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Starcraft II Patch 2.0.8 - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 9 10 11 Next All
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2013-05-06 23:47:49
May 06 2013 23:47 GMT
#21
On May 07 2013 08:45 darkscream wrote:
Show nested quote +
On May 07 2013 08:37 digmouse wrote:
Balance changes don't need a patch to deploy.
Also I wonder when will they fix the lag when a Cybernetics Core is finished in the first game of a session.


that happens with every building, unit etc.

Playing the pre-loader map on arcade prevents this.

Only happens on Cyber core for me, nothing else. And I run SCII on a SSD. The original pre-load bug was fixed back in patch 1.5.3
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 06 2013 23:47 GMT
#22
On May 07 2013 08:47 digmouse wrote:
Show nested quote +
On May 07 2013 08:45 darkscream wrote:
On May 07 2013 08:37 digmouse wrote:
Balance changes don't need a patch to deploy.
Also I wonder when will they fix the lag when a Cybernetics Core is finished in the first game of a session.


that happens with every building, unit etc.

Playing the pre-loader map on arcade prevents this.

Only happens on Cyber core for me, nothing else. And I run SCII on a SSD.

SSD is still slower than RAM.
Average means I'm better than half of you.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
May 06 2013 23:48 GMT
#23
On May 07 2013 08:29 eviltomahawk wrote:
Show nested quote +
On May 07 2013 08:26 Hoon wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Show nested quote +
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats


The terran music is the best one out of all three. =(
Long live the Boss Toss!
HelloSon
Profile Joined April 2010
United States456 Posts
May 06 2013 23:48 GMT
#24
On May 07 2013 08:27 Ichabod wrote:
Show nested quote +
On May 07 2013 07:33 digmouse wrote:

[list][*]Terran
[*]It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

That was quick.

Edit: Does the creep tumor change mean you can't attack them before they're revealed by a detector?

Hopefully. In HotS, you can see an animation as it travels to a new tumor, don't think it was attackable but if you could, could've been a bug?
yo
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 06 2013 23:49 GMT
#25
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?
vult
Profile Blog Joined February 2012
United States9400 Posts
May 06 2013 23:49 GMT
#26
nice hotfixes. idle worker button change is good.
I used to play random, but for you I play very specifically.
Paljas
Profile Joined October 2011
Germany6926 Posts
May 06 2013 23:52 GMT
#27
no, the scv glitch was pretty cool.
TL+ Member
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
May 06 2013 23:52 GMT
#28
On May 07 2013 08:27 Ichabod wrote:
Show nested quote +
On May 07 2013 07:33 digmouse wrote:

[list][*]Terran
[*]It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

That was quick.

Edit: Does the creep tumor change mean you can't attack them before they're revealed by a detector?

I don't think so. I would imagine they're referring to the animation, rather than detection. The animation causes the creep tumor to appear visible after the tentacle(?) from the previous creep tumor has reached its destination point. However, the health bar for the tumor-in-making would appear before the creep tumor actually popped up from the ground. Thus, this would allow the opponent to snipe the creep tumor before it appears, graphically.

I'm guessing they made it to where the health bar only appears after the new creep tumor actually appears, making the creep tumor attackable only after it has emerged from the tentacle animation.
TarLaPaN
Profile Joined June 2012
United States113 Posts
May 07 2013 00:05 GMT
#29
When is this patch going live?
mnck
Profile Joined April 2010
Denmark1518 Posts
May 07 2013 00:06 GMT
#30
On May 07 2013 08:52 wongfeihung wrote:
Show nested quote +
On May 07 2013 08:27 Ichabod wrote:
On May 07 2013 07:33 digmouse wrote:

[list][*]Terran
[*]It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

That was quick.

Edit: Does the creep tumor change mean you can't attack them before they're revealed by a detector?

I don't think so. I would imagine they're referring to the animation, rather than detection. The animation causes the creep tumor to appear visible after the tentacle(?) from the previous creep tumor has reached its destination point. However, the health bar for the tumor-in-making would appear before the creep tumor actually popped up from the ground. Thus, this would allow the opponent to snipe the creep tumor before it appears, graphically.

I'm guessing they made it to where the health bar only appears after the new creep tumor actually appears, making the creep tumor attackable only after it has emerged from the tentacle animation.


Units auto attack the creep tumor before it appears, as in, while the creep tumor is still traveling to the new location. Currently, if you spread a creep tumor units idling near the new location will auto attack the creep tumor before it spawned, even tho the player can't even see the tumor yet, because it had not travelled there yet!
@Munck
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 07 2013 00:07 GMT
#31
I prefer patches where I can get angry at stuff but I guess the idle worker button thing is nice.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Thrillz
Profile Joined May 2012
4313 Posts
Last Edited: 2013-05-07 00:12:20
May 07 2013 00:12 GMT
#32
On May 07 2013 08:29 eviltomahawk wrote:
Show nested quote +
On May 07 2013 08:26 Hoon wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Show nested quote +
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats


Oh wow music change, though the Terran music has always been the best anyways. That imba music.
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
May 07 2013 00:18 GMT
#33
On May 07 2013 09:07 heyoka wrote:
I prefer patches where I can get angry at stuff but I guess the idle worker button thing is nice.

You can't get angry about the SCV change? I know I am. Glitches like these were what made BW so cool. Terran finally had a way to gas steal.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
May 07 2013 00:19 GMT
#34
On May 07 2013 09:18 BlackPanther wrote:
Show nested quote +
On May 07 2013 09:07 heyoka wrote:
I prefer patches where I can get angry at stuff but I guess the idle worker button thing is nice.

You can't get angry about the SCV change? I know I am. Glitches like these were what made BW so cool. Terran finally had a way to gas steal.


I guess we can still gas steal, you just have to hope they don't attack your worker. :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BaaL`
Profile Joined May 2010
297 Posts
May 07 2013 00:21 GMT
#35
Nice, no balance patch ^_^
Archas
Profile Blog Joined July 2010
United States6531 Posts
May 07 2013 00:23 GMT
#36
Solid patch. I'm glad that balance patches are being paced much more than they were in Wings of Liberty, and seeing a big list full of bug fixes is always nice.
The room is ripe with the stench of bitches!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-05-07 02:09:45
May 07 2013 00:24 GMT
#37
EDIT: Please note, this has nothing to do with whether or not the game should alert you when you have idle workers. Some people like to respond with things like "maybe you should just make it so the game yells at you whenever you have idle workers!" This is about how when they re-vamped the UI for HotS, they unintentionally affected the gameplay by making the button far far less noticeable (the previous WoL button was incredibly easy to spot as it popped onto your main screen as a small button just above your minimap). Blizzard confirmed this is not what they meant to do. And many people including several pros like naniwa complained about this button back in HotS beta.

So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.
ModeratorBlame yourself or God
DenTenker
Profile Blog Joined March 2013
United States606 Posts
May 07 2013 00:28 GMT
#38
Nothing too crazy from Blizzard in this one. I'm sad about the SCV glitch thing. That was cool.
If your all in didn't work, you didn't pull the workers.
synd
Profile Joined July 2011
Bulgaria586 Posts
May 07 2013 00:34 GMT
#39
On May 07 2013 08:49 tuho12345 wrote:
Show nested quote +
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
May 07 2013 00:35 GMT
#40
"Zerg eggs no longer play extraneous sound effects when units hatch" thank god this was annoying
JD, need I say more? :D
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