
Maybe the next patch will allow you to grab a ghost
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Vision_
870 Posts
![]() Maybe the next patch will allow you to grab a ghost | ||
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ejozl
Denmark3463 Posts
I'll mention some inconsistencies that needs to be fixed: Baneling gaining +2 pr. Upg despite dealing 15+20vs light dmg, these should be giving +2(+2). Ultras dealing 35 should be getting +4 pr. Upg, not +3. Thor javelins dealing 6+6vs. Light should be getting +1, not +1(+1). Baneling 80 dmg vs. structures shouldn't be getting +5 pr. Upg, but if they do, then armour must reduce its dmg. Tempest should be getting +1 vs. structures on ground attack and +2 vs. structures on air attack pr. Upg, there could be a reason to skip this, say if a unit can be both a structure and massive, but that is not the case. (Upgs musn't exceed +5. Hellbats should be getting +1 vs. light pr. Upg. Stasis should probably be and would be cooler with priority 19 like the widow mine. | ||
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jinjin5000
United States1465 Posts
https://www.reddit.com/r/starcraft/comments/1nunckc/cranks_balance_patch_ptr_feedback/ Overall I was shocked by how different reactions in foreign community was vs Korean community on SC2 ptr, so I translated these. | ||
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Kreuger
Sweden792 Posts
https://news.blizzard.com/en-us/article/24225313/starcraft-ii-5-0-15-patch-notes | ||
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scoo2r
Canada91 Posts
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CicadaSC
United States1841 Posts
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[PkF] Wire
France24237 Posts
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dysenterymd
1250 Posts
On October 01 2025 07:09 scoo2r wrote: Wow Ghost supply reduced from 3 to 2 I think returning ghosts to 2 supply but having them be light is a good idea. Ghosts always struck me as a little too bulky for such a powerful spellcaster, and this way they'll die to banes easier. Will still be a net buff to Terran late game but fighting high ghost counts will feel fairer. Still don't like the storm changes | ||
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Antithesis
Germany1213 Posts
On October 01 2025 07:09 scoo2r wrote: Wow Ghost supply reduced from 3 to 2 Ah, the classic of throwing in untested and uncalled for buffs to terran in the last second. | ||
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tigera6
3443 Posts
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Agh
United States1014 Posts
"What's next? Ghost back to 2 supply?" HAHAHA Being the absolute furthest from April 1st, coincidence? | ||
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Decendos
Germany1341 Posts
storm now almost doing same dps (23 DPS instead of 26 DPS) but with double the time....like how did they get from nerfing storm to doing a huge buff to it? almost same dmg but you only need half the templar now AND toss will just get same amount of templar and just can do WAY more storm damage? in fact just let storm stay as is maybe tweak small things like cast range like they do etc. but why hypernerf it into hyperbuff it? dont get it... | ||
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Charoisaur
Germany16017 Posts
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Harris1st
Germany7006 Posts
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jodljodl
175 Posts
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CicadaSC
United States1841 Posts
On October 01 2025 07:12 CicadaSC wrote: Don't let these notes distract you from the fact the Broodlord is an unusable unit right now. I change my mind. Broodlords apparently got a secret buff through a bug fix. | ||
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Sent.
Poland9259 Posts
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Sent.
Poland9259 Posts
On October 01 2025 04:58 jinjin5000 wrote: Crank's PTR feedback https://www.reddit.com/r/starcraft/comments/1nunckc/cranks_balance_patch_ptr_feedback/ Overall I was shocked by how different reactions in foreign community was vs Korean community on SC2 ptr, so I translated these. Thanks for sharing this! | ||
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Vision_
870 Posts
Ghost now has light attribute. A good starting point, because of banelings connection (i advocate for this solution since some years) Except no more abduct sieged tank, the patch looks nice (which would asked a specific solution). Community could be able to program for example something to suggest an alternative to this shallow/unconsistent change | ||
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Vision_
870 Posts
On October 01 2025 08:22 dysenterymd wrote: Still don't like the storm changes It s hard to understand why mana cost doesn t change | ||
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