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Storm change is a essentially a strict buff on PTR

Forum Index > SC2 General
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THERIDDLER
Profile Joined July 2014
Canada123 Posts
Last Edited: 2025-09-23 14:51:31
1 hour ago
#1
Following a test on reddit, you can see a unit takes the same amount of dmg going through a full storm on live vs PTR. The dps decrease is cancelled out by the increase in radius.
[image loading]


So if you take X damage going through full diameter (3) of storm on live, you would also take X damage going through full diameter (4.5) on PTR.

You would take X/2 damage if you started a unit from the center and moved out on both live and PTR.

Now imagine if unit started at 0.75 distance from the center and moved out. You would take X/4 damage on live and X/3 damage on PTR.

Finally if a unit started at 1.5 distance from center and moved out, it would take 0 damage on live and >0 dmg on PTR.

This isn't even taking into account the fact that storm lasts way longer, so stationary units will always take more dmg.


TLDR: Storm will always deal the same or more damage on PTR (barring some niche scenarios like teleporting with blink/bc) on top of larger surface area + longer duration.
Please don't fricken hack, its just a game.
MJG
Profile Joined May 2018
United Kingdom1255 Posts
Last Edited: 2025-09-23 15:58:10
26 minutes ago
#2
I don't think this is the case based on the numbers that I've seen.

I've not been able to test in-game though, so I could be incorrect:

On September 23 2025 16:41 MJG wrote:
If someone tries to run through the Storm, from one end to the other, then any unit that takes longer than 3.52 seconds to cross the Storm will take more damage than before, and any unit that takes less than 3.52 seconds to cross the Storm will take less damage than before. I imagine most units with their speed upgrades (Stim, Metabolic Boost, Muscular Augments, Glial Reconstitution, Centrifugal Hooks, etc.) will get through the Storm faster than 3.52 seconds, so they'll take less damage than before.

EDIT:

I admittedly don't understand the tick rates, and those could be playing a factor that I don't know enough about the engine to address. I'm using the raw DPS number.

EDIT 2:

I agree that a unit in the middle of a Storm will take the same approximate damage moving out of the Storm in both live and PTR. The DPS and radius changes do seem to balance each other out in that respect.
puking up frothing vitriolic sarcastic spittle
THERIDDLER
Profile Joined July 2014
Canada123 Posts
7 minutes ago
#3
On September 24 2025 00:48 MJG wrote:
I don't think this is the case based on the numbers that I've seen.

I've not been able to test in-game though, so I could be incorrect:

Show nested quote +
On September 23 2025 16:41 MJG wrote:
If someone tries to run through the Storm, from one end to the other, then any unit that takes longer than 3.52 seconds to cross the Storm will take more damage than before, and any unit that takes less than 3.52 seconds to cross the Storm will take less damage than before. I imagine most units with their speed upgrades (Stim, Metabolic Boost, Muscular Augments, Glial Reconstitution, Centrifugal Hooks, etc.) will get through the Storm faster than 3.52 seconds, so they'll take less damage than before.



This is literally not possible according to the damage formula.

Damage_Total_Live = DPS * Time

Damage_Total_PTR = xDPS * yTime

Where DPS is a constant. x is smaller than 1 since dps of PTR is lower than live. x is also constant since DPS doesn't change. y is greater than 1 since it takes longer to walk out of PTR storm. y is also a constant since time is linearly related to distance, which is linearly related to radius. If you graph the 2 lines you'll see it's mathematically impossible to get the scenario that you described.

So far in my tests it seems x * y =1 so the total damage is the same.
Please don't fricken hack, its just a game.
THERIDDLER
Profile Joined July 2014
Canada123 Posts
6 minutes ago
#4
On September 24 2025 00:48 MJG wrote:
EDIT:

I admittedly don't understand the tick rates, and those could be playing a factor that I don't know enough about the engine to address. I'm using the raw DPS number.

EDIT 2:

I agree that a unit in the middle of a Storm will take the same approximate damage moving out of the Storm in both live and PTR. The DPS and radius changes do seem to balance each other out in that respect.


I think there is a bug rn with storm tho, according to some posts on reddit.
Please don't fricken hack, its just a game.
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