM to get SC2 more viewers to identify with it, we have more problems than viewer counts (which aren't a problem btw).
The universe created an audience for itself.
Exarl25
Profile Joined November 2010
1887 Posts
Last Edited: 2013-06-06 00:42:47
June 06 2013 00:42 GMT
#7
Not everyone views APM positively. Some say it doesn't mean anything, it's all spam, players just play fast to show off. If this thread gets enough replies you will probably see that perspective pop up. And I have also come across people who are not familiar with high level SC2 who hear about the whole APM thing and as a result just blow the game off as not a strategy game, but a "click fest" where strategy doesn't matter and it's just the guy with the fastest hands who wins.

Bringing up APM doesn't score points with everyone. It's a measurement that is very prone to being misunderstood.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 06 2013 00:43 GMT
#8
On June 06 2013 09:42 Exarl25 wrote:
And I have also come across people who are not familiar with high level SC2 who hear about the whole APM thing and as a result just blow the game off as not a strategy game, but a "click fest" where strategy doesn't matter and it's just the guy with the fastest hands who wins.


I feel like this happening is a rarity.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
June 06 2013 00:44 GMT
#9
On June 06 2013 09:33 Mortal wrote:
What exactly is the point of this thread? It doesn't sound like you're breeding discussion, more of just trying to make another "eSports as a real sport?" thread. APM in and of itself doesn't matter unless it's useful (see innovation).

also, this
Show nested quote +
If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.
is not correct at all.


Actually one of the things that connects RTS/sc2 players and the outside world is APM. If I tell my mom "Hey I am 800 pts on the korean ladder" She will have no idea what I'm talking about. While if I tell her I can perform over 100 actions per minute. She can understand that doing 2 things every second the whole game is actually hard.

Same idea as MPH in NASCAR etc... While they not be important once you have a deep understanding of the sport, they help connect the layman.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Nairul
Profile Blog Joined February 2010
United States262 Posts
June 06 2013 00:44 GMT
#10
On a related note -- how bout we bring back player cams? I remember Proleague used to do this in BW, a quick cut to one player's screen for a few seconds. It instilled the same appreciation for APM talent that you speak of in the OP.

This could be accomplished through the game observer switching to player-cam mode. However, that does not show the mouse. I would rather see livestream of the player screen. Agree/Disagree?
Infernal_dream
Profile Joined September 2011
United States2359 Posts
June 06 2013 00:45 GMT
#11
On June 06 2013 09:42 Exarl25 wrote:
Not everyone views APM positively. Some say it doesn't mean anything, it's all spam, players just play fast to show off. If this thread gets enough replies you will probably see that perspective pop up. And I have also come across people who are not familiar with high level SC2 who hear about the whole APM thing and as a result just blow the game off as not a strategy game, but a "click fest" where strategy doesn't matter and it's just the guy with the fastest hands who wins.

Bringing up APM doesn't score points with everyone. It's a measurement that is very prone to being misunderstood.


That's because a majority of the APM is worthless. It's idle APM. The only APM that matters if you even want to look at this terrible stat is spike apm in fights. No, you don't need 200 apm to build units and check your upgrades. I play with roughly 100 sometimes lower in mid masters. SC2 is a much more twitch/reaction during the fight game as compared to broodwar so you get extremely high spikes of apm which might mean something but apm over the game doesn't mean jack.
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
June 06 2013 00:45 GMT
#12
YESSS, I've been looking for exactly this kind of post. APM has been so underrated lately that it's ridiculous. When I first started SC2 I used to think that efficiency is all that matters, but the more I played the more I realized how important APM is. In fact, I think APM to starcraft is equivalent to fitness in sports. You can be very technically skilled at a sport and be good at it, or you can be extremely naturally fit and excel at the sport, but if you want to compete at a professional level you have to be both.

In SC2, you can be extremely efficient at ALL your actions, but if you don't raise your APM then your TOTAL number of actions will always be capped. From all the streams, and replays that I've seen, the majority of foreigners compared to Koreans, are just too damn slow. It's a painful thing to watch.

I do hope people will give APM more attention.

YO
TheSwamp
Profile Joined November 2010
United States1497 Posts
June 06 2013 00:49 GMT
#13
On June 06 2013 09:44 Nairul wrote:
On a related note -- how bout we bring back player cams? I remember Proleague used to do this in BW, a quick cut to one player's screen for a few seconds. It instilled the same appreciation for APM talent that you speak of in the OP.

This could be accomplished through the game observer switching to player-cam mode. However, that does not show the mouse. I would rather see livestream of the player screen. Agree/Disagree?


That would be much more helpful then a number. I also like over the shoulder footage. I think both of these are far more impressive than telling someone how fast pros can play.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Exarl25
Profile Joined November 2010
1887 Posts
Last Edited: 2013-06-06 00:51:37
June 06 2013 00:50 GMT
#14
On June 06 2013 09:45 Infernal_dream wrote:
Show nested quote +
On June 06 2013 09:42 Exarl25 wrote:
Not everyone views APM positively. Some say it doesn't mean anything, it's all spam, players just play fast to show off. If this thread gets enough replies you will probably see that perspective pop up. And I have also come across people who are not familiar with high level SC2 who hear about the whole APM thing and as a result just blow the game off as not a strategy game, but a "click fest" where strategy doesn't matter and it's just the guy with the fastest hands who wins.

Bringing up APM doesn't score points with everyone. It's a measurement that is very prone to being misunderstood.


That's because a majority of the APM is worthless. It's idle APM. The only APM that matters if you even want to look at this terrible stat is spike apm in fights. No, you don't need 200 apm to build units and check your upgrades. I play with roughly 100 sometimes lower in mid masters. SC2 is a much more twitch/reaction during the fight game as compared to broodwar so you get extremely high spikes of apm which might mean something but apm over the game doesn't mean jack.


Well that didn't take long.

Clearly because you are fine with 100 APM in Masters it means the best players in the world are ruining their wrists by playing lightning fast for shits and giggles.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 06 2013 00:50 GMT
#15
You know, just by making this thread you've opened up the floodgates for all the "APM doesn't matter, is worthless, shouldn't be your focus," anti-APM bullshit. You know that right? Good. Because despite what you're getting at (the core is a really wonderful idea - presentation akin to a pianist or lithe athlete) the majority of responses are probably just going to be a continuation of all the anti-APM discussion TL has ever had and will have.

The biggest problem that I see is that Blizzard's reading is completely arbitrary. A lot of actions of higher-tier players aren't even counted in the current system. Thus a 350-400 APM player like Jaedong, Ragnarok or DRG will only have a listed 300 max APM at a given time. Under the previous (two months ago) rendition, they would have had 400+, but so would everyone else (it was severely inflated). As long as the metric is arbitrary and isn't every action, it really isn't actions per minute. It's Blizzard's chosen actions per minute.

Second, what makes Korean players like Jaedong so amazing is not just their incredible speed, it's their accuracy and precision. Watch Jaedong stream. There's no wasted motion. It's purifying.

That speed and beauty is not something that can be conveyed with a number. APM as a number reading loses the personal identity which makes the physical expression of the game so beautiful. A player may be listed as having high APM...

But is he sloppy or precise? How efficient is his macro cycle, his army hotkeys, his ability to triage, multitask while under pressure, all while maintaining speed and grace? Can he walk the tightrope of speed without fucking up and falling off?

If you really want to convey to a spectator the unique identity of a player's physical expression, or "APM," then you need to show an FPV capture of their screen. You need to be able to see the way they box, how fast they switch between camera keys, their rallies, splitting, the speed of their multitask, and everything else that can only be seen over the shoulder or in an FPV.

The number of an APM reading might be ear-catching to an outsider, but to really keep their ear, you have to show just how far the rabbit hole goes. It would be true to say that the whole physical, mechanical side of SCII is neglected. But then, it's a beautiful thing that can only be fully appreciated by higher-caliber players. But I would wager that after a few games, even a novice could begin to recognize the unique mechanical identity of every player and appreciate them all on an individual level.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
figq
Profile Blog Joined May 2010
12519 Posts
June 06 2013 00:53 GMT
#16
On June 06 2013 09:44 Nairul wrote:
On a related note -- how bout we bring back player cams? I remember Proleague used to do this in BW, a quick cut to one player's screen for a few seconds. It instilled the same appreciation for APM talent that you speak of in the OP.

This could be accomplished through the game observer switching to player-cam mode. However, that does not show the mouse. I would rather see livestream of the player screen. Agree/Disagree?
And it should! It should show the mouse of the player like it does in Dota 2. SC2 still has lots of catching up to do with the features of dotatv.
If you stand next to my head, you can hear the ocean. - Day[9]
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2013-06-06 00:55:22
June 06 2013 00:54 GMT
#17
I don't think anybody really trust what SC2 call APM to be "real" APM input wise.

edit : dayum you guys are too fast...
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
June 06 2013 00:59 GMT
#18
I remember back when BW was in proleague, almost every match the screen would switch over to ten or so seconds of each player's FPV. Before other FPVODs and snipealot, it was really spectacular to see. Little things like changing to ally/enemy colors (rather than default random ones) really left an impression on me.

The better the player is, the more appreciation they will have for the cast, even if it isn't FPV. The viewer has more and more knowledge of the game. So instead of thinking "oh man that was a really great engagement" he thinks "wow, look at where he placed his second supply depot!" "check out the two-tank split!" "how can he possibly have this supply at 3minutes" etc.

The casual viewer has none of this insight, so the major thing that will bring new viewers to the scene is not the APM, but how spectacular the particular game is that they see for the first time. People typically watch Boxer vs Yellow finals to get a feel for BW. There should be a standard game like that for SC2 that we can show people.
Please PM me with any songs you like that you think I haven't heard before!
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
Last Edited: 2013-06-06 01:01:25
June 06 2013 01:01 GMT
#19
On June 06 2013 09:45 Infernal_dream wrote:
Show nested quote +
On June 06 2013 09:42 Exarl25 wrote:
Not everyone views APM positively. Some say it doesn't mean anything, it's all spam, players just play fast to show off. If this thread gets enough replies you will probably see that perspective pop up. And I have also come across people who are not familiar with high level SC2 who hear about the whole APM thing and as a result just blow the game off as not a strategy game, but a "click fest" where strategy doesn't matter and it's just the guy with the fastest hands who wins.

Bringing up APM doesn't score points with everyone. It's a measurement that is very prone to being misunderstood.


That's because a majority of the APM is worthless. It's idle APM. The only APM that matters if you even want to look at this terrible stat is spike apm in fights. No, you don't need 200 apm to build units and check your upgrades. I play with roughly 100 sometimes lower in mid masters. SC2 is a much more twitch/reaction during the fight game as compared to broodwar so you get extremely high spikes of apm which might mean something but apm over the game doesn't mean jack.


Depends on how you play. If you play an aggressive/harass based style you would benefit from 400 effective apm throughout the whole game.
kill619
Profile Joined December 2011
United States212 Posts
June 06 2013 01:04 GMT
#20
That speed and beauty is not something that can be conveyed with a number. APM as a number reading loses the personal identity which makes the physical expression of the game so beautiful. A player may be listed as having high APM...


False, a players redundancy(ineffective actions / all actions * 100 % = (APM - EAPM) / APM * 100%) is a pretty good indicator of how clean someone plays. The Wol replays of flash and liquid sea had something crazy(in sc2 gears) of 180 eapm and ~25% redundancy. Those aren't numbers that the average joe can just obtain.
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV June Playoffs
MaxPax vs SolarLIVE!
MaNa vs TBD
Reynor vs Creator
Gerald vs Spirit
WardiTV1555
TKL 297
IndyStarCraft 201
Rex200
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #135
CranKy Ducklings74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 297
IndyStarCraft 201
Rex 200
Hui .148
Livibee 116
BRAT_OK 109
ProTech83
Dewaltoss 65
MindelVK 26
StarCraft: Brood War
Britney 46819
Calm 7628
Rain 3430
Horang2 2259
Bisu 1280
BeSt 568
Mini 488
GuemChi 374
Light 338
Sharp 308
[ Show more ]
Nal_rA 196
Zeus 186
Soulkey 178
Last 97
Mind 79
ToSsGirL 36
Terrorterran 23
scan(afreeca) 18
HiyA 12
sSak 12
JulyZerg 11
IntoTheRainbow 10
ajuk12(nOOB) 8
SilentControl 7
Rock 6
Noble 6
Dota 2
Gorgc5703
qojqva2239
XcaliburYe317
LuMiX1
Counter-Strike
flusha622
Heroes of the Storm
Khaldor383
Other Games
singsing2518
B2W.Neo924
C9.Mang0502
DeMusliM409
Lowko396
Beastyqt359
crisheroes230
Fuzer 204
XaKoH 106
ArmadaUGS57
Trikslyr34
FunKaTv 21
Organizations
Dota 2
PGL Dota 2 - Main Stream7604
PGL Dota 2 - Secondary Stream4357
StarCraft: Brood War
CasterMuse 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 30
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3233
• WagamamaTV285
League of Legends
• Nemesis6800
Upcoming Events
Cheesadelphia
49m
CSO Cup
2h 49m
BSL: ProLeague
3h 49m
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
17h 49m
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
19h 49m
WardiTV Qualifier
1d 1h
BSL: ProLeague
1d 3h
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
1d 9h
Wardi Open
1d 20h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
3 days
herO vs sOs
Zoun vs Clem
Replay Cast
4 days
The PondCast
4 days
RSL Revival
4 days
Serral vs SHIN
Solar vs Cham
Replay Cast
5 days
RSL Revival
5 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
6 days
SC Evo League
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.