Upcoming Balance Patch - Page 9
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Emzeeshady
Canada4203 Posts
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Chocobo
United States1108 Posts
On May 10 2013 06:18 Emzeeshady wrote: I didn't say it is hopeless. I said it seems hopeless. I feel like there isn't anything I can do against turtle sky toss. I hate playing long drawn out games because I have wrist problems but I can never kill Toss now because of nexus canon/photon canons/force field and super ranged units. Like seriously, how defensive can you get? ![]() Yeah, I know what you mean. I used to mix some roach/ling allins into my ZvP, but now even if I manage to get past the forcefields and cannons with some units alive, the nexuscannon and mothership clean it up before the probes are in trouble. But if turtle protoss becomes standard, zergs can start expanding everywhere and getting 8 gas much sooner than usual... I don't see any imbalance. I think pro ZvP average game lengths might be 50 minutes in a few months though... | ||
Markwerf
Netherlands3728 Posts
PvZ, PvP and TvT only good matchups now, ZvZ is at least getting some sort of fix and ZvT is okish too but they really need to focus on PvT.. The matchup is the same as WoL but even worse, MsC removes most early aggression but isnt used for recall and aggression at all. Oracle just provides a new gimmick allin or dt like strat which does amazing damage or fails and is completely useless afterwards, stargate has almost no use except keeping mech out of the game in PvT. I had hoped they wouldnt resort to just balance fixing now. Dynamic play should be much more important than balance and matchups involving terran are just a little too onesided in harassment capability. T is dropping and attcking, the other race just waits to get to their superior endgame occassionally doing an allin to keep T honest. Its not fun and fixing mech is the obvious answer. Giving T a slow way to play, perhaps nerfing drops a little as well opens up possibilites for the other race to finally dictate play a bit instead of just having to react and defend mostly. I dont believe at all ZvT is balanced by the way, pro game statistics mean little as they have qualifiers usually and thus correct themselves to 50/50. I would be very surprised if T will not show to be favored a fair bit overall in a month or two but i guess its a fair move delaying real balance changes till that hows. Unfortunatelt i find watching dropfests only to be quite repetetive already | ||
Psychobabas
2531 Posts
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vansvemirac
Croatia2 Posts
whats wrong with you? User was temp banned for this post. | ||
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Rostam
United States2552 Posts
On May 10 2013 06:23 Chocobo wrote: It's different with mines, because it's so challenging to find them and deal with them effectively. Instead of the bottom 40% of players struggling to counter a simple offensive style, it's the bottom 97%. You have to be very skilled to counter bio + mines in a cost efficient way - far more skill than it takes to scout a dark shrine, wall off vs 10p, or split your marines up. Do you have any proof that 97% of zerg players are struggling, other than your own experiences? I'm having a hard time seeing evidence of it based on the ladder statistics. | ||
Tayar
United States1439 Posts
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DemigodcelpH
1138 Posts
On May 10 2013 05:43 Chocobo wrote: The game is very well balanced at the pro level but at the mere-humans level, mines are pretty silly. Incredibly cost efficient, takes 10 times more effort to counter than to use, and one mistake vs mines can be game ending. Welcome to Banelings for all of WoL. As a Zerg player you're simply not accustomed to having to face which you've been dishing out. Infestor/BL really did a number on what players like you perceive as a "balanced" matchup causing you to complain when ZvT is the best it has ever been not only from a gameplay depth and viability standpoint but from a spectator standpoint too. | ||
BaaL`
297 Posts
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Lunareste
United States3596 Posts
On May 10 2013 06:52 Chocobo wrote: Come on now. Either you're being silly here or you have a poor understanding of the challenges involved in different aspects of the game. Dealing with mines as zerg is far more difficult than "look, banelings are coming my way, time to execute that split I've been practicing". Plus you can actually see the banelings coming, and can attack them from outside of their own range. The risk/reward is far different with banelings as well... at best you'll gain a slight advantage over the opponent in the resources lost meter, usually it's pretty close to breakeven, and there's the chance of losing a ton of banelings while doing no damage. Show me one game where a terran lost because his mines were too cost inefficient. It wasn't really about the resources lost in the midgame, it was about the Terran losing their opportunity to be aggressive because the Zerg could produce units much faster. That said, I think Widow Mines are finally fulfilling the purpose that Siege Tanks were never able to due to fragility and low damage, which was to create map control for the Terran. Zergs that A-move into a place where the Terran is positionally fortified should expect to be punished, just like Terrans can be when they aren't extremely careful about their army control. Engaging correctly should be micro-intensive, and I'll be damned if you think that players like Flash, Innovation, Taeja, Life, Soulkey and Roro aren't microing their armies like a hawk for the entire duration of their battles. | ||
Csong
Canada396 Posts
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Zanzabarr
Canada217 Posts
Hellbats still do way way way way too much dps for a unit that costs 100 minerals and also deals that damage in splash. Needs a dps nerf. 15 dps to light at 0 weapon upgrades is absolutely broken. Voidray charge duration needs to be reduced to like 15 seconds at most, (15 with 45 cd maybe), and could use a slight charge dps nerf. Swarmhost locusts need some number tweaking. Again, a free siege unit was given too much dps (15), and render a lot of ground forces completely obselete. Needs a dps nerf and hp buff or some other change, as a swarmhost spawning two mini hydras per round is pretty ridiculous. | ||
AKomrade
United States582 Posts
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DenTenker
United States606 Posts
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RiceAgainst
United States1849 Posts
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myk3
Austria80 Posts
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Rainling
United States456 Posts
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zhurai
United States5660 Posts
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bongling
41 Posts
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NOFX
France32 Posts
On May 10 2013 07:01 vansvemirac wrote: terran not imba?! whats wrong with you? User was temp banned for this post. You'll not be missed. Glad to hear about this "no change yet" from Blizzard, that's definitely the way to go atm. | ||
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