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SC2 5.0.15 PTR Patch Notes + Sept 22nd update

Forum Index > SC2 General
315 CommentsPost a Reply
1 11 12 13 14 15 16 All last
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2025-09-29 19:03:02
September 29 2025 19:02 GMT
#297
So today you can grab a colossus or a thor but not a sieged tank.

Maybe the next patch will allow you to grab a ghost

ejozl
Profile Joined October 2010
Denmark3463 Posts
September 30 2025 09:08 GMT
#298
Changes such as the abduct change just isn't starcraft, I liked catz video explaining what's obvious to many who played blizz games their entire life, but needs to be said to the modern player base.

I'll mention some inconsistencies that needs to be fixed:

Baneling gaining +2 pr. Upg despite dealing 15+20vs light dmg, these should be giving +2(+2).

Ultras dealing 35 should be getting +4 pr. Upg, not +3.

Thor javelins dealing 6+6vs. Light should be getting +1, not +1(+1).

Baneling 80 dmg vs. structures shouldn't be getting +5 pr. Upg, but if they do, then armour must reduce its dmg.

Tempest should be getting +1 vs. structures on ground attack and +2 vs. structures on air attack pr. Upg, there could be a reason to skip this, say if a unit can be both a structure and massive, but that is not the case. (Upgs musn't exceed +5.

Hellbats should be getting +1 vs. light pr. Upg.

Stasis should probably be and would be cooler with priority 19 like the widow mine.

SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
jinjin5000
Profile Joined May 2010
United States1465 Posts
Last Edited: 2025-09-30 19:58:12
September 30 2025 19:58 GMT
#299
Crank's PTR feedback

https://www.reddit.com/r/starcraft/comments/1nunckc/cranks_balance_patch_ptr_feedback/

Overall I was shocked by how different reactions in foreign community was vs Korean community on SC2 ptr, so I translated these.
Kreuger
Profile Joined October 2011
Sweden792 Posts
September 30 2025 21:05 GMT
#300
StarCraft II 5.0.15 Patch Notes

https://news.blizzard.com/en-us/article/24225313/starcraft-ii-5-0-15-patch-notes
scoo2r
Profile Joined December 2015
Canada91 Posts
September 30 2025 22:09 GMT
#301
Wow Ghost supply reduced from 3 to 2
Another day, another depot.
CicadaSC
Profile Joined January 2018
United States1841 Posts
September 30 2025 22:12 GMT
#302
Don't let these notes distract you from the fact the Broodlord is an unusable unit right now.
Remember that we all come from a place of passion!!
[PkF] Wire
Profile Joined March 2013
France24237 Posts
September 30 2025 22:31 GMT
#303
the final version looks reasonable, but then again, the previous one didn't look too bad either until it became Protoss pandemonium. Still, can't wait to play it (not live on EU yet).
dysenterymd
Profile Joined January 2019
1250 Posts
September 30 2025 23:22 GMT
#304
On October 01 2025 07:09 scoo2r wrote:
Wow Ghost supply reduced from 3 to 2

I think returning ghosts to 2 supply but having them be light is a good idea. Ghosts always struck me as a little too bulky for such a powerful spellcaster, and this way they'll die to banes easier. Will still be a net buff to Terran late game but fighting high ghost counts will feel fairer.

Still don't like the storm changes
Serral | Inno | sOs | soO | Has | Classic
Antithesis
Profile Joined August 2010
Germany1213 Posts
Last Edited: 2025-10-01 04:04:56
October 01 2025 04:00 GMT
#305
On October 01 2025 07:09 scoo2r wrote:
Wow Ghost supply reduced from 3 to 2

Ah, the classic of throwing in untested and uncalled for buffs to terran in the last second.
Mutation complete.
tigera6
Profile Joined March 2021
3443 Posts
October 01 2025 04:20 GMT
#306
To be fair, with how much Ghost has been nerfed lately, the supply increase was an overkill imo.
Agh
Profile Blog Joined July 2010
United States1014 Posts
October 01 2025 05:29 GMT
#307
Oh man, what a time to be alive.
"What's next? Ghost back to 2 supply?"

HAHAHA


Being the absolute furthest from April 1st, coincidence?
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2025-10-01 06:10:34
October 01 2025 06:09 GMT
#308
wow ghost to 2 but being light is a big bye bye BLs but a good buff to ling bane ultra infestor - i like it.

storm now almost doing same dps (23 DPS instead of 26 DPS) but with double the time....like how did they get from nerfing storm to doing a huge buff to it? almost same dmg but you only need half the templar now AND toss will just get same amount of templar and just can do WAY more storm damage? in fact just let storm stay as is maybe tweak small things like cast range like they do etc. but why hypernerf it into hyperbuff it? dont get it...
Charoisaur
Profile Joined August 2014
Germany16017 Posts
October 01 2025 07:58 GMT
#309
Like the Ghost change, but honestly not sure if it's a buff or a nerf. Your army can be larger now, but Ghosts will get deleted by Banes and Collossi
Many of the coolest moments in sc2 happen due to worker harassment
Harris1st
Profile Blog Joined May 2010
Germany7006 Posts
October 01 2025 08:32 GMT
#310
It always bothered me how many banelings a ghost could tank. We'll see how this changes TvZ lategame
Go Serral! GG EZ for Ence. Flashbang dance FTW
jodljodl
Profile Joined October 2016
175 Posts
Last Edited: 2025-10-01 09:14:27
October 01 2025 09:12 GMT
#311
nice. I really am looking forward to see how these changes will pan out. Love the ghost change. I always felt the ghost had too much of an ultimate-unit-feel to it. I believe the light attribute will change that.
Kim Doh Woo
CicadaSC
Profile Joined January 2018
United States1841 Posts
October 01 2025 10:49 GMT
#312
On October 01 2025 07:12 CicadaSC wrote:
Don't let these notes distract you from the fact the Broodlord is an unusable unit right now.

I change my mind. Broodlords apparently got a secret buff through a bug fix.
Remember that we all come from a place of passion!!
Sent.
Profile Joined June 2012
Poland9259 Posts
Last Edited: 2025-10-01 15:39:09
October 01 2025 15:38 GMT
#313
Accidental double post delet this pls
You're now breathing manually
Sent.
Profile Joined June 2012
Poland9259 Posts
October 01 2025 15:38 GMT
#314
On October 01 2025 04:58 jinjin5000 wrote:
Crank's PTR feedback

https://www.reddit.com/r/starcraft/comments/1nunckc/cranks_balance_patch_ptr_feedback/

Overall I was shocked by how different reactions in foreign community was vs Korean community on SC2 ptr, so I translated these.


Thanks for sharing this!
You're now breathing manually
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2025-10-01 16:10:31
October 01 2025 16:04 GMT
#315
Ghost supply reduced from 3 to 2.
Ghost now has light attribute.

A good starting point, because of banelings connection (i advocate for this solution since some years)
Except no more abduct sieged tank, the patch looks nice (which would asked a specific solution). Community could be able to program for example something to suggest an alternative to this shallow/unconsistent change
Vision_
Profile Joined September 2018
870 Posts
October 01 2025 16:07 GMT
#316
On October 01 2025 08:22 dysenterymd wrote:
Show nested quote +
On October 01 2025 07:09 scoo2r wrote:
Wow Ghost supply reduced from 3 to 2


Still don't like the storm changes


It s hard to understand why mana cost doesn t change
1 11 12 13 14 15 16 All last
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