• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:48
CEST 23:48
KST 06:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)5Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Code S Season 2 - RO4 & Finals Results (2025) Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31974 users

The Importance of APM - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
schmitty9800
Profile Joined August 2010
United States390 Posts
June 17 2013 21:58 GMT
#181
Apollo just gave a shoutout to Stardust's APM :D
IAMFAPMAN
Profile Joined March 2012
60 Posts
Last Edited: 2013-06-17 22:09:00
June 17 2013 22:00 GMT
#182
i dont think this will help at all.
i have alot of friends who are nerds (LoL, wow, diablo2/3, PoE, whatever) but they are not into rts games..
some of them played sc2 over month but they've never tried to play a single 1on1.

Some people don't like to learn buildorders and pushing their apm to the limit (which your suggestion would cause ).

If you dont want to play 8h "alone" then sc2 is not the right game for you because everything that has to do with other people still sucks. (team game, arcade, no real clansystem and what not). Don't get me wrong, i'm not talking about the community, just about gameplay.

To come to my point.. APM doesn't matter, how fast a pro can move the screen doesn't matter, none of these things.
Those people who have never tried will never do because of some freaking apm and thats ok, because they viewer-
and playercount is high enough to support both starcraft games until the next big thing happens.

You won't get any guys to play sc2 (and broodwar ofc ) if they don't like hard work and competition. (and no.. they won't even watch it)

€: lol at the people who are saying starcraft2 is faster than broodwar. Maybe starcraft2 is faster on your screen but broodwar is faster in your brain. Broodwar is so much harder than anything else i've played. Get your facts right.
laegoose
Profile Joined June 2010
Russian Federation325 Posts
June 17 2013 22:29 GMT
#183
A bit surprised this thread isn't closed because there (semi-)pro players who are at 100-200 apm and thousands of amateurs who spam their apm to 300-400. How on earth APM is meaningful.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 17 2013 22:35 GMT
#184
On June 18 2013 07:29 laegoose wrote:
A bit surprised this thread isn't closed because there (semi-)pro players who are at 100-200 apm and thousands of amateurs who spam their apm to 300-400. How on earth APM is meaningful.


APM by itself is meaningless.

The discussion has trended towards showing a player's speed and dexterity both through proper timed showings of the APM meter as well as live shots of the players hands and screen.

APM at the end or beginning of a game is meaningless. Showing the jump from "moving army around" to engagement shows the narrative of a baseline speed accelerating.

Essentially, the discussion is that the better player you are the faster you become. The actual number of the APM is meaningless; what's important is the narrative it reveals.

200 APM building depots jumping to 300 apm during an engagement is interesting. 200 APM, itself is not interesting. 300 APM, by itself, is also not interesting. Going from 200 to 300 in the span of 2 seconds is interesting especially if the battle shows where that APM is being dumped into. Spells, splits, target fire, etc...

Also showing someone's screen bounce back and forth is also very interesting.
Hark, what baseball through yonder window breaks?
Luepert
Profile Blog Joined June 2011
United States1933 Posts
June 17 2013 22:39 GMT
#185
On June 06 2013 09:39 Mortal wrote:
Show nested quote +
On June 06 2013 09:36 FatkiddsLag wrote:
On June 06 2013 09:33 Mortal wrote:
What exactly is the point of this thread? It doesn't sound like you're breeding discussion, more of just trying to make another "eSports as a real sport?" thread. APM in and of itself doesn't matter unless it's useful (see innovation).

also, this
If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.
is not correct at all.


Lastshadow mentioned on Artosis' stream that in pro houses they used to measure speed in screens per minute. Meaning whenever a player shifts the screen. He said that Flash is so good because his screens per minute was really high compared to other gamers.

Using anything Lastshadow says as a metric instantly de-legitimizes whatever it is. Screens per minute? I play pretty goddamn fast, but I'm well aware I'm absolute garbage. If all we can do is flap our gums about APM to get SC2 more viewers to identify with it, we have more problems than viewer counts (which aren't a problem btw).


Artosis is pretty starcraft smart and he asked LS to coach him.
esports
WombaT
Profile Blog Joined May 2010
Northern Ireland24901 Posts
June 17 2013 23:32 GMT
#186
On June 18 2013 05:40 Baum wrote:
As a high master player and a regular viewer I don't want to hear casters talking about APM all that much honestly. Sure if one player specifically plays very very fast or with a very low APM it might be worth mentioning but aside from that it doesn't really add value to the cast at all it's a useless stat for the most part. You don't hear tennis commentators refer to the serving speed all the time either.

Not the commentators, but in tennis, or at least at Wimbledon it shows the speed of every single serve on a screen set aside for it.

I don't wish for APM to flash up all the time, more advocating a use of creative cutting in broadcasts to show handspeed and also the faces of the players at certain moments.

Gaming is different from every other high-level sport or competitive endeavour, in that it actions go Participants Inputs into Computer > Computer renders those actions within the game > We watch the game actions, without seeing the first step. In tennis, you can see everything that is going on, you can see a player angling for a huge forehand to disguise a sneaky dropshot, see the positions and the technique that that requires and appreciate it, even as a layman.

With gaming, unless you showcase more of the ACTUAL playing process that constitutes competitive Starcraft, you will never impress upon a non-familiar person what is actually impressive about the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
June 18 2013 10:13 GMT
#187
On June 18 2013 08:32 Wombat_NI wrote:
Show nested quote +
On June 18 2013 05:40 Baum wrote:
As a high master player and a regular viewer I don't want to hear casters talking about APM all that much honestly. Sure if one player specifically plays very very fast or with a very low APM it might be worth mentioning but aside from that it doesn't really add value to the cast at all it's a useless stat for the most part. You don't hear tennis commentators refer to the serving speed all the time either.

Not the commentators, but in tennis, or at least at Wimbledon it shows the speed of every single serve on a screen set aside for it.

I don't wish for APM to flash up all the time, more advocating a use of creative cutting in broadcasts to show handspeed and also the faces of the players at certain moments.

Gaming is different from every other high-level sport or competitive endeavour, in that it actions go Participants Inputs into Computer > Computer renders those actions within the game > We watch the game actions, without seeing the first step. In tennis, you can see everything that is going on, you can see a player angling for a huge forehand to disguise a sneaky dropshot, see the positions and the technique that that requires and appreciate it, even as a layman.

With gaming, unless you showcase more of the ACTUAL playing process that constitutes competitive Starcraft, you will never impress upon a non-familiar person what is actually impressive about the game.

That last point is just so true, whenever I explain SC2 to someone I make a big deal of how fast pro players have to play.
11/5/14 CATACLYSM | The South West's worst Falco main
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 18 2013 13:04 GMT
#188
On June 18 2013 19:13 Targe wrote:
Show nested quote +
On June 18 2013 08:32 Wombat_NI wrote:
On June 18 2013 05:40 Baum wrote:
As a high master player and a regular viewer I don't want to hear casters talking about APM all that much honestly. Sure if one player specifically plays very very fast or with a very low APM it might be worth mentioning but aside from that it doesn't really add value to the cast at all it's a useless stat for the most part. You don't hear tennis commentators refer to the serving speed all the time either.

Not the commentators, but in tennis, or at least at Wimbledon it shows the speed of every single serve on a screen set aside for it.

I don't wish for APM to flash up all the time, more advocating a use of creative cutting in broadcasts to show handspeed and also the faces of the players at certain moments.

Gaming is different from every other high-level sport or competitive endeavour, in that it actions go Participants Inputs into Computer > Computer renders those actions within the game > We watch the game actions, without seeing the first step. In tennis, you can see everything that is going on, you can see a player angling for a huge forehand to disguise a sneaky dropshot, see the positions and the technique that that requires and appreciate it, even as a layman.

With gaming, unless you showcase more of the ACTUAL playing process that constitutes competitive Starcraft, you will never impress upon a non-familiar person what is actually impressive about the game.

That last point is just so true, whenever I explain SC2 to someone I make a big deal of how fast pro players have to play.


A friend of mine got upset that he wasn't fast enough to control everything and that it wasn't fair. I said to him that no one is fast enough to control everything. He said that that was a dumb system.

He prefers playing red alert. But only against the computer, and only if they don't rush him, otherwise he unplugs his computer.

So not *everyone* cares about speed lol
Hark, what baseball through yonder window breaks?
Sissors
Profile Joined March 2012
1395 Posts
June 18 2013 14:50 GMT
#189
On June 18 2013 19:13 Targe wrote:
Show nested quote +
On June 18 2013 08:32 Wombat_NI wrote:
On June 18 2013 05:40 Baum wrote:
As a high master player and a regular viewer I don't want to hear casters talking about APM all that much honestly. Sure if one player specifically plays very very fast or with a very low APM it might be worth mentioning but aside from that it doesn't really add value to the cast at all it's a useless stat for the most part. You don't hear tennis commentators refer to the serving speed all the time either.

Not the commentators, but in tennis, or at least at Wimbledon it shows the speed of every single serve on a screen set aside for it.

I don't wish for APM to flash up all the time, more advocating a use of creative cutting in broadcasts to show handspeed and also the faces of the players at certain moments.

Gaming is different from every other high-level sport or competitive endeavour, in that it actions go Participants Inputs into Computer > Computer renders those actions within the game > We watch the game actions, without seeing the first step. In tennis, you can see everything that is going on, you can see a player angling for a huge forehand to disguise a sneaky dropshot, see the positions and the technique that that requires and appreciate it, even as a layman.

With gaming, unless you showcase more of the ACTUAL playing process that constitutes competitive Starcraft, you will never impress upon a non-familiar person what is actually impressive about the game.

That last point is just so true, whenever I explain SC2 to someone I make a big deal of how fast pro players have to play.

Whenevr I explain SC2 to someone I also immediatly add that you really don't need such APM to be successfull. Since I did hear before SC2 that broodwars required shitload of clicks for basic actions (never played it myself), it took some convincing by a friend that in SC2 you really don't need a very high APM to compete.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-06-18 15:02:19
June 18 2013 15:01 GMT
#190
On June 18 2013 22:04 Thieving Magpie wrote:
Show nested quote +
On June 18 2013 19:13 Targe wrote:
On June 18 2013 08:32 Wombat_NI wrote:
On June 18 2013 05:40 Baum wrote:
As a high master player and a regular viewer I don't want to hear casters talking about APM all that much honestly. Sure if one player specifically plays very very fast or with a very low APM it might be worth mentioning but aside from that it doesn't really add value to the cast at all it's a useless stat for the most part. You don't hear tennis commentators refer to the serving speed all the time either.

Not the commentators, but in tennis, or at least at Wimbledon it shows the speed of every single serve on a screen set aside for it.

I don't wish for APM to flash up all the time, more advocating a use of creative cutting in broadcasts to show handspeed and also the faces of the players at certain moments.

Gaming is different from every other high-level sport or competitive endeavour, in that it actions go Participants Inputs into Computer > Computer renders those actions within the game > We watch the game actions, without seeing the first step. In tennis, you can see everything that is going on, you can see a player angling for a huge forehand to disguise a sneaky dropshot, see the positions and the technique that that requires and appreciate it, even as a layman.

With gaming, unless you showcase more of the ACTUAL playing process that constitutes competitive Starcraft, you will never impress upon a non-familiar person what is actually impressive about the game.

That last point is just so true, whenever I explain SC2 to someone I make a big deal of how fast pro players have to play.


A friend of mine got upset that he wasn't fast enough to control everything and that it wasn't fair. I said to him that no one is fast enough to control everything. He said that that was a dumb system.

He prefers playing red alert. But only against the computer, and only if they don't rush him, otherwise he unplugs his computer.

So not *everyone* cares about speed lol


On June 18 2013 23:50 Sissors wrote:
Show nested quote +
On June 18 2013 19:13 Targe wrote:
On June 18 2013 08:32 Wombat_NI wrote:
On June 18 2013 05:40 Baum wrote:
As a high master player and a regular viewer I don't want to hear casters talking about APM all that much honestly. Sure if one player specifically plays very very fast or with a very low APM it might be worth mentioning but aside from that it doesn't really add value to the cast at all it's a useless stat for the most part. You don't hear tennis commentators refer to the serving speed all the time either.

Not the commentators, but in tennis, or at least at Wimbledon it shows the speed of every single serve on a screen set aside for it.

I don't wish for APM to flash up all the time, more advocating a use of creative cutting in broadcasts to show handspeed and also the faces of the players at certain moments.

Gaming is different from every other high-level sport or competitive endeavour, in that it actions go Participants Inputs into Computer > Computer renders those actions within the game > We watch the game actions, without seeing the first step. In tennis, you can see everything that is going on, you can see a player angling for a huge forehand to disguise a sneaky dropshot, see the positions and the technique that that requires and appreciate it, even as a layman.

With gaming, unless you showcase more of the ACTUAL playing process that constitutes competitive Starcraft, you will never impress upon a non-familiar person what is actually impressive about the game.

That last point is just so true, whenever I explain SC2 to someone I make a big deal of how fast pro players have to play.

Whenevr I explain SC2 to someone I also immediatly add that you really don't need such APM to be successfull. Since I did hear before SC2 that broodwars required shitload of clicks for basic actions (never played it myself), it took some convincing by a friend that in SC2 you really don't need a very high APM to compete.


I'm talking about solely from a viewing perspective, not playing the game.

Edit: Oh and as someone who used to be an incredibly low APM AoE:2 player who just liked to build a big army and watch them clash I can sympathise with your friend.
11/5/14 CATACLYSM | The South West's worst Falco main
Lorch
Profile Joined June 2011
Germany3674 Posts
June 18 2013 15:34 GMT
#191
While I do agree we still have a gigantic issue: Whatever blizzard has defined as APM in the newest patch of star 2 is not your actions per minute. It's more what blizzard believes to be actions per blizzard minute. So unless they actually end up making apm apm (which has not once been the case since the game came out), making the stat more relevent is utterly useless.
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 18 2013 16:14 GMT
#192
I was actually curious weather or not APM really helps a pro gamer, so I took some replay packs of MMA, Mvp, Polt and MKP, and plugged them into SC2 gears. While APM from the varied vastly from Mvp's 360+ (fun fact, higher then MMA's at times) to Polts steady 260, what they all had in common was that they all had an average of at least 160 EPM.

I chose Mvp, MMA, Polt and MKP because at the time they where the best terran players of them all, champions and championship contenders, I also chose SC2 gears because I have more faith in their APM and EPM calculations then in BLizzard's + SC2 gears has been consistent for a long period of time. Trough my discovery I concluded that, to be a good, successful, high end terran, you need to reach a minimum threshold of EPM.

So in a way yes effective actions per minute do matter and, you can dream all you want, but winning vs masters players with 100 APM won't actually make you a champion, sorry it just won't happen. As for how to get to that 300ish APM and 160 EPM range, I think the only way to do it is like the Koreans have done so far, just play a lot of focused games per day, and by focused I mean with the emphasis on spamming to make you faster, and then with emphasis on precision and efficiency, playing just 5 games per day won't cut it either.

Now for eSports, I don't think showing APM is that interesting to be honest, as someone said though, showing the contrast of APM going up and down as engagements and harass is going on, is much more interesting, kind of in the same way heart rate monitors where interesting.

A more fun thing would be to switch to the player cam from time to time, especially after a game, when analyzing a big, decisive fight or moment in the game, just switch to the camera of the players and see how it went, I bet you that will be much, much more impressive then an APM chart will ever be.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 18 2013 16:35 GMT
#193
On June 19 2013 00:34 Lorch wrote:
While I do agree we still have a gigantic issue: Whatever blizzard has defined as APM in the newest patch of star 2 is not your actions per minute. It's more what blizzard believes to be actions per blizzard minute. So unless they actually end up making apm apm (which has not once been the case since the game came out), making the stat more relevent is utterly useless.


There are other programs out there that could measure and display it. Lets just go back to some of the things we used in BW. The same way casts don't necessarily use the Blizzard UI, we don't need to use their APM/EPM.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 18 2013 16:39 GMT
#194
On June 19 2013 01:14 Destructicon wrote:
I was actually curious weather or not APM really helps a pro gamer, so I took some replay packs of MMA, Mvp, Polt and MKP, and plugged them into SC2 gears. While APM from the varied vastly from Mvp's 360+ (fun fact, higher then MMA's at times) to Polts steady 260, what they all had in common was that they all had an average of at least 160 EPM.

I chose Mvp, MMA, Polt and MKP because at the time they where the best terran players of them all, champions and championship contenders, I also chose SC2 gears because I have more faith in their APM and EPM calculations then in BLizzard's + SC2 gears has been consistent for a long period of time. Trough my discovery I concluded that, to be a good, successful, high end terran, you need to reach a minimum threshold of EPM.

So in a way yes effective actions per minute do matter and, you can dream all you want, but winning vs masters players with 100 APM won't actually make you a champion, sorry it just won't happen. As for how to get to that 300ish APM and 160 EPM range, I think the only way to do it is like the Koreans have done so far, just play a lot of focused games per day, and by focused I mean with the emphasis on spamming to make you faster, and then with emphasis on precision and efficiency, playing just 5 games per day won't cut it either.

Now for eSports, I don't think showing APM is that interesting to be honest, as someone said though, showing the contrast of APM going up and down as engagements and harass is going on, is much more interesting, kind of in the same way heart rate monitors where interesting.

A more fun thing would be to switch to the player cam from time to time, especially after a game, when analyzing a big, decisive fight or moment in the game, just switch to the camera of the players and see how it went, I bet you that will be much, much more impressive then an APM chart will ever be.


My favorite parts of watching broadcast sports is replays of specific moments. Slow-mo replays are great for analysis, but sometimes just watch the fast paced action that a player has to navigate through in 2-3 seconds is amazing!

Why? Because most of sports is boring. I don't get excited watching someone dribbling a ball. I don't get excited watching the linemen line up, etc... There is a lot of mind games and prep time moments that if you keep track of gives you a sense of game flow. But what gets my juices flowing is when the football breaks and the quarter back makes his first two steps away from the scrimmage and all hell is breaking lose. I love the half second pause a basketball player makes as he makes the decision to cut into the key or run around the defensive line for quick pass at a flanking partner. Or when three hockey players get close to the wall to force an icing maneuver to break the opponent's momentum.

Those moments happen so fast and I love "watching them again" that it makes the waiting period worth the sitting.

I'd love to see marine splits, then while the players are macroing up we cut to a replay of the player's screen actually managing the maneuver. I'd love for them to switch to the players screen to show what "boring macro play" looks like. I'd love to see a corner view of the player's hands as he does drop play while defending a push.

I love that narrative, I love that sense of effort being visible.
Hark, what baseball through yonder window breaks?
WombaT
Profile Blog Joined May 2010
Northern Ireland24901 Posts
June 18 2013 21:30 GMT
#195
It might be hard to do it live, but I'm with Magpie for sure.

Just as a test broadcast of the concept even, I'd love for a match to be filmed from shitloads of angles, with also the 'picture in picture' feature that MLG uses it and edited hardcore after the fact just to show what it would actually look like.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 20 2013 05:13 GMT
#196
Artosis about APM: "That's such an impressive stat for me to call out."

*Tonights episode of Meta at 52:07
http://www.twitch.tv/artosis/b/419334926
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 210
League of Legends
Dendi1454
Counter-Strike
Stewie2K960
flusha614
Super Smash Bros
PPMD52
Heroes of the Storm
Liquid`Hasu661
Khaldor167
Other Games
tarik_tv72416
gofns26021
summit1g9182
fl0m831
C9.Mang0561
Mew2King116
Trikslyr52
RuFF_SC225
Organizations
Other Games
BasetradeTV21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 63
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 67
• RayReign 23
• Rasowy 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21183
League of Legends
• Doublelift3626
Other Games
• imaqtpie1541
• Shiphtur354
Upcoming Events
PiGosaur Monday
2h 12m
RSL Revival
12h 12m
herO vs sOs
Zoun vs Clem
Replay Cast
1d 2h
The PondCast
1d 12h
RSL Revival
1d 12h
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
2 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
2 days
SC Evo League
3 days
Road to EWC
3 days
[ Show More ]
Circuito Brasileiro de…
3 days
Sparkling Tuna Cup
4 days
Road to EWC
4 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.