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Khaldor
Germany861 Posts
Have fun with the video and make sure to upvote/subscribe if you enjoy it! ![]() | ||
edlover420
349 Posts
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Skiblet
South Africa206 Posts
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mikkmagro
Malta1513 Posts
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Hypemeup
Sweden2783 Posts
It is amazing. I just want to like to go to a bar with him and have him read me things from Kafka or something. | ||
Andre
Slovenia3523 Posts
What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. | ||
mumming
Faroe Islands256 Posts
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Destructicon
4713 Posts
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Akilleus
Sweden82 Posts
Anyways thanks for the video. I've always heard these arguments about how important pc-bangs are for game popularity in Korea. Nice to hear an explanation from somebody who actually is in Korea. | ||
algue
France1436 Posts
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Big J
Austria16289 Posts
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Bowzar
Sweden741 Posts
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Lysanias
Netherlands8351 Posts
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EnumaAvalon
Philippines3613 Posts
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Bam Lee
2336 Posts
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Taronar
Netherlands177 Posts
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maartendq
Belgium3115 Posts
Informative video, though! Keep it up! | ||
TaShadan
Germany1966 Posts
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Big G
Italy835 Posts
On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety. | ||
xsnac
Barbados1365 Posts
You are soo right ! + Show Spoiler + I said thousand of times atlast for me ( east europe - romania ) in my city we have ~10 pc bangs all with 40-80 computers each . and nobody is playing in them SC2 . out of all players i only saw 2 in pc bangs playing starcraft 2 . and thats becose it costs TOO MUCH . 50 euro here is an INSANE amount . a avarage income is between 200euro - 400euro a month some ppl cant even affoard pc's so they play only on pc bangs . i would gladly help and make a videoin wich i film every1 in my local pc bangs . and il show u 70% of players are : WoT ( rank 1 ) DotA 2 ( rank ) and LoL ( rank 3 ) played in pc bangs . we even have LoL and WoT in romanian thats how big the scene is . for the other 30% of gamers they eighter play mmo's ( WoW on private server /cracked ofc , aion , Lineage2 // it was the most played games back in its days // etc ) or play browser games or cs 1.6 . another thing you should point out : i dont know in kr but here in romania every pc bang has steam caffe and they have like 300 games each computer . if you wanna play a free game you call the admin he logs you into the pc bang steam' caffe account . and there are tones of games for free . no reason to pay 50$ for a game that nobody plays . I'm so pissed since the release of sc2:wol that multiplayer is p2p that i would do anything i can to help blizzard understand that this is hurting its games at its most . imo the ppl who have 2k income will most likely play console games and not pc games . thanks again khaldor . + Show Spoiler + tell them the truth ! blizzard and western's are blind ! | ||
FrozenFrotie
Singapore156 Posts
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Topdoller
United Kingdom3860 Posts
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ejozl
Denmark3348 Posts
Of course internet access at home is godly and I couldn't live without it now. | ||
Liquid`Nazgul
22427 Posts
I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. | ||
Cuce
Turkey1127 Posts
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mechengineer123
Ukraine711 Posts
On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. Hmm that's interesting because that's exactly why I prefer 1v1. If I lose, I check why and I fix it. Next time I win. In LoL most of your losses will be because of teammates, which I find annoying rather than relaxing. | ||
Greendotz
United Kingdom2053 Posts
This was a very well put together video (you've earned yourself a sub). It's actually funny, for me personally the fact the SC2 is 1v1 is perfectly suited for me, I dislike team games as I don't like the idea that I'm dragging the rest of the team down with my sub-par play and vice-versa I don't want to play a game where my entire team is inept. | ||
Eviscerador
Spain286 Posts
Surprise!! :D | ||
Toboe
United States276 Posts
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Khaldor
Germany861 Posts
On May 27 2013 22:30 Liquid`Nazgul wrote: As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50. I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. Most of what I said regarding the current state was about HotS and I have those information directly from Blizzard. It was during a talk I had with one of the employees over here so I don't have a factsheet or anything like that. If this information is/was wrong I apologize but it's what I was told. I don't know about the exact setup during WoL though. | ||
Godwrath
Spain10121 Posts
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ETisME
12364 Posts
if you look at what kind of games LoL WoT and Dota 2 are, they are all team-based strategy game. They emphasis on TEAMWORK, which is kinda what today's world trend is about, just look at social games and their insane popularity. And PC bangs really help create that teamwork together since everyone can sit next to eachother and play together. I don't think I have ever seen anyone going to PC bangs just to play single player game (and SC2 is extremely focus on sole performance) Less appearance on PC bangs, less popularity, less trendy and just in general, getting smaller. Also I don't know if this problem happens elsewhere, but SC2 in Hong Kong PC bangs always has to run 20 mins just to relocate some files and then perform an update. and due to their PC bang system works, relocating the files MAY break the game and make it not playable unless you switch PC. | ||
HaRuHi
1220 Posts
One thing I think you could improve is to change chamera angles, like every three minutes, otherwise it gets boring to watch and might aswell be a mp3. :d Really liked the beginning where you showed the cafe. | ||
StarStruck
25339 Posts
On May 27 2013 21:19 Khaldor wrote: I recorded a video today in which I wanted to address a few things that influence the shift in popularity of StarCraft in Korea. Some of you might already know about the points I'm talking about but I see those questions popping up all the time on Reddit and TL and wanted to talk about them. https://www.youtube.com/watch?v=CI60fgk2oN4 Have fun with the video and make sure to upvote/subscribe if you enjoy it! ![]() The file must have been transferring still while you were deleting the files in the folder lol. Yes, PCBangs are important and the statistics don't lie when it comes to what they're playing there community wise. I thought that was common knowledge as well. A lot of us were criticizing their marketing strategy there as well. As for your team losing/winning in esports. *raises eyebrow* You cannot be serious right? Having that kind of mentality and thinking that makes it easier isn't a valid excuse. That's what gets you thrown off a team. You wouldn't last very long having that kind of mindset. -.- On May 27 2013 22:30 Liquid`Nazgul wrote: I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. Those players wouldn't last very long Victor unless they owned the team like a certain few individuals. I won't mention names because they know who they are lol. | ||
Propelled
Denmark184 Posts
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Khaldor
Germany861 Posts
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TsGBruzze
Sweden1190 Posts
On May 27 2013 23:04 Propelled wrote: I'm quite sure he's talking about casual gamers, not progamers. What difference would that make? | ||
NexCa
Germany954 Posts
On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? It's not, wtf are you talking about !? Even CS is more popular than SC, sad, but true. And if you had listened to him, you'd probably know the answer already+ Show Spoiler + did you even watch/listen to the video ? | ||
lessQQmorePEWPEW
Jamaica921 Posts
games like dota and wot are gonna slowly attract more people away from sc2 for this very reason. the top tier guys will always stick with sc2 cos they can get some satisfaction from it, but for the regular joes not cutting it, their interests will shift. there is nothing more satisfying than team sports and the same goes with esports. winning as a group of 5 has a more brotherly feel and you get more value from it. sc2 will hold its ground but a good chunk of folks will start switching just like what happened in the last 6-8 months of wol. good timing releases of the next edition of sc2 will maintain sc2's relative dominance for some time as well, but this of course is relative to the snowball effect of growth from these other games as well. | ||
Purpose88
Germany137 Posts
User was banned for this post. | ||
rpgalon
Brazil1069 Posts
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hzflank
United Kingdom2991 Posts
On May 27 2013 22:10 Big G wrote: Show nested quote + On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety. This is a big design flaw in SC2. Terrible Terrible Damage makes it very hard to make team games flow properly. | ||
Absentia
United Kingdom973 Posts
SC2 is a pretty barren experience if you're dedicated to 1v1. I imagine this partially stems from the fact there's a disconnect between playing the game and socialising with others. Just some additional conjectures on the matter. Edit: Also, thanks for the content Khaldor. I forgot to say in my unedited post. | ||
Torte de Lini
Germany38463 Posts
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Lazzi
Switzerland1923 Posts
On May 27 2013 23:23 rpgalon wrote: Am I the only that thinks the growth of LoL as an esports can attract spectators (not players) to SC2? I second you, in the same way as following sc2 made me follow a bit of LoL, some of friends who are LoL player watch some sc2 from time to time. I remember last Gamescom, I was with a few friends, and I was the only one following sc2. Usually we went each on our side. they went watch LoL I went watch sc2. But I watched some LoL games and they watch some sc2. I personnally enjoy way more sc2, and my friends enjoy way more LoL, but that doesn't mean that we can not watch some of the other game and enjoy it. | ||
Cele
Germany4016 Posts
On May 27 2013 23:09 NexCa wrote: Show nested quote + On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? It's not, wtf are you talking about !? Even CS is more popular than SC, sad, but true. And if you had listened to him, you'd probably know the answer already+ Show Spoiler + did you even watch/listen to the video ? well, its still more poular than sc2 i feel. But then you can still play it for free at Bangs. | ||
PVJ
Hungary5214 Posts
On May 27 2013 23:22 Purpose88 wrote: People who play these terrible Casualgames instead of SC2 are doing it because they are too bad for SC2 and not because they cannot affort 20$ for SC2... While I don't like mobas and f2p/p2w games either, let's not forget the fact that 80-90% of people who watched BW in Korea were also just playing casual games back then. The only difference is that a decade ago that meant playing a UMS _in_ BW (WC3 to a lesser extent), and (not solely) because of that, they watched the pros of those games, while nowadays it means playing separate games made by independent companies, and (not solely) because of that, they watch the pros of these games. People don't change. | ||
Blackfish
Austria309 Posts
Dota is so much more relaxing. Searching game picking hero blaming others... Yeah i maybe flame some russian for not knowing english but at heart im totally relaxed, never raged because of a Moba. | ||
Propelled
Denmark184 Posts
On May 27 2013 23:07 TsGBruzze wrote: Show nested quote + On May 27 2013 23:04 Propelled wrote: I'm quite sure he's talking about casual gamers, not progamers. What difference would that make? To my knowledge, in games like lol and dota you can queue up for games solo and get teamed up with random people. As such you can get away with blaming everyone but yourself, and while your teammates might get annoyed and block/ignore you, you would still be able to continue getting new games. This is in contrast to organized or pro teams where such would quickly get you booted. | ||
Yorbon
Netherlands4272 Posts
On May 27 2013 23:33 Torte de Lini wrote: http://www.teamliquid.net/blogs/viewblog.php?id=142288 -- I feel Hoon's 2010 blog made a lot of sense, despite its age. Wow, awesome blog. Must read, indeed. | ||
Godwrath
Spain10121 Posts
On May 27 2013 23:49 Propelled wrote: Show nested quote + On May 27 2013 23:07 TsGBruzze wrote: On May 27 2013 23:04 Propelled wrote: I'm quite sure he's talking about casual gamers, not progamers. What difference would that make? To my knowledge, in games like lol and dota you can queue up for games solo and get teamed up with random people. As such you can get away with blaming everyone but yourself, and while your teammates might get annoyed and block/ignore you, you would still be able to continue getting new games. This is in contrast to organized or pro teams where such would quickly get you booted. I find that more frustrating than losing on sc2, specially when i have to carry hard, but still doesn't work. I ended up playing only bot games with friends from time to time because of that reason, i would just act like a total jackass to my friends because i am too competitive (once i pulled an idra leaving a game in the middle, to my fucking RL friends, and after that i decided i would be better off not playing any competitive game with them, since they are more casual oriented players for the funsies). Meanwhile, if i play starcraft 2 i can just check my mistakes and there is noone to blame but me, since i am not really on top level to really complain about balance, so i don't know, i don't get mad. To each their own tho. Edit - Thank you for the link torte lini, quite good write up. I only disagree with the GOMTV point. | ||
Liquid`Nazgul
22427 Posts
On May 27 2013 22:52 StarStruck wrote: Those players wouldn't last very long Victor unless they owned the team like a certain few individuals. I won't mention names because they know who they are lol. I have no idea who you're talking about but me and Khaldor are just talking about casual players ;( | ||
dizzy101
Netherlands2066 Posts
Trying to grow a scene for a new game is tricky, turns out. It seems that Blizzard forgot that you first need a big casual player base before you can have a healthy competitive scene. That Mr. Hoon blog post from 2010 quoted a few posts above says, "The order should not be Esport → Everyone get's all competitive → Even my mom plays SC2! NO! It should be the other fucking way around: Even my mom plays SC2! → Everyone get's all competitive → ESPORTSSSSSSSSS" Exactly. What I'm more worried about is whether LoL is taking over China as well (instead of Dota 2). They've won in the West and also in Korea--but will they get China too? Looking at this weekend's All Star Match, and considering they're owned by a Chinese company, they just might have. | ||
Nachtwind
Germany1130 Posts
On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? shifting demographics by age ![]() | ||
eScaper-tsunami
Canada313 Posts
On May 27 2013 22:30 Liquid`Nazgul wrote: As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50. I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. I don't see why Blizzard can't transition SC2 to free to play for custom games in the immediate future to accommodate some of the issues in Korea and and eventually free to play completely and go into a micro-transaction model. As to the team game aspect. SC2 could have and should have featured 2v2 and 3v3 in the Open GSL right off the bat. 1v1, 2v2 and 3v3 can co-exist but Blizzard chose to promote 1v1 only because it was easier for them. It's quite a big blunder in their marketing. They essentially undersold themselves. I understand people will be concerned about balance and etc but that's Blizzard responsibility as the developer to tackle these challenges and it seems like they either didn't care for it or didn't have the balls or possibly both. | ||
TaShadan
Germany1966 Posts
On May 27 2013 23:09 NexCa wrote: Show nested quote + On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? It's not, wtf are you talking about !? Even CS is more popular than SC, sad, but true. And if you had listened to him, you'd probably know the answer already+ Show Spoiler + did you even watch/listen to the video ? Well my formulation was wrong. I meant back in the prime days of broodwar. And yes i know what iam talking about, i doubt you ever played and followed the oldschool bw scene. | ||
canikizu
4860 Posts
Korean game consumption changed, PC Bang changed. It used to be the place you go to play games you can't afford, now it's the place you go to do your social hangout. You used to see single player games, offline games installed in PC Bangs, now you barely see those anymore. | ||
PVJ
Hungary5214 Posts
On May 28 2013 00:39 canikizu wrote: The big shift happened before SC2 came out. Whether SC2 came out or not, BW was still in the decline. The reason we still saw OSL pulled big number in the last BW tournament because, as you said, the rarity of it. Korean game consumption changed, PC Bang changed. It used to be the place you go to play games you can't afford, now it's the place you go to do your social hangout. You used to see single player games, offline games installed in PC Bangs, now you barely see those anymore. Well, tbh, more people play shitty Wind Runner and Cookie Run now than anything else. Platform changed, consumption is constant. | ||
teddyoojo
Germany22369 Posts
On May 27 2013 23:33 Torte de Lini wrote: http://www.teamliquid.net/blogs/viewblog.php?id=142288 -- I feel Hoon's 2010 blog made a lot of sense, despite its age. nope | ||
Apolo
Portugal1259 Posts
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kubiks
France1328 Posts
On May 28 2013 00:31 eScaper-tsunami wrote: Show nested quote + On May 27 2013 22:30 Liquid`Nazgul wrote: As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50. I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. I don't see why Blizzard can't transition SC2 to free to play for custom games in the immediate future to accommodate some of the issues in Korea and and eventually free to play completely and go into a micro-transaction model. As to the team game aspect. SC2 could have and should have featured 2v2 and 3v3 in the Open GSL right off the bat. 1v1, 2v2 and 3v3 can co-exist but Blizzard chose to promote 1v1 only because it was easier for them. It's quite a big blunder in their marketing. They essentially undersold themselves. I understand people will be concerned about balance and etc but that's Blizzard responsibility as the developer to tackle these challenges and it seems like they either didn't care for it or didn't have the balls or possibly both. I kinda agree. While I think the best competition is 1v1, I would have liked to have 2v2 tournaments organised by blizzard, so they are forced to do a goddamn decent mappool. Because right now, as nobody is playing 2v2 competitively in tournaments, mapmakers don't even really know the "imbalanced features" of a 2v2 map. And how can you fix sth you don't even know it's broken ? In 1v1 map there's a "if you can wall the bottom of a ramp, it's imalanced". Mapmakers put a neutral supply depolt on every single map and we moved on. Nobody disscuss this anymore, but it have effectively killed stupid cheeses that have no place in the game. But in 2v2 we don't really know the right ramp size, rush distance and so so every race composition have a chance to reach the midgame, and not 80% of the games begins by silly rush strategies, GSL open seaosons style. | ||
sick_transit
United States195 Posts
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purakushi
United States3300 Posts
The mechanical difficulty of BW is both a challenge and a draw for the game. Because it is so difficult to control units (stupid AI, whatnot), some actions can be considered amazing. Yet, to others (i.e. some of the SC2 community), 12 unit control groups, crappy pathing, and dumbcasting are very daunting. Despite all of this, BW would never be BW without all of these things. Basically, it is just a different draw for two very different games. Sure, the factors that Khaldor brought up at 100% true and contribute greatly to the level of popularity of SC2 in Korea, but once people are used to a certain style of a game, it can be difficult to like something different. If I had to say, players that love to play BW love it largely for its mechanical challenge (or to put it in a slightly different way: it is difficult to like to *play* BW without enjoying the mechanical challenge of it). SC2 pales in comparison in that aspect, but whether or not the strategical aspect of SC2 compensates for that, that is debatable and on an individual basis. (Just a note, I understand the differences between the games and their respective appeals. I love both games. I want BW to live forever and SC2 to grow. Maybe that is impossible, but I can dream ><) | ||
AnomalySC2
United States2073 Posts
It makes you wonder why Blizzard didn't focus on the team game side of sc2 a little bit more with HoTS though. | ||
Targe
United Kingdom14103 Posts
On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. I would say the majority of those who blame their team for their loss (if they played sc2) would be those that blame imbalance for their loss. | ||
SCST
Mexico1609 Posts
1. Is there stronger viewership for HoTs than WoL? 2. Will the WCS Season 1 finals draw a sufficient crowd to fill the stadium? 3. Is the Korean following strong enough to prop up Pro league and GSL without significant Blizzard support? 4. Will the game continue to be shown on TV or are we going to see it fall off soon (is the audience in Korea increasing like the foreign scene or actually decreasing gradually)? | ||
Wildmoon
Thailand4189 Posts
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Nerski
United States1095 Posts
On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? He explained how whatever games are popular in the PC Bangs happen to be what's popular main stream. In the case of BW it was insanely popular in PC Bangs, no team games were as popular at the time. So naturally BW was stupidly popular in Korea. Honestly if SC2 were/was 100% free to use in PC Bangs you'd of probably seen the BW popularity transfer over much better. Whether or not blizzard would of agreed that is good (obviously they didn't) is a different question. If blizzard wants to survive in this brave new world of gaming they need to figure out how to make the F2P system work within their games to generate revenue. It's the trend and direction everything is starting to go world wide. It's not universal yet but it's entirely plausible that you'll see it become universal that micro transactions on top studio created games will become better revenue draws then standard pay get everything for one price games. | ||
ACrow
Germany6583 Posts
As you might have guessed, I dislike f2p, and I personally hope it doesn't actually become the standard for big studios. I want high quality games for which I'm willing to pay one time an amount worth of the work put into creating the game and then get a complete package, without having the feeling of incompleteness or the game behaving like an annoying peddler, constantly trying to talk me into buying its stuff. | ||
mostevil
United Kingdom611 Posts
I'm not much of a team game guy myself, never will be, I hate it when things aren't within my control, I'd much rather lose because of me than because of someone else. On a side note, looks like there's certainly no racism from the locals in that cafe! Work those shoulders biceps are getting disproportionate! (maybe it's just me being a rock climber, we only come in triangular) -edit On May 28 2013 02:33 ACrow wrote: Do you guys, as customers, really want microtransactions in your games? It always leaves me with the feeling that you either do not get all features you need to succeed (= risk of p2w) or in the case of cosmetic or 'social' features it leads to the game acting like a dealer, trying to peer pressure you into stuff you don't need or making addicts out of certain persons. Well the WoW income that made blizzard fat was entirely based on that collection addiction mechanic. I don't think anyone is suggesting p2w. Cosmetics are fine, its a way of showing support, I think most of us can either resist or make a conscious choice not to. | ||
Polygamy
Austria1114 Posts
Edit: also on the microtransactions comments, microtransaction will the reason I stop gaming if everything goes that rout. | ||
KingAce
United States471 Posts
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MasterOfPuppets
Romania6942 Posts
On May 28 2013 02:33 ACrow wrote: or in the case of cosmetic or 'social' features it leads to the game acting like a dealer, trying to peer pressure you into stuff you don't need or making addicts out of certain persons. I'm not sure if you're aware of this, but people can get addicted to pretty much anything. In fact most addictions are in fact an addiction to certain chemical substances being released in their brain, rather than the more tangible product, thing or activity we would normally associate said addiction with. From drugs, to medicine, to sex, food, consuming entertainment or playing video games, any of these can cause addiction if they light up the subject's reward circuitry and he/she doesn't have that much self-control. Oh and if someone gets addicted to a F2P game, I would wager they probably have more serious problems with their lives than this visible issue. ;p | ||
evilfatsh1t
Australia8634 Posts
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cocosoft
Sweden1068 Posts
On May 28 2013 03:12 evilfatsh1t wrote: Wasn't WC3 DotA somewhat popular in korea before DOTA2?khaldor what is your personal opinion on dota2's chances of being successful when it enters the korean market? do you think the free to play nature of the game will attract players, or do you think the game being similar to LoL will make players just stay with LoL On May 27 2013 22:10 TaShadan wrote: Broodwar was/is a 1on1 game too. So how do you explain it beeing more popular than any other game? Because according to Day9 (IIRC), BW was popular in PC-bangs mostly because of 2v2 Big Game Hunters (a fun melee custom map). | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 02:33 ACrow wrote: Do you guys, as customers, really want microtransactions in your games? It always leaves me with the feeling that you either do not get all features you need to succeed (= risk of p2w) or in the case of cosmetic or 'social' features it leads to the game acting like a dealer, trying to peer pressure you into stuff you don't need or making addicts out of certain persons. Despite this, RTS traditionally have a big problem with microtransactions (AOE online, C&C etc) because there just isn't as much identification with your units/armies as their is with the hero in MMOs and Mobas. So even if they introduced a microtransaction based business model, I doubt it would be profitable for them. As you might have guessed, I dislike f2p, and I personally hope it doesn't actually become the standard for big studios. I want high quality games for which I'm willing to pay one time an amount worth of the work put into creating the game and then get a complete package, without having the feeling of incompleteness or the game behaving like an annoying peddler, constantly trying to talk me into buying its stuff. Blizzard is already making new models and animation, IMO that's already a sign they are planning for a transition. In the long run, a microtransaction model is more sustainable IF it works. There are a lot of things Blizzard and RTS developers can do. From unique unit models, to effects and animation that's actually a lot already for them to milk. And these things certainly appeal to people, just look at LoL and Dota2. Although I don't have the statistics to back it up, I'd like to believe these unique skins appeal to female gamers more. It may not appeal to people like me and you but this may be a necessary step to bring in fresh blood to the SC2 community which is vital for growth. Unless having unique models and effect would drive current players away, I really don't see how the extra appeal can hurt the game or the community. Or this could be simply Blizzard's evil plan. Get loyal niche hardcore followers to buy the first 2 expansions and suddenly turn the 3rd installment to be free to play. Boom, 2 bird with one stone. If a game is made of terrible quality, it better be f2p but that doesn't mean a well-made, thought out game can't be f2p and still be profitable through microtransaction. | ||
SpikeStarcraft
Germany2095 Posts
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Lunchador
United States776 Posts
And to the other posters, I'm going to have to disagree that BW in its prime was a "1v1 game" with its ultra hard mechanics being the main draw. I'll agree that watching progamers beat out the UI was an amazing spectacle, I'm hugely doubtful that most of the playerbase strove to be like them and be ultra competitive. The "BW prime" for the players that I remember was a list of TvB games of "3v3 BGH pros only nr20 gogogo!" It was the scrubbiest @#$% ever, but it was the most popular game type and those games ALWAYS filled in under a minute. And when you won, it was because you were a badass, and when you lost, it was always because you had an ally who sucked/spawned in the corner and got rushed. And it was fun as hell either way. I'd always imagine all those years ago, most Koreans who went to the PC bang played mostly team games with each other. | ||
cocosoft
Sweden1068 Posts
On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. | ||
SpikeStarcraft
Germany2095 Posts
On May 28 2013 03:17 cocosoft wrote: Show nested quote + Blizzard has done things in the past to balance team games in Starcraft 2.On May 28 2013 03:15 SpikeStarcraft wrote: So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? | ||
cocosoft
Sweden1068 Posts
On May 28 2013 03:18 SpikeStarcraft wrote: Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.Show nested quote + On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? | ||
Shield
Bulgaria4824 Posts
On May 28 2013 03:21 cocosoft wrote: Show nested quote + Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.On May 28 2013 03:18 SpikeStarcraft wrote: On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? Reaper? | ||
cocosoft
Sweden1068 Posts
On May 28 2013 03:28 darkness wrote: Show nested quote + On May 28 2013 03:21 cocosoft wrote: On May 28 2013 03:18 SpikeStarcraft wrote: Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? Reaper? Yeah I was thinking about that, but I couldn't remember what got changed. | ||
Special Endrey
Germany1929 Posts
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Bahajinbo
Germany488 Posts
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eScaper-tsunami
Canada313 Posts
On May 28 2013 03:21 cocosoft wrote: Show nested quote + Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.On May 28 2013 03:18 SpikeStarcraft wrote: On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? I think the point is Blizzard could've promoted 2v2, 3v3 and so on. And you really can't say much about balance unless there are people really heavily investing their time and money in it... like GSL OPEN but they never attempted and now it feels like the opportunity is lost. As to whether SC2 can be balanced in all forms of competition (ie. 1v1 2v2 3v3) blizzard hasn't tried, we don't know. | ||
ZenithM
France15952 Posts
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MasterOfPuppets
Romania6942 Posts
On May 28 2013 04:01 eScaper-tsunami wrote: Show nested quote + On May 28 2013 03:21 cocosoft wrote: On May 28 2013 03:18 SpikeStarcraft wrote: Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? I think the point is Blizzard could've promoted 2v2, 3v3 and so on. And you really can't say much about balance unless there are people really heavily investing their time and money in it... like GSL OPEN but they never attempted and now it feels like the opportunity is lost. As to whether SC2 can be balanced in all forms of competition (ie. 1v1 2v2 3v3) blizzard hasn't tried, we don't know. They really couldn't have promoted team games any more than they did, because team games were never their focus. In fact, it would almost actively hurt to do so, since team games are so boring and predictable in terms of the builds and strategies employed. It would be like the GSL Open Seasons all over again, perhaps with a little bit better macro and micro. Beyond the aspect of boring the viewers with one base all-ins over and over and over again, it would also be harder to follow, what with there being 4 players and whatnot. Finally, the team game map pool overall has always been dreadful, and we know Blizzard have been adamant about keeping their own sub-par maps in the ladder pool even for 1v1, which is supposed to be SC2's main focus, despite the community producing far better efforts. | ||
ZenithM
France15952 Posts
On May 28 2013 03:21 cocosoft wrote: Show nested quote + Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.On May 28 2013 03:18 SpikeStarcraft wrote: On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? 2v2 balance is actually pretty alright, but I still think that the "feeding" mechanics are lame and boring as fuck. Way too many feeding builds at high level 2v2. Feeding should be for a point in the game where you can't make use of a certain resource and you want to at least make your ally use it a bit, like if Terran has too much gas lategame and wants to dump a bit to Protoss or something. Imo there should be a tax on the amount you feed your ally. Like 15 to 25% of what you're giving him. | ||
Godwrath
Spain10121 Posts
On May 28 2013 02:33 ACrow wrote: Do you guys, as customers, really want microtransactions in your games? It always leaves me with the feeling that you either do not get all features you need to succeed (= risk of p2w) or in the case of cosmetic or 'social' features it leads to the game acting like a dealer, trying to peer pressure you into stuff you don't need or making addicts out of certain persons. Despite this, RTS traditionally have a big problem with microtransactions (AOE online, C&C etc) because there just isn't as much identification with your units/armies as there is with the hero in MMOs and Mobas. So even if they introduced a microtransaction based business model, I doubt it would be profitable for them. As you might have guessed, I dislike f2p, and I personally hope it doesn't actually become the standard for big studios. I want high quality games for which I'm willing to pay one time an amount worth of the work put into creating the game and then get a complete package, without having the feeling of incompleteness or the game behaving like an annoying peddler, constantly trying to talk me into buying its stuff. No i really don't. The games with different gaming experiences depending on the size of your wallet makes me feel like a second class gamer, or third class in some cases, just because i don't want to spend fuckloads of money. | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 04:06 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:01 eScaper-tsunami wrote: On May 28 2013 03:21 cocosoft wrote: On May 28 2013 03:18 SpikeStarcraft wrote: Yes, they have improved balance on some units for 2vs2 balance, that did not affect the 1v1 balance significantly. I'm sorry that I can't remember any examples at the moment.On May 28 2013 03:17 cocosoft wrote: On May 28 2013 03:15 SpikeStarcraft wrote: Blizzard has done things in the past to balance team games in Starcraft 2.So blizzard should worry about balancing team games? im not playing team games but i hear that the maps for team games are mostly atrocious to play on and very rush favored. did it work? I think the point is Blizzard could've promoted 2v2, 3v3 and so on. And you really can't say much about balance unless there are people really heavily investing their time and money in it... like GSL OPEN but they never attempted and now it feels like the opportunity is lost. As to whether SC2 can be balanced in all forms of competition (ie. 1v1 2v2 3v3) blizzard hasn't tried, we don't know. They really couldn't have promoted team games any more than they did, because team games were never their focus. In fact, it would almost actively hurt to do so, since team games are so boring and predictable in terms of the builds and strategies employed. It would be like the GSL Open Seasons all over again, perhaps with a little bit better macro and micro. Beyond the aspect of boring the viewers with one base all-ins over and over and over again, it would also be harder to follow, what with there being 4 players and whatnot. Finally, the team game map pool overall has always been dreadful, and we know Blizzard have been adamant about keeping their own sub-par maps in the ladder pool even for 1v1, which is supposed to be SC2's main focus, despite the community producing far better efforts. 1.) Why wasn't it their focus right from the bat? When open GSL came out, why didn't they have 1v1 and 2v2 and 3v3 tournaments running in parallel? 2.) How do you know team matches would be boring and have predictable builds when it has never been done at a professional level? Isn't 1v1 mostly in the same situation right now? 3.) LoL and Dota2 have their success despite having 10 players not just 4. With so much information displayed on their observer UI such as researches, upgrades and production, the information is there and easy to follow. Most of the production in SC2 is followed through production tab. The monitor is mostly used exclusively for engagements. 4.) Why would it only be 1 base all-ins? And if it comes to that, changes can be made. 5.) Map pool can be changed, not even an issue. | ||
MasterOfPuppets
Romania6942 Posts
On May 28 2013 04:19 eScaper-tsunami wrote: 1.) Why wasn't it their focus right from the bat? When open GSL came out, why didn't they have 1v1 and 2v2 and 3v3 tournaments running in parallel? Go ask Blizzard. I'm guessing it's because they set out to make StarCraft 2 a 1v1 competitive game, balancing it strictly for 1v1 play. (whether or not the game could be balanced for both 1v1 and team games, that's another matter entirely) On May 28 2013 04:19 eScaper-tsunami wrote: 2.) How do you know team matches would be boring and have predictable builds when it has never been done at a professional level? Isn't 1v1 mostly in the same situation right now? There have, as a matter of fact, been online tournaments with prize pools for 2v2 games. The EG Master's Cup Team League has in fact featured 2v2s in one of their editions. I'm guessing you haven't watched any of said tournaments, and that you haven't watched very many team games in general. Otherwise you would know that rushes and cheese have always been the status quo. I will go a bit more into detail down below. On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and Dota2 have their success despite having 10 players not just 4. With so much information displayed on their observer UI such as researches, upgrades and production, the information is there and easy to follow. Most of the production in SC2 is followed through production tab. The monitor is mostly used exclusively for engagements. LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) On May 28 2013 04:19 eScaper-tsunami wrote: 4.) Why would it only be 1 base all-ins? And if it comes to that, changes can be made. Cheese and all-ins is all you ever see. Why? Because of fundamental game design flaws, such as negligible defender's advantage coupled with bad map design in that players are often at considerable distance apart. This makes it so that strategies involving both players rushing and attacking only one of the opponents are simply too viable not to exploit, just like many other strategies which were simply too good not to use back in early WoL beta/release. On May 28 2013 04:19 eScaper-tsunami wrote: 5.) Map pool can be changed, not even an issue. Yeah, just like they always add the standard GSL maps that every tournament uses into the ladder map pool... Oh wait! | ||
rift
1819 Posts
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MooMooMugi
United States10531 Posts
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Spidinko
Slovakia1174 Posts
It still happens. Just goes to show you that some people are incapable of admitting their mistakes. *caugh* Naniwa *caugh* | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 1.) Why wasn't it their focus right from the bat? When open GSL came out, why didn't they have 1v1 and 2v2 and 3v3 tournaments running in parallel? Go ask Blizzard. I'm guessing it's because they set out to make StarCraft 2 a 1v1 competitive game, balancing it strictly for 1v1 play. (whether or not the game could be balanced for both 1v1 and team games, that's another matter entirely) There's really not much discuss here, on the surface it seems like Blizzard was short-sighted. On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 2.) How do you know team matches would be boring and have predictable builds when it has never been done at a professional level? Isn't 1v1 mostly in the same situation right now? There have, as a matter of fact, been online tournaments with prize pools for 2v2 games. The EG Master's Cup Team League has in fact featured 2v2s in one of their editions. I'm guessing you haven't watched any of said tournaments, and that you haven't watched very many team games in general. Otherwise you would know that rushes and cheese have always been the status quo. I will go a bit more into detail down below. I admit, I didn't watch them because I really only follow GSL. However, if we looked at Open GSL, most of the games ended up in cheeses and rushes. That has drastically changed over the span of 3 years. On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and Dota2 have their success despite having 10 players not just 4. With so much information displayed on their observer UI such as researches, upgrades and production, the information is there and easy to follow. Most of the production in SC2 is followed through production tab. The monitor is mostly used exclusively for engagements. LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) I wouldn't say LoL and Dota2 have less action. Passive play usually contains less information, ie. farm or macro. Active play contains more information ie harassments and map control. From the audience perspective, the information can be simplified and still be enjoyable. It's achievable. It's really hard to say anyone really can get inside the head of a professional gamer, but doesn't mean the audience can't admire the effort and the evident skill from the players. Plus, 2v2 hasn't been explored enough for anyone to fully understand its depth. On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 4.) Why would it only be 1 base all-ins? And if it comes to that, changes can be made. Cheese and all-ins is all you ever see. Why? Because of fundamental game design flaws, such as negligible defender's advantage coupled with bad map design in that players are often at considerable distance apart. This makes it so that strategies involving both players rushing and attacking only one of the opponents are simply too viable not to exploit, just like many other strategies which were simply too good not to use back in early WoL beta/release. I think you misunderstood my point. Why would it only be 1 base all-ins? And if it comes to that, changes can be made. Just like how bad maps like kulas ravine and steppes of war was removed. And map changes ultimately doesn't effect the overall balance through 1v1, 2v2 and 3v3. On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 5.) Map pool can be changed, not even an issue. Yeah, just like they always add the standard GSL maps that every tournament uses into the ladder map pool... Oh wait! Ladder != Tournament. Although blizzard has been making more effort as of lately. Ultimately, Blizzard hasn't explored 2v2 or 3v3. They ventured into 1v1 but completely forgotten the other aspect which they could really milk. | ||
nunez
Norway4003 Posts
neat video and neat cafe! | ||
Philozovic
France1676 Posts
On May 28 2013 01:52 Targe wrote: Show nested quote + On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. I would say the majority of those who blame their team for their loss (if they played sc2) would be those that blame imbalance for their loss. I disagree with that, I played a lot of LoL before SC2 came out (during LoL open beta so like October 2009-September 2010) and not only it's way harder to understand a loss (well except like there is a DQ or 0/0/17 guy i'm talking about on the edge game) but it, most of the time, comes down to synergy and teamplay (or that was at least what I felt) and therefore the fault is spread and you don't feel as bad as when losing a 1v1 game. Edit : And they nerfed nitro pack which was not used in 1v1 if I remember correctly to nerfed Speedling reaper+nitro in 2v2 | ||
Phanekim
United States777 Posts
thumbs up. | ||
edlover420
349 Posts
On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) Nope. Every race in sc2 has about 6 units that they actively use in different compositions. Everyone knows which units counters which and what composition is going to come ahead in a fight (unlike in BW and WC3 where micro actually mattered and games were good). But in Dota2 you have about 100 heroes that fight each other in 1v1 lanes, duo lanes, trilanes, offlanes and in teamfights. And this 100 heroes uses more than 100 items. There is so many possibilities. So many surprises. So many builds, so many undiscovered lane combos and counters. And the throw potential is huge. But when a team comes back in a Dota2 match it is actually really cool for viewers, unlike in SC2 where it is almost frustrating to watch players lose when they are ahead due to imbalances and hellbats rofl. | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 05:18 edlover420 wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) Nope. Every race in sc2 has about 6 units that they actively use in different compositions. Everyone knows which units counters which and what composition is going to come ahead in a fight (unlike in BW and WC3 where micro actually mattered and games were good). But in Dota2 you have about 100 heroes that fight each other in 1v1 lanes, duo lanes, trilanes, offlanes and in teamfights. And this 100 heroes uses more than 100 items. There is so many possibilities. So many surprises. So many builds, so many undiscovered lane combos and counters. And the throw potential is huge. But when a team comes back in a Dota2 match it is actually really cool for viewers, unlike in SC2 where it is almost frustrating to watch players lose when they are ahead due to imbalances and hellbats rofl. Quoted the wrong guy bro: On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and Dota2 have their success despite having 10 players not just 4. With so much information displayed on their observer UI such as researches, upgrades and production, the information is there and easy to follow. Most of the production in SC2 is followed through production tab. The monitor is mostly used exclusively for engagements. LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) | ||
Glenn313
United States475 Posts
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igay
Australia1178 Posts
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GreyKnight
United States4720 Posts
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coolcor
520 Posts
I do think it would be smart of blizzard to make sc2 ftp though. | ||
nojitosunrise
United States6188 Posts
On May 28 2013 06:00 coolcor wrote: I don't get it, if Koreans have trouble with buying a game no matter the price how did broodwar sell over 4.5 million copies in south korea? Thats almost 10% of the population its insane so how can it be proof that they only liked bw because it was free? Until sc2 sells much more than 30 million copies in America alone I think we should take it as proof that Americans do not like buying games at all and blizzard should compensate for sc3 by raising the price and using more DRM or something. I do think it would be smart of blizzard to make sc2 ftp though. BW was popular because custom games were seriously addicting. Play Sunken D all day...go home and watch OSL before you go to sleep | ||
imperator-xy
Germany1366 Posts
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Grim Hatter
Poland52 Posts
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Kakaru2
198 Posts
On May 28 2013 03:17 Lunchador wrote: The "BW prime" for the players that I remember was a list of TvB games of "3v3 BGH pros only nr20 gogogo!" It was the scrubbiest @#$% ever, but it was the most popular game type and those games ALWAYS filled in under a minute. And when you won, it was because you were a badass, and when you lost, it was always because you had an ally who sucked/spawned in the corner and got rushed. And it was fun as hell either way. I'd always imagine all those years ago, most Koreans who went to the PC bang played mostly team games with each other. You describe my experiences very good, 3v3 BGH pros only. I skipped the NR ones, I loved pressure. | ||
Birdie
New Zealand4438 Posts
On May 28 2013 06:06 nojitosunrise wrote: Show nested quote + On May 28 2013 06:00 coolcor wrote: I don't get it, if Koreans have trouble with buying a game no matter the price how did broodwar sell over 4.5 million copies in south korea? Thats almost 10% of the population its insane so how can it be proof that they only liked bw because it was free? Until sc2 sells much more than 30 million copies in America alone I think we should take it as proof that Americans do not like buying games at all and blizzard should compensate for sc3 by raising the price and using more DRM or something. I do think it would be smart of blizzard to make sc2 ftp though. BW was popular because custom games were seriously addicting. Play Sunken D all day...go home and watch OSL before you go to sleep And you could try it at PC Bangs for free because you could play on LAN there for free, but if you wanted access to the larger community then you had to buy the game. So it was semi-f2p, pay to unlock the full game almost. Not to mention it's a better game. | ||
Highways
Australia6103 Posts
Greedy bastards | ||
ladytr0n
United States51 Posts
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Power[Xp]
Netherlands64 Posts
I think there are a lot of players who like to play games with real-life friends, which is why teamgames are played more. But the fact is that this group is not that big. For League of Legends you either have to have a full premade 3v3 or 5v5 team and it's not Always that easy to be online at the same time as all your real-life friends. There's also the fact that there are a lot of people who play solo queue. My point is that you often get random people in your team and it can lead to a lot of frustration. It's true that it is easier to blame your teammates, but it is also something you can't improve. Your gameplay won't improve unless your team gets better or if you learn how to have a bigger impact on the game by yourself, so the only thing you can do about it is to improve your own skills and mechanics and to improve your strategic game sense so you can try to carry games. In this sense it's not that different compared to 1v1 games like Brood War or Starcraft 2. Personally I think one of the reasons you forgot to point out for why the number of viewers for games like League of Legends are higher than for Starcraft 2 is because Starcraft 2 simply is not as attractive to watch. Let me explain on this, since I can imagine Starcraft 2 fans might get mad at me for saying this. Personally I like to watch exciting sports and games. Now what makes a game exciting? I think Brood War had a lot of success, because there were small factors that could influence the game greatly. These small factors can be single units (micro) or amazing decision-making or perhaps incredible mechanics. The crowd would go wild at the sight of a reaver drop. It was up to the player to make as much damage as possible to your enemy's economy with a reaver drop. If the player had outstanding micro he could maximize his reaver damage and hurt the enemy's economy bad. But if the enemy was also an outstanding player, he would have a fast reaction and perhaps great micro to minimize the damage from the reaver drop. The players had more opportunity to shine with micro and split second decision making. Now I have to admit that I haven't watched Starcraft 2 in a year, but I was an active Brood War player for about 10 years and I played the first 2 years quite actively in the Starcraft 2 scene. This feeling for the players to shine is kind of what I missed in Starcraft 2. In Brood War players were able to develop a lot of unique styles. In Starcraft 2 there is also room for players to create a unique style, but they are getting more mainstream, due to the fact that there's less room for players to be a lot better at a certain aspect (micro, macro) compared to other players. This is because some elements in Starcraft 2 has just been made a lot less challenging compared to a game like Brood War. You can think about micro (max groups of 12) compared to unlimited groups, clustering, spamming storm with all your templars etc. or you can think about macro (selecting one building vs selecting all Barracks, Factory etc.). This also has an impact on multitasking. Now as to one of the reasons why League of Legends nowadays has so many viewers. You may not believe it, but in LoL there's actually more room to shine as an indivual player than you might think. When one player makes an amazing play or gets a deciding pentakill or a baron steal etc. it gets the crowd going. These moments happen more often in games like LoL than they do in Starcraft 2. They also happened more in Brood War than they do in Starcraft 2. So besides the things you point out, I would like to point out that if Blizzard wants Starcraft 2 to be more popular in viewer numbers, they would have to work on making the game a bit more challenging and implementing or tweaking units that can have a big impact on the game (like a reaver) if microed well, but that should also leave room for the opponent to react on it with a great play and make the reaver ineffective. For me these things were lacking in Starcraft 2 and were also the reason why I quit playing and watching it. I also find most Starcraft 2 games look quite the same, which makes it repeating and boring, but this is my personal opinion and perhaps a bit bias. Besides my disliking of Starcraft 2, I still hope the game will develop in a more entertaining way, because I my heart still starts pounding when I hear names like Flash, Jaedong etc (I miss the old progamers though) and I wish the best for the Starcraft 2 scene. | ||
aXa
France748 Posts
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Fuell
Netherlands3111 Posts
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Sein
United States1811 Posts
On May 27 2013 23:23 rpgalon wrote: Am I the only that thinks the growth of LoL as an esports can attract spectators (not players) to SC2? It's definitely possible and I'm sure it does happen, but personally I've lost most of my SC2 friends to LoL and Dota during the past year. Their playing time has slowly shifted from playing mostly starcraft, then playing a bit of both games, and eventually to 0% SC2 and 100% LoL/Dota because "Starcraft is too stressful compared to LoL/Dota". On the other hand, my friends who were already into Dota have given SC2 a quick glance and never touched it again. Makes me sad ![]() | ||
Evangelist
1246 Posts
On May 28 2013 05:18 edlover420 wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) Nope. Every race in sc2 has about 6 units that they actively use in different compositions. Everyone knows which units counters which and what composition is going to come ahead in a fight (unlike in BW and WC3 where micro actually mattered and games were good). But in Dota2 you have about 100 heroes that fight each other in 1v1 lanes, duo lanes, trilanes, offlanes and in teamfights. And this 100 heroes uses more than 100 items. There is so many possibilities. So many surprises. So many builds, so many undiscovered lane combos and counters. And the throw potential is huge. But when a team comes back in a Dota2 match it is actually really cool for viewers, unlike in SC2 where it is almost frustrating to watch players lose when they are ahead due to imbalances and hellbats rofl. By this suggestion, WoW with its 50+ spells and several hundred combinations of arena, team style, z axis changes, group combinations, teamplay, crowd control and skill base was far superior as an esport to SC2 as well. It wasn't. In fact for someone used to watching Starcraft and WC3 it was like watching paint dry. DoTA2 is like watching paint dry in HD. To someone used to watching Starcraft 2, DoTA2 is slow, it is dull, it has no real action and more importantly than anything else, it is never exciting. The games are too long and too drawn out. A well played Starcraft 2 engagement can leave you in awe. A well positioned Terran army makes you want to play Starcraft 2. A DoTA2 match, even at the highest level, has nothing in it. You don't even get the awesome positioning of armies you used to get in WC3. It's just.. stale. | ||
Level10Peon
United States59 Posts
On May 28 2013 06:45 Power[Xp] wrote:The players had more opportunity to shine with micro and split second decision making. Now I have to admit that I haven't watched Starcraft 2 in a year, but I was an active Brood War player for about 10 years and I played the first 2 years quite actively in the Starcraft 2 scene. This feeling for the players to shine is kind of what I missed in Starcraft 2. In Brood War players were able to develop a lot of unique styles. In Starcraft 2 there is also room for players to create a unique style, but they are getting more mainstream, due to the fact that there's less room for players to be a lot better at a certain aspect (micro, macro) compared to other players. This is because some elements in Starcraft 2 has just been made a lot less challenging compared to a game like Brood War. You can think about micro (max groups of 12) compared to unlimited groups, clustering, spamming storm with all your templars etc. or you can think about macro (selecting one building vs selecting all Barracks, Factory etc.). This also has an impact on multitasking. BW was more successful in Korea but (as Khaldor said) SC2 is more successful as an esport basically everywhere else in the world, where as BW had a very tiny, dedicated following outside of Korea. This leads me to believe that cultural and economic explanations are accurate, not the nostaliga-filtered memories of BW's UI and gameplay by foreigners. As an aside, I think it is unfair to compare micro and control for BW players 10 years after BW's release to SC2 players 2 years after release. | ||
Ethoex
United States164 Posts
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IAMFAPMAN
60 Posts
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rift
1819 Posts
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OSM.OneManArmy
United States509 Posts
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thirtyapm
521 Posts
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Level10Peon
United States59 Posts
On May 28 2013 08:53 IAMFAPMAN wrote: there "was" a broodwar community outside of korea? get your facts right khaldor, you lost me there. I think his point was that the foreign community for BW as an esport was microscopic compared to the community for SC2 as an esport outside of korea, not that one didn't exist. | ||
JacobShock
Denmark2485 Posts
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kubiks
France1328 Posts
On May 28 2013 04:30 MasterOfPuppets wrote: Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 2.) How do you know team matches would be boring and have predictable builds when it has never been done at a professional level? Isn't 1v1 mostly in the same situation right now? There have, as a matter of fact, been online tournaments with prize pools for 2v2 games. The EG Master's Cup Team League has in fact featured 2v2s in one of their editions. I'm guessing you haven't watched any of said tournaments, and that you haven't watched very many team games in general. Otherwise you would know that rushes and cheese have always been the status quo. I will go a bit more into detail down below. Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 4.) Why would it only be 1 base all-ins? And if it comes to that, changes can be made. Cheese and all-ins is all you ever see. Why? Because of fundamental game design flaws, such as negligible defender's advantage coupled with bad map design in that players are often at considerable distance apart. This makes it so that strategies involving both players rushing and attacking only one of the opponents are simply too viable not to exploit, just like many other strategies which were simply too good not to use back in early WoL beta/release. Show nested quote + On May 28 2013 04:19 eScaper-tsunami wrote: 5.) Map pool can be changed, not even an issue. Yeah, just like they always add the standard GSL maps that every tournament uses into the ladder map pool... Oh wait! Do you realise that if the map changed over the last 3 years and the imbalanced rushes have disappeared in 1v1 it's because blizzard did some patches, but more because the mapmakers implemented good features on the map ? And yes there have been some tournaments with 2v2, but they were really really not may (EG master cup is one of the only that pops in my mind). And it's mostly 1v1 screwing around in 2v2 playing with some horrible blizzard maps (btw right now the mappool is nearly decent ![]() No problems that you talk of can't be solved by good maps, and to have good maps we pretty much have to have a competitive evironement. I guess if we start to have a 2v2 in proleague, we could see things quite fast (the pro team will pop some crazy all-ins), and solve them. | ||
Kommander
Philippines4950 Posts
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SolidMoose
United States1240 Posts
On May 28 2013 08:53 rift wrote: Ironic that the genre that was birthed by Starcraft has now taken its place. That was warcraft | ||
hai2u
688 Posts
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havok55
United States276 Posts
You can enjoy a game as an esport without playing it yourself. I own WOL/HOTS, but have minimal desire to ladder. Yet I love watching it as an esport. It's really just like any other sport. How often do sports fans actually go out to play a game of whatever sport they like to watch? Probably never for some. I think PC Bangs were more important in fostering talent and creating the stars we know today. And just being in the PC Bangs was important back when people didn't know what Starcraft was. But today the fanbase is already established. I've gotten friends to watch SC2 games, and the ones who enjoyed it might not go buy the game, but they'll probably watch it again. | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 10:37 Kommander wrote: I wonder, hypothetically if LoL existed at the same time as BW, would LoL be the much more popular game in Korea than BW and BW would never have gotten as big as it did? When LoL first came out, they didn't really focus on the competition but more so getting their game accessible to as many people as possible. IMO this is where Riot succeeded and Blizzard failed. When the player base was built up by Riot, the need for competition naturally rose and is most likely what we saw in BW. With popularity and the money flow through microtransactions, Riot can pour the money back into competitions. Blizzard in SC2 decided to take the opposite approach through developing a competitive scene in order to attract viewers/player and so far it has more or less failed. To answer your question, it would be at least as popular as it is now. Would LoL at it's height be more popular than BW at it's height? Probably because it's a team game. | ||
Cele
Germany4016 Posts
On May 28 2013 11:09 hai2u wrote: team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene. no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf. | ||
mongmong
Korea (South)1389 Posts
On May 27 2013 22:30 Liquid`Nazgul wrote: As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50. I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. Im confused about what Khaldor said about Starcraft 2 in Pc bangs, because PC bang owners do not have to pay for copies of Starcraft 2. What Blizzard Korea has imposed was: the cost per hour played model as Nazgul stated. As far as I know the average pc bang costs around 90c~$1 per hour and about 22c goes to Blizzard. This isnt just what blizzard is doing, every game that requires monthly subscription fee uses this model. Even free to play game like LoL uses this model because it works best for them. Back in Broodwar, Diablo2 and Warcraft 3 era this was not the case and PC bang owners had to buy copies of the games just like other people did, and that is not the case anymore. Im also not really sure if "I dont want to pay for games!!" norm in korea is why Starcraft 2 didnt meet expectations because if you actually think about it, Diablo 3 was a huge success in South Korea.http://gamezin.co.kr/main/gamenews_detail.php?NO=201200373499 the link basically speculates the number of diablo 3 copies sold in south korea is around 700k ~ 1 million. It also states that the number of hours used in pc bang was 46005471 hours within one month of release (note that this article was written in 20 june 2012. | ||
StarStruck
25339 Posts
On May 28 2013 10:37 Kommander wrote: I wonder, hypothetically if LoL existed at the same time as BW, would LoL be the much more popular game in Korea than BW and BW would never have gotten as big as it did? BW was technically free to play. On May 28 2013 05:25 eScaper-tsunami wrote: Show nested quote + On May 28 2013 05:18 edlover420 wrote: On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) Nope. Every race in sc2 has about 6 units that they actively use in different compositions. Everyone knows which units counters which and what composition is going to come ahead in a fight (unlike in BW and WC3 where micro actually mattered and games were good). But in Dota2 you have about 100 heroes that fight each other in 1v1 lanes, duo lanes, trilanes, offlanes and in teamfights. And this 100 heroes uses more than 100 items. There is so many possibilities. So many surprises. So many builds, so many undiscovered lane combos and counters. And the throw potential is huge. But when a team comes back in a Dota2 match it is actually really cool for viewers, unlike in SC2 where it is almost frustrating to watch players lose when they are ahead due to imbalances and hellbats rofl. Quoted the wrong guy bro: Show nested quote + On May 28 2013 04:30 MasterOfPuppets wrote: On May 28 2013 04:19 eScaper-tsunami wrote: 3.) LoL and Dota2 have their success despite having 10 players not just 4. With so much information displayed on their observer UI such as researches, upgrades and production, the information is there and easy to follow. Most of the production in SC2 is followed through production tab. The monitor is mostly used exclusively for engagements. LoL and DotA2 have infinitely less action going on in them than in SC2. I'm sorry, I'm not trying to say they're bad games, clearly they're not, but they're far farrr easier to follow and understand up to a reasonable degree of depth, from a spectator standpoint. (which is also part of why they're so successful) That's not true at all when you watch the pro's play. Let's lay off the generalizations and trying to simplify the games shall we because there's a lot always going on. | ||
Lunchador
United States776 Posts
On May 28 2013 11:27 Cele wrote: Show nested quote + On May 28 2013 11:09 hai2u wrote: team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene. no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf. ........ Extreeeeeeeeeeeeeeeeeeemely doubtful about that. How do you know that for a fact? And even after a few years, the Blizzard SC1 ladder stopped holding any meaning when everyone just win-botted it to 9999 points. The BW craze takes me and my friends back to my high school days around 2001-2005. The one "normal" map we always flocked to was 3v3 BGH. None of us (except me) really took an interest in actually getting legit good at the game, even after watching BoxeR's famous SCV rush vs YellOw and getting a little exposure to the Korean professional scene. Teamliquid was a smalllllllllllllllllll small site back then where really only the most hardcore and dedicated of SC1 fans went. TvB games were by far the most popular out of all the melee types. BGH was THE map everyone publicly played, talked about, cried about, etc. Create a '3v3 BGH gogogo' and it fills up in under a minute. Try creating some 'legit' map and... it definitely took a while. And if private servers like iCCuP were even around back in the day, I'm sure they had an even lesser following because of how... third party it was. | ||
StarStruck
25339 Posts
On May 28 2013 12:04 Lunchador wrote: Show nested quote + On May 28 2013 11:27 Cele wrote: On May 28 2013 11:09 hai2u wrote: team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene. no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf. ........ Extreeeeeeeeeeeeeeeeeeemely doubtful about that. How do you know that for a fact? And even after a few years, the Blizzard SC1 ladder stopped holding any meaning when everyone just win-botted it to 9999 points. The BW craze takes me and my friends back to my high school days around 2001-2005. The one "normal" map we always flocked to was 3v3 BGH. None of us (except me) really took an interest in actually getting legit good at the game, even after watching BoxeR's famous SCV rush vs YellOw and getting a little exposure to the Korean professional scene. Teamliquid was a smalllllllllllllllllll small site back then where really only the most hardcore and dedicated of SC1 fans went. TvB games were by far the most popular out of all the melee types. BGH was THE map everyone publicly played, talked about, cried about, etc. Create a '3v3 BGH gogogo' and it fills up in under a minute. Try creating some 'legit' map and... it definitely took a while. And if private servers like iCCuP were even around back in the day, I'm sure they had an even lesser following because of how... third party it was. There were so many different communities in BW from the v-techers (lol), UMS community, BGHers, Fastest, Cloudmania, WGTour, PGTour, etc. Smaller compared to SC2 globally? Sure, but our communities certainly were refined when it came to what we played. Look at all the little mini battles we had. Anyone remember the East versus West, Vanilla SC versus BW players, BGHers versus low econers, Nexus Wars Tournaments, etc? Dude, we did everything back then. So much fun! | ||
S:klogW
Austria657 Posts
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Sumwar
Canada199 Posts
On May 27 2013 22:30 Liquid`Nazgul wrote: As usual I appreciate any sort of insight from you directly from Korea, but if I understand you correctly then as far as I know the information you're basing this on isn't accurate. If the pc bang owners just needed to purchase the full game it wouldn't have been as big of an issue upon the launch of WoL. Usually the games get thousands of hours of playtime and the hourly cost is extremely low in that case. However For WoL Blizzard introduced a set cost per hour played. This set cost per hour is many times more expensive than buying a new game and just using that for years. This has been quoted as the reason for why the Korean pc bangs didn't promote SC2 much at all. If a game is played 3000 hours over the course of three years that costs $600 instead of $50. I completely agree with your explanation of why team games are so successful. People just love to blame others for their mistakes and it is so relaxing and rewarding to do so. The viewing to playing ratio of SC2 still blows any other game out of the water. It's an amazing spectator sport, but sometimes people find it stressful to play. I hear this a lot. Team games aren't stressful and Starcraft is. I find Starcraft relaxing and Dota 2 / League of Legends / any mobs EXTREMELY FRUSTRATING. When I'm behind I'm constantly dying, I get ganked a lot every time I try to get farm and it's frustrating. Maybe I'm in the minority? | ||
shivver
United States232 Posts
Team games in sc2 need to have their own tournaments and have a very big scene | ||
FinestHour
United States18466 Posts
On May 28 2013 10:41 SolidMoose wrote: Show nested quote + On May 28 2013 08:53 rift wrote: Ironic that the genre that was birthed by Starcraft has now taken its place. That was warcraft aeon of strife was first created in starcraft 1 | ||
StarStruck
25339 Posts
On May 27 2013 23:33 Torte de Lini wrote: http://www.teamliquid.net/blogs/viewblog.php?id=142288 -- I feel Hoon's 2010 blog made a lot of sense, despite its age. Why would age matter in that regard? o-O Good memory though Torte. That blog doesn't even feel that long ago to be honest. As for the guy a few posts above. Yeah the endless banter in solo cues and shit can be numbing at times. The thing is team games can just be as stressful because you don't pick who your teammates are. That is why I like playing with friends most of the time so I don't have to deal with the bullshit that comes with it, but that doesn't mean your opponents won't blow a gasket. The thing is the more people involved the more shit there's going to be. Easy outs man. | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() | ||
DanceSC
United States751 Posts
On May 28 2013 12:18 FinestHour wrote: Show nested quote + On May 28 2013 10:41 SolidMoose wrote: On May 28 2013 08:53 rift wrote: Ironic that the genre that was birthed by Starcraft has now taken its place. That was warcraft aeon of strife was first created in starcraft 1 there could have been a game in wc2... I know that is where fastest originated. but I remember Aeon of Strife in starcraft, and that is the earliest I know off the top of my head. Anyway, well said Khaldor!! I Enjoy your vids. | ||
rasers
Sweden691 Posts
On May 28 2013 12:37 eScaper-tsunami wrote: Show nested quote + On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() would mean dota would be dead for years alrdy. | ||
chisuri
Vietnam789 Posts
On May 28 2013 12:37 eScaper-tsunami wrote: Show nested quote + On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() You know nothing. Ok let me give you an example. I have played DotA (1 and 2) for years now and I mostly (98%) p;ayed support heroes. There are like 6-8 notable supports each version. And I never grow tired or bored of playing them. Once I played 2 heroes for all the matches for 6 straight months. Maybe I am an exception but people can play for decades with a roster of more than 100 heroes, and still more to come, in DotA right now. | ||
forsooth
United States3648 Posts
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Sein
United States1811 Posts
On May 28 2013 13:24 forsooth wrote: I'm actually kind of surprised that there's such a strong internet cafe culture in South Korea despite how good its internet infrastructure is. I've had the opportunity to do a lot of travel so far in my life and the only places I found where internet cafes had any real popularity or importance were in countries where in-home internet connections are typically slower and more expensive or difficult to get if you don't live in a major city. It has been a big part of the South Korean culture since the late 1990's. Think of it as a hang out place where you often go after school with your friends and play games together while having some snacks. | ||
shizaep
Canada2920 Posts
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jalstar
United States8198 Posts
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eScaper-tsunami
Canada313 Posts
On May 28 2013 13:07 chisuri wrote: Show nested quote + On May 28 2013 12:37 eScaper-tsunami wrote: On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() You know nothing. Ok let me give you an example. I have played DotA (1 and 2) for years now and I mostly (98%) p;ayed support heroes. There are like 6-8 notable supports each version. And I never grow tired or bored of playing them. Once I played 2 heroes for all the matches for 6 straight months. Maybe I am an exception but people can play for decades with a roster of more than 100 heroes, and still more to come, in DotA right now. Nah you didn't understand me. Sure there's 100 heroes now, and there was 150 pokemons and it's all good but number of pokemons increased and sadly that didn't generate more buyers. New pokemons just like new heroes can only attract so many NEW players but the main reason for releasing these new content is for player RETENTION. It's how they keep you playing. However once they break each individual's threshold on how many legitimate heroes that should be available in the game, people will start leaving because there's simply too much to handle. Unless you want to argue against me that a game with infinite heroes is the best possible game ever, then I'd be glad to hear your reasons why. But as I was saying, Valve and Riot is probably too smart to make this mistake. | ||
MrMedic
Canada452 Posts
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chisuri
Vietnam789 Posts
On May 28 2013 14:10 eScaper-tsunami wrote: Show nested quote + On May 28 2013 13:07 chisuri wrote: On May 28 2013 12:37 eScaper-tsunami wrote: On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() You know nothing. Ok let me give you an example. I have played DotA (1 and 2) for years now and I mostly (98%) p;ayed support heroes. There are like 6-8 notable supports each version. And I never grow tired or bored of playing them. Once I played 2 heroes for all the matches for 6 straight months. Maybe I am an exception but people can play for decades with a roster of more than 100 heroes, and still more to come, in DotA right now. Nah you didn't understand me. Sure there's 100 heroes now, and there was 150 pokemons and it's all good but number of pokemons increased and sadly that didn't generate more buyers. New pokemons just like new heroes can only attract so many NEW players but the main reason for releasing these new content is for player RETENTION. It's how they keep you playing. However once they break each individual's threshold on how many legitimate heroes that should available in the game, people will start leaving because there's simply too much to handle. Unless you want to argue against me that a game with infinite heroes is the best possible game ever, then I'd be glad to hear your reasons why. But as I was saying, Valve and Riot is probably too smart to make this mistake. My point is the number of heroes doesn't matter. I just play my favorite heroes, which have been there for almost ten years now. I don't care about new heroes too much or even play them to see their spells. I just keep picking the heroes I want and those particular ones hardly change. If DotA has indefinite heroes it doesn't even change the way I play the game. Of course, that will make the game too complicated but you know and I know, that will never happen. DotA has been releasing new heroes with a very slow speed, and I don't even anticipate them. When they come, I will welcome them, but they are not the reason I keep playing DotA. That DotA will release 100 new heroes tomorrow or never to realease any new heroes anymore I will be playing the game. About new gamers, they still catch up really quick. The truth is you just need to learn 3-4 heroes and youre right on track to charge into the battlefield. The real variation in DotA games is combination of your team and the enemies' team. Even when you just play 1000 games using 1 hero, those games will be different and freshing. That's the retaining attraction of DotA genre. | ||
Honeybadger
United States821 Posts
This isn't condemning SCII at all, it's still fantastic and I love playing it. But I do think that the failings of the game in korea are more activision at the reigns than blizzard. If WoL came out with LAN support and only charged the bangs for a copy of the game per computer, I'm pretty confident that even the templay aspect of LoL wouldn't have been enough to usurp starcraft's reputation. Watching commentated LoL is like listening to an auctioneer, 1v1 is fairly objectively a better thing to WATCH. five times as many people becomes a clusterf**k | ||
havok55
United States276 Posts
On May 28 2013 13:24 forsooth wrote: I'm actually kind of surprised that there's such a strong internet cafe culture in South Korea despite how good its internet infrastructure is. I've had the opportunity to do a lot of travel so far in my life and the only places I found where internet cafes had any real popularity or importance were in countries where in-home internet connections are typically slower and more expensive or difficult to get if you don't live in a major city. There's the social aspect of PC bangs, and there's the part where you still need a computer to access the internet. Even though the South Korean government had the foresight to invest in good internet infrastructure back in like 1990, they didn't hand out PCs to every household. What was PC saturation like in South Korea back in 1998? Kids could spend their allowance at PC bangs because the rates were so cheap. I doubt many kids got enough allowance to buy a gaming rig. And on the social aspect, I grew up in a Korean neighborhood in the US, and like 10-15 years back there were PC bangs all over the place. All the Korean kids hung out there. One street had 4 f them on one block, and they were all filled to the brim as soon as school ended. Although not many people played Starcraft. Most played CS and D2. | ||
jellyjello
Korea (South)664 Posts
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jellyjello
Korea (South)664 Posts
On May 28 2013 13:24 forsooth wrote: I'm actually kind of surprised that there's such a strong internet cafe culture in South Korea despite how good its internet infrastructure is. I've had the opportunity to do a lot of travel so far in my life and the only places I found where internet cafes had any real popularity or importance were in countries where in-home internet connections are typically slower and more expensive or difficult to get if you don't live in a major city. PC bang is not about the internet connection; it's basically where most kids go and hang out with their friends. It's also why it's so important for SC2 to have a good multiplayer content. No kids will go to PC bang to play 1v1 games when they can do that in their home. But, they will go to PC bang with their buddies to play fun multiplayer SC2 contents (the same reason why BW was so popular in PC bang) | ||
eScaper-tsunami
Canada313 Posts
On May 28 2013 14:32 chisuri wrote: My point is the number of heroes doesn't matter. You're contradicting your own argument. If I told you everyone had to play the same 1 hero would you play? Would it be as appealing? Of course not. In other words the number of heroes DOES matter. You can have too little or too much and trust me too much is much less than infinitive. On May 28 2013 14:32 chisuri wrote: I just play my favorite heroes, which have been there for almost ten years now. I don't care about new heroes too much or even play them to see their spells. I just keep picking the heroes I want and those particular ones hardly change. If DotA has indefinite heroes it doesn't even change the way I play the game. Of course, that will make the game too complicated but you know and I know, that will never happen. DotA has been releasing new heroes with a very slow speed, and I don't even anticipate them. When they come, I will welcome them, but they are not the reason I keep playing DotA. That DotA will release 100 new heroes tomorrow or never to realease any new heroes anymore I will be playing the game. That's good for you and I envy your ability to follow the game for so long. But sometimes you have to get into other people's mind too. Since you're using personal examples, I guess I'll use mine. I played dota1 for a long time from highschool and throughout university but eventually took a break from dota for a good year due to sc2. Never got back into it and probably never will. Why? Dota2 is VERY different from Dota1 and with all the new heroes and game mechanic changes there will be more to come, to me there's very little incentive to continue playing. On May 28 2013 14:32 chisuri wrote: About new gamers, they still catch up really quick. The truth is you just need to learn 3-4 heroes and youre right on track to charge into the battlefield. The real variation in DotA games is combination of your team and the enemies' team. Even when you just play 1000 games using 1 hero, those games will be different and freshing. That's the retaining attraction of DotA genre. I guess it depends on how casual a player is. I understand the appeal of DotA and how every game is slightly different but it's really a double edged sword. Every hero is different, every player plays the hero ever so slightly differently. For any new player, they will have to learn a handful of heroes because there's always the odd chance the other 9 are being picked/banned. Then you have to learn about your heroes own possible hard counters. Compound that altogether you get a game quite complex and appealing at first. Eventually though that complexity increases ever so much and becomes a drawback and wards off newer players from entering and audiences from watching. And worst case scenario, the competitive player is fed up with the frequency of changes and the constant struggle to remain as the top player/team due to the constant introduction of new content. Viewers will also be fed up with the outrageous amount of randomness and losing their liquibets. And when the competitive scene dies, so does the viewership. | ||
trifecta
United States6795 Posts
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dartoo
India2889 Posts
On May 28 2013 14:10 eScaper-tsunami wrote: Show nested quote + On May 28 2013 13:07 chisuri wrote: On May 28 2013 12:37 eScaper-tsunami wrote: On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() You know nothing. Ok let me give you an example. I have played DotA (1 and 2) for years now and I mostly (98%) p;ayed support heroes. There are like 6-8 notable supports each version. And I never grow tired or bored of playing them. Once I played 2 heroes for all the matches for 6 straight months. Maybe I am an exception but people can play for decades with a roster of more than 100 heroes, and still more to come, in DotA right now. Nah you didn't understand me. Sure there's 100 heroes now, and there was 150 pokemons and it's all good but number of pokemons increased and sadly that didn't generate more buyers. New pokemons just like new heroes can only attract so many NEW players but the main reason for releasing these new content is for player RETENTION. It's how they keep you playing. However once they break each individual's threshold on how many legitimate heroes that should be available in the game, people will start leaving because there's simply too much to handle. Unless you want to argue against me that a game with infinite heroes is the best possible game ever, then I'd be glad to hear your reasons why. But as I was saying, Valve and Riot is probably too smart to make this mistake. Actually the real way they keep the game fresh is to release new patches that change the meta game, more than heroes. As sated by someone else, the real fun of dota comes from team compositions, lane matchups as opposed to just trying out new heroes. You're contradicting your own argument. If I told you everyone had to play the same 1 hero would you play? Would it be as appealing? Of course not. In other words the number of heroes DOES matter. You can have too little or too much and trust me too much is much less than infinitive. You have no idea how popular pudge wars is dont you? | ||
Deleted User 183001
2939 Posts
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eScaper-tsunami
Canada313 Posts
On May 28 2013 14:59 dartoo wrote: Show nested quote + On May 28 2013 14:10 eScaper-tsunami wrote: On May 28 2013 13:07 chisuri wrote: On May 28 2013 12:37 eScaper-tsunami wrote: On May 28 2013 12:07 S:klogW wrote: I think SC2 is pretty steady and will surpass LOL by the time LOTV is out I wish for the same, but I'm not as optimistic ![]() You know nothing. Ok let me give you an example. I have played DotA (1 and 2) for years now and I mostly (98%) p;ayed support heroes. There are like 6-8 notable supports each version. And I never grow tired or bored of playing them. Once I played 2 heroes for all the matches for 6 straight months. Maybe I am an exception but people can play for decades with a roster of more than 100 heroes, and still more to come, in DotA right now. Nah you didn't understand me. Sure there's 100 heroes now, and there was 150 pokemons and it's all good but number of pokemons increased and sadly that didn't generate more buyers. New pokemons just like new heroes can only attract so many NEW players but the main reason for releasing these new content is for player RETENTION. It's how they keep you playing. However once they break each individual's threshold on how many legitimate heroes that should be available in the game, people will start leaving because there's simply too much to handle. Unless you want to argue against me that a game with infinite heroes is the best possible game ever, then I'd be glad to hear your reasons why. But as I was saying, Valve and Riot is probably too smart to make this mistake. Actually the real way they keep the game fresh is to release new patches that change the meta game, more than heroes. As sated by someone else, the real fun of dota comes from team compositions, lane matchups as opposed to just trying out new heroes. You're right and that's why I said the downfall of LoL and Dota2 will be the constant new heroes and items. If Valve and Riot never cease to develop new heroes they will ultimately lose players instead of gaining. And it's also why I said Valve and Riot is too smart to make that mistake because they are slowly reining in such development and looking into other ways to attract players. edit: although part of me strongly disagree with forcefully changing the meta game through patches. I didn't like the spore crawler change in zvz. ![]() On May 28 2013 14:59 dartoo wrote: Show nested quote + On May 28 2013 14:10 eScaper-tsunami wrote: You're contradicting your own argument. If I told you everyone had to play the same 1 hero would you play? Would it be as appealing? Of course not. In other words the number of heroes DOES matter. You can have too little or too much and trust me too much is much less than infinitive. You have no idea how popular pudge wars is dont you? Lol quit trolling, i take your pudge wars and raise you techies wars. | ||
Power[Xp]
Netherlands64 Posts
On May 28 2013 08:42 Level10Peon wrote: Show nested quote + On May 28 2013 06:45 Power[Xp] wrote:The players had more opportunity to shine with micro and split second decision making. Now I have to admit that I haven't watched Starcraft 2 in a year, but I was an active Brood War player for about 10 years and I played the first 2 years quite actively in the Starcraft 2 scene. This feeling for the players to shine is kind of what I missed in Starcraft 2. In Brood War players were able to develop a lot of unique styles. In Starcraft 2 there is also room for players to create a unique style, but they are getting more mainstream, due to the fact that there's less room for players to be a lot better at a certain aspect (micro, macro) compared to other players. This is because some elements in Starcraft 2 has just been made a lot less challenging compared to a game like Brood War. You can think about micro (max groups of 12) compared to unlimited groups, clustering, spamming storm with all your templars etc. or you can think about macro (selecting one building vs selecting all Barracks, Factory etc.). This also has an impact on multitasking. BW was more successful in Korea but (as Khaldor said) SC2 is more successful as an esport basically everywhere else in the world, where as BW had a very tiny, dedicated following outside of Korea. This leads me to believe that cultural and economic explanations are accurate, not the nostaliga-filtered memories of BW's UI and gameplay by foreigners. As an aside, I think it is unfair to compare micro and control for BW players 10 years after BW's release to SC2 players 2 years after release. I know it is unfair to compare the two, but you need to see the reason why I make the comparison. Maybe I wasn't clear in my explanation. I make the micro and mechanics comparison between the two games, because it explains why one game was more attractive to watch at compared to other games. Most people watch a game with a certain intention. They either like a certain team or player and want to see it for that reason or they expect to a certain player make an amazing play he's famous for. Here comes the reason for my comparison. There was simply more room in a game like Brood War to develop your own unique style and truly shine at it compared to Starcraft 2. And players with a unique style (like Boxer was always known for his outstanding micro and ballsy plays) attracts viewers. As to why Starcraft 2 is a bigger e-Sport outside Korea compared to Brood War, I think the reason is simple. First of all Starcraft 2 has been released in an era in which Blizzard has a lot more fame compared to the time they released Brood War. So the release of Starcraft 2 got a lot more attention. And I still believe Brood War was quite big outside of Korea, there was a huge player base. The difference was that in those years there weren't many gaming industries and companies outside Korea willing to invest into a game. There are a few exceptions (Counter Strike 1.6, Unreal Tournament and probably more games I forgot) that did get more sponsors and hence grew into big e-sports over the world. But to point out unfair comparisons, I think it is unfair to compare the release of a game in 1998 to the release of a game in 2010 (which builds forth on the fame of the prequel and the company that's releasing it), because during the time a lot has changed in the e-sports scene. And last I want to point out that it's not nostalgia-filtered memories that make the difference. Like I said, the game design and the depth of a game give players room to create their own unique style and to shine at certain aspects of the game. The room to make different types of plays is very important in keeping a game attractive. Edit: Oh and could somebody tell me how many Clan Leagues there are nowadays in the non-Korean Starcraft 2 scene? Because even though the community is bigger in Starcraft 2 than it ever has in Brood War, I always felt like the amateur teams and recreative players got ignored. There are plenty of professional teams, but I never saw that many 'recreative teams'. This is btw not critizism, I'm just curious as to how big the scene is for players who don't earn money. In Brood War there were at some point 3 Clan Leagues running at the same time and that provided a lot of activity and fun for the competitive gamers who can't put in as much time as the progamers. | ||
Patate
Canada441 Posts
even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. | ||
Power[Xp]
Netherlands64 Posts
On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. | ||
Patate
Canada441 Posts
On May 28 2013 17:40 Power[Xp] wrote: Show nested quote + On May 28 2013 08:42 Level10Peon wrote: On May 28 2013 06:45 Power[Xp] wrote:The players had more opportunity to shine with micro and split second decision making. Now I have to admit that I haven't watched Starcraft 2 in a year, but I was an active Brood War player for about 10 years and I played the first 2 years quite actively in the Starcraft 2 scene. This feeling for the players to shine is kind of what I missed in Starcraft 2. In Brood War players were able to develop a lot of unique styles. In Starcraft 2 there is also room for players to create a unique style, but they are getting more mainstream, due to the fact that there's less room for players to be a lot better at a certain aspect (micro, macro) compared to other players. This is because some elements in Starcraft 2 has just been made a lot less challenging compared to a game like Brood War. You can think about micro (max groups of 12) compared to unlimited groups, clustering, spamming storm with all your templars etc. or you can think about macro (selecting one building vs selecting all Barracks, Factory etc.). This also has an impact on multitasking. BW was more successful in Korea but (as Khaldor said) SC2 is more successful as an esport basically everywhere else in the world, where as BW had a very tiny, dedicated following outside of Korea. This leads me to believe that cultural and economic explanations are accurate, not the nostaliga-filtered memories of BW's UI and gameplay by foreigners. As an aside, I think it is unfair to compare micro and control for BW players 10 years after BW's release to SC2 players 2 years after release. I know it is unfair to compare the two, but you need to see the reason why I make the comparison. Maybe I wasn't clear in my explanation. I make the micro and mechanics comparison between the two games, because it explains why one game was more attractive to watch at compared to other games. Most people watch a game with a certain intention. They either like a certain team or player and want to see it for that reason or they expect to a certain player make an amazing play he's famous for. Here comes the reason for my comparison. There was simply more room in a game like Brood War to develop your own unique style and truly shine at it compared to Starcraft 2. And players with a unique style (like Boxer was always known for his outstanding micro and ballsy plays) attracts viewers. As to why Starcraft 2 is a bigger e-Sport outside Korea compared to Brood War, I think the reason is simple. First of all Starcraft 2 has been released in an era in which Blizzard has a lot more fame compared to the time they released Brood War. So the release of Starcraft 2 got a lot more attention. And I still believe Brood War was quite big outside of Korea, there was a huge player base. The difference was that in those years there weren't many gaming industries and companies outside Korea willing to invest into a game. There are a few exceptions (Counter Strike 1.6, Unreal Tournament and probably more games I forgot) that did get more sponsors and hence grew into big e-sports over the world. But to point out unfair comparisons, I think it is unfair to compare the release of a game in 1998 to the release of a game in 2010 (which builds forth on the fame of the prequel and the company that's releasing it), because during the time a lot has changed in the e-sports scene. And last I want to point out that it's not nostalgia-filtered memories that make the difference. Like I said, the game design and the depth of a game give players room to create their own unique style and to shine at certain aspects of the game. The room to make different types of plays is very important in keeping a game attractive. Edit: Oh and could somebody tell me how many Clan Leagues there are nowadays in the non-Korean Starcraft 2 scene? Because even though the community is bigger in Starcraft 2 than it ever has in Brood War, I always felt like the amateur teams and recreative players got ignored. There are plenty of professional teams, but I never saw that many 'recreative teams'. This is btw not critizism, I'm just curious as to how big the scene is for players who don't earn money. In Brood War there were at some point 3 Clan Leagues running at the same time and that provided a lot of activity and fun for the competitive gamers who can't put in as much time as the progamers. oh God, THIS. We're still on the honeymoon of HoTS, but I don't think this will last way longer. Most of the matchups in SC2 are still deathball vs deathball.. Koreans are bright enough not to be attracted into this. I really think those defending SC2 in the eternal bw vs sc2 debate has never watched pro BW, and then try to emulate the plays on ICCup or something. It is IMPOSSIBLE, where in SC2 it is humanly possible. The mechanics dicated the winner in BW, because the metagame has stalled for almost 5 years. A honorable mention however to TvZ and TvT which can still make interesting matches in SC2. Anything however that this god-awful deathballish 1Aish gimmicky race (Protoss) touches is instantly turned to shit. | ||
OopsOopsBaby
Singapore3425 Posts
i doubt diablo 3 is free in kr. | ||
Patate
Canada441 Posts
On May 28 2013 17:50 Power[Xp] wrote: Show nested quote + On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. | ||
Patate
Canada441 Posts
On May 28 2013 17:57 OopsOopsBaby wrote: diablo 3 held 1st place in most played game in pc bangs for several months ahead of LoL after its launch until the problems in the game (overpopulated servers and broken economy) killed it. i doubt diablo 3 is free in kr. Diablo 3 is a special case. I was in a meeting at work ( with mostly Baby Boomers coworkers) the day that Diablo 3 got out, and they actually mentioned that there's a big game coming out, etc etc. The hype for that game has exceeded anything I've ever seen. I personally know people who had planned to actually make money off the game, and I would guess that Koreans had planned this also. The reason why it has fallen off so much is not really the auction house IMHO, but more like because the whole game is based around it, and that customization is rare. To be honest, Diablo 3 is an awful game, and it shows (like SC2 flaws that have never been resolved) that Blizzard's actual crew are just mediocre developpers who can still sell their game based on the reputation of their company's previous generations of games. if diablo 3 was actually decent, I think PC Bangs's customers would still dig this one. Edit: Also I would like to remind you guys that Khaldor, just like Artosis, are paid by GomTV, therefore Blizzard. They would NEVER claim the game has failed in Korea. | ||
Doublemint
Austria8483 Posts
Thank you Khaldor for producing great content and being a badass nonetheless :D | ||
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Chexx
Korea (South)11232 Posts
I think it was never popular because they had server problems from the start. | ||
Emix_Squall
France705 Posts
![]() Keep up the goodwork Khaldor. It's always a pleasure to watch your videos, great insights on the Korean culture. | ||
Thor.Rush
Sweden702 Posts
btw requesting more terran apm videos : ) | ||
Shortizz
Singapore129 Posts
Replaying CJ Frost vs random team LoL match. Like litereally I watched that match for 3-4 times. Even on of the pro league match days, the channel was playing LoL and I had to watch the match on YouTube. Pretty sure, there's only 1-2 esports channel and 95% of it was playing LoL. Did manage to see some yellow montage which was pretty nice in between commercials though. Compared this to my last trip where BW was always playing, I'm fairly certain that SC2 just wouldn't last in Korea. And the only reason why BW had a following even after so many years was mainly because of Proleague IMO. Now that most of their focus are on LoL, I really can't see SC2 lasting anywhere. Don't get me wrong, sc2 is the game for me but realistically, I just don't see it surviving. PS: The live audience of LoL matches are huge, compared to tr abysmal live audiences of PL and stream numbers. | ||
Yorbon
Netherlands4272 Posts
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Targe
United Kingdom14103 Posts
On May 28 2013 05:12 Philozovic wrote: Show nested quote + On May 28 2013 01:52 Targe wrote: On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. I would say the majority of those who blame their team for their loss (if they played sc2) would be those that blame imbalance for their loss. I disagree with that, I played a lot of LoL before SC2 came out (during LoL open beta so like October 2009-September 2010) and not only it's way harder to understand a loss (well except like there is a DQ or 0/0/17 guy i'm talking about on the edge game) but it, most of the time, comes down to synergy and teamplay (or that was at least what I felt) and therefore the fault is spread and you don't feel as bad as when losing a 1v1 game. Edit : And they nerfed nitro pack which was not used in 1v1 if I remember correctly to nerfed Speedling reaper+nitro in 2v2 What? That has nothing to do with what I said, I said people who blame their loss on their team would be the same people who blame imbalance for their loss in SC2. | ||
Silvanel
Poland4725 Posts
On May 28 2013 17:47 Patate wrote: even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. Thats simply not true. I know a lot of people who play ranked and never bought single riot point. If You play a lot You can buy all heros with IP. | ||
rasers
Sweden691 Posts
On May 28 2013 20:51 Silvanel wrote: Show nested quote + On May 28 2013 17:47 Patate wrote: even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. Thats simply not true. I know a lot of people who play ranked and never bought single riot point. If You play a lot You can buy all heros with IP. and you need to have 16 champs to even play ranked. so u should have champs for atleast 2 different roles. | ||
Power[Xp]
Netherlands64 Posts
On May 28 2013 18:01 Patate wrote: Show nested quote + On May 28 2013 17:50 Power[Xp] wrote: On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. Yeah it is a shame that LoL doesn't require a lot of apm. I play LoL myself now as well and I was a high apm player in Brood War and Starcraft 2, but I could not really use it to my advantage in LoL. But the good side about it is that I had to learn a lot of new stuff in LoL, which made it a new challenge for me and that's what I like in games ![]() And I think the LoL Tournaments are growing in excitement. The games are more exciting than before and some players are really establishing themselves in the scene. The players have their own unique playstyle for a certain role of the game (jungle, ad carry, mid etc) and it makes people look forward to see how an agressive jungler has an influence on the game against a passive jungler who makes his lanes stronger etc. The different type of plays and games is what attracts the people to watch it. It was the same in Brood War ![]() | ||
rpgalon
Brazil1069 Posts
On May 28 2013 17:50 Power[Xp] wrote: Show nested quote + On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. SC2 is an RTS... booom there goes the biggest reason. | ||
Apolo
Portugal1259 Posts
Don't give yourself in too much into this game. Like the chinese say: "Hope for the best, prepare for the worst, accept what will come." Worst case scenario is that SC2 will become a niche again, this time without the koreans. That's sad, but that's ok. Life goes on. I'm sure other news RTS will be there sprouting for the people that love this genre. I used to love Age of Empires until they ruined it with AoE3. Now i love SC2. Must they destroy SC2 i'll find a new RTS to love again. | ||
Targe
United Kingdom14103 Posts
On May 28 2013 23:47 Power[Xp] wrote: Show nested quote + On May 28 2013 18:01 Patate wrote: On May 28 2013 17:50 Power[Xp] wrote: On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. Yeah it is a shame that LoL doesn't require a lot of apm. I play LoL myself now as well and I was a high apm player in Brood War and Starcraft 2, but I could not really use it to my advantage in LoL. But the good side about it is that I had to learn a lot of new stuff in LoL, which made it a new challenge for me and that's what I like in games ![]() And I think the LoL Tournaments are growing in excitement. The games are more exciting than before and some players are really establishing themselves in the scene. The players have their own unique playstyle for a certain role of the game (jungle, ad carry, mid etc) and it makes people look forward to see how an agressive jungler has an influence on the game against a passive jungler who makes his lanes stronger etc. The different type of plays and games is what attracts the people to watch it. It was the same in Brood War ![]() Personally I feel Dota has more depth to it in the sense you just described but each man to himself. | ||
Arzar
France51 Posts
Sc2 is almost 3 years old now and I still never saw a clear cut answer to the following situation : Let's say that I, who own the game, want to go with 3 friends, who doesn't own the game, in a pc bang to play some fun 2v2 games. What happen exactly ? Can someone clear that up ? Because by reading this thread I can come up with at least 3 scenario : 1) According to Kahldor video You need to buy the game to be able to play in pc bang You need a battlenet account Result : I can't go at all in a pc bang to play with my friends who doesn't own the game. 2) According to MrHoon blog : You don't need to buy the game. You need to create a battlenet account (phone number + social security number) Result : We can go to the pc bang. I use my own account, but we need to create 3 battlenet account for my friends. (we can do it inside the pcbang) It's quite an hassle because they need a phone number + social security number 3) By reading the post of Nazgul I would assume : You don't need to buy the game. You don't need to create a battlenet account Result : We can go to the pc bang. I use my account and my friends use 3 premade account provided by the pc bang. We can start to play right now without any hassle. Which one is correct ? | ||
NukeD
Croatia1612 Posts
On May 29 2013 00:19 Apolo wrote: Entomb. Entomb. ![]() | ||
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Chexx
Korea (South)11232 Posts
On May 29 2013 00:54 Arzar wrote: Every time this topic come I'm constantly amaze by how nobody seems to know exactly how sc2 in pc bangs work. Sc2 is almost 3 years old now and I still never saw a clear cut answer to the following situation : Let's say that I, who own the game, want to go with 3 friends, who doesn't own the game, in a pc bang to play some fun 2v2 games. What happen exactly ? Can someone clear that up ? Because by reading this thread I can come up with at least 3 scenario : 1) According to Kahldor video You need to buy the game to be able to play in pc bang You need a battlenet account Result : I can't go at all in a pc bang to play with my friends who doesn't own the game. 2) According to MrHoon blog : You don't need to buy the game. You need to create a battlenet account (phone number + social security number) Result : We can go to the pc bang. I use my own account, but we need to create 3 battlenet account for my friends. (we can do it inside the pcbang) It's quite an hassle because they need a phone number + social security number 3) By reading the post of Nazgul I would assume : You don't need to buy the game. You don't need to create a battlenet account Result : We can go to the pc bang. I use my account and my friends use 3 premade account provided by the pc bang. We can start to play right now without any hassle. Which one is correct ? I havent played SC2 in a long time in a pcbang but when I did (1 year ago) second one was true. | ||
DidYuhim
Ukraine1905 Posts
I guess Korea is same to Ukraine and Russia, where people really rarely actually buy the games they play. | ||
Butterednuts
United States859 Posts
On May 28 2013 17:57 OopsOopsBaby wrote: diablo 3 held 1st place in most played game in pc bangs for several months ahead of LoL after its launch until the problems in the game (overpopulated servers and broken economy) killed it. i doubt diablo 3 is free in kr. And we'll see how well Diablo 3 is doing 2 years from now when it's 3 years old, like StarCraft 2 is now. Probably not so hot. | ||
Level10Peon
United States59 Posts
On May 28 2013 17:40 Power[Xp] wrote: Show nested quote + On May 28 2013 08:42 Level10Peon wrote: On May 28 2013 06:45 Power[Xp] wrote:The players had more opportunity to shine with micro and split second decision making. Now I have to admit that I haven't watched Starcraft 2 in a year, but I was an active Brood War player for about 10 years and I played the first 2 years quite actively in the Starcraft 2 scene. This feeling for the players to shine is kind of what I missed in Starcraft 2. In Brood War players were able to develop a lot of unique styles. In Starcraft 2 there is also room for players to create a unique style, but they are getting more mainstream, due to the fact that there's less room for players to be a lot better at a certain aspect (micro, macro) compared to other players. This is because some elements in Starcraft 2 has just been made a lot less challenging compared to a game like Brood War. You can think about micro (max groups of 12) compared to unlimited groups, clustering, spamming storm with all your templars etc. or you can think about macro (selecting one building vs selecting all Barracks, Factory etc.). This also has an impact on multitasking. BW was more successful in Korea but (as Khaldor said) SC2 is more successful as an esport basically everywhere else in the world, where as BW had a very tiny, dedicated following outside of Korea. This leads me to believe that cultural and economic explanations are accurate, not the nostaliga-filtered memories of BW's UI and gameplay by foreigners. As an aside, I think it is unfair to compare micro and control for BW players 10 years after BW's release to SC2 players 2 years after release. I know it is unfair to compare the two, but you need to see the reason why I make the comparison. Maybe I wasn't clear in my explanation. I make the micro and mechanics comparison between the two games, because it explains why one game was more attractive to watch at compared to other games. Most people watch a game with a certain intention. They either like a certain team or player and want to see it for that reason or they expect to a certain player make an amazing play he's famous for. Here comes the reason for my comparison. There was simply more room in a game like Brood War to develop your own unique style and truly shine at it compared to Starcraft 2. And players with a unique style (like Boxer was always known for his outstanding micro and ballsy plays) attracts viewers. As to why Starcraft 2 is a bigger e-Sport outside Korea compared to Brood War, I think the reason is simple. First of all Starcraft 2 has been released in an era in which Blizzard has a lot more fame compared to the time they released Brood War. So the release of Starcraft 2 got a lot more attention. And I still believe Brood War was quite big outside of Korea, there was a huge player base. The difference was that in those years there weren't many gaming industries and companies outside Korea willing to invest into a game. There are a few exceptions (Counter Strike 1.6, Unreal Tournament and probably more games I forgot) that did get more sponsors and hence grew into big e-sports over the world. But to point out unfair comparisons, I think it is unfair to compare the release of a game in 1998 to the release of a game in 2010 (which builds forth on the fame of the prequel and the company that's releasing it), because during the time a lot has changed in the e-sports scene. And last I want to point out that it's not nostalgia-filtered memories that make the difference. Like I said, the game design and the depth of a game give players room to create their own unique style and to shine at certain aspects of the game. The room to make different types of plays is very important in keeping a game attractive. Hmmmm, I didn't follow he BW scene very closely at all, I think I will tentatively agree with most of what you said, at least partially, so I'll just make two points: 1. As much as I love Starcraft 2, I agree there probably isn't enough room for ballsy plays and comebacks and unique micro plays in the late game, which most pro-level games reach (I think HoTS has done a good job of making the early and midgame more aggressive and dynamic, though. The last game of the Dreamhack finals between Leenock and Naniwa is still amazing to rewatch, for example). Comebacks and gutsy plays are what I love about many "real" sports (base stealing in baseball, the last 5 minutes of a close american football game, etc). I'm not sure what can be done to create that in SC2, though whatever it is, I don't think it will look like BW, which leads me to my second point... 2. I think everyone agrees that the depth and difficulty of BW was largely an accident of the technology of the time and sheer luck on Blizzard's part. My impression of the original Starcraft was that it was made by a bunch of young game developers making a cool strategy game using science fiction cliches of the time who didn't think much of the competitive side. Could what people loved about BW be intentionally recreated? I kinda doubt it. It seems like when other developers have tried to recreate the "difficulty" that technological limitations caused in old games by accident, it doesn't go well. Anyway, I love SC2 (and never cared for the "challenge" of overcoming tech limitations of old games, even at the time, though it is fun to watch I will grant) so I am very defensive when this comes up. Thanks for the measured response. | ||
Power[Xp]
Netherlands64 Posts
On May 29 2013 00:26 Targe wrote: Show nested quote + On May 28 2013 23:47 Power[Xp] wrote: On May 28 2013 18:01 Patate wrote: On May 28 2013 17:50 Power[Xp] wrote: On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. Yeah it is a shame that LoL doesn't require a lot of apm. I play LoL myself now as well and I was a high apm player in Brood War and Starcraft 2, but I could not really use it to my advantage in LoL. But the good side about it is that I had to learn a lot of new stuff in LoL, which made it a new challenge for me and that's what I like in games ![]() And I think the LoL Tournaments are growing in excitement. The games are more exciting than before and some players are really establishing themselves in the scene. The players have their own unique playstyle for a certain role of the game (jungle, ad carry, mid etc) and it makes people look forward to see how an agressive jungler has an influence on the game against a passive jungler who makes his lanes stronger etc. The different type of plays and games is what attracts the people to watch it. It was the same in Brood War ![]() Personally I feel Dota has more depth to it in the sense you just described but each man to himself. I have not played Dota myself and I have hardly seen any games of it. My old Brood War friends introduced me to LoL and for me it at least resembles a little of the feeling I had while playing Brood War. Of course I still love Brood War more. I can't really say anything about dota, sorry ![]() | ||
Coffeeling
Finland250 Posts
Apart from all the micro things, there's also just genuine variety problems in SC2. We don't need macro to be super demanding and annoying to get rid of the 3 base mineral income gap or the supercharged economy that means deathballs are 200/200, for example. Or to have terrain effects apart from walls that matter at the army level like high ground damage reduction. Those simple changes would allow for much more varied styles - mapmaking would open up with brood war -style ridges and other clever uses of open but advantaged or disadvantaged terrain, and you could hold deathballs with slightly-less-than-deathballs. Someone turtles up on 3 base? Just take all the bases and drown him. Doesn't work now except perhaps with Ultralisk or Muta spam or super lategame Terran with a million Orbitals, because you can rapidly invest tons and thent tons of gas, which scales better than minerals, and because the deathball is 200/200, so you just can't pack more power than it at any point in time. Then again, we still have a faction entirely predicated on gimmickry that breaks the fundamental mechanisms of RTS (hint, it's Toss, due to warpgates), we had serious suggestions for things like the Replicant, ages until Blizzard finally got the hint that an Oracle that makes stuff go boom is better than an Oracle that has a narrow gimmick spell. We have Vipers with a tele-yoink that really belongs in a MOBA and not an economy-focused RTS (The fact that the ability is playable says volumes). We have a friggin Tier 1 map editor. Because spammable, indestructible terrain that shunts things away has never been so healthy in a game where maps make a huge impact on balance. It really is like Blizzard is designing for a MOBA or a single player game instead of a multiplayer RTS. And seeing them do it hurts. | ||
udgnim
United States8024 Posts
LoL is a more exciting game to watch and play than SC2 a big reason why is the process of snowballing or eventually winning the game in LoL, one team might need 3 to 4 more positive engagements (random estimate) than the other team to get so far ahead that it is unlikely for the other team to get back into the game. so if one team needs 3 to 4 more positive engagements than the other team then that leaves more room for back and forth gameplay and the possibility to still be in the game. in SC2, many many games are decided by 1 decisive engagement which either ends the game or gets 1 player so far ahead that the other player never catches up. a lot of this is due to SC2's mechanics. unlimited unit selection produces many engagements that are ball versus ball and SC2's easier macro mechanics allows a player to more easily maintain a lead. I'd also love to see the Colossus replaced by the Reaver and the Lurker to replace the Lurker to promote more positioning and micro, but Blizzard's SC2 team has shown they want to put their own mark on the Starcraft series even if it makes the game less exciting to watch. occasionally, SC2 produces some damn amazing games but more often than not, games are decided by 1 engagement which is boring to me. | ||
StarStruck
25339 Posts
On May 29 2013 12:35 udgnim wrote: ignoring mechanic requirements LoL is a more exciting game to watch and play than SC2 a big reason why is the process of snowballing or eventually winning the game in LoL, one team might need 3 to 4 more positive engagements (random estimate) than the other team to get so far ahead that it is unlikely for the other team to get back into the game. so if one team needs 3 to 4 more positive engagements than the other team then that leaves more room for back and forth gameplay and the possibility to still be in the game. in SC2, many many games are decided by 1 decisive engagement which either ends the game or gets 1 player so far ahead that the other player never catches up. a lot of this is due to SC2's mechanics. unlimited unit selection produces many engagements that are ball versus ball and SC2's easier macro mechanics allows a player to more easily maintain a lead. I'd also love to see the Colossus replaced by the Reaver and the Lurker to replace the Lurker to promote more positioning and micro, but Blizzard's SC2 team has shown they want to put their own mark on the Starcraft series even if it makes the game less exciting to watch. occasionally, SC2 produces some damn amazing games but more often than not, games are decided by 1 engagement which is boring to me. long time no see <3. You catch the All Stars weekend? That was quite something else. Still a big gap between the communities when it comes to that too, heh. | ||
wptlzkwjd
Canada1240 Posts
Back before SC2 was released, did the PC Bangs actually buy individual copies of BW for their computers? Or did they just buy one copy? Or did they just install a cracked version and patched it offline and just allowed everyone to LAN? I'm thinking the latter because my friends and I used to just copy BW on a USB and you can play LAN straight from that. | ||
milkywaywu
United States10 Posts
On May 29 2013 02:14 Power[Xp] wrote: Show nested quote + On May 29 2013 00:26 Targe wrote: On May 28 2013 23:47 Power[Xp] wrote: On May 28 2013 18:01 Patate wrote: On May 28 2013 17:50 Power[Xp] wrote: On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. Yeah it is a shame that LoL doesn't require a lot of apm. I play LoL myself now as well and I was a high apm player in Brood War and Starcraft 2, but I could not really use it to my advantage in LoL. But the good side about it is that I had to learn a lot of new stuff in LoL, which made it a new challenge for me and that's what I like in games ![]() And I think the LoL Tournaments are growing in excitement. The games are more exciting than before and some players are really establishing themselves in the scene. The players have their own unique playstyle for a certain role of the game (jungle, ad carry, mid etc) and it makes people look forward to see how an agressive jungler has an influence on the game against a passive jungler who makes his lanes stronger etc. The different type of plays and games is what attracts the people to watch it. It was the same in Brood War ![]() Personally I feel Dota has more depth to it in the sense you just described but each man to himself. I have not played Dota myself and I have hardly seen any games of it. My old Brood War friends introduced me to LoL and for me it at least resembles a little of the feeling I had while playing Brood War. Of course I still love Brood War more. I can't really say anything about dota, sorry ![]() Not the person you're talking to but if you ever want to try out Dota 2, send me a PM on Teamliquid. I have about 6 keys that I really don't have use for so if you want to try it out with your friends they are yours! | ||
StarStruck
25339 Posts
On May 29 2013 13:01 milkywaywu wrote: Show nested quote + On May 29 2013 02:14 Power[Xp] wrote: On May 29 2013 00:26 Targe wrote: On May 28 2013 23:47 Power[Xp] wrote: On May 28 2013 18:01 Patate wrote: On May 28 2013 17:50 Power[Xp] wrote: On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. Yeah it is a shame that LoL doesn't require a lot of apm. I play LoL myself now as well and I was a high apm player in Brood War and Starcraft 2, but I could not really use it to my advantage in LoL. But the good side about it is that I had to learn a lot of new stuff in LoL, which made it a new challenge for me and that's what I like in games ![]() And I think the LoL Tournaments are growing in excitement. The games are more exciting than before and some players are really establishing themselves in the scene. The players have their own unique playstyle for a certain role of the game (jungle, ad carry, mid etc) and it makes people look forward to see how an agressive jungler has an influence on the game against a passive jungler who makes his lanes stronger etc. The different type of plays and games is what attracts the people to watch it. It was the same in Brood War ![]() Personally I feel Dota has more depth to it in the sense you just described but each man to himself. I have not played Dota myself and I have hardly seen any games of it. My old Brood War friends introduced me to LoL and for me it at least resembles a little of the feeling I had while playing Brood War. Of course I still love Brood War more. I can't really say anything about dota, sorry ![]() Not the person you're talking to but if you ever want to try out Dota 2, send me a PM on Teamliquid. I have about 6 keys that I really don't have use for so if you want to try it out with your friends they are yours! I thought it was free to play. ._. | ||
Coffeeling
Finland250 Posts
On May 29 2013 12:35 udgnim wrote: ignoring mechanic requirements LoL is a more exciting game to watch and play than SC2 a big reason why is the process of snowballing or eventually winning the game in LoL, one team might need 3 to 4 more positive engagements (random estimate) than the other team to get so far ahead that it is unlikely for the other team to get back into the game. so if one team needs 3 to 4 more positive engagements than the other team then that leaves more room for back and forth gameplay and the possibility to still be in the game. in SC2, many many games are decided by 1 decisive engagement which either ends the game or gets 1 player so far ahead that the other player never catches up. a lot of this is due to SC2's mechanics. unlimited unit selection produces many engagements that are ball versus ball and SC2's easier macro mechanics allows a player to more easily maintain a lead. I'd also love to see the Colossus replaced by the Reaver and the Lurker to replace the Lurker to promote more positioning and micro, but Blizzard's SC2 team has shown they want to put their own mark on the Starcraft series even if it makes the game less exciting to watch. occasionally, SC2 produces some damn amazing games but more often than not, games are decided by 1 engagement which is boring to me. I feel that's often a fault of LoL - one team is far, far ahead but the game basically says they aren't allowed to win yet because the base's defenses are so ridiculously good. Gotta be a good little kid and wait for the game to give you that Baron and perhaps then they might try to win. In SC2, you can often at least just kill someone if you're ludicrously ahead. | ||
Fibbz
Germany62 Posts
Well done | ||
Targe
United Kingdom14103 Posts
On May 29 2013 13:11 StarStruck wrote: Show nested quote + On May 29 2013 13:01 milkywaywu wrote: On May 29 2013 02:14 Power[Xp] wrote: On May 29 2013 00:26 Targe wrote: On May 28 2013 23:47 Power[Xp] wrote: On May 28 2013 18:01 Patate wrote: On May 28 2013 17:50 Power[Xp] wrote: On May 28 2013 17:47 Patate wrote: Just some SC2 apologist stuff, just like when Artosis said SC2 was the best game ever made. even if LoL is a "free" game, people spend way more than they would on SC2. once you get to Ranked games, you actually need to pay for some Riot Points because you will NEVER have the influence points (experience) to actually afford enough champions to be decent. The whole PC bang doesn't say why LoL has DESTROYED SC2 in terms of popularity.. just being a free game is not it neither. Nice post, I have to agree with you (except on the IP stuff). I think it's possible to get enough champions to be decent in ranked, but most people will spend money on it anyway. I also feel that while this video has good points, it's also neglecting certain problems in the game Starcraft 2, which is probably the biggest cause as to why it's not a popular game. It's too easy to say certain games are more popular just because they are teamgames and because they are free to play. And for the record, I do play LoL but I do not really watch it because I don't feel like the players are doing inhuman mechanical prowess. They go around with their 50 APM and this kind of rustles me. However, for having taken a look at the All-star games last weekend in Shanghai (200k viewers just on Twitch, by the way), I feel the game has the magic and legendary feel that BW tournaments had. Also, I did not follow BW before playing SC2, so this is not really a nostalgic thing. But for the non-believers, please take a look at a BW OSL final on youtube. It's all in Korean, you don't know the players that much, but you can feel that this is legend in the making, not some other SC2 tournament whose winner will be destroyed by some foreigner next tournament. Yeah it is a shame that LoL doesn't require a lot of apm. I play LoL myself now as well and I was a high apm player in Brood War and Starcraft 2, but I could not really use it to my advantage in LoL. But the good side about it is that I had to learn a lot of new stuff in LoL, which made it a new challenge for me and that's what I like in games ![]() And I think the LoL Tournaments are growing in excitement. The games are more exciting than before and some players are really establishing themselves in the scene. The players have their own unique playstyle for a certain role of the game (jungle, ad carry, mid etc) and it makes people look forward to see how an agressive jungler has an influence on the game against a passive jungler who makes his lanes stronger etc. The different type of plays and games is what attracts the people to watch it. It was the same in Brood War ![]() Personally I feel Dota has more depth to it in the sense you just described but each man to himself. I have not played Dota myself and I have hardly seen any games of it. My old Brood War friends introduced me to LoL and for me it at least resembles a little of the feeling I had while playing Brood War. Of course I still love Brood War more. I can't really say anything about dota, sorry ![]() Not the person you're talking to but if you ever want to try out Dota 2, send me a PM on Teamliquid. I have about 6 keys that I really don't have use for so if you want to try it out with your friends they are yours! I thought it was free to play. ._. It's in technically a closed beta but they give away so many keys to players who have the game that it's open for all who want in. I think I have like 20 keys in my steam inventory. + Show Spoiler + Although if you were being sarcastic I definitely fell for that. | ||
iky43210
United States2099 Posts
A bo3 sc2 series also only take 30 minute total on average, while any single lol match is 40 minute minimum + champion selections. There is also huge luck factor in LoL when it comes to ganks and comp overall | ||
rasers
Sweden691 Posts
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iky43210
United States2099 Posts
On May 29 2013 19:43 rasers wrote: i fail 2 see how ganks and Hero ban/pick is luck. map is not symmetrical, it is often easier trying to gank top then it is to gank bot. The jungler on team starting at top half of the map have quicker access to red buff and allows for easier top ganks. also often times sucessful ganks are simply luck based. As any lane player, you can only judge by timing and intuition the position of their jungler, especially early game. you can't hold out on your skills forever, but one misread timing, spell or position and you're done with that lane. As for team comps, some team comps are simply better than others. You can only ban 3 champions, and you don't know exactly what they will pick. There is a chance you end up with a inferior comp overall than your opponents, especially if your team is first pick: opponent pick jungle + generic adc after your fp, now your top, mid, or bot lane can all be countered picked by next champion selection (2/3 in most cases) | ||
rasers
Sweden691 Posts
On May 29 2013 19:56 iky43210 wrote: There is a chance you end up with a inferior comp overall than your opponents So you got outpicked. | ||
Entropia
France103 Posts
On May 29 2013 19:35 iky43210 wrote: LoL is exciting to play, but not anywhere exciting to watch. Would rather watch paint dry than to spend an hour per game watching mostly creeps farming and fail ganking A bo3 sc2 series also only take 30 minute total on average, while any single lol match is 40 minute minimum + champion selections. There is also huge luck factor in LoL when it comes to ganks and comp overall I agree. I played one year LoL and yet I didnt like watching the streams, too boring and probably the casters were bad also. Sc2 on the contrary is always exciting to watch. LoL is longer and repetitive, in sc you only have like one minutes or two of repetition of build orders then the game changes. About discussion on difficulty, It is obvious that for the single sc2 is more difficult you need multitasking and far more apm, which explains also a lot imho about the popularity of lol amongst the youngster. At pro level, the skill is more about team play than the single. I would be curious also to see the average age of players, I'm sure that sc players are at least 3-4 years older. When I played LoL I faced a lot of 14yrs old kids, which I don't like very much, it's like going to disco and finding only teenagers (I'm almost 30 ![]() Having seen both worlds, I really prefer sc2 community, this is of course personal taste. | ||
aka_star
United Kingdom1546 Posts
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DMaster
Romania61 Posts
On May 27 2013 22:11 xsnac wrote: thanks khaldor . finaly im not the only one saying the problem is money anymore . thank you sir ! You are soo right ! + Show Spoiler + I said thousand of times atlast for me ( east europe - romania ) in my city we have ~10 pc bangs all with 40-80 computers each . and nobody is playing in them SC2 . out of all players i only saw 2 in pc bangs playing starcraft 2 . and thats becose it costs TOO MUCH . 50 euro here is an INSANE amount . a avarage income is between 200euro - 400euro a month some ppl cant even affoard pc's so they play only on pc bangs . i would gladly help and make a videoin wich i film every1 in my local pc bangs . and il show u 70% of players are : WoT ( rank 1 ) DotA 2 ( rank ) and LoL ( rank 3 ) played in pc bangs . we even have LoL and WoT in romanian thats how big the scene is . for the other 30% of gamers they eighter play mmo's ( WoW on private server /cracked ofc , aion , Lineage2 // it was the most played games back in its days // etc ) or play browser games or cs 1.6 . another thing you should point out : i dont know in kr but here in romania every pc bang has steam caffe and they have like 300 games each computer . if you wanna play a free game you call the admin he logs you into the pc bang steam' caffe account . and there are tones of games for free . no reason to pay 50$ for a game that nobody plays . I'm so pissed since the release of sc2:wol that multiplayer is p2p that i would do anything i can to help blizzard understand that this is hurting its games at its most . imo the ppl who have 2k income will most likely play console games and not pc games . thanks again khaldor . + Show Spoiler + tell them the truth ! blizzard and western's are blind ! Khaldor isn't saying that it is a problem that SC2 isn't as popular as the others, he is just presenting reasons why that is, also Blizzard shouldn't be blamed for trying to make money ... they are every right to do so and in their position i would probably ask for more than 50E ... its totally worth it ... i think i've spent 200 E so far on WoT bshit stuff and only 80E on SC2 ... and am still playing only SC2. In any case ... kids shouldn't be playing SC2 anyways ( this includes you Destiny - u spoiled brat - rest in pieces ) ... SC2 is too hard for the young and fragile mind of a teen, they can suffer irreparable brain damage since the metagame can only be described in full in a number pages that would exceed that of the Encyclopaedia Britannica and it is still evolving like a living organism does. The kiddies should be in school anyways if for no other reason than that only following this path and this path alone will they mature to a real scholar able to begin grasping the depths of the metagame, only then may they aspire to be as Artosis, TLO or the mighty Nestea ( respectfully bowing while i write this ). I actually don't want the crowd from LoL, Dota or WoT ... let them be ... i want the cool people and only the cool people playing this game, i want to be part of the exclusive club that is the SC2 community and 50 bucks is way too cheap for this ... if you're reading this Blizzard increase the price ... trust me ... make it 500 E for all i care ( am not j/k actually ) ... Blizzard can have his revenue to maintain the quality of the games it produces ( i actually care about SC2 alone ) and we can have our select group of Zerg Cerebrates, Brotoss'es and Terran Scumbags ( u heard me ). Driving my point forward - we have a premium product with a premium price tag - no need to change that, if anything please go out of your way and keep the kiddies outta this ... forget LoL Dota and WoT scene ... think of that scene as being kindergarden and think of the SC2 scene as being college ... makes sense now ? PS: poor people shouldn't be playing games anyways, finding a job comes to mind as being #1 priority ( so Blizzard again do the community a service and don't make free games that would encourage people to live on social welfare ) User was temp banned for this post. | ||
rasers
Sweden691 Posts
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Entropia
France103 Posts
Blizzard failed in spreading the game in those countries apparently, and those are often the rising economies so definitely a marketing fail in my opinion. | ||
DMaster
Romania61 Posts
On May 29 2013 21:13 Entropia wrote: Man I think you have a quite distorted image of the world, "poor people" are not only the one living in rich countries and profiting on social welfare, there are countries in which 50eur are one month savings. Also, having more money don't make you more intelligent, so a higher price to have a better community is a non sense to me. Blizzard failed in spreading the game in those countries apparently, and those are often the rising economies so definitely a marketing fail in my opinion. But a good car is expensive is it not ? You don't go blaming Ferrari that the latest Testarossa is too much and it is a failure, and then go ahead and say that Peugeot is a much better car because you sell more of them ? now do you ? Ferrari > Peugeot ... get it ? Vous comprendre moi ? | ||
evaniss
53 Posts
I can explain better than Khaldor why SC2 isn't popular than BW days since i live in korea and watched what happened here are key points take a look 1. when SC2 released in Korea, Blizzard made Crucial mistakes for services - Changed their pricing against PC Bang owners, it changed much more Increased costs in there position so most of PC Bang owners didn't Actively attempt and promote to service for customers, they have been and they still more likes LOL than SC2 - when SC2 was released in korean, when peoples try create an account to play SC2 without Purchased an account in PC bang, it was sooooooooo inconvenience if you want to create an account of battlenet in korea, it was required to Authentication your Identification via mobile phone so many of peoples are annoyed from begining of access to SC2, i saw many of people just dump SC2 into Trash from strarting -The issues of the deal with KESPA and Ongamenet as many of you know, it made lights go off from the begining of SC2, many numbers of Korean Viewers and fans, gradually reduced their interest of SC2 Meanwhile, LOL caught up popularity 2. Speaking inside of gaming culture, SC2 has NO attractive and Interesting elements than BW for Korean gaming culture one of reason of koreans plays BW every times in PC Bang is "Team play" , basically korean peoples likes to watch 1vs1 games in progamers play but we are really love to play team play than 1vs1 for example, when you go to PC Bang in korea, most of peoples plays 2vs2 or 3vs3 on Hunter or fastest and Infinite Maps but SC2 has no elements of fun in Team play as like BW when WarCraft3 Popularity was so bad in korea, but we have been play DOTA and Chaos in PC bang as much as BW 3.Blizzrd Missed out timing of release to SC2:HOTS LOL already surpassed the popularity than StarCraft include BW, SC2 so currently, It is very difficult to recover popularity as like BW days. i think SC2 needs to change to focus on korean gaming culture if they really want to recover popularity SC2 need more Convenient and attractive contents to team play such as DOTA and LOL in SC2 something like that or more elements of fun to play 2v2, 3v3 something like that I have to say, In the consumer perspective it's nothing reasons with free or pay to play SC2 in PC Bang offcourse Free game more easy to access but basicly they purchase game title if really want to play they purchase monthly Charges for MMOs such as Lineage1,2, Aion, WOW, and many other MMOs | ||
megid
Brazil142 Posts
And for real, i can play like soooo many dota games and still feel relaxed and ok, while on sc2 i barely can play 10 matches without having some sort of headache or a little tiredness ( at diamond lvl only ). So, it's not like it's a rule for all, but sc2 is a stress game for so much ppl that it will never will become more popular, that's why a huge number of ppl only watch games and not play it. | ||
tomatriedes
New Zealand5356 Posts
But if the proleagues can sustain themselves with enough spectators despite low number of casuals playing in Korea I guess it doesn't really matter. | ||
xuanzue
Colombia1747 Posts
2. Speaking inside of gaming culture, SC2 has NO attractive and Interesting elements than BW for Korean gaming culture one of reason of koreans plays BW every times in PC Bang is "Team play" , basically korean peoples likes to watch 1vs1 games in progamers play but we are really love to play team play than 1vs1 for example, when you go to PC Bang in korea, most of peoples plays 2vs2 or 3vs3 on Hunter or fastest and Infinite Maps but SC2 has not elements of fun to play Team play as like BW I'll take that statement. In my case, I liked to play RTS's in pc bangs because team play. It was great the 4v4 AoE2, civil engineering vs electronic engineering. So I bought blindly SC2, and only was me and one friend who rarely plays. dota has that easy appeal of bring 4 friends, without any prerequisite like license, and without the maimed version of starter edition. one starter edition that allows 2 games per day in a 4v4 ladder, could help, but blizzard never will do anything like that. | ||
CreationSoul
Romania231 Posts
I would rather have things as they are today, than the way things were in the BW days (BW popular in korea, but almost dead everywhere else) | ||
Heouf
Netherlands787 Posts
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domisama
Switzerland46 Posts
On May 29 2013 22:26 CreationSoul wrote: I don't understand we there is such a big deal about korea not liking SC2. SC2 is big in the western world. As long as koreans pros play and we as westerns can watch high quality games, I could care less if the korean public likes it. I would rather have things as they are today, than the way things were in the BW days (BW popular in korea, but almost dead everywhere else) A lot of the Existing infrastructure in Korea is now being used for LoL / Other Games because SC2 didn't take off as expected. It is still played obviously but the fanbase (and through that the amount of productions and it's quality) could be 2-3 times as large. People don't want it to be like in BW, but they are disappointed that Sc2 isn't bigger than it is. | ||
Zenbrez
Canada5973 Posts
On May 29 2013 22:26 CreationSoul wrote: I don't understand we there is such a big deal about korea not liking SC2. SC2 is big in the western world. As long as koreans pros play and we as westerns can watch high quality games, I could care less if the korean public likes it. I would rather have things as they are today, than the way things were in the BW days (BW popular in korea, but almost dead everywhere else) Nobody wants that. They want it big everywhere, including Korea (which makes sense considering that's where all the top players are and are developed) | ||
Ysellian
Netherlands9029 Posts
On May 29 2013 21:53 tomatriedes wrote: There seems to still no no buzz in SC2 about custom maps which were such a huge feature of casual play in BW. Blizzard really didn't do a good job of implementing this aspect of the game. It's been said a million times, but the way the battlenet UI was changed from BW to SC2 was a big culprit in ruining the custom scene and making the game feel less social. But if the proleagues can sustain themselves with enough spectators despite low number of casuals playing in Korea I guess it doesn't really matter. yeah, WoL was a lonely experience compared to previous Blizzard games or even other RTS games. ![]() | ||
sabas123
Netherlands3122 Posts
On May 29 2013 21:18 DMaster wrote: Show nested quote + On May 29 2013 21:13 Entropia wrote: Man I think you have a quite distorted image of the world, "poor people" are not only the one living in rich countries and profiting on social welfare, there are countries in which 50eur are one month savings. Also, having more money don't make you more intelligent, so a higher price to have a better community is a non sense to me. Blizzard failed in spreading the game in those countries apparently, and those are often the rising economies so definitely a marketing fail in my opinion. But a good car is expensive is it not ? You don't go blaming Ferrari that the latest Testarossa is too much and it is a failure, and then go ahead and say that Peugeot is a much better car because you sell more of them ? now do you ? Ferrari > Peugeot ... get it ? Vous comprendre moi ? price doesn't equal qualitty. if you look at some more everyday stuff (espcially food) you see that most of the time medium, range products are exetly the best. you are just a incredable imbicil who doesn't think releasticly and knows shit about the current market. let alone in "poorer"countrys like poland, romenia ect" also this scene needs a big player, otherwise you can say good bye to spl/osl/gsl/mlg ect but on topic again, i totally agree with khaldor. | ||
_-NoMaN-_
Canada250 Posts
On May 28 2013 11:27 Cele wrote: Show nested quote + On May 28 2013 11:09 hai2u wrote: team games dominated BW, 2v2 or 3v3 BGH or Fastest Map or whatever, you could relax and have fun with friends and then you had awesome custom games as well. It kept you coming back for more. SC2, all the focus is 1v1 no friends with a dead custom scene. no, not really. People play 1v1 in BW the most. But there are less people with ladder anxiety. Because you can smurf. Do you have a source for this? | ||
evaniss
53 Posts
On May 29 2013 12:59 wptlzkwjd wrote: Here's a question: Back before SC2 was released, did the PC Bangs actually buy individual copies of BW for their computers? Or did they just buy one copy? Or did they just install a cracked version and patched it offline and just allowed everyone to LAN? I'm thinking the latter because my friends and I used to just copy BW on a USB and you can play LAN straight from that. I can tell you answer very cleary since i was worked in PC Bang in korea couple of years Basicly PC Bangs buys individual copies of BW, but not for every PCs they buys copies of the amounts CD keys required to services and they don't install any of cracked version at all, since most of people play and they wants to play via Battlenet usually they are don't play via LAN so, it depend on PC Bang owner's decisions and how many peoples plays BW at the same time in PC Bang On average, if 20 peoples plays BW at the same time is the peak time then they Purchases copies a little bit more than they needs which is max numbers of concurrent access to Battlenet From what I've seen, if PC Bang has 50 PCs for services then usually they Purchases about 20~30 copies (it depend on and deffernt from how many peoples play at the same time on Battlenet in their place of business) | ||
Power[Xp]
Netherlands64 Posts
On May 29 2013 20:50 DMaster wrote: Show nested quote + On May 27 2013 22:11 xsnac wrote: thanks khaldor . finaly im not the only one saying the problem is money anymore . thank you sir ! You are soo right ! + Show Spoiler + I said thousand of times atlast for me ( east europe - romania ) in my city we have ~10 pc bangs all with 40-80 computers each . and nobody is playing in them SC2 . out of all players i only saw 2 in pc bangs playing starcraft 2 . and thats becose it costs TOO MUCH . 50 euro here is an INSANE amount . a avarage income is between 200euro - 400euro a month some ppl cant even affoard pc's so they play only on pc bangs . i would gladly help and make a videoin wich i film every1 in my local pc bangs . and il show u 70% of players are : WoT ( rank 1 ) DotA 2 ( rank ) and LoL ( rank 3 ) played in pc bangs . we even have LoL and WoT in romanian thats how big the scene is . for the other 30% of gamers they eighter play mmo's ( WoW on private server /cracked ofc , aion , Lineage2 // it was the most played games back in its days // etc ) or play browser games or cs 1.6 . another thing you should point out : i dont know in kr but here in romania every pc bang has steam caffe and they have like 300 games each computer . if you wanna play a free game you call the admin he logs you into the pc bang steam' caffe account . and there are tones of games for free . no reason to pay 50$ for a game that nobody plays . I'm so pissed since the release of sc2:wol that multiplayer is p2p that i would do anything i can to help blizzard understand that this is hurting its games at its most . imo the ppl who have 2k income will most likely play console games and not pc games . thanks again khaldor . + Show Spoiler + tell them the truth ! blizzard and western's are blind ! Khaldor isn't saying that it is a problem that SC2 isn't as popular as the others, he is just presenting reasons why that is, also Blizzard shouldn't be blamed for trying to make money ... they are every right to do so and in their position i would probably ask for more than 50E ... its totally worth it ... i think i've spent 200 E so far on WoT bshit stuff and only 80E on SC2 ... and am still playing only SC2. In any case ... kids shouldn't be playing SC2 anyways ( this includes you Destiny - u spoiled brat - rest in pieces ) ... SC2 is too hard for the young and fragile mind of a teen, they can suffer irreparable brain damage since the metagame can only be described in full in a number pages that would exceed that of the Encyclopaedia Britannica and it is still evolving like a living organism does. The kiddies should be in school anyways if for no other reason than that only following this path and this path alone will they mature to a real scholar able to begin grasping the depths of the metagame, only then may they aspire to be as Artosis, TLO or the mighty Nestea ( respectfully bowing while i write this ). I actually don't want the crowd from LoL, Dota or WoT ... let them be ... i want the cool people and only the cool people playing this game, i want to be part of the exclusive club that is the SC2 community and 50 bucks is way too cheap for this ... if you're reading this Blizzard increase the price ... trust me ... make it 500 E for all i care ( am not j/k actually ) ... Blizzard can have his revenue to maintain the quality of the games it produces ( i actually care about SC2 alone ) and we can have our select group of Zerg Cerebrates, Brotoss'es and Terran Scumbags ( u heard me ). Driving my point forward - we have a premium product with a premium price tag - no need to change that, if anything please go out of your way and keep the kiddies outta this ... forget LoL Dota and WoT scene ... think of that scene as being kindergarden and think of the SC2 scene as being college ... makes sense now ? PS: poor people shouldn't be playing games anyways, finding a job comes to mind as being #1 priority ( so Blizzard again do the community a service and don't make free games that would encourage people to live on social welfare ) I assume you're either trolling or completely ignorant. You do know that the only way for a game to survive is to eventually attract younger players who can carry on the legacy of the older players? You say you only care about Starcraft 2, but yet you don't want young players to carry the future of Starcraft 2. Now I have to agree with you that the community of LoL sucks pretty bad and mainly consists of young children with a big attitude. But that's not all there is to it. Heck you even see children with a big attitude in Starcraft 2. If you ask me, the main problem is that there is no social network or social control that can limit the bad behaviour. I remember when I was a lot younger and actively playing Brood War I also had my moments of bad manner. The thing was that when I behaved like a little kid, I was corrected by the older players who were in the same clan, channel, community scene or whatever. Starcraft 2 and LoL lack a strong social community. In Brood War Nation and Clan Channels were very popular and in those channels there were always big names (players who showed their skills etc) and they usually gave the right example of how to behave. In LoL there is simply not such a social community and in Starcraft 2 people look up to the progamers and some of these progamers don't know how to behave in public either, not realizing they are an example to the younger gamers (cough IdrA cough MC). You might say their behaviour stimulates young gamers to be bad mannered, but this is too easy to say. What is sure though is that there is no social control or correction from the older gamers. If you truly care about Starcraft 2 change your opinion about the community and don't behave like the Starcraft 2 community should be an excluded community. Inspire younger gamers to play the game and inspire them to behave properly. Not all children are bad mannered and some children just need a little correction, but they are the future of any game. | ||
Genetic
Canada84 Posts
Also, if you and Wolf say "GG" together at the end of a game one more time you may as well bend him over after the match and get it over with. Sometimes I watch the GSTL on mute... I don't what what the hell else to say here. PLEASE STOP CASTING. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Probs my final post on TL.net via this account. GG. Genetic User was temp banned for this post. | ||
FoxerGames
Australia120 Posts
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Luppy1
Singapore177 Posts
Khaldor also unintentionally admitted that the game is simply not good enough when he used the excuse that there are so many other games available to the korean players. Why would players simply settle for a significantly inferior game just because it's free to play? Khaldor's excuse for SC2 can probably be used for every non free to play game out here. | ||
jinorazi
Korea (South)4948 Posts
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Antisocialmunky
United States5912 Posts
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jermmanDOTA
Canada45 Posts
On May 30 2013 07:57 Genetic wrote: I didn't watch the video, I'm just taking this opportunity to ask you to stop casting GSL. I'm sure you're a really nice guy, but casting is not your thing. For the love of god please stop. I'll likely be banned for this, but it's worth it if you read it. If you insist on casting, you need to stop saying what HAS happened, and start talking about what WILL happen. Sometimes you harp on an event which has occurred for 2 minutes after it has happened. Also, if you and Wolf say "GG" together at the end of a game one more time you may as well bend him over after the match and get it over with. Sometimes I watch the GSTL on mute... I don't what what the hell else to say here. PLEASE STOP CASTING. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Probs my final post on TL.net via this account. GG. Genetic User was temp banned for this post. This did not deserve a ban in any way, not only was he respectful, he is also completely right. Khaldor DOES say only what has happened recently on the screen and he dwells on it forever. | ||
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Falling
Canada11348 Posts
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Manifesto7
Osaka27140 Posts
On May 30 2013 09:53 jermmanDOTA wrote: Show nested quote + On May 30 2013 07:57 Genetic wrote: I didn't watch the video, I'm just taking this opportunity to ask you to stop casting GSL. I'm sure you're a really nice guy, but casting is not your thing. For the love of god please stop. I'll likely be banned for this, but it's worth it if you read it. If you insist on casting, you need to stop saying what HAS happened, and start talking about what WILL happen. Sometimes you harp on an event which has occurred for 2 minutes after it has happened. Also, if you and Wolf say "GG" together at the end of a game one more time you may as well bend him over after the match and get it over with. Sometimes I watch the GSTL on mute... I don't what what the hell else to say here. PLEASE STOP CASTING. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Probs my final post on TL.net via this account. GG. Genetic User was temp banned for this post. This did not deserve a ban in any way, not only was he respectful, he is also completely right. Khaldor DOES say only what has happened recently on the screen and he dwells on it forever. Except he was banned for saying "this will be my last post on this account" which, be ause we are like Disney and make dreams come true, is what happened. So don't post about bans. | ||
Little-Chimp
Canada948 Posts
On May 30 2013 07:57 Genetic wrote: I didn't watch the video, I'm just taking this opportunity to ask you to stop casting GSL. I'm sure you're a really nice guy, but casting is not your thing. For the love of god please stop. I'll likely be banned for this, but it's worth it if you read it. If you insist on casting, you need to stop saying what HAS happened, and start talking about what WILL happen. Sometimes you harp on an event which has occurred for 2 minutes after it has happened. Also, if you and Wolf say "GG" together at the end of a game one more time you may as well bend him over after the match and get it over with. Sometimes I watch the GSTL on mute... I don't what what the hell else to say here. PLEASE STOP CASTING. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! Probs my final post on TL.net via this account. GG. Genetic User was temp banned for this post. gonna cancel out this shitpost by saying I like Khaldor's casting | ||
i99
United States362 Posts
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StarStruck
25339 Posts
I keep seeing people posting in the LR threads about the crowds or lack there of. My message has always been the same. Stop caring about the crowd and worry about yourselves. If you enjoy it, great. Show it by continuing to support the game and players. Other than that I wish everyone would get over their stupid anxieties. Accept it for what it is instead of looking for acceptance from others. If you think the crowd is boring how about you go out to an event and show your passion for the game you like to watch. No excuses; don't try to reason with it. Enjoy it for what it is and you will be better off that way. | ||
eScaper-tsunami
Canada313 Posts
On May 29 2013 22:26 CreationSoul wrote: I don't understand we there is such a big deal about korea not liking SC2. SC2 is big in the western world. As long as koreans pros play and we as westerns can watch high quality games, I could care less if the korean public likes it. I would rather have things as they are today, than the way things were in the BW days (BW popular in korea, but almost dead everywhere else) If Koreans didn't invest so much time and money into BW, we won't have the SC2 we see today. Show some respect. It's because the Korean public ventured into the risky e-sports business and made it sustainable, if not profitable, is why we have what we have today for virtually any televised e-sports event. Yes, one may argue there are other organizations that would have attempted to popularize e-sports, and many have, but many of them failed and stopped running (IGN is the most recent). If it wasn't for KeSPA who really showed a working model that created investor confidence, the SC2 scene you like so much now would most likely not have existed today. So what would losing the Korean public mean to SC2 you ask? Well for one, the smaller your fanbase, the less competitive gamers you get out of it. I can't imagine SC2 without 90% of the Koreans progamers. | ||
jellyjello
Korea (South)664 Posts
On May 29 2013 22:26 CreationSoul wrote: I don't understand we there is such a big deal about korea not liking SC2. SC2 is big in the western world. As long as koreans pros play and we as westerns can watch high quality games, I could care less if the korean public likes it. I would rather have things as they are today, than the way things were in the BW days (BW popular in korea, but almost dead everywhere else) It's because Korea is the only place where the e-sports has proven to be a success. This is important because there is a level of certainty in regards to the sustainability of e-sports, whether it's SC2 or some other form of game. | ||
StarStruck
25339 Posts
On May 30 2013 13:21 jellyjello wrote: Show nested quote + On May 29 2013 22:26 CreationSoul wrote: I don't understand we there is such a big deal about korea not liking SC2. SC2 is big in the western world. As long as koreans pros play and we as westerns can watch high quality games, I could care less if the korean public likes it. I would rather have things as they are today, than the way things were in the BW days (BW popular in korea, but almost dead everywhere else) It's because Korea is the only place where the e-sports has proven to be a success. This is important because there is a level of certainty in regards to the sustainability of e-sports, whether it's SC2 or some other form of game. In terms of sustainability? There are several ways you can look at it. For instance, the shelf-life of most games is poor; likewise, once you peak as a pro gamer it's relatively short as well. | ||
Patate
Canada441 Posts
On May 29 2013 19:35 iky43210 wrote: LoL is exciting to play, but not anywhere exciting to watch. Would rather watch paint dry than to spend an hour per game watching mostly creeps farming and fail ganking A bo3 sc2 series also only take 30 minute total on average, while any single lol match is 40 minute minimum + champion selections. There is also huge luck factor in LoL when it comes to ganks and comp overall How is any of this luck? if anything, there is way less uncontrolable luck in LoL. in Blind pick, sure, but people play draft pick. As for ganks, well wards exist for a reason.. saying that ganks are luck is just like SC2 being luck based if you don't scout. As for creep farming ( or rather called, the laning phase) there is way more action there than most PvZ games which are 10 minutes of macro, 2 minutes of fights, and 5 minutes of " why isn't he GGing, he lost". Watching 10 minutes of a game just to see a winner being decided in 2 minutes is NOT exciting. | ||
ssxsilver
United States4409 Posts
I know the Korean scene is the holy grail for SC, but in WC3, the Chinese scene helped sustain the game when the Euro scene started fading off. Why I'm fulling entrenched in P2P camp w/paid aesthetics is because cutting off a nation of billion people makes absolutely no sense. People may say there's no point in catering to those freeloaders, but the returns come in the form of that self-sustaining scene, tournament $$$, Chinese sponsors. When I look at the Chinese Dota 2 audience/government support, I just can't help but feel Blizzard dropped the ball on the old WC3 playerbase there. | ||
NGrNecris
New Zealand855 Posts
On May 30 2013 15:21 Patate wrote: Show nested quote + On May 29 2013 19:35 iky43210 wrote: LoL is exciting to play, but not anywhere exciting to watch. Would rather watch paint dry than to spend an hour per game watching mostly creeps farming and fail ganking A bo3 sc2 series also only take 30 minute total on average, while any single lol match is 40 minute minimum + champion selections. There is also huge luck factor in LoL when it comes to ganks and comp overall How is any of this luck? if anything, there is way less uncontrolable luck in LoL. in Blind pick, sure, but people play draft pick. As for ganks, well wards exist for a reason.. saying that ganks are luck is just like SC2 being luck based if you don't scout. As for creep farming ( or rather called, the laning phase) there is way more action there than most PvZ games which are 10 minutes of macro, 2 minutes of fights, and 5 minutes of " why isn't he GGing, he lost". Watching 10 minutes of a game just to see a winner being decided in 2 minutes is NOT exciting. haven't seen much sc2 lately but from what i recall, games that were 40mins long were decided by a 10 second, ball vs ball fight | ||
rkffhk
474 Posts
That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. | ||
goldenwitch
United States338 Posts
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TRaFFiC
Canada1448 Posts
On May 28 2013 01:18 Apolo wrote: I still don't get why is it that SC2's competitive side is only 1v1 and not team games as well. Interesting post. I think the answer is there is no hype or tournaments based around the 2v2 scene. A big mistake imo. 2v2 can be very fun to watch. In other rts games like red alert 2, being good in 2v2 won you just as much respect as being good in 1v1. In sc2, it's all about 1v1s. | ||
panzercrusher
Poland457 Posts
On May 30 2013 18:51 rkffhk wrote: In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War. That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. Ok, now I`m confused... | ||
Prplppleatr
United States1518 Posts
On May 31 2013 00:35 panzercrusher wrote: Show nested quote + On May 30 2013 18:51 rkffhk wrote: In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War. That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. Ok, now I`m confused... What he doesn't mention is that with SC2 the PC games were charged per hour played and didn't just have to buy the game and make money from people playing it. So the PC bangs didn't push it as much as they may have. | ||
Luppy1
Singapore177 Posts
On May 31 2013 02:15 Prplppleatr wrote: Show nested quote + On May 31 2013 00:35 panzercrusher wrote: On May 30 2013 18:51 rkffhk wrote: In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War. That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. Ok, now I`m confused... What he doesn't mention is that with SC2 the PC games were charged per hour played and didn't just have to buy the game and make money from people playing it. So the PC bangs didn't push it as much as they may have. What can PC bangs do, beyond putting up a couple more posters at their location to promote SC2? SC2, just like D3, was already riding on the success of the previous game. Those who are into SC:BW would naturally take note of SC2 (or at least know that SC2 exists). Considering how popular SC:BW is/was in Korea, SC2 needs very little introduction and promoting. Honestly, if riot charged PC bangs by the hour, do you think LoL would be a much less popular game in korea? | ||
jinorazi
Korea (South)4948 Posts
On May 31 2013 07:51 Luppy1 wrote: Show nested quote + On May 31 2013 02:15 Prplppleatr wrote: On May 31 2013 00:35 panzercrusher wrote: On May 30 2013 18:51 rkffhk wrote: In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War. That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. Ok, now I`m confused... What he doesn't mention is that with SC2 the PC games were charged per hour played and didn't just have to buy the game and make money from people playing it. So the PC bangs didn't push it as much as they may have. What can PC bangs do, beyond putting up a couple more posters at their location to promote SC2? SC2, just like D3, was already riding on the success of the previous game. Those who are into SC:BW would naturally take note of SC2 (or at least know that SC2 exists). Considering how popular SC:BW is/was in Korea, SC2 needs very little introduction and promoting. Honestly, if riot charged PC bangs by the hour, do you think LoL would be a much less popular game in korea? its the same story with any new games at american pc bang, where only a few stations get the game. games like sc2 are installed on all computers but you must use your own account. since blizzard charges pc bang, pc bang has to charge customers but that will drive them away so instead, push other games which is win win for pc bang and customers. maybe few years after lotv, there will be abundance of cracked versions on 3rd party servers just like how pc bang bw worked then thrive in popularity, or maybe blizzard will make it ftp once they think they made enough with selling the games years after lotv. | ||
GhostFiber
Australia88 Posts
Blizzard have shown given the opportunity they will monetize first, care about organizations second. If you disagree with their fees, they won't turn a blind eye and _will_ use legal force. Many PC BANG owners are fully aware of this, so you won't see many truly trying to relive the Brood War days through SC2 because of the attitude Blizzard has had towards Koreans in the past. While most of the events that led up to this are ancient history, you can certainly tell it has left a bitter taste with the Koreans in the way they once viewed Blizzard Entertainment. Many Koreans truly loved Brood war to the point they would have been very sad to drop Brood war, but prepared to promote SC2 (before SC2 came out) over other games, but that ship has long gone. Blizzard is now just your regular run of the mill game company to many PC BANGs, they have a closer relationships with Riot games and other developers which can be visible reading Korean gaming news. Blizzard's greed cost them many partnership opportunities, which ironically put them in the boat they wanted (complete control over their IP). You can tell Blizzard is trying very hard to please Korea, this can be noticed through Blizzard's patch discussions with the community, they emphasize with putting Korean balance first and everyone else second, being as vocal as they can about supporting Korea. I think this is a great idea, but sadly it also feels a little too late. Because many feel given the opportunity Blizzard will go back to treating them poorly if they hold the monopoly over e-sports ever again. | ||
KillingVector
United States96 Posts
On May 30 2013 18:51 rkffhk wrote: In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War. That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. Yes, but how does laddering work if you don't pay for your own battle.net account? Free to play team games like LoL allow players to make accounts for free and ladder with friends from anywhere. People who like team games can still like competition. | ||
Wuiph
Austria28 Posts
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Eishi_Ki
Korea (South)1667 Posts
On May 31 2013 08:49 KillingVector wrote: Show nested quote + On May 30 2013 18:51 rkffhk wrote: In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War. That's bullshit and he's completely wrong. You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang. Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07. Yes, but how does laddering work if you don't pay for your own battle.net account? Free to play team games like LoL allow players to make accounts for free and ladder with friends from anywhere. People who like team games can still like competition. You sign up for your own account using your own iPin and Alien Registration number, the same way you do for LoL | ||
Azarkon
United States21060 Posts
The current generation of gamers grew up in the midst of gaming going mainstream. They grew up with multiplayer games, massively multiplayer games, and ubiquitous connectivity. They are the Facebook generation, the Twitter generation, the Youtube generation, the generation that is ever online, ever networked, and ever distracted. Dota games, with their online, friends friendly, instant gratification gameplay, speak to this generation. SC 2 is not a bad game, but base building and army massing are such passe concepts. Modern games and their fans favor fast paced action and flashy moves over the intricacies of strategy. Going on a killing spree in front of your friends is satisfying in a way that defeating your opponent in a macro game is not. Make no mistake, this issue is going to take on greater urgency in the days to come, when Blizzard redirects resource to Titan and the organizers who have been squeezed out by WCS wonder whether to pick SC 2 up again. But at the same time, does it matter that SC 2 is not the game for the current generation? Does the competition become less legit because there aren't the same amount of players playing the game? In that case, I don't know why you're watching eSports at all, because at the end of the day, the Superbowl last year had an average audience count of 111 million - about 50-60x that of the biggest LOL tournament to date, and about 500x that of the best SC 2 showing. FIFA is larger still. | ||
pertianson
United States1 Post
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uh-oh
Hong Kong135 Posts
The thing is less and less people will be buying the game because more and more people already have it. But esports will make more and more money over money time because it's a growing business as we get more sponsors, players, commentators, organisers and spectators. And the growth of esports can be accelerated by making SC2 F2P, simply because it can get even more people interested in SC2. I'm a secondary school student(equivalent of high school) living in Hong Kong and a lot of my friends play free online games(LoL is only one of many because there are other local games that are popular around here). By maing SC2 F2P we can get more people into esports, making it a better money making machine, thus making more money than selling copies of the game itself. | ||
patronage
Iraq123 Posts
On June 01 2013 14:08 uh-oh wrote: And the growth of esports can be accelerated by making SC2 F2P, simply because it can get even more people interested in SC2. I'm a secondary school student(equivalent of high school) living in Hong Kong and a lot of my friends play free online games(LoL is only one of many because there are other local games that are popular around here). By maing SC2 F2P we can get more people into esports, making it a better money making machine, thus making more money than selling copies of the game itself. Blizzard is a corporation and is even connected to Activision now, they can't make decisions to make the game F2P, it goes against their corporate goals and mentality. They might go F2P with future games but it's not going to happen with starcraft 2. Perhaps there are many guys in Blizzard who wanted to try the F2P model, but it has to be passed at the top, and those guys at the top are probably more seasoned and know the Pay to play model much better. It's kind of like how Hollywood wants to shut down illegal streams and copies of their movies online, instead of trying to adjust their revenue models to adjust for the times and technology, its quite a different issue, but some similarity. | ||
deadmau
960 Posts
On May 27 2013 22:10 Big G wrote: Show nested quote + On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety. Bro, team games suck because there is warpgate mechanic, as long as it's in the game, team games will never be fun again. Hate to speak in absolutes, but I thought about how cool it would be to implement BGH from BW into SC2 and no matter how close you got the dimensions and features exact, warpgate screws up the beauty that was BGH because the distances were so far, and you only had 1v1 or 1v2 skirmishes on that map even though it's 4 on 4, because you're so far from each other you'd often fight just the guys near you, but now with warpgate.... ONE pylon in each corner of the map and you can instantly reinforce anywhere only limited by your resources, but we all know how good BGH is about resources =D So effing fun... I play Protoss, and warpgate is so cool and unique, but it destroyed teamplay. | ||
bjornkavist
Canada1235 Posts
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Big G
Italy835 Posts
On June 01 2013 14:33 deadmau wrote: Show nested quote + On May 27 2013 22:10 Big G wrote: On May 27 2013 21:34 Andr3 wrote: Great video. What stuck the most in my head is the bit where you compared team games to 1vs1. I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault. I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter. Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety. Bro, team games suck because there is warpgate mechanic, as long as it's in the game, team games will never be fun again. Hate to speak in absolutes, but I thought about how cool it would be to implement BGH from BW into SC2 and no matter how close you got the dimensions and features exact, warpgate screws up the beauty that was BGH because the distances were so far, and you only had 1v1 or 1v2 skirmishes on that map even though it's 4 on 4, because you're so far from each other you'd often fight just the guys near you, but now with warpgate.... ONE pylon in each corner of the map and you can instantly reinforce anywhere only limited by your resources, but we all know how good BGH is about resources =D So effing fun... I play Protoss, and warpgate is so cool and unique, but it destroyed teamplay. I play Protoss too and I find the race very weak in early game for this very reason, since we all know gateway units are balanced around force field - and the map pool is so terrible that we get huge ramps, backdoors and completely exposed naturals everywhere as if we were still in 2010. So fix the map pool first, then we can talk about balance. | ||
aNGryaRchon
United States438 Posts
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vidium
Romania222 Posts
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ArcTimes
Peru269 Posts
On June 01 2013 21:29 vidium wrote: Team games will always be more popular than games that promote 1vs1. It's always easier to learn them too, cause you go play with your friends and they will teach you, or you can learn together, as opposite to lets say, SC2 where you have to watch or read tutorials. Another thing is that you get satisfaction faster from team games, ie yesterday I got 10 kill, today I got 20, man I'm getting better day by day, and you can brag about it to your friends. Plus it is much easier to copy a build you see on a stream in dota2 or lol than in sc2, where timing have to be perfect and it takes alot of practice to do it. Or would you like to tell them, hey guys, today I got better at drop play and building placement, nobody cares about that. Well, you can't say "i got better at building my character" either.... i mean, you can, but people would care as much as you talking about your building placement, because is more about logical and decision making than mechanical play. Drops are different, i think a good drop can impress the chicks. | ||
Jampackedeon
United States2053 Posts
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