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Starcraft II Patch 2.0.8 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
digmouse
Profile Blog Joined November 2010
China6328 Posts
May 07 2013 01:32 GMT
#61
On May 07 2013 10:12 LTY wrote:
GIVE US NAME CHANGE PLEASE

If I remember correct there has been 3 free name changes, I don't know who needs so many name changes except maybe Naniwa.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
May 07 2013 01:33 GMT
#62
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


Totally agree, they should make it more obvious like a voice saying urgently, "Your workers are unemployed/slacking off!"
Cauterize the area
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 07 2013 01:34 GMT
#63
On May 07 2013 10:32 digmouse wrote:
Show nested quote +
On May 07 2013 10:12 LTY wrote:
GIVE US NAME CHANGE PLEASE

If I remember correct there has been 3 free name changes, I don't know who needs so many name changes except maybe Naniwa.

MajOr too.
ㅇㅅㅌㅅ
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 07 2013 01:39 GMT
#64
On May 07 2013 07:35 dAPhREAk wrote:
no more scv glitch, lol.
I'm surprised it even lasted this long tbh considering the mineral boost trick and how fast that was patched.
Administrator
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
May 07 2013 01:47 GMT
#65
On May 07 2013 09:53 synd wrote:
Show nested quote +
On May 07 2013 09:38 poorcloud wrote:
On May 07 2013 09:34 synd wrote:
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?

Are you trying to be dumb? Did I say remove these things? No.
I said look into them and possible think of balance changes REGARDING them.
Things, as they are now, are definitely not perfectly balanced.

It's weird that they even considered buffing the oracle /facepalm.

Balance takes a lot more time and consideration to address, whereas bugs can be fixed relatively quickly once the source of the problem is found. Blizzard is attempting to address potential balance issues, but they want to take their time with balance changes this time around in order to see if some issues to solve themselves through the meta game. Take some time to think before you go off with your ignorant Blizzard-can-do-no-right attitude.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-05-07 02:02:31
May 07 2013 01:52 GMT
#66
On May 07 2013 10:33 Hattori_Hanzo wrote:
Show nested quote +
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


Totally agree, they should make it more obvious like a voice saying urgently, "Your workers are unemployed/slacking off!"

not this again. this isn't about whether or not they should alert you to having idle workers. this is about how they unintentionally changed a part of gameplay when re-vamping their UI for HotS. the previous button they had for all of Wings of Liberty was extremely noticeable as it was separated from the UI and popped onto your main screen.

if you want to talk about easy UI changes that shouldn't have happened, I still miss having to click on every building separately to build from it like in BW, or having units that bumped into each other and didn't auto-surround (like zerglings so easily do now), or having to have many control groups/box selections to mobilize a large army.
ModeratorBlame yourself or God
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
May 07 2013 01:57 GMT
#67
On May 07 2013 10:52 Zelniq wrote:
Show nested quote +
On May 07 2013 10:33 Hattori_Hanzo wrote:
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


Totally agree, they should make it more obvious like a voice saying urgently, "Your workers are unemployed/slacking off!"

not this again. this isn't about whether or not they should alert you to having idle workers. this is about how they unintentionally changed a part of gameplay when re-vamping their UI for HotS. the previous button they had for all of Wings of Liberty was extremely noticeable as it was separated from the UI and popped onto your main screen.

While i do respect what youre saying, Zelniq, Ive never personally had an issue with it. I dont have an issue seeing the "idle Worker" button, Nor do I have an issue just tapping my hotkey for it once in a while.
Not to say youre wrong, but i Think there are more pressing needs. Colorblind/Stronger colors, for one.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 07 2013 01:58 GMT
#68
Nice little fixes, good to see this

I was going to say this is really preemptive after having the balance test map out for such a short period of time, but then I saw no balance changes.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 07 2013 02:06 GMT
#69
On May 07 2013 10:57 Malpractice.248 wrote:
Show nested quote +
On May 07 2013 10:52 Zelniq wrote:
On May 07 2013 10:33 Hattori_Hanzo wrote:
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


Totally agree, they should make it more obvious like a voice saying urgently, "Your workers are unemployed/slacking off!"

not this again. this isn't about whether or not they should alert you to having idle workers. this is about how they unintentionally changed a part of gameplay when re-vamping their UI for HotS. the previous button they had for all of Wings of Liberty was extremely noticeable as it was separated from the UI and popped onto your main screen.

While i do respect what youre saying, Zelniq, Ive never personally had an issue with it. I dont have an issue seeing the "idle Worker" button, Nor do I have an issue just tapping my hotkey for it once in a while.
Not to say youre wrong, but i Think there are more pressing needs. Colorblind/Stronger colors, for one.

I envy you, and wonder what the fuck I'm doing wrong. I NEVER notice the button and will often have many idle workers for long periods of time because of it, mostly when i've depleted my minerals. I think I just need to somehow get back into a BW-like mindset where I just constantly check for idle workers, but I've totally abandoned that habit in SC2 as I became so accustomed to relying on the idle worker button (the old one that was noticeable).
ModeratorBlame yourself or God
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
May 07 2013 02:20 GMT
#70
aww no balance changes. Like the fixes they did which is cool
ETisME
Profile Blog Joined April 2011
12362 Posts
May 07 2013 02:35 GMT
#71
that egg sound thing makes me think it's not that unit spawning sound but something else?
I am pretty sure they aren't gonna remove that egg spawn sound effect, right? @@
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 02:41 GMT
#72
Maybe you need to log in to play online to hear the correct hatching sound?
Garnet
Profile Blog Joined February 2006
Vietnam9015 Posts
May 07 2013 02:45 GMT
#73
The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.

Took them more than 2 years for this.
kubiks
Profile Blog Joined March 2011
France1328 Posts
Last Edited: 2013-05-07 02:50:26
May 07 2013 02:50 GMT
#74

[*]The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.

Ahhhhh not too soon. Right now I'm constantly switching between NA and KR, and it's a pain to have to go to modify your login to have the "region" button popping up...


[*]The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
[*]The Mothership’s Time Warp ability now plays a dissipation sound effect.


Because protoss wasn't shiny enough :D
I guess right now protoss will no longer forget to activate their primatic alignement when fighting hydra/queen...
Juanald you're my hero I miss you -> best troll ever on TL <3
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-05-07 03:00:24
May 07 2013 02:58 GMT
#75
Yep, just tested, the hatching sound is the same.

EDIT: Maybe not as loud as it was but it's not the same as WOL.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
May 07 2013 03:01 GMT
#76
Man was hoping for some balance changes to think about while I slept.

They could have at least snuck in a change to bunker build time.
Pinhead Larry in the streets, Dirty Dan in the sheets.
RogerChillingworth
Profile Joined March 2010
2830 Posts
May 07 2013 03:04 GMT
#77
On May 07 2013 10:32 digmouse wrote:
Show nested quote +
On May 07 2013 10:12 LTY wrote:
GIVE US NAME CHANGE PLEASE

If I remember correct there has been 3 free name changes, I don't know who needs so many name changes except maybe Naniwa.


What about unlimited name changes because it doesn't fucking matter and shouldn't be controlled as if it does?

Ahh, yes, that sounds good.
aka wilted_kale
EvanC
Profile Joined January 2012
Canada130 Posts
May 07 2013 03:22 GMT
#78
"Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible."

I don't quite understand this change...? It can't be as big a change that I think it is... what am I missing?
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
May 07 2013 03:23 GMT
#79
Thanks Blizz, awesome patch!
Celebrating Starcraft since... a long time ago.
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
May 07 2013 03:25 GMT
#80
Still no fix to the game not loading properly and causing stuttering unless you run through preloader and replays before playing?

Or the issue locking game at 20, 30, 60, 120fps etc and causing weird lag if you alt tab too much, forcing you to restart, making the first issue much worse (because you have to do it all again)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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