Upcoming Balance Patch - Page 11
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Greendotz
United Kingdom2053 Posts
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Epishade
United States2267 Posts
As unfortunate as it is that my hopes of them increasing the locust spawn timer on swarm hosts are dashed, I'm glad they aren't making any completely major changes that would change the game entirely (as fun as it can be to learn to play again). | ||
avilo
United States4100 Posts
Only 4* things can be argued are imbalanced or issues: 1. TvP early game, too many freewin/coinflip wins for the Protoss available, while Terran cannot outright win the game and Protoss has less risk with planetary nexus. Risk/reward is out of whack when one race can kill the other but there is zero opportunity for the other race to kill them. Beyond build order openings, the game is perfectly balanced. 2. Tempest/Void + templar lategame vs Terran mech and vs Zerg. This is arguably imbalanced and brood+infestor 2.0 and should not exist in the game. It makes Terran mech vs Protoss weaker just by the fact that the tempest exists in the game at 4 supply, and if Protoss "reaches" this composition in lategame PvZ Zerg has no answer (opposite of brood infestor from wings where Protoss had no answer). 3. ZvZ mass muta, which is being addressed. 4. TvT hellbat drops too powerful. That's about it though. GJ on them on seeing how players develop the metagame further. | ||
FreedomMurder
Canada200 Posts
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Cranium
United States48 Posts
PvZ at master level is completely Zerg favored. TvZ at master level is completely Terran favored. I have no idea about TvP. Seems like it favors Terran with the medivac boost + hellions/hellbats/widow mines/bio. | ||
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Whitewing
United States7483 Posts
On May 10 2013 10:19 Cranium wrote: Do their "winrate" statistics even mean anything? If your race is weak in a matchup your "skill level" decreases and if your race is strong your "skill level" increases. PvZ at master level is completely Zerg favored. TvZ at master level is completely Terran favored. I have no idea about TvP. Seems like it favors Terran with the medivac boost + hellions/hellbats/widow mines/bio. They might be referencing adjusted statistics to account for that, or to professional tournament statistics. | ||
uh-oh
Hong Kong135 Posts
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heartagram
178 Posts
yea Yoda and Gumiho dominated with those broken ass units | ||
emc
United States3088 Posts
but in all seriousness, good job blizzard. if this game never gets touched once, i'm positive the game will be fine in 10 years. of course LotV will be out by then, but you can imagine this game being the next BW. | ||
ikmtgv
United States24 Posts
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Grobyc
Canada18410 Posts
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kubiks
France1328 Posts
![]() On May 10 2013 10:04 avilo wrote: 2. Tempest/Void + templar lategame vs Terran mech and vs Zerg. This is arguably imbalanced and brood+infestor 2.0 and should not exist in the game. It makes Terran mech vs Protoss weaker just by the fact that the tempest exists in the game at 4 supply, and if Protoss "reaches" this composition in lategame PvZ Zerg has no answer (opposite of brood infestor from wings where Protoss had no answer). Hey I'm alright that you always compalin that terran have issues, but don't brought zergs here. They have ways to deal with protoss air (Roro did a good exemple). | ||
ETisME
12276 Posts
I know quite a number of people who are already bored of the constant drop, drop defense, small group bio mine attack etc. | ||
Apoptotic
United States137 Posts
On May 10 2013 10:17 FreedomMurder wrote: As a protoss player I'd like to see void rays nerfed and an upgrade to buff stalkers late game. Maybe decreased blink cooldown or +1 AA range. Maybe this upgrade could require a templar archives or robotics support bay. Although voids can't be nerfed to significantly because then pvp would be more similar to WOL. I don't think a late game stalker buff is necessary. Blink CD is already pretty short as it is, and if you feel like you need more blinks then maybe you just need to engage better/be more stingy with them. I'm fine with stalkers not scaling very well into late game, they are a basic unit. It makes sense, given that protoss is a tech race, that lower tech units eventually get phased out by higher tech units. Honestly PvP is really nice right now, all techs are viable and they've all got their own strengths/weaknesses and it makes the match-up a lot more interesting than it was in WoL. | ||
ZenithM
France15952 Posts
Just do not give an extra +2 to Queen range, please. *wink* | ||
KrazyTrumpet
United States2520 Posts
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vRadiatioNv
United States139 Posts
On May 10 2013 07:05 DemigodcelpH wrote: Welcome to Banelings for all of WoL. As a Zerg player you're simply not accustomed to having to face which you've been dishing out. Infestor/BL really did a number on what players like you perceive as a "balanced" matchup causing you to complain when ZvT is the best it has ever been not only from a gameplay depth and viability standpoint but from a spectator standpoint too. The Mine vs Banelings argument has been done so many times it shouldn't be brought up anymore. It's not a very good comparison to begin with and how often do you see Banelings come out as cost efficient as Mines? People see Banelings melt Marines and they go "OMG IMBA". Newsflash: that's minerals vs minerals+gas, more often than not it's not actually very efficient for Zerg lol. Not only do Mines pwn Zerglings but they pwn Banelings, Mutas and almost every Zerg unit. At best Banelings serve as a "stall" form of AoE where you are just trying to keep the Terran army small to avoid dying while going for Hive tech and more efficient forms of AoE (Infestors/Ultras). On the other hand Mines are very efficient and can be used almost all game long. I already stated in the balance discussion thread that I don't actually think mines are hugely OP, but I do think they are a little too efficient and a tiny change should be made (very, very tiny as the game is extremely close to balanced as is). It's good that Blizzard isn't jumping the gun on anything tho. | ||
sterovok
11 Posts
On May 10 2013 04:15 captainwaffles wrote: And David Kim said to the masses, "the game is solid!" Terrans rejoice at the lack of nerfs, and somewhere in the world Idra's disdain of Mr.Kim grows tenfold. Really like the no changes approach. Idra isnt really worried about that so much right now as he just got kicked out of EG | ||
sterovok
11 Posts
On May 10 2013 10:33 Whitewing wrote: They might be referencing adjusted statistics to account for that, or to professional tournament statistics. lol.....your race being favored means you win...gotcha | ||
keglu
Poland485 Posts
On May 10 2013 06:30 BronzeKnee wrote: The game was more balanced at the end of WOL than it is now. February 2012 was probably the closest it was to balanced in general. http://aligulac.com/reports/ February 2012 was not end of the WOL. February 2012 was before famous queen patch and i agree that at beginning of 2012 game was pretty balanced. At begining of 2013 when WoL ended TvZ was at 42-46%for 4 straight months- not really balanced. | ||
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