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Popularity of LOL, SC2 and BW in Korea - Page 7

Forum Index > SC2 General
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rift
Profile Blog Joined September 2007
1819 Posts
May 27 2013 23:53 GMT
#121
Ironic that the genre that was birthed by Starcraft has now taken its place.
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
May 28 2013 00:02 GMT
#122
great video XD
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
thirtyapm
Profile Joined January 2012
521 Posts
May 28 2013 00:15 GMT
#123
great vids as always, thnx khaldor
Level10Peon
Profile Joined April 2010
United States59 Posts
May 28 2013 00:41 GMT
#124
On May 28 2013 08:53 IAMFAPMAN wrote:
there "was" a broodwar community outside of korea? get your facts right khaldor, you lost me there.


I think his point was that the foreign community for BW as an esport was microscopic compared to the community for SC2 as an esport outside of korea, not that one didn't exist.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2013-05-28 01:02:31
May 28 2013 01:00 GMT
#125
This video for whatever reason makes me think back to the days where internet cafes were popular in my country and how awesome it was to go to them and play counter strike way into the early mornings with your friends. Now they are all pretty much gone.
"Right on" - Morrow
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 28 2013 01:32 GMT
#126
On May 28 2013 04:30 MasterOfPuppets wrote:

Show nested quote +
On May 28 2013 04:19 eScaper-tsunami wrote:
2.) How do you know team matches would be boring and have predictable builds when it has never been done at a professional level? Isn't 1v1 mostly in the same situation right now?


There have, as a matter of fact, been online tournaments with prize pools for 2v2 games. The EG Master's Cup Team League has in fact featured 2v2s in one of their editions. I'm guessing you haven't watched any of said tournaments, and that you haven't watched very many team games in general. Otherwise you would know that rushes and cheese have always been the status quo. I will go a bit more into detail down below.

Show nested quote +
On May 28 2013 04:19 eScaper-tsunami wrote:
4.) Why would it only be 1 base all-ins? And if it comes to that, changes can be made.


Cheese and all-ins is all you ever see. Why? Because of fundamental game design flaws, such as negligible defender's advantage coupled with bad map design in that players are often at considerable distance apart. This makes it so that strategies involving both players rushing and attacking only one of the opponents are simply too viable not to exploit, just like many other strategies which were simply too good not to use back in early WoL beta/release.

Show nested quote +
On May 28 2013 04:19 eScaper-tsunami wrote:
5.) Map pool can be changed, not even an issue.


Yeah, just like they always add the standard GSL maps that every tournament uses into the ladder map pool... Oh wait!


Do you realise that if the map changed over the last 3 years and the imbalanced rushes have disappeared in 1v1 it's because blizzard did some patches, but more because the mapmakers implemented good features on the map ?
And yes there have been some tournaments with 2v2, but they were really really not may (EG master cup is one of the only that pops in my mind). And it's mostly 1v1 screwing around in 2v2 playing with some horrible blizzard maps (btw right now the mappool is nearly decent ).
No problems that you talk of can't be solved by good maps, and to have good maps we pretty much have to have a competitive evironement.
I guess if we start to have a 2v2 in proleague, we could see things quite fast (the pro team will pop some crazy all-ins), and solve them.


Juanald you're my hero I miss you -> best troll ever on TL <3
Kommander
Profile Joined March 2011
Philippines4950 Posts
May 28 2013 01:37 GMT
#127
I wonder, hypothetically if LoL existed at the same time as BW, would LoL be the much more popular game in Korea than BW and BW would never have gotten as big as it did?
SolidMoose
Profile Joined June 2011
United States1240 Posts
May 28 2013 01:41 GMT
#128
On May 28 2013 08:53 rift wrote:
Ironic that the genre that was birthed by Starcraft has now taken its place.


That was warcraft
hai2u
Profile Joined September 2011
688 Posts
May 28 2013 02:09 GMT
#129
team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene.
havok55
Profile Joined May 2013
United States276 Posts
Last Edited: 2013-05-28 02:13:25
May 28 2013 02:11 GMT
#130
Were Korean kids seriously all into 1v1 ladder in BW? Or were most of them just playing custom games and BGH maps like me a lot of others who bought SC/BW? I mean I really doubt all those screaming fangirls in the audience actually went to PC bangs every day to ladder (or even play the game at all).

You can enjoy a game as an esport without playing it yourself. I own WOL/HOTS, but have minimal desire to ladder. Yet I love watching it as an esport. It's really just like any other sport. How often do sports fans actually go out to play a game of whatever sport they like to watch? Probably never for some.

I think PC Bangs were more important in fostering talent and creating the stars we know today. And just being in the PC Bangs was important back when people didn't know what Starcraft was. But today the fanbase is already established.

I've gotten friends to watch SC2 games, and the ones who enjoyed it might not go buy the game, but they'll probably watch it again.
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
May 28 2013 02:19 GMT
#131
On May 28 2013 10:37 Kommander wrote:
I wonder, hypothetically if LoL existed at the same time as BW, would LoL be the much more popular game in Korea than BW and BW would never have gotten as big as it did?


When LoL first came out, they didn't really focus on the competition but more so getting their game accessible to as many people as possible. IMO this is where Riot succeeded and Blizzard failed. When the player base was built up by Riot, the need for competition naturally rose and is most likely what we saw in BW. With popularity and the money flow through microtransactions, Riot can pour the money back into competitions. Blizzard in SC2 decided to take the opposite approach through developing a competitive scene in order to attract viewers/player and so far it has more or less failed.

To answer your question, it would be at least as popular as it is now. Would LoL at it's height be more popular than BW at it's height? Probably because it's a team game.
RuhRoh is my herO
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2013-05-28 02:28:50
May 28 2013 02:27 GMT
#132
On May 28 2013 11:09 hai2u wrote:
team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene.

no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf.
Broodwar for life!
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
May 28 2013 02:55 GMT
#133
On May 27 2013 22:30 Liquid`Nazgul wrote:
As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50.

I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play.



Im confused about what Khaldor said about Starcraft 2 in Pc bangs, because PC bang owners do not have to pay for copies of Starcraft 2. What Blizzard Korea has imposed was: the cost per hour played model as Nazgul stated. As far as I know the average pc bang costs around 90c~$1 per hour and about 22c goes to Blizzard. This isnt just what blizzard is doing, every game that requires monthly subscription fee uses this model. Even free to play game like LoL uses this model because it works best for them. Back in Broodwar, Diablo2 and Warcraft 3 era this was not the case and PC bang owners had to buy copies of the games just like other people did, and that is not the case anymore.

Im also not really sure if "I dont want to pay for games!!" norm in korea is why Starcraft 2 didnt meet expectations because if you actually think about it, Diablo 3 was a huge success in South Korea.http://gamezin.co.kr/main/gamenews_detail.php?NO=201200373499

the link basically speculates the number of diablo 3 copies sold in south korea is around 700k ~ 1 million. It also states
that the number of hours used in pc bang was 46005471 hours within one month of release (note that this article was written in 20 june 2012.

어헣 ↗ 어헣 ↗
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-05-28 03:02:38
May 28 2013 02:59 GMT
#134
On May 28 2013 10:37 Kommander wrote:
I wonder, hypothetically if LoL existed at the same time as BW, would LoL be the much more popular game in Korea than BW and BW would never have gotten as big as it did?


BW was technically free to play.

On May 28 2013 05:25 eScaper-tsunami wrote:
Show nested quote +
On May 28 2013 05:18 edlover420 wrote:
On May 28 2013 04:19 eScaper-tsunami wrote:
3.) LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful)


Nope. Every race in sc2 has about 6 units that they actively use in different compositions. Everyone knows which units counters which and what composition is going to come ahead in a fight (unlike in BW and WC3 where micro actually mattered and games were good). But in Dota2 you have about 100 heroes that fight each other in 1v1 lanes, duo lanes, trilanes, offlanes and in teamfights. And this 100 heroes uses more than 100 items. There is so many possibilities. So many surprises. So many builds, so many undiscovered lane combos and counters. And the throw potential is huge. But when a team comes back in a Dota2 match it is actually really cool for viewers, unlike in SC2 where it is almost frustrating to watch players lose when they are ahead due to imbalances and hellbats rofl.


Quoted the wrong guy bro:
Show nested quote +
On May 28 2013 04:30 MasterOfPuppets wrote:
On May 28 2013 04:19 eScaper-tsunami wrote:
3.) LoL and Dota2 have their success despite having 10 players not just 4. With so much information displayed on their observer UI such as researches, upgrades and production, the information is there and easy to follow. Most of the production in SC2 is followed through production tab. The monitor is mostly used exclusively for engagements.


LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful)


That's not true at all when you watch the pro's play. Let's lay off the generalizations and trying to simplify the games shall we because there's a lot always going on.
Lunchador
Profile Joined April 2010
United States776 Posts
May 28 2013 03:04 GMT
#135
On May 28 2013 11:27 Cele wrote:
Show nested quote +
On May 28 2013 11:09 hai2u wrote:
team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene.

no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf.


........ Extreeeeeeeeeeeeeeeeeeemely doubtful about that. How do you know that for a fact? And even after a few years, the Blizzard SC1 ladder stopped holding any meaning when everyone just win-botted it to 9999 points.

The BW craze takes me and my friends back to my high school days around 2001-2005. The one "normal" map we always flocked to was 3v3 BGH. None of us (except me) really took an interest in actually getting legit good at the game, even after watching BoxeR's famous SCV rush vs YellOw and getting a little exposure to the Korean professional scene. Teamliquid was a smalllllllllllllllllll small site back then where really only the most hardcore and dedicated of SC1 fans went.

TvB games were by far the most popular out of all the melee types. BGH was THE map everyone publicly played, talked about, cried about, etc. Create a '3v3 BGH gogogo' and it fills up in under a minute. Try creating some 'legit' map and... it definitely took a while. And if private servers like iCCuP were even around back in the day, I'm sure they had an even lesser following because of how... third party it was.
Defender of truth, justice, and noontime meals!
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 28 2013 03:07 GMT
#136
On May 28 2013 12:04 Lunchador wrote:
Show nested quote +
On May 28 2013 11:27 Cele wrote:
On May 28 2013 11:09 hai2u wrote:
team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene.

no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf.


........ Extreeeeeeeeeeeeeeeeeeemely doubtful about that. How do you know that for a fact? And even after a few years, the Blizzard SC1 ladder stopped holding any meaning when everyone just win-botted it to 9999 points.

The BW craze takes me and my friends back to my high school days around 2001-2005. The one "normal" map we always flocked to was 3v3 BGH. None of us (except me) really took an interest in actually getting legit good at the game, even after watching BoxeR's famous SCV rush vs YellOw and getting a little exposure to the Korean professional scene. Teamliquid was a smalllllllllllllllllll small site back then where really only the most hardcore and dedicated of SC1 fans went.

TvB games were by far the most popular out of all the melee types. BGH was THE map everyone publicly played, talked about, cried about, etc. Create a '3v3 BGH gogogo' and it fills up in under a minute. Try creating some 'legit' map and... it definitely took a while. And if private servers like iCCuP were even around back in the day, I'm sure they had an even lesser following because of how... third party it was.


There were so many different communities in BW from the v-techers (lol), UMS community, BGHers, Fastest, Cloudmania, WGTour, PGTour, etc. Smaller compared to SC2 globally? Sure, but our communities certainly were refined when it came to what we played. Look at all the little mini battles we had. Anyone remember the East versus West, Vanilla SC versus BW players, BGHers versus low econers, Nexus Wars Tournaments, etc? Dude, we did everything back then. So much fun!
S:klogW
Profile Joined April 2012
Austria657 Posts
May 28 2013 03:07 GMT
#137
I think SC2 is pretty steady and will surpass LOL by the time LOTV is out
E = 1.89 eV = 3.03 x 10^(-19) J
Sumwar
Profile Joined October 2010
Canada199 Posts
May 28 2013 03:07 GMT
#138
On May 27 2013 22:30 Liquid`Nazgul wrote:
As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50.

I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play.


I hear this a lot. Team games aren't stressful and Starcraft is. I find Starcraft relaxing and Dota 2 / League of Legends / any mobs EXTREMELY FRUSTRATING. When I'm behind I'm constantly dying, I get ganked a lot every time I try to get farm and it's frustrating. Maybe I'm in the minority?
shivver
Profile Joined June 2011
United States232 Posts
May 28 2013 03:09 GMT
#139
I've been saying it for ages now Khaldor

Team games in sc2 need to have their own tournaments and have a very big scene
FinestHour
Profile Joined August 2010
United States18466 Posts
May 28 2013 03:18 GMT
#140
On May 28 2013 10:41 SolidMoose wrote:
Show nested quote +
On May 28 2013 08:53 rift wrote:
Ironic that the genre that was birthed by Starcraft has now taken its place.


That was warcraft


aeon of strife was first created in starcraft 1
thug life.                                                       MVP/ex-
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