• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:27
CEST 11:27
KST 18:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th154Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th High level ptr replays? where can I find them? Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8035 users

Starcraft II Patch 2.0.8 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
AwesomeFossum
Profile Joined February 2013
United States312 Posts
May 07 2013 00:36 GMT
#41
Good bug fix patch! Big fan of the glowing Idle worker button. Hooray!
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
poorcloud
Profile Joined April 2011
Singapore2748 Posts
May 07 2013 00:38 GMT
#42
On May 07 2013 09:34 synd wrote:
Show nested quote +
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?
digmouse
Profile Blog Joined November 2010
China6331 Posts
May 07 2013 00:40 GMT
#43
On May 07 2013 09:18 BlackPanther wrote:
Show nested quote +
On May 07 2013 09:07 heyoka wrote:
I prefer patches where I can get angry at stuff but I guess the idle worker button thing is nice.

You can't get angry about the SCV change? I know I am. Glitches like these were what made BW so cool. Terran finally had a way to gas steal.

Game-breaking glitches like that is no longer a "cool" factor in modern day competitive games.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-05-07 00:44:10
May 07 2013 00:42 GMT
#44
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


I liked to turn background music to 100% back when HOTS just came out, cuz it has great music. And I noticed this very subtle thing when I watch replays or ob others' games. I didn't expect they would notice this.

But they still haven't specify which race the new music belong to. In the current version, all the new music belong to Terran. Yep, Protoss and Zerg got nothing. Hope they put the new music into different races.

Zerg eggs no longer play extraneous sound effects when units hatch.


I just started to get used to the new loud sound...
bduddy
Profile Joined May 2012
United States1326 Posts
May 07 2013 00:44 GMT
#45
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)

brb unsubscribing from all streams
>Liquid'Nazgul: Of course you are completely right
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-05-07 00:55:08
May 07 2013 00:46 GMT
#46
Zerg eggs no longer play extraneous sound effects when units hatch.

So this is false, the annoying sounds when units hatch still happen. Just tested it (patched, then went into custom offline game), units still make the same 'small zerg explosion' sound that they have been ever since HotS launch (same sound that zerglings make when they die), that they confirmed was a bug long ago.

this is quite unfortunate as lots of people felt it was quite annoying.
ModeratorBlame yourself or God
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 07 2013 00:47 GMT
#47
On May 07 2013 08:48 mrRoflpwn wrote:
Show nested quote +
On May 07 2013 08:29 eviltomahawk wrote:
On May 07 2013 08:26 Hoon wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats


The terran music is the best one out of all three. =(

Imagine this.

Maybe Flash 2.0, currently a virgin to Starcraft, will tune into a league that is casting off of a replay. Instead of hearing the excellent Terran music, he'll hear Protoss and Zerg music instead. Consequently, he'll be more inclined to play Protoss and Zerg instead of Terran since his first Starcraft experience will not include the wonderful Terran music.

A decade later, we'll have a Protoss or Zerg bonjwa tearing up all the leagues, winning championships and innovating new strategies that would otherwise belong to Terran had he played that handsome race. Hence, this is a balance change years in the making.

This is a ridiculous move from Blizzard. If they don't undo this "fix", I will cancel my preorder, email sponsors, and boycott something.
ㅇㅅㅌㅅ
synd
Profile Joined July 2011
Bulgaria586 Posts
May 07 2013 00:53 GMT
#48
On May 07 2013 09:38 poorcloud wrote:
Show nested quote +
On May 07 2013 09:34 synd wrote:
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?

Are you trying to be dumb? Did I say remove these things? No.
I said look into them and possible think of balance changes REGARDING them.
Things, as they are now, are definitely not perfectly balanced.

It's weird that they even considered buffing the oracle /facepalm.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 07 2013 01:01 GMT
#49
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


I almost always IMMEDIATELY noticed the idle worker button in WoL... never had idle workers almost ever. Now I never see it in HOTS. Kinda sad .
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 07 2013 01:01 GMT
#50
On May 07 2013 09:53 synd wrote:
Show nested quote +
On May 07 2013 09:38 poorcloud wrote:
On May 07 2013 09:34 synd wrote:
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?

Are you trying to be dumb? Did I say remove these things? No.
I said look into them and possible think of balance changes REGARDING them.
Things, as they are now, are definitely not perfectly balanced.

It's weird that they even considered buffing the oracle /facepalm.

Complaints about balance should be directed at the balance test map that has been out for less than a week rather than at this innocent bug fix patch.
ㅇㅅㅌㅅ
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2013-05-07 01:06:10
May 07 2013 01:05 GMT
#51
After over a year people are still ignoring or not aware of the fact that balance changes no longer require a client patch.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-05-07 01:11:54
May 07 2013 01:07 GMT
#52
I think I found a somewhat significant, unlisted change. Can anyone confirm that this is NOT how it was before this patch? (someone who hasn't patched yet, like people on NA)


Previously (iirc), when queuing zerg buildings (and I assume maybe other races as well?), such as mass spine crawlers by selecting multiple workers, holding shift, and just clicking all over to make mass spines..the game let you make 'illegal' build locations that would overlap with other queued buildings, meaning unless you were very careful in where you clicked, your attempt to make a wall of mass spines would result in several drones saying 'cant build there' when they arrived.
Now however it doesn't let you overlap your build commands, so if you already have a drone on its way to build there, you can't tell another drone to build there too.

Also, if say you had 8 drones selected and tried to make mass spines, if you clicked more than 8 times, it would keep letting you try to place new buildings forever, by just overriding the previous command given to one of the drones.
Now if all 8 drones have been given build commands, it will stop letting you place new build commands.

Can anyone confirm that the current (pre 2.08) patch had these bugs?
and can anyone confirm that terrans/protosses also were previously able to overlap queued building locations, so that the worker would move to that spot only to realize that it's now blocked?

TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)
ModeratorBlame yourself or God
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 07 2013 01:12 GMT
#53
On May 07 2013 09:12 Thrillz wrote:
Show nested quote +
On May 07 2013 08:29 eviltomahawk wrote:
On May 07 2013 08:26 Hoon wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats


Oh wow music change, though the Terran music has always been the best anyways. That imba music.

I wish it would be possible to change music on the fly for observers for dramatic effect.
When the music started kicking in right when Mvp was doing a drop was simply too perfect.
LTY
Profile Joined November 2012
United States223 Posts
May 07 2013 01:12 GMT
#54
GIVE US NAME CHANGE PLEASE
Known as Miso or LTY
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
May 07 2013 01:13 GMT
#55
Already stopping the SCV glitch, I guess they already were worried about the 9/10 SCV gas block into 5-rax (vs. Protoss)
I need to quickly do one of those rushes before this goes live!
I'm a mennonite, yes I'm allowed to use a computer
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
May 07 2013 01:17 GMT
#56
On May 07 2013 10:07 Zelniq wrote:
TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)


I think this was actually a revert. I used to not be able to que on top of things, and then before this patch I could. Guess now we can't again.
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 01:18 GMT
#57
On May 07 2013 09:46 Zelniq wrote:
Show nested quote +
Zerg eggs no longer play extraneous sound effects when units hatch.

So this is false, the annoying sounds when units hatch still happen. Just tested it (patched, then went into custom offline game), units still make the same 'small zerg explosion' sound that they have been ever since HotS launch (same sound that zerglings make when they die), that they confirmed was a bug long ago.

this is quite unfortunate as lots of people felt it was quite annoying.


Oh well, this sucks big time. The loud hatching sound is annoying as hell.
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 01:18 GMT
#58
On May 07 2013 10:07 Zelniq wrote:
I think I found a somewhat significant, unlisted change. Can anyone confirm that this is NOT how it was before this patch? (someone who hasn't patched yet, like people on NA)


Previously (iirc), when queuing zerg buildings (and I assume maybe other races as well?), such as mass spine crawlers by selecting multiple workers, holding shift, and just clicking all over to make mass spines..the game let you make 'illegal' build locations that would overlap with other queued buildings, meaning unless you were very careful in where you clicked, your attempt to make a wall of mass spines would result in several drones saying 'cant build there' when they arrived.
Now however it doesn't let you overlap your build commands, so if you already have a drone on its way to build there, you can't tell another drone to build there too.

Also, if say you had 8 drones selected and tried to make mass spines, if you clicked more than 8 times, it would keep letting you try to place new buildings forever, by just overriding the previous command given to one of the drones.
Now if all 8 drones have been given build commands, it will stop letting you place new build commands.

Can anyone confirm that the current (pre 2.08) patch had these bugs?
and can anyone confirm that terrans/protosses also were previously able to overlap queued building locations, so that the worker would move to that spot only to realize that it's now blocked?

TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)


This is a good change to me at least. I feel overlapping is not convenient.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 07 2013 01:19 GMT
#59
On May 07 2013 10:07 Zelniq wrote:
I think I found a somewhat significant, unlisted change. Can anyone confirm that this is NOT how it was before this patch? (someone who hasn't patched yet, like people on NA)


Previously (iirc), when queuing zerg buildings (and I assume maybe other races as well?), such as mass spine crawlers by selecting multiple workers, holding shift, and just clicking all over to make mass spines..the game let you make 'illegal' build locations that would overlap with other queued buildings, meaning unless you were very careful in where you clicked, your attempt to make a wall of mass spines would result in several drones saying 'cant build there' when they arrived.
Now however it doesn't let you overlap your build commands, so if you already have a drone on its way to build there, you can't tell another drone to build there too.

Also, if say you had 8 drones selected and tried to make mass spines, if you clicked more than 8 times, it would keep letting you try to place new buildings forever, by just overriding the previous command given to one of the drones.
Now if all 8 drones have been given build commands, it will stop letting you place new build commands.

Can anyone confirm that the current (pre 2.08) patch had these bugs?
and can anyone confirm that terrans/protosses also were previously able to overlap queued building locations, so that the worker would move to that spot only to realize that it's now blocked?

TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)


I can confirm you are not crazy. I like this change, makes things simpler.
♥ The world needs more hearts! ♥
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
May 07 2013 01:23 GMT
#60
On May 07 2013 07:41 Kaoriyu wrote:
What's up with blizz and consistently trying to change how APM is calculated? =/


Bruh you obviously don't realize how important APM is.
Bomber & Jaedong & FlaSh & SNSD <3
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 953
Larva 280
Hyuk 224
Killer 197
Dewaltoss 133
Leta 127
EffOrt 119
Soma 116
Mong 104
Shuttle 63
[ Show more ]
Aegong 42
Sharp 41
NaDa 18
HiyA 18
ToSsGirL 18
910 17
Noble 8
Super Smash Bros
hungrybox582
Mew2King19
Other Games
PiGStarcraft1023
Fuzer 124
Organizations
Other Games
BasetradeTV171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH251
• StrangeGG 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2497
Other Games
• WagamamaTV216
Upcoming Events
Sparkling Tuna Cup
33m
uThermal 2v2 Circuit
5h 33m
BSL22 NKC (BSL vs China)
9h 33m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 1h
OSC
1d 14h
Replay Cast
2 days
The PondCast
4 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.