• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:28
CEST 03:28
KST 10:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
Artosis vs Ret Showmatch4Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update260BSL 2025 Warsaw LAN + Legends Showmatch4
StarCraft 2
General
SC2 5.0.15 PTR Patch Notes + Sept 22nd update Question about resolution & DPI settings SC2 Storm change is a essentially a strict buff on PTR Classic wins RSL Revival Season 2 Code S RO4 & Finals Preview - Cure, Dark, Maru, Creator
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
Pros React To: Barracks Gamble vs Mini Whose hotkey signature is this? Artosis vs Ret Showmatch BW General Discussion [ASL20] Ro8 Preview Pt1: Mile High
Tourneys
[ASL20] Ro8 Day 2 [Megathread] Daily Proleagues [ASL20] Ro8 Day 1 [ASL20] Ro16 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Liquipedia App: Now Covering SC2 and Brood War! Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[AI] JoCo is Eminem for com…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Too Many LANs? Tournament Ov…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1948 users

The Importance of APM - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
DusTerr
Profile Blog Joined January 2011
2520 Posts
June 06 2013 01:09 GMT
#21
On June 06 2013 09:22 FatkiddsLag wrote:
" Think of it in terms of showing a pitchers pitch speed in baseball, showing a players serve speed in tennis, or showing a wide receivers 40 yard dash time in football.


This is exactly why I agree with you. I love seeing the raw tangible metrics that shows something about the level of competition.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
June 06 2013 01:21 GMT
#22
On June 06 2013 09:44 jcroisdale wrote:
Show nested quote +
On June 06 2013 09:33 Mortal wrote:
What exactly is the point of this thread? It doesn't sound like you're breeding discussion, more of just trying to make another "eSports as a real sport?" thread. APM in and of itself doesn't matter unless it's useful (see innovation).

also, this
If Starcraft is going to grab an audience outside the gaming world it needs something that regular people can compare to. APM should be that bridge.
is not correct at all.


Actually one of the things that connects RTS/sc2 players and the outside world is APM. If I tell my mom "Hey I am 800 pts on the korean ladder" She will have no idea what I'm talking about. While if I tell her I can perform over 100 actions per minute. She can understand that doing 2 things every second the whole game is actually hard.

Same idea as MPH in NASCAR etc... While they not be important once you have a deep understanding of the sport, they help connect the layman.


I think this is a great example. Going 200 mph is the thing that really grabs the attention of people who don't know much about NASCAR. When in reality of it, the speed is a very small part compared to driving ability.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 06 2013 01:33 GMT
#23
APM is just how quickly your fingers move. I think that STX had a played called herO (NOT the Liquid one) and he had one of the highest APMs ever and yet he never did that well in anything (or at least not as well as you'd expect ~500 APM to do). I mean, it's important because you can multitask better with it (theoretically) but it doesn't indicate THAT much does it?
kiss kiss fall in love
Mugya
Profile Joined March 2011
36 Posts
Last Edited: 2013-06-06 01:42:52
June 06 2013 01:42 GMT
#24
On June 06 2013 10:21 FatkiddsLag wrote:
I think this is a great example. Going 200 mph is the thing that really grabs the attention of people who don't know much about NASCAR. When in reality of it, the speed is a very small part compared to driving ability.


I think it's kind of the same thing as NASCAR where people don't know much about racing (like me) look at mileage at face value and just assume, "Wow, this guy is driving fast; he must be good!" I kind of feel that being the same way as Starcraft where people look at APM and assume that higher APM equates to a higher skill level, where people know here that necessarily isn't the case.

I think of it kind of like running. You don't necessarily win by running faster, but how well you allocate your energy into doing whatever it is you want to accomplish in the competition. In SC2 sense, as long as the APM matches what you're trying to accomplish, then it's fine.

That being said, I think macroing doesn't require high APM, but macroing and doing something like good army splits or controlling Phoenixes will demand a lot more of your APM to make use of them.
cythaze
Profile Joined June 2011
830 Posts
June 06 2013 01:45 GMT
#25
On June 06 2013 10:33 IntoTheheart wrote:
APM is just how quickly your fingers move. I think that STX had a played called herO (NOT the Liquid one) and he had one of the highest APMs ever and yet he never did that well in anything (or at least not as well as you'd expect ~500 APM to do). I mean, it's important because you can multitask better with it (theoretically) but it doesn't indicate THAT much does it?


And this is exactly what the OP is talking about. A SC2 newbie can understand the meaning of apm and moving your fingers extremely quickly, while he won´t ever comprehend why that particular gateway pressure opening was so effective vs the zerg who delayed his upgrades.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
June 06 2013 01:50 GMT
#26
I think they avoid showing the APM too much because while we can drool over how high the numbers get sometimes, the APM won't usually be the deciding factor in battles nor will it be an important piece of information in the big picture that is the game. Many times, particularly in foreign tournaments, the observer can't capture/display all the action or information that's happening at any given time. We wouldn't want to tax observer APM more than it already is taxed by the level of the players they're trying to keep up with.
twitch.tv/duttroach
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-06-06 01:54:47
June 06 2013 01:52 GMT
#27
On June 06 2013 10:04 kill619 wrote:
Show nested quote +
That speed and beauty is not something that can be conveyed with a number. APM as a number reading loses the personal identity which makes the physical expression of the game so beautiful. A player may be listed as having high APM...


False, a players redundancy(ineffective actions / all actions * 100 % = (APM - EAPM) / APM * 100%) is a pretty good indicator of how clean someone plays. The Wol replays of flash and liquid sea had something crazy(in sc2 gears) of 180 eapm and ~25% redundancy. Those aren't numbers that the average joe can just obtain.


EAPM is still an arbitrary reading. In eliminating what you'd call "redundant actions," you are also eliminating the vast majority of cycling, boxing, and maintenance actions. A number does not convey the unique mechanical signature of a player. It does not convey HOW (the means by which) Flash is able to play so precisely. It does not convey his multitask, or cycling abilities. It does not convey how he personally chooses to box and spread, his hotkey patterns, how fast his screen cycles...

That speed and beauty is not something that can be conveyed with a number. It does not convey a player's personal mechanical identity. APM is only a general indicator.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
June 06 2013 02:00 GMT
#28
APM is fairly meaningless. Even between races Zerg is naturally higher and protoss smaller. I play a management style, mid-masters on Korea with 80-90 apm and often beat players with well over double. It's a lot like penis size, it's more about how you use it.
Yhamm is the god of predictions
GoldenH
Profile Blog Joined March 2010
1115 Posts
June 06 2013 02:04 GMT
#29
Even though I don't like APM, and don't think it should be shown because that would just distract from the action going on screen, what I would like is for casters to show the game from the player's perspective more often. It is almost impossible to tell what is going on when watching a third party cam, while watching from first person you can feel the momentum of the units and how much they're struggling to keep their economy going because an attack is coming at a critical timing and how much they have to stretch to click all over the screen.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
YourAdHere
Profile Joined May 2011
United States216 Posts
June 06 2013 02:07 GMT
#30
I mostly agree but keep in mind a big reason why the in game APM hasn't been used as much is because of how broken the meter has been. I think it actually shows real APM ever seen the most recent change but I'm not sure.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19270 Posts
June 06 2013 02:09 GMT
#31
I'm curious how you can find APM so important when your name clearly has it out for (Z)JulyZerg, who is famously known for his high APM.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
June 06 2013 02:16 GMT
#32
On June 06 2013 11:09 BisuDagger wrote:
I'm curious how you can find APM so important when your name clearly has it out for (Z)JulyZerg, who is famously known for his high APM.


LOL. Wow, wow, wow.

Nice of you to stop on by <3.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
doffe
Profile Joined June 2010
Sweden636 Posts
June 06 2013 02:18 GMT
#33
On June 06 2013 09:45 Infernal_dream wrote:
Show nested quote +
On June 06 2013 09:42 Exarl25 wrote:
Not everyone views APM positively. Some say it doesn't mean anything, it's all spam, players just play fast to show off. If this thread gets enough replies you will probably see that perspective pop up. And I have also come across people who are not familiar with high level SC2 who hear about the whole APM thing and as a result just blow the game off as not a strategy game, but a "click fest" where strategy doesn't matter and it's just the guy with the fastest hands who wins.

Bringing up APM doesn't score points with everyone. It's a measurement that is very prone to being misunderstood.


That's because a majority of the APM is worthless. It's idle APM. The only APM that matters if you even want to look at this terrible stat is spike apm in fights. No, you don't need 200 apm to build units and check your upgrades. I play with roughly 100 sometimes lower in mid masters. SC2 is a much more twitch/reaction during the fight game as compared to broodwar so you get extremely high spikes of apm which might mean something but apm over the game doesn't mean jack.


well, stop playing protoss and you'll notice that sub 100apm isnt good enough for masters =)
Savant
Profile Blog Joined October 2009
United States379 Posts
June 06 2013 02:24 GMT
#34
Looking at APM and comparing it to a player's displayed gameplay says a lot about the him. A low APM player who still wins displays strategic strength, but is limiting his range of styles. A high APM player who gets mediocre results is either playing inefficiently or is lacking on the mental aspects.

I think since there's a soft cap on how fast a player can think and act coherently, the APM counter doesn't distinguish between players who operate around that range. In short, APM deserves a line in post-game statistics, nothing more.
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
June 06 2013 02:25 GMT
#35
On June 06 2013 09:36 GudulesmSC2 wrote:
I agree with the fact that it does grab newcomers attention when you explain to them how fast a player can play, but if I don't know much about SC2 or RTS in general, I'm not gonna watch a few games just because some players have insane APM. It's neat as an idea to toy with, something to think about and go "woooow..." but that's about it.

APM is a part a player's skill, but that's about it. Let's use an analogy : in a game of football (or soccer), some players do rely on their great pace, but you will never watch a game thinking "omg, these players run soo quickly that's amazing, what a feat".
You wouldn't even think about how phisically demanding the match is to them. You don't watch the game for their athletic abilities, but for the excitement of the game, the good plays, the fuck-ups, the drama.

I don't think a bigger focus on APM would make SC2 matches more entertaining for newcomers or neophytes.

My 2 cents.


This is a pretty good analogy.

APM is a cool way of showing how not everyone can do what these guys do, but not much else, and it certainly isn't going to be a bridge between eSports and normal sports. It's just a feature of the game. Not that important.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
BuddhaMonk
Profile Joined August 2010
781 Posts
June 06 2013 02:29 GMT
#36
I prefer what OGN does (or used to do?) where they would briefly show the in-game view of the players from time to time, and you could see how fast they were. To me this is more impressive and more entertaining than just a number.

It's better to focus on providing an entertaining product than to dumb down the product for alternative audiences.
dreamsmasher
Profile Joined November 2010
816 Posts
Last Edited: 2013-06-06 02:35:48
June 06 2013 02:32 GMT
#37
On June 06 2013 10:52 Qwyn wrote:
Show nested quote +
On June 06 2013 10:04 kill619 wrote:
That speed and beauty is not something that can be conveyed with a number. APM as a number reading loses the personal identity which makes the physical expression of the game so beautiful. A player may be listed as having high APM...


False, a players redundancy(ineffective actions / all actions * 100 % = (APM - EAPM) / APM * 100%) is a pretty good indicator of how clean someone plays. The Wol replays of flash and liquid sea had something crazy(in sc2 gears) of 180 eapm and ~25% redundancy. Those aren't numbers that the average joe can just obtain.


EAPM is still an arbitrary reading. In eliminating what you'd call "redundant actions," you are also eliminating the vast majority of cycling, boxing, and maintenance actions. A number does not convey the unique mechanical signature of a player. It does not convey HOW (the means by which) Flash is able to play so precisely. It does not convey his multitask, or cycling abilities. It does not convey how he personally chooses to box and spread, his hotkey patterns, how fast his screen cycles...

That speed and beauty is not something that can be conveyed with a number. It does not convey a player's personal mechanical identity. APM is only a general indicator.


that's just a incorrect approach to measuring eapm then,

of course you can capture relevant information from the data, skill isn't something ethereal that can't be reflected by numerical data. it is definitely possible to predict who is better than who from pure numerical data. it is done in professional sports -- it can be done with sc, it's just mostly a waste of time to do so.

EAPM/APM is not by itself an amazing predictor of skill of course, but I would guess that it has decent positive correlation with how good the player is though.
convention
Profile Joined October 2011
United States622 Posts
June 06 2013 02:38 GMT
#38
On June 06 2013 11:29 BuddhaMonk wrote:
I prefer what OGN does (or used to do?) where they would briefly show the in-game view of the players from time to time, and you could see how fast they were. To me this is more impressive and more entertaining than just a number.

It's better to focus on providing an entertaining product than to dumb down the product for alternative audiences.

I agree, it's like the analogy someone wrote about about pitch speed in baseball, serve speed in tennis, and so on. I don't want them to shove that down by throat by keeping those numbers on screen, because they have such little importance. Good announcers will refer to those numbers once in a while. For example, on an ace they might mention that serve was 135 MPH, or on a strikeout they might mention the pitch hit 98 MPH.

The focus should be on the plays that happen on the game, not some number that really doesn't tell me much. The two people playing are both pros, so I don't care if one person have a 100 APM and the other 250 APM, whoever wins that game played that game better.
kldfg
Profile Joined July 2011
Germany59 Posts
Last Edited: 2013-06-06 02:44:19
June 06 2013 02:43 GMT
#39
Edit: Whoops, accidentally wrote the same as that other guy
No Quote.
Trojanoz
Profile Joined January 2012
Australia22 Posts
Last Edited: 2013-06-06 02:48:44
June 06 2013 02:46 GMT
#40
While this post is advocating the display of APM to lure people into StarCraft 2 by giving a stat (a traditional sports like stat) that people can relate to and understand what going on- there is more to it. This idea has merit but what is at the real heart of this is production values. What aspects would be more interesting to regular sports people to ease their introduction into or encourage their support of SC2 – you mentioned APM. But the more stats the better APM, win loss rates on maps per race, screens per minute (as mentioned above) etc - -stats validate a sport and allows people to read into the sport more.

The production values in StarCraft broadcasts have been very substandard for the most part and there has been no attempt to standardise the approach. Every major sport has a “preferred way” it does its broadcasts. Camera angles, stats, replay options, on screen highlights all are used to add to the event- close up of players been dejected or overjoyed are used to impart the emotion and tension of a sporting contest. StarCraft broadcaster have not fully embraced all the aspects of broadcasting a sport. Regardless of the sport everyone can relate to people fighting, competing, winning or losing. StarCraft broadcasters should all.

* Cut to player cam during the match
*how awesome would it be to have unrestricted camera angles in StarCraft. (I know there is already and obs UI with greater zoom)
* Make use of picture in picture to show 2 places of action or one player face and on screen action or on screen action and what’s going on with a players keyboard etc.
* Should cut to keyboard for the “wow look at those guys hands go” moments.
* Show split screen player cams after the game.
* Overlay stats regularly in game and at time these stats are meaningful eg APM current and average, “it’s now been 15 minutes this player only loses 2% of his games if they go longer than 15 minutes”
* involve the spectators more especially in between matches. Instead of Tasteless and Artosis struggling for content. Have one of them or someone speak to the audience and get them involved.
* Work on communication between observer and commentator. There are many times in the GSL the observer is showing everyone what’s happening but the commentators miss it and a few minutes later they say something like “does he have a roach warren?” even though the observer was point to it while it was been built. Often these things happen during “down time” and the casters are talking about the games they played at high school.
* Mentions sponsor and not sponsor rivals. Look after the sponsors

None of these things are important really – StarCraft will go on and it will have its fans. But if people care about expanding it and growing its supporter base you can only do that by appealing to as many people as possible. And you can only do this through the medium that displays its content to the world and that’s its broadcasts and broadcasters. There have been some great progress in professionalism since the early days but there is still a long way to go before production standards across all of StarCraft come close to those of more traditional sports.
I thought I made a mistake once but I was wrong
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#50
SteadfastSC219
davetesta56
EnkiAlexander 42
rockletztv 23
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 219
NeuroSwarm 145
ROOTCatZ 45
StarCraft: Brood War
Artosis 738
Light 96
NaDa 34
Dota 2
monkeys_forever827
capcasts170
Counter-Strike
taco 306
Foxcn244
Stewie2K206
Super Smash Bros
hungrybox364
Heroes of the Storm
Khaldor105
Other Games
summit1g8700
Day[9].tv783
shahzam765
C9.Mang0374
Maynarde136
CosmosSc2 100
XaKoH 75
Trikslyr56
Organizations
Other Games
gamesdonequick872
BasetradeTV64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv783
Upcoming Events
LiuLi Cup
9h 32m
OSC
12h 32m
The PondCast
1d 8h
CranKy Ducklings
2 days
Maestros of the Game
3 days
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
3 days
[BSL 2025] Weekly
3 days
Replay Cast
4 days
BSL Team Wars
4 days
Wardi Open
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.