• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:12
CEST 00:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3946 users

Upcoming Balance Patch - Page 8

Forum Index > SC2 General
570 CommentsPost a Reply
Prev 1 6 7 8 9 10 29 Next All
Yoshinaka
Profile Joined July 2010
New Zealand50 Posts
May 09 2013 21:26 GMT
#141
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 09 2013 21:27 GMT
#142
--- Nuked ---
heartagram
Profile Joined May 2013
178 Posts
May 09 2013 21:27 GMT
#143
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.
BronzeKnee
Profile Joined March 2011
United States5224 Posts
Last Edited: 2013-05-09 21:30:20
May 09 2013 21:30 GMT
#144
On May 10 2013 06:27 heartagram wrote:
Show nested quote +
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.


The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general.

http://aligulac.com/reports/
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 09 2013 21:30 GMT
#145
--- Nuked ---
heartagram
Profile Joined May 2013
178 Posts
May 09 2013 21:33 GMT
#146
On May 10 2013 06:30 BronzeKnee wrote:
Show nested quote +
On May 10 2013 06:27 heartagram wrote:
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.


The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general.

http://aligulac.com/reports/



You mean the month that Zerg won its 3rd straight GSL and in a ZvZ finals to boot? Also, that graph is so bad. It combines Foreigner and Korean (something that's never done) and includes qualifiers (something that's also never been done)
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 09 2013 21:34 GMT
#147
It's great that they're taking a more pragmatic approach to balance, making sure pros have time to explore different plays.
Godwrath
Profile Joined August 2012
Spain10152 Posts
May 09 2013 21:34 GMT
#148
On May 10 2013 06:30 BronzeKnee wrote:
Show nested quote +
On May 10 2013 06:27 heartagram wrote:
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.


The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general.

http://aligulac.com/reports/


You just take 1 spot and choose how balanced the game is ? Even if the last three months had way more imbalance stats ? C'mon you can't be serious.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 09 2013 21:35 GMT
#149
--- Nuked ---
AwesomeFossum
Profile Joined February 2013
United States312 Posts
May 09 2013 21:37 GMT
#150
Awesome! Thanks Blizzard!
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
synd
Profile Joined July 2011
Bulgaria586 Posts
May 09 2013 21:37 GMT
#151
David Kim continuing to pull perfectly balanced stats out of nowhere.
Deleted User 137586
Profile Joined January 2011
7859 Posts
Last Edited: 2013-05-09 21:41:27
May 09 2013 21:39 GMT
#152
On May 10 2013 06:30 Emzeeshady wrote:
Show nested quote +
On May 10 2013 06:27 heartagram wrote:
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.

August win rates
I would say this is more balanced but I am still happy they haven't made any big changes yet.


Yes, let's just ignore the fact that 3 months preceding and following August had some of the worst TvZ stats in history Great idea.

On May 10 2013 06:35 Emzeeshady wrote:
Show nested quote +
On May 10 2013 06:34 Godwrath wrote:
On May 10 2013 06:30 BronzeKnee wrote:
On May 10 2013 06:27 heartagram wrote:
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.


The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general.

http://aligulac.com/reports/


You just take 1 spot and choose how balanced the game is ? Even if the last three months had way more imbalance stats ? C'mon you can't be serious.

Isn't that what you are doing now though?


Edit: My fallacy detector ran through the roof. You get called out for cherri-picking data so you accuse someone of cherri-picking data when they include more data? How does that even work?!

***

I'm very glad Blizzard is being cautious. Statistics or no statistics, the games look drastically different from week to week. No-one knows how the MUs will end up.

Zs should be embarrassed by all the balance whine they did at the start of HotS. So many Z said it's impossible to win against T, yet Life and Leenock and all the Code S zergs are doing fine. This points at a certain learning curve where the skill ceiling for zergs was raised so those with worse mechanics started losing games they would have steamrolled at the end of WoL. Sure, losing your ranking is going to make people upset, but that says nothing about balance.
Cry 'havoc' and let slip the dogs of war
Godwrath
Profile Joined August 2012
Spain10152 Posts
Last Edited: 2013-05-09 21:41:15
May 09 2013 21:39 GMT
#153
On May 10 2013 06:35 Emzeeshady wrote:
Show nested quote +
On May 10 2013 06:34 Godwrath wrote:
On May 10 2013 06:30 BronzeKnee wrote:
On May 10 2013 06:27 heartagram wrote:
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.


The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general.

http://aligulac.com/reports/


You just take 1 spot and choose how balanced the game is ? Even if the last three months had way more imbalance stats ? C'mon you can't be serious.

Isn't that what you are doing now though?


Nope. Or i am not explaining myself well enough. Just take August to december and watch the trend, it's always getting peaks and going lower than the last time, over and over and over. That was TvZ at that time. What i am saying to Bronzeknee is that he is deluding himself trying to find conclussions if he is really trying to compare a 2 year old game, where the last patch happened many months ago that finally was setting up, to a game which is starting with just one month.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
May 09 2013 21:41 GMT
#154
On May 10 2013 05:59 heartagram wrote:
Show nested quote +
On May 10 2013 05:08 Tsubbi wrote:
On May 10 2013 05:04 RogerChillingworth wrote:
TvZ is still terran favored, i don't care what anyone says. Other match-ups are better--can go either way--and really map dependent, but non-retarded Terrans will still make zerg look silly. stats fail to illustrate the full picture, i'm afraid.


agreed, blizzard never cites their stats anyways lol, tvz is at a steady 55% so far in terrans favor which is clearly too much, the burrow change wouldve been at aleast a tiny change that would help in zvt the most so i have no idea why they would revert it



What the hell are you even talking about?


http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics



Game is better now than it's ever been, and Zerg actually has the 55%

also 50% zerg in codes ro8
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
heartagram
Profile Joined May 2013
178 Posts
May 09 2013 21:47 GMT
#155
On May 10 2013 06:41 teddyoojo wrote:
Show nested quote +
On May 10 2013 05:59 heartagram wrote:
On May 10 2013 05:08 Tsubbi wrote:
On May 10 2013 05:04 RogerChillingworth wrote:
TvZ is still terran favored, i don't care what anyone says. Other match-ups are better--can go either way--and really map dependent, but non-retarded Terrans will still make zerg look silly. stats fail to illustrate the full picture, i'm afraid.


agreed, blizzard never cites their stats anyways lol, tvz is at a steady 55% so far in terrans favor which is clearly too much, the burrow change wouldve been at aleast a tiny change that would help in zvt the most so i have no idea why they would revert it



What the hell are you even talking about?


http://wiki.teamliquid.net/starcraft2/2013_StarCraft_II_World_Championship_Series/Statistics



Game is better now than it's ever been, and Zerg actually has the 55%

also 50% zerg in codes ro8


People will always cry I guess. Glad Blizzard is thinking rationally.
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2013-05-09 21:51:06
May 09 2013 21:49 GMT
#156
If people want to link to data with small sample sizes to back up balance arguments....

Here's the final word on balance, Play XP QQ Meter:
http://www.playxp.com/sc2/jingjing/

Edit: the race with the bigger bar has more QQ
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 09 2013 21:52 GMT
#157
--- Nuked ---
Chocobo
Profile Joined November 2006
United States1108 Posts
May 09 2013 21:52 GMT
#158
On May 10 2013 06:09 Sissors wrote:
Show nested quote +
On May 10 2013 06:00 Chocobo wrote:
On May 10 2013 05:49 Sissors wrote:
@Choco
I first thought you were talking about banelings, which pro's are far better at dealing with due to superior micro (and lets face it, you need 10 times more efforct to split against banelings than to use banelings), but then I saw you meant mines, okay. Really mines are just the banelings of terran. Of course there are significant differences between them, but yeah if you fuck up as opponent they deal terrible damage. So always a good idea not to do that.

And why wouldn't you be able to go for ling haras? Send one ling ahead and you notice soon enough if there are widow mines.


It's silly to compare banelings to mines. Dealing with mines cost efficiently is a little more difficult than "don't have your entire army clumped into a tight ball". And mines don't die when they kill things...


Also saying that dealing with banelings is easy, just don't clump your units up, is ridiculous. I could say the same about mines.


Come on now. Either you're being silly here or you have a poor understanding of the challenges involved in different aspects of the game. Dealing with mines as zerg is far more difficult than "look, banelings are coming my way, time to execute that split I've been practicing". Plus you can actually see the banelings coming, and can attack them from outside of their own range.

The risk/reward is far different with banelings as well... at best you'll gain a slight advantage over the opponent in the resources lost meter, usually it's pretty close to breakeven, and there's the chance of losing a ton of banelings while doing no damage. Show me one game where a terran lost because his mines were too cost inefficient.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 09 2013 21:53 GMT
#159
--- Nuked ---
Nazeron
Profile Joined September 2010
Canada1046 Posts
May 09 2013 21:54 GMT
#160
zvz definitely needs a change, glad to see the are going through with it
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Prev 1 6 7 8 9 10 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 557
Ketroc 68
ROOTCatZ 46
StarCraft: Brood War
Purpose 15
Dota 2
NeuroSwarm125
Counter-Strike
summit1g7274
minikerr30
Other Games
tarik_tv4125
Grubby3822
Liquid`RaSZi1372
ToD213
ArmadaUGS166
Chillindude35
Organizations
Other Games
gamesdonequick5613
BasetradeTV254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 22
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22143
Other Games
• imaqtpie1707
• Shiphtur281
Upcoming Events
OSC
1h 48m
GSL
12h 48m
Monday Night Weeklies
17h 48m
Replay Cast
1d 1h
WardiTV Weekly
1d 12h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.