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Upcoming Balance Patch - Page 11

Forum Index > SC2 General
570 CommentsPost a Reply
Prev 1 9 10 11 12 13 29 Next All
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-05-10 00:52:48
May 10 2013 00:52 GMT
#201
While I was looking forward to totally abusing Speedy Gonzales Oracles I am glad they're letting the meta settle before making potentially huge changes. They're right about how it's unstable at the moment, PvZ has completely changed in the last week alone without any balance changes at all (just a case of Zergs finally learning how to use the Swam Host properly).
Epishade
Profile Blog Joined November 2011
United States2267 Posts
May 10 2013 00:56 GMT
#202
It seems most everyone is of the same opinion here that, for the most part, the game is pretty well-balanced currently. I agree and I'm glad the Blizzard balance team agrees too.

As unfortunate as it is that my hopes of them increasing the locust spawn timer on swarm hosts are dashed, I'm glad they aren't making any completely major changes that would change the game entirely (as fun as it can be to learn to play again).
Pinhead Larry in the streets, Dirty Dan in the sheets.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2013-05-10 01:04:56
May 10 2013 01:04 GMT
#203
For the most part right now they made a good decision to leave everything alone. The game is near perfect balance at the moment.

Only 4* things can be argued are imbalanced or issues:

1. TvP early game, too many freewin/coinflip wins for the Protoss available, while Terran cannot outright win the game and Protoss has less risk with planetary nexus. Risk/reward is out of whack when one race can kill the other but there is zero opportunity for the other race to kill them.

Beyond build order openings, the game is perfectly balanced.

2. Tempest/Void + templar lategame vs Terran mech and vs Zerg. This is arguably imbalanced and brood+infestor 2.0 and should not exist in the game. It makes Terran mech vs Protoss weaker just by the fact that the tempest exists in the game at 4 supply, and if Protoss "reaches" this composition in lategame PvZ Zerg has no answer (opposite of brood infestor from wings where Protoss had no answer).

3. ZvZ mass muta, which is being addressed.

4. TvT hellbat drops too powerful.

That's about it though. GJ on them on seeing how players develop the metagame further.
Sup
FreedomMurder
Profile Joined November 2011
Canada200 Posts
May 10 2013 01:17 GMT
#204
As a protoss player I'd like to see void rays nerfed and an upgrade to buff stalkers late game. Maybe decreased blink cooldown or +1 AA range. Maybe this upgrade could require a templar archives or robotics support bay. Although voids can't be nerfed to significantly because then pvp would be more similar to WOL.
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
Cranium
Profile Joined August 2012
United States48 Posts
Last Edited: 2013-05-10 01:28:07
May 10 2013 01:19 GMT
#205
Do their "winrate" statistics even mean anything? If your race is weak in a matchup your "skill level" decreases and if your race is strong your "skill level" increases.

PvZ at master level is completely Zerg favored.
TvZ at master level is completely Terran favored.
I have no idea about TvP. Seems like it favors Terran with the medivac boost + hellions/hellbats/widow mines/bio.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 10 2013 01:33 GMT
#206
On May 10 2013 10:19 Cranium wrote:
Do their "winrate" statistics even mean anything? If your race is weak in a matchup your "skill level" decreases and if your race is strong your "skill level" increases.

PvZ at master level is completely Zerg favored.
TvZ at master level is completely Terran favored.
I have no idea about TvP. Seems like it favors Terran with the medivac boost + hellions/hellbats/widow mines/bio.


They might be referencing adjusted statistics to account for that, or to professional tournament statistics.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
May 10 2013 01:34 GMT
#207
I was quite supportive of the oracle change as a protoss who frequently tries to use them for mid/late game strategic purposes, but almost no change is still mostly fine with me, let the meta game does its thing, and patch when it becomes stagnant.
When I get to grandmasters, you have my permission to die!
heartagram
Profile Joined May 2013
178 Posts
May 10 2013 02:03 GMT
#208
On May 10 2013 09:43 lue wrote:
Show nested quote +
On May 10 2013 09:36 heartagram wrote:
massing macro units is so stupid. it should never be a strategy. 10 Queens with 200 energy each late game is bad enough to watch. please, no more queen buff.


Not as stupid as hellbats for 100 minerals.


yea Yoda and Gumiho dominated with those broken ass units
emc
Profile Joined September 2010
United States3088 Posts
May 10 2013 02:33 GMT
#209
all that's missing is a bunker change

but in all seriousness, good job blizzard. if this game never gets touched once, i'm positive the game will be fine in 10 years. of course LotV will be out by then, but you can imagine this game being the next BW.
ikmtgv
Profile Joined August 2012
United States24 Posts
May 10 2013 03:10 GMT
#210
I feel that this is will be an awesome change! Muta battles get really boring in HotS every single game.
Jaedong | Destiny | Stephano | Innovation | HuK | Grubby | Flash | Polt | 일리예스 사토우리 |
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 10 2013 03:14 GMT
#211
Sounds pretty good to me
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 10 2013 03:29 GMT
#212
The blizzard balance team makes more and more sense. I would not really have done and say any different things (they are even aware that the spore change will probably not change the metagame ).

On May 10 2013 10:04 avilo wrote:
2. Tempest/Void + templar lategame vs Terran mech and vs Zerg. This is arguably imbalanced and brood+infestor 2.0 and should not exist in the game. It makes Terran mech vs Protoss weaker just by the fact that the tempest exists in the game at 4 supply, and if Protoss "reaches" this composition in lategame PvZ Zerg has no answer (opposite of brood infestor from wings where Protoss had no answer).


Hey I'm alright that you always compalin that terran have issues, but don't brought zergs here. They have ways to deal with protoss air (Roro did a good exemple).

Juanald you're my hero I miss you -> best troll ever on TL <3
ETisME
Profile Blog Joined April 2011
12885 Posts
May 10 2013 03:47 GMT
#213
I am still under the impression that TvZ needs some fix, otherwise we will have a few years of bio mine only TvZ which would be extremely boring to watch.
I know quite a number of people who are already bored of the constant drop, drop defense, small group bio mine attack etc.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
May 10 2013 03:48 GMT
#214
On May 10 2013 10:17 FreedomMurder wrote:
As a protoss player I'd like to see void rays nerfed and an upgrade to buff stalkers late game. Maybe decreased blink cooldown or +1 AA range. Maybe this upgrade could require a templar archives or robotics support bay. Although voids can't be nerfed to significantly because then pvp would be more similar to WOL.


I don't think a late game stalker buff is necessary. Blink CD is already pretty short as it is, and if you feel like you need more blinks then maybe you just need to engage better/be more stingy with them. I'm fine with stalkers not scaling very well into late game, they are a basic unit. It makes sense, given that protoss is a tech race, that lower tech units eventually get phased out by higher tech units.

Honestly PvP is really nice right now, all techs are viable and they've all got their own strengths/weaknesses and it makes the match-up a lot more interesting than it was in WoL.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
ZenithM
Profile Joined February 2011
France15952 Posts
May 10 2013 03:53 GMT
#215
That's fine by me Blizzard, great approach.
Just do not give an extra +2 to Queen range, please. *wink*
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
May 10 2013 03:59 GMT
#216
Damnit...I really wanted that oracle speed boost. It would be a much better late game scouting tool....
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
vRadiatioNv
Profile Joined August 2010
United States139 Posts
May 10 2013 04:00 GMT
#217
On May 10 2013 07:05 DemigodcelpH wrote:
Show nested quote +
On May 10 2013 05:43 Chocobo wrote:
On May 10 2013 05:05 Rostam wrote:
On May 10 2013 05:04 RogerChillingworth wrote:
TvZ is still terran favored, i don't care what anyone says. Other match-ups are better--can go either way--and really map dependent, but non-retarded Terrans will still make zerg look silly. stats fail to illustrate the full picture, i'm afraid.


Good thing Code S is filled with retarded Terrans, then, otherwise zerg would be having issues.


The game is very well balanced at the pro level but at the mere-humans level, mines are pretty silly. Incredibly cost efficient, takes 10 times more effort to counter than to use, and one mistake vs mines can be game ending.


Welcome to Banelings for all of WoL. As a Zerg player you're simply not accustomed to having to face which you've been dishing out.

Infestor/BL really did a number on what players like you perceive as a "balanced" matchup causing you to complain when ZvT is the best it has ever been not only from a gameplay depth and viability standpoint but from a spectator standpoint too.

The Mine vs Banelings argument has been done so many times it shouldn't be brought up anymore. It's not a very good comparison to begin with and how often do you see Banelings come out as cost efficient as Mines? People see Banelings melt Marines and they go "OMG IMBA". Newsflash: that's minerals vs minerals+gas, more often than not it's not actually very efficient for Zerg lol. Not only do Mines pwn Zerglings but they pwn Banelings, Mutas and almost every Zerg unit. At best Banelings serve as a "stall" form of AoE where you are just trying to keep the Terran army small to avoid dying while going for Hive tech and more efficient forms of AoE (Infestors/Ultras). On the other hand Mines are very efficient and can be used almost all game long.

I already stated in the balance discussion thread that I don't actually think mines are hugely OP, but I do think they are a little too efficient and a tiny change should be made (very, very tiny as the game is extremely close to balanced as is). It's good that Blizzard isn't jumping the gun on anything tho.
sterovok
Profile Joined December 2011
11 Posts
May 10 2013 04:06 GMT
#218
On May 10 2013 04:15 captainwaffles wrote:
And David Kim said to the masses, "the game is solid!" Terrans rejoice at the lack of nerfs, and somewhere in the world Idra's disdain of Mr.Kim grows tenfold.

Really like the no changes approach.



Idra isnt really worried about that so much right now as he just got kicked out of EG
sterovok
Profile Joined December 2011
11 Posts
May 10 2013 04:10 GMT
#219
On May 10 2013 10:33 Whitewing wrote:
Show nested quote +
On May 10 2013 10:19 Cranium wrote:
Do their "winrate" statistics even mean anything? If your race is weak in a matchup your "skill level" decreases and if your race is strong your "skill level" increases.

PvZ at master level is completely Zerg favored.
TvZ at master level is completely Terran favored.
I have no idea about TvP. Seems like it favors Terran with the medivac boost + hellions/hellbats/widow mines/bio.


They might be referencing adjusted statistics to account for that, or to professional tournament statistics.



lol.....your race being favored means you win...gotcha
keglu
Profile Joined June 2011
Poland485 Posts
Last Edited: 2013-05-10 04:22:57
May 10 2013 04:18 GMT
#220
On May 10 2013 06:30 BronzeKnee wrote:
Show nested quote +
On May 10 2013 06:27 heartagram wrote:
On May 10 2013 06:26 Yoshinaka wrote:
Why does so called professional game designers need trial and error and statistics so much... does a engineer or mechanic try every piece when building a machine or fixing a car. This is core problem we've been dealing with since the very beginning, the way they approach their game and balance design "Lets try this and see what happens" a hobo off the street can design/balance a game using that process. im pretty confident certain members of this community could have this game balanced in a weekend yet alone 6 years or however long its been.

blizzard + 1



The game is as balanced as it's been in how many months/years? I'm glad they aren't making needless changes that screw up the game like they did in wings. I think they are doing a great job.


The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general.

http://aligulac.com/reports/


February 2012 was not end of the WOL. February 2012 was before famous queen patch and i agree that at beginning of 2012 game was pretty balanced. At begining of 2013 when WoL ended TvZ was at 42-46%for 4 straight months- not really balanced.
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