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Popularity of LOL, SC2 and BW in Korea - Page 13

Forum Index > SC2 General
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panzercrusher
Profile Joined April 2013
Poland457 Posts
May 30 2013 15:35 GMT
#241
On May 30 2013 18:51 rkffhk wrote:
In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War.

That's bullshit and he's completely wrong.

You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang.

Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07.


Ok, now I`m confused...
I never asked for this
Prplppleatr
Profile Joined May 2011
United States1518 Posts
May 30 2013 17:15 GMT
#242
On May 31 2013 00:35 panzercrusher wrote:
Show nested quote +
On May 30 2013 18:51 rkffhk wrote:
In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War.

That's bullshit and he's completely wrong.

You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang.

Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07.


Ok, now I`m confused...

What he doesn't mention is that with SC2 the PC games were charged per hour played and didn't just have to buy the game and make money from people playing it. So the PC bangs didn't push it as much as they may have.
🥇 Prediction Contest - Mess with the best, die like the rest.
Luppy1
Profile Joined June 2011
Singapore177 Posts
May 30 2013 22:51 GMT
#243
On May 31 2013 02:15 Prplppleatr wrote:
Show nested quote +
On May 31 2013 00:35 panzercrusher wrote:
On May 30 2013 18:51 rkffhk wrote:
In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War.

That's bullshit and he's completely wrong.

You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang.

Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07.


Ok, now I`m confused...

What he doesn't mention is that with SC2 the PC games were charged per hour played and didn't just have to buy the game and make money from people playing it. So the PC bangs didn't push it as much as they may have.


What can PC bangs do, beyond putting up a couple more posters at their location to promote SC2? SC2, just like D3, was already riding on the success of the previous game. Those who are into SC:BW would naturally take note of SC2 (or at least know that SC2 exists). Considering how popular SC:BW is/was in Korea, SC2 needs very little introduction and promoting.

Honestly, if riot charged PC bangs by the hour, do you think LoL would be a much less popular game in korea?
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
May 30 2013 23:18 GMT
#244
On May 31 2013 07:51 Luppy1 wrote:
Show nested quote +
On May 31 2013 02:15 Prplppleatr wrote:
On May 31 2013 00:35 panzercrusher wrote:
On May 30 2013 18:51 rkffhk wrote:
In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War.

That's bullshit and he's completely wrong.

You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang.

Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07.


Ok, now I`m confused...

What he doesn't mention is that with SC2 the PC games were charged per hour played and didn't just have to buy the game and make money from people playing it. So the PC bangs didn't push it as much as they may have.


What can PC bangs do, beyond putting up a couple more posters at their location to promote SC2? SC2, just like D3, was already riding on the success of the previous game. Those who are into SC:BW would naturally take note of SC2 (or at least know that SC2 exists). Considering how popular SC:BW is/was in Korea, SC2 needs very little introduction and promoting.

Honestly, if riot charged PC bangs by the hour, do you think LoL would be a much less popular game in korea?


its the same story with any new games at american pc bang, where only a few stations get the game. games like sc2 are installed on all computers but you must use your own account. since blizzard charges pc bang, pc bang has to charge customers but that will drive them away so instead, push other games which is win win for pc bang and customers. maybe few years after lotv, there will be abundance of cracked versions on 3rd party servers just like how pc bang bw worked then thrive in popularity, or maybe blizzard will make it ftp once they think they made enough with selling the games years after lotv.
age: 84 | location: california | sex: 잘함
GhostFiber
Profile Joined January 2012
Australia88 Posts
Last Edited: 2013-05-31 01:27:03
May 30 2013 23:32 GMT
#245
On top of what Khaldor has said there are also political reasons why many organizations in Korea aren't investing their time to promote Blizzard games. In the sense of promoting the game off their own backs for free.

Blizzard have shown given the opportunity they will monetize first, care about organizations second. If you disagree with their fees, they won't turn a blind eye and _will_ use legal force.

Many PC BANG owners are fully aware of this, so you won't see many truly trying to relive the Brood War days through SC2 because of the attitude Blizzard has had towards Koreans in the past. While most of the events that led up to this are ancient history, you can certainly tell it has left a bitter taste with the Koreans in the way they once viewed Blizzard Entertainment. Many Koreans truly loved Brood war to the point they would have been very sad to drop Brood war, but prepared to promote SC2 (before SC2 came out) over other games, but that ship has long gone.

Blizzard is now just your regular run of the mill game company to many PC BANGs, they have a closer relationships with Riot games and other developers which can be visible reading Korean gaming news. Blizzard's greed cost them many partnership opportunities, which ironically put them in the boat they wanted (complete control over their IP).

You can tell Blizzard is trying very hard to please Korea, this can be noticed through Blizzard's patch discussions with the community, they emphasize with putting Korean balance first and everyone else second, being as vocal as they can about supporting Korea. I think this is a great idea, but sadly it also feels a little too late. Because many feel given the opportunity Blizzard will go back to treating them poorly if they hold the monopoly over e-sports ever again.
KillingVector
Profile Joined June 2012
United States96 Posts
May 30 2013 23:49 GMT
#246
On May 30 2013 18:51 rkffhk wrote:
In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War.

That's bullshit and he's completely wrong.

You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang.

Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07.


Yes, but how does laddering work if you don't pay for your own battle.net account? Free to play team games like LoL allow players to make accounts for free and ladder with friends from anywhere. People who like team games can still like competition.
"In mathematics you don't understand things. You just get used to them." - John Von Neumann
Wuiph
Profile Joined October 2011
Austria28 Posts
May 30 2013 23:53 GMT
#247
I don't understand why there is no successfull and fun 3v3 map around in Sc2. I do believe with the given units the game can be balanced through maps and with disabled resource trade teamgames should not be any different.
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
May 31 2013 00:10 GMT
#248
On May 31 2013 08:49 KillingVector wrote:
Show nested quote +
On May 30 2013 18:51 rkffhk wrote:
In this video, Khaldor says that you -had- to buy a SC2 account in order to play and that this is the reason why SC2 wasn't as popular as Brood War.

That's bullshit and he's completely wrong.

You can play SC2 completely for free in PCbangs here and it was like that from the day SC2 was started. The only thing you pay for here in Korea is the ability to install it on your own personal computer and play it not-in-a-pcbang.

Source: Me. I've lived in Korea for years, I speak the language, and I was just as glued as everyone else when SC2 was announced on here back in '07.


Yes, but how does laddering work if you don't pay for your own battle.net account? Free to play team games like LoL allow players to make accounts for free and ladder with friends from anywhere. People who like team games can still like competition.


You sign up for your own account using your own iPin and Alien Registration number, the same way you do for LoL
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2013-05-31 00:30:24
May 31 2013 00:25 GMT
#249
Dota games aren't popular because of F2P, SC 2 being bad, SC 2's pay model in PC cafes, etc. Dota games are popular because they are what this generation of gamers enjoy. It's equivalent to asking why Call of Duty sold 15 million units while the average TBS game struggles to sell one million today. RTS games were the go-to games for the older generation of gamers - which includes a lot of you. Dota games are the go-to games for the current generation of gamers. From the looks of it, mobile games are going to be the go-to games for the next generation of gamers.

The current generation of gamers grew up in the midst of gaming going mainstream. They grew up with multiplayer games, massively multiplayer games, and ubiquitous connectivity. They are the Facebook generation, the Twitter generation, the Youtube generation, the generation that is ever online, ever networked, and ever distracted. Dota games, with their online, friends friendly, instant gratification gameplay, speak to this generation. SC 2 is not a bad game, but base building and army massing are such passe concepts. Modern games and their fans favor fast paced action and flashy moves over the intricacies of strategy. Going on a killing spree in front of your friends is satisfying in a way that defeating your opponent in a macro game is not.

Make no mistake, this issue is going to take on greater urgency in the days to come, when Blizzard redirects resource to Titan and the organizers who have been squeezed out by WCS wonder whether to pick SC 2 up again. But at the same time, does it matter that SC 2 is not the game for the current generation? Does the competition become less legit because there aren't the same amount of players playing the game? In that case, I don't know why you're watching eSports at all, because at the end of the day, the Superbowl last year had an average audience count of 111 million - about 50-60x that of the biggest LOL tournament to date, and about 500x that of the best SC 2 showing. FIFA is larger still.
pertianson
Profile Joined October 2012
United States1 Post
May 31 2013 03:08 GMT
#250
--- Nuked ---
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
June 01 2013 05:08 GMT
#251
I feel like blizzard has to realize that the potential of esports is much greater than selling the game itself so they will make it free to play.

The thing is less and less people will be buying the game because more and more people already have it.

But esports will make more and more money over money time because it's a growing business as we get more sponsors, players, commentators, organisers and spectators.

And the growth of esports can be accelerated by making SC2 F2P, simply because it can get even more people interested in SC2. I'm a secondary school student(equivalent of high school) living in Hong Kong and a lot of my friends play free online games(LoL is only one of many because there are other local games that are popular around here). By maing SC2 F2P we can get more people into esports, making it a better money making machine, thus making more money than selling copies of the game itself.
When I get to grandmasters, you have my permission to die!
patronage
Profile Joined October 2011
Iraq123 Posts
June 01 2013 05:17 GMT
#252
On June 01 2013 14:08 uh-oh wrote:
And the growth of esports can be accelerated by making SC2 F2P, simply because it can get even more people interested in SC2. I'm a secondary school student(equivalent of high school) living in Hong Kong and a lot of my friends play free online games(LoL is only one of many because there are other local games that are popular around here). By maing SC2 F2P we can get more people into esports, making it a better money making machine, thus making more money than selling copies of the game itself.


Blizzard is a corporation and is even connected to Activision now, they can't make decisions to make the game F2P, it goes against their corporate goals and mentality. They might go F2P with future games but it's not going to happen with starcraft 2. Perhaps there are many guys in Blizzard who wanted to try the F2P model, but it has to be passed at the top, and those guys at the top are probably more seasoned and know the Pay to play model much better. It's kind of like how Hollywood wants to shut down illegal streams and copies of their movies online, instead of trying to adjust their revenue models to adjust for the times and technology, its quite a different issue, but some similarity.
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2013-06-01 05:34:07
June 01 2013 05:33 GMT
#253
On May 27 2013 22:10 Big G wrote:
Show nested quote +
On May 27 2013 21:34 Andr3 wrote:
Great video.

What stuck the most in my head is the bit where you compared team games to 1vs1.

I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault.

I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter.

Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety.


Bro, team games suck because there is warpgate mechanic, as long as it's in the game, team games will never be fun again. Hate to speak in absolutes, but I thought about how cool it would be to implement BGH from BW into SC2 and no matter how close you got the dimensions and features exact, warpgate screws up the beauty that was BGH because the distances were so far, and you only had 1v1 or 1v2 skirmishes on that map even though it's 4 on 4, because you're so far from each other you'd often fight just the guys near you, but now with warpgate....

ONE pylon in each corner of the map and you can instantly reinforce anywhere only limited by your resources, but we all know how good BGH is about resources =D So effing fun...

I play Protoss, and warpgate is so cool and unique, but it destroyed teamplay.
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
June 01 2013 06:00 GMT
#254
Couldn't unsee
+ Show Spoiler +
[image loading]
https://soundcloud.com/bbols
Big G
Profile Joined April 2011
Italy835 Posts
June 01 2013 07:55 GMT
#255
On June 01 2013 14:33 deadmau wrote:
Show nested quote +
On May 27 2013 22:10 Big G wrote:
On May 27 2013 21:34 Andr3 wrote:
Great video.

What stuck the most in my head is the bit where you compared team games to 1vs1.

I've been only playing DotA the past few months and it's so much easier to blame your team than yourself. When you lose in SC it's all your fault.

I think that deters a lot of people from actually playing SC2. I'm pretty sure the balance between people that play SC2 and people that watch it is heavily shifted towards the latter.

Team games exist in SC2 too, but for some reason they're labeled as "for fun" so the competitive community doesn't care and Blizzard doesn't even try to balance them - or at least provide a decent map pool. Which is a shame, since they can gather A LOT of players who suffers from ladder anxiety.


Bro, team games suck because there is warpgate mechanic, as long as it's in the game, team games will never be fun again. Hate to speak in absolutes, but I thought about how cool it would be to implement BGH from BW into SC2 and no matter how close you got the dimensions and features exact, warpgate screws up the beauty that was BGH because the distances were so far, and you only had 1v1 or 1v2 skirmishes on that map even though it's 4 on 4, because you're so far from each other you'd often fight just the guys near you, but now with warpgate....

ONE pylon in each corner of the map and you can instantly reinforce anywhere only limited by your resources, but we all know how good BGH is about resources =D So effing fun...

I play Protoss, and warpgate is so cool and unique, but it destroyed teamplay.


I play Protoss too and I find the race very weak in early game for this very reason, since we all know gateway units are balanced around force field - and the map pool is so terrible that we get huge ramps, backdoors and completely exposed naturals everywhere as if we were still in 2010. So fix the map pool first, then we can talk about balance.
aNGryaRchon
Profile Joined August 2012
United States438 Posts
June 01 2013 08:23 GMT
#256
isnt there another thread about this
Power overwhelming!!!
vidium
Profile Joined January 2012
Romania222 Posts
June 01 2013 12:29 GMT
#257
Team games will always be more popular than games that promote 1vs1. It's always easier to learn them too, cause you go play with your friends and they will teach you, or you can learn together, as opposite to lets say, SC2 where you have to watch or read tutorials. Another thing is that you get satisfaction faster from team games, ie yesterday I got 10 kill, today I got 20, man I'm getting better day by day, and you can brag about it to your friends. Plus it is much easier to copy a build you see on a stream in dota2 or lol than in sc2, where timing have to be perfect and it takes alot of practice to do it. Or would you like to tell them, hey guys, today I got better at drop play and building placement, nobody cares about that.
You ever notice how no one returns to the barracks?
ArcTimes
Profile Joined January 2011
Peru269 Posts
June 12 2013 14:52 GMT
#258
On June 01 2013 21:29 vidium wrote:
Team games will always be more popular than games that promote 1vs1. It's always easier to learn them too, cause you go play with your friends and they will teach you, or you can learn together, as opposite to lets say, SC2 where you have to watch or read tutorials. Another thing is that you get satisfaction faster from team games, ie yesterday I got 10 kill, today I got 20, man I'm getting better day by day, and you can brag about it to your friends. Plus it is much easier to copy a build you see on a stream in dota2 or lol than in sc2, where timing have to be perfect and it takes alot of practice to do it. Or would you like to tell them, hey guys, today I got better at drop play and building placement, nobody cares about that.


Well, you can't say "i got better at building my character" either.... i mean, you can, but people would care as much as you talking about your building placement, because is more about logical and decision making than mechanical play. Drops are different, i think a good drop can impress the chicks.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
June 12 2013 19:33 GMT
#259
As always, I love the "perspective" videos that you put out that try to expand the scope of the conversation. Thanks for adding the depth of esports!
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