• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:02
CET 15:02
KST 23:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
https://www.facebook.com/Silen.Sense.Calm.Ears.Ire What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1145 users

Starcraft II Patch 2.0.8 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
AwesomeFossum
Profile Joined February 2013
United States312 Posts
May 07 2013 00:36 GMT
#41
Good bug fix patch! Big fan of the glowing Idle worker button. Hooray!
"The greatest athletes of all time... Michael Jordan, Roger Federer, and SlayerSBoxer." - Artosis
poorcloud
Profile Joined April 2011
Singapore2748 Posts
May 07 2013 00:38 GMT
#42
On May 07 2013 09:34 synd wrote:
Show nested quote +
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 07 2013 00:40 GMT
#43
On May 07 2013 09:18 BlackPanther wrote:
Show nested quote +
On May 07 2013 09:07 heyoka wrote:
I prefer patches where I can get angry at stuff but I guess the idle worker button thing is nice.

You can't get angry about the SCV change? I know I am. Glitches like these were what made BW so cool. Terran finally had a way to gas steal.

Game-breaking glitches like that is no longer a "cool" factor in modern day competitive games.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-05-07 00:44:10
May 07 2013 00:42 GMT
#44
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


I liked to turn background music to 100% back when HOTS just came out, cuz it has great music. And I noticed this very subtle thing when I watch replays or ob others' games. I didn't expect they would notice this.

But they still haven't specify which race the new music belong to. In the current version, all the new music belong to Terran. Yep, Protoss and Zerg got nothing. Hope they put the new music into different races.

Zerg eggs no longer play extraneous sound effects when units hatch.


I just started to get used to the new loud sound...
bduddy
Profile Joined May 2012
United States1326 Posts
May 07 2013 00:44 GMT
#45
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)

brb unsubscribing from all streams
>Liquid'Nazgul: Of course you are completely right
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-05-07 00:55:08
May 07 2013 00:46 GMT
#46
Zerg eggs no longer play extraneous sound effects when units hatch.

So this is false, the annoying sounds when units hatch still happen. Just tested it (patched, then went into custom offline game), units still make the same 'small zerg explosion' sound that they have been ever since HotS launch (same sound that zerglings make when they die), that they confirmed was a bug long ago.

this is quite unfortunate as lots of people felt it was quite annoying.
ModeratorBlame yourself or God
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 07 2013 00:47 GMT
#47
On May 07 2013 08:48 mrRoflpwn wrote:
Show nested quote +
On May 07 2013 08:29 eviltomahawk wrote:
On May 07 2013 08:26 Hoon wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats


The terran music is the best one out of all three. =(

Imagine this.

Maybe Flash 2.0, currently a virgin to Starcraft, will tune into a league that is casting off of a replay. Instead of hearing the excellent Terran music, he'll hear Protoss and Zerg music instead. Consequently, he'll be more inclined to play Protoss and Zerg instead of Terran since his first Starcraft experience will not include the wonderful Terran music.

A decade later, we'll have a Protoss or Zerg bonjwa tearing up all the leagues, winning championships and innovating new strategies that would otherwise belong to Terran had he played that handsome race. Hence, this is a balance change years in the making.

This is a ridiculous move from Blizzard. If they don't undo this "fix", I will cancel my preorder, email sponsors, and boycott something.
ㅇㅅㅌㅅ
synd
Profile Joined July 2011
Bulgaria586 Posts
May 07 2013 00:53 GMT
#48
On May 07 2013 09:38 poorcloud wrote:
Show nested quote +
On May 07 2013 09:34 synd wrote:
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?

Are you trying to be dumb? Did I say remove these things? No.
I said look into them and possible think of balance changes REGARDING them.
Things, as they are now, are definitely not perfectly balanced.

It's weird that they even considered buffing the oracle /facepalm.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 07 2013 01:01 GMT
#49
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


I almost always IMMEDIATELY noticed the idle worker button in WoL... never had idle workers almost ever. Now I never see it in HOTS. Kinda sad .
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 07 2013 01:01 GMT
#50
On May 07 2013 09:53 synd wrote:
Show nested quote +
On May 07 2013 09:38 poorcloud wrote:
On May 07 2013 09:34 synd wrote:
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

Vrays, muta hp regen, swarm hosts' locusts, widow mines, hellbats. Maybe EVEN one of these things ?


So basically you want to play WOL?

Are you trying to be dumb? Did I say remove these things? No.
I said look into them and possible think of balance changes REGARDING them.
Things, as they are now, are definitely not perfectly balanced.

It's weird that they even considered buffing the oracle /facepalm.

Complaints about balance should be directed at the balance test map that has been out for less than a week rather than at this innocent bug fix patch.
ㅇㅅㅌㅅ
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2013-05-07 01:06:10
May 07 2013 01:05 GMT
#51
After over a year people are still ignoring or not aware of the fact that balance changes no longer require a client patch.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-05-07 01:11:54
May 07 2013 01:07 GMT
#52
I think I found a somewhat significant, unlisted change. Can anyone confirm that this is NOT how it was before this patch? (someone who hasn't patched yet, like people on NA)


Previously (iirc), when queuing zerg buildings (and I assume maybe other races as well?), such as mass spine crawlers by selecting multiple workers, holding shift, and just clicking all over to make mass spines..the game let you make 'illegal' build locations that would overlap with other queued buildings, meaning unless you were very careful in where you clicked, your attempt to make a wall of mass spines would result in several drones saying 'cant build there' when they arrived.
Now however it doesn't let you overlap your build commands, so if you already have a drone on its way to build there, you can't tell another drone to build there too.

Also, if say you had 8 drones selected and tried to make mass spines, if you clicked more than 8 times, it would keep letting you try to place new buildings forever, by just overriding the previous command given to one of the drones.
Now if all 8 drones have been given build commands, it will stop letting you place new build commands.

Can anyone confirm that the current (pre 2.08) patch had these bugs?
and can anyone confirm that terrans/protosses also were previously able to overlap queued building locations, so that the worker would move to that spot only to realize that it's now blocked?

TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)
ModeratorBlame yourself or God
Assirra
Profile Joined August 2010
Belgium4169 Posts
May 07 2013 01:12 GMT
#53
On May 07 2013 09:12 Thrillz wrote:
Show nested quote +
On May 07 2013 08:29 eviltomahawk wrote:
On May 07 2013 08:26 Hoon wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats


Oh wow music change, though the Terran music has always been the best anyways. That imba music.

I wish it would be possible to change music on the fly for observers for dramatic effect.
When the music started kicking in right when Mvp was doing a drop was simply too perfect.
LTY
Profile Joined November 2012
United States223 Posts
May 07 2013 01:12 GMT
#54
GIVE US NAME CHANGE PLEASE
Known as Miso or LTY
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
May 07 2013 01:13 GMT
#55
Already stopping the SCV glitch, I guess they already were worried about the 9/10 SCV gas block into 5-rax (vs. Protoss)
I need to quickly do one of those rushes before this goes live!
I'm a mennonite, yes I'm allowed to use a computer
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
May 07 2013 01:17 GMT
#56
On May 07 2013 10:07 Zelniq wrote:
TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)


I think this was actually a revert. I used to not be able to que on top of things, and then before this patch I could. Guess now we can't again.
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 01:18 GMT
#57
On May 07 2013 09:46 Zelniq wrote:
Show nested quote +
Zerg eggs no longer play extraneous sound effects when units hatch.

So this is false, the annoying sounds when units hatch still happen. Just tested it (patched, then went into custom offline game), units still make the same 'small zerg explosion' sound that they have been ever since HotS launch (same sound that zerglings make when they die), that they confirmed was a bug long ago.

this is quite unfortunate as lots of people felt it was quite annoying.


Oh well, this sucks big time. The loud hatching sound is annoying as hell.
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 01:18 GMT
#58
On May 07 2013 10:07 Zelniq wrote:
I think I found a somewhat significant, unlisted change. Can anyone confirm that this is NOT how it was before this patch? (someone who hasn't patched yet, like people on NA)


Previously (iirc), when queuing zerg buildings (and I assume maybe other races as well?), such as mass spine crawlers by selecting multiple workers, holding shift, and just clicking all over to make mass spines..the game let you make 'illegal' build locations that would overlap with other queued buildings, meaning unless you were very careful in where you clicked, your attempt to make a wall of mass spines would result in several drones saying 'cant build there' when they arrived.
Now however it doesn't let you overlap your build commands, so if you already have a drone on its way to build there, you can't tell another drone to build there too.

Also, if say you had 8 drones selected and tried to make mass spines, if you clicked more than 8 times, it would keep letting you try to place new buildings forever, by just overriding the previous command given to one of the drones.
Now if all 8 drones have been given build commands, it will stop letting you place new build commands.

Can anyone confirm that the current (pre 2.08) patch had these bugs?
and can anyone confirm that terrans/protosses also were previously able to overlap queued building locations, so that the worker would move to that spot only to realize that it's now blocked?

TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)


This is a good change to me at least. I feel overlapping is not convenient.
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
May 07 2013 01:19 GMT
#59
On May 07 2013 10:07 Zelniq wrote:
I think I found a somewhat significant, unlisted change. Can anyone confirm that this is NOT how it was before this patch? (someone who hasn't patched yet, like people on NA)


Previously (iirc), when queuing zerg buildings (and I assume maybe other races as well?), such as mass spine crawlers by selecting multiple workers, holding shift, and just clicking all over to make mass spines..the game let you make 'illegal' build locations that would overlap with other queued buildings, meaning unless you were very careful in where you clicked, your attempt to make a wall of mass spines would result in several drones saying 'cant build there' when they arrived.
Now however it doesn't let you overlap your build commands, so if you already have a drone on its way to build there, you can't tell another drone to build there too.

Also, if say you had 8 drones selected and tried to make mass spines, if you clicked more than 8 times, it would keep letting you try to place new buildings forever, by just overriding the previous command given to one of the drones.
Now if all 8 drones have been given build commands, it will stop letting you place new build commands.

Can anyone confirm that the current (pre 2.08) patch had these bugs?
and can anyone confirm that terrans/protosses also were previously able to overlap queued building locations, so that the worker would move to that spot only to realize that it's now blocked?

TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)


I can confirm you are not crazy. I like this change, makes things simpler.
♥ The world needs more hearts! ♥
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
May 07 2013 01:23 GMT
#60
On May 07 2013 07:41 Kaoriyu wrote:
What's up with blizz and consistently trying to change how APM is calculated? =/


Bruh you obviously don't realize how important APM is.
Bomber & Jaedong & FlaSh & SNSD <3
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 37
StarCraft: Brood War
Britney 56123
Jaedong 2232
Mini 810
Stork 527
firebathero 412
Soma 402
Shuttle 308
actioN 295
EffOrt 231
Killer 217
[ Show more ]
Hyun 172
hero 125
Last 106
Soulkey 97
Sharp 76
sSak 70
[sc1f]eonzerg 46
sorry 36
Sacsri 28
ToSsGirL 26
Hm[arnc] 24
Movie 23
GoRush 22
yabsab 20
IntoTheRainbow 17
Rock 16
scan(afreeca) 15
Noble 13
SilentControl 10
ivOry 6
Terrorterran 5
NaDa 1
Dota 2
Gorgc7310
Counter-Strike
fl0m1370
byalli734
shoxiejesuss713
kRYSTAL_6
Heroes of the Storm
Khaldor258
Liquid`Hasu10
Other Games
FrodaN4569
singsing2226
ArmadaUGS2067
B2W.Neo1224
Lowko426
DeMusliM190
crisheroes170
Fuzer 161
XaKoH 126
KnowMe123
Sick122
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1478
League of Legends
• Jankos2099
Upcoming Events
Platinum Heroes Events
58m
BSL
5h 58m
RSL Revival
19h 58m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
21h 58m
BSL
1d 4h
Replay Cast
1d 9h
Replay Cast
1d 18h
Afreeca Starleague
1d 19h
Light vs Calm
Royal vs Mind
Wardi Open
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.