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Starcraft II Patch 2.0.8

Forum Index > SC2 General
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1 2 3 4 5 9 10 11 Next All
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2013-05-07 10:45:06
May 06 2013 22:33 GMT
#1
http://sea.battle.net/sc2/en/blog/566305/StarCraft_II_Patch_208_Notes_-5_6_2013
http://us.battle.net/sc2/en/blog/9096527/StarCraft_II_Patch_208_Notes-5_7_2013
http://sc2.163.com/articles/1007/69753 (Notice: no HotS related changes are included in the Chinese patch-notes.)

STARCRAFT II PATCH 2.0.8

GENERAL

  • The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.
  • Custom observer interface files are now read from the “My Documents/StarCraft II/Interfaces” location rather than account specific locations.
  • The Idle Worker button now plays a subtle glow animation while active.
  • The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.
  • A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.
  • Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)


BATTLE.NET

  • Recover Game UI no longer shows any events after the “Game Ended” event. For 1v1 matches, it is no longer possible to accidentally recover the game after one of the players has already been defeated.
  • “Internet Cafe” has been added to the list of Group categories.
  • Lobby countdown timers have been reduced from 10 seconds to 3 seconds for “Recover Game” and “Watch with Others” game lobbies.
  • The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched.
  • The “Career” heading on the Profile Summary page has been renamed to “Statistics”, and “Total Career Games” has been renamed to “Games Played This Season” to more accurately reflect the data being displayed.


EDITOR

  • A new “Show Game Start Countdown” option has been added to the Game Options window in the Map>Map Options menu. Enabling this option will display the 3-2-1 countdown timer that was added in Patch 2.0.4 for the Take Command and
  • Recover Game features. This option is disabled by default.


BUG FIXES

  • General
    • Fixed many text and sound localization issues throughout the game for all languages.
    • Fixed many keyboard layout and hotkey issues across all languages.
    • Fixed multiple crashes that could occur when utilizing the Take Command feature.
    • Fixed an issue in which multiplayer replays could not be re-paused if a player left the game while it was paused.
    • The Watch Replay Solo button is now properly disabled upon completing a game of StarCraft Master.
    • Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)
    • Fixed an issue that affected the accuracy of APM calculation. Additional changes to APM calculations will be coming in a future patch.
    • Cloud saves are now properly created when exiting completely out of the client from Wings of Liberty and Heart of the Swarm campaigns.
    • Fixed a rare crash that could occur when launching a Challenge mission after playing an Arcade game with an unusual dependency configuration.
    • Fixed a rare crash that could occur when closing StarCraft II.
    • Fixed an issue in which the “Waiting for Players” dialog could occasionally appear on the loading screen and drop players from the game.
    • The “Pauses Remaining” counter is now consistent with how many Pauses are available.
    • Fixed a number of streaming failures that could occur when streaming and repairing certain game archives.
    • Video subtitles use the locale found in the Text Language field rather than the Speech and Movie Language field in the Options > Language
    • Training Mode maps are now properly categorized in the Match History page as Versus AI games rather than 1v1.
    • Stage 1 Training Mode Help Menu now properly states that Reapers can be trained from the Barracks.
    • Fixed multiple issues which caused Reduced Violence mode to display red blood.
    • Fixed an issue which caused text glow to display improperly.
    • Fixed a number of outdated loading screen tips.
    • Lighting now behaves consistently for the Razer Marauder keyboard, Spectre mouse, and Banshee headset.
    • Fixed a rare crash that could occur with particles made using the StarCraft II Art Tools Beta.

  • Heart of the Swarm Campaign
    • The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking
    • Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!, FFA Gladiator, and Free-for-All Crusher.
    • The Monster Smash achievement progress bar is no longer set to zero when loading a save or checkpoint.
    • Fixed a graphical issue that could occur during the control room cutscene for the “Back in the Saddle” mission.
    • Fixed a graphical issue that could occur when alt-tabbing out of StarCraft II from the Travel screen.
    • Fixed a number of animation issues for Kerrigan and Raynor “Lab Rat” mission debriefing scene.
    • Fixed a number of streaming failures that could occur when traveling to Skygeirr Station before the “Infested” mission.
    • Fixed a number of icon image display issues on the Kerrigan upgrades screen.
    • The correct campaign progress is now displayed on the Heart of the Swarm campaign select screen after beating the campaign and logging in from a different machine.

  • Battle.net
    • Fixed and clarified multiple unfriendly strings, error messages, and text input bugs that could occur when performing various operations on Battle.net.
    • Fixed many display and navigation issues that could occur when performing various operations on Battle.net.
    • The “Watch with Others” and “Recover Game” features are now properly disabled for Offline Mode.
    • Fixed an issue which occasionally caused players to enter a locked state if they were dropped from a match and selected “Watch Replay as Party”.
    • Fixed an issue in which the Save Replay button appeared active but was non-functional after navigating back to the Score Screen from the Map Info page.
    • Fixed a number of sound issues that could occur when repeatedly interacting with a replay timeline.
    • Clan entries are now properly removed from the Groups list when a player is removed from a clan while in-game.
    • The Create, Edit, and Delete buttons now display properly when navigating directly to a clan’s News tab.
    • It is now possible to invite non-friends from the "Players Near You” list to a Group or Clan.
    • Spam clicking the Leave Clan button no longer opens multiple confirmation windows.
    • Fixed a display issue that could occur when banning and unbanning a player from a Group.
    • A scrollbar is now created in the Edit Info window for a Group or Clan populated with enough text that scrolling is required.
    • Maximized Group windows are now properly unmaximized upon double-clicking on the window header.
    • The Groups list is now sorted alphabetically rather than by online member count.
    • Fixed a rare crash that could occur when the maximum number of player slots were filled for certain Arcade games.
    • Fixed an issue in which review text for Arcade games could become distorted.
    • The review screen for Arcade games now properly displays character portraits rather than the default SC2 logo.
    • Closing the Game Info screen for Arcade games can no longer cause closed chat windows to reopen.
    • Fixed an issue in which the dropdown menu on the Profile > Ladder > Friends page always defaulted to 4v4 Arranged.
    • Bonus pools no longer display negative values if the system clock is set to a time in the past.
    • Chat window sizes are now preserved when closed and reopened.
    • Fixed a display issue that could occur for players who are ranked in 15 or more teams.
    • Fixed an issue in which creating an offline custom game occasionally caused players to enter a locked state.
    • Fixed an issue that could cause dropdown menus to become disabled on the Custom Games, Browse, and Open Games tabs.
    • Fixed an issue in which 3vAI placement matches could occasionally become stuck at 2 matches remaining.
    • Active Live Event banners no longer cause the Kerrigan or Planets backgrounds to pop in and out when transitioning to and from the Home Page.
    • Fixed an issue in which the Rewards screen could occasionally show incorrect information for the selected tab.
    • The Social bar can no longer overlap UI buttons during the Credits.
    • Players can no longer become stuck in an infinite loop when launching and quitting out of the Tutorial.
    • Rank frames now display around non-friend character portraits.
    • Frame rate performance has been improved when mousing over or scrolling through a populated Match History.

  • Gameplay and Races
    • General
      • Fixed a display issue in which Worker Status UI could cover town hall status bars in very high resolutions.
      • Fixed a rare crash that could occur when attacking an AI base.

    • Terran
      • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.
      • The Collector’s Edition Thor wireframe is now displays properly.

    • Protoss
      • The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
      • The Mothership’s Time Warp ability now plays a dissipation sound effect.

    • Zerg
      • Fixed an issue that caused uprooted Spine Crawlers to occasionally appear rooted.
      • Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.
      • Zerg eggs no longer play extraneous sound effects when units hatch.

    • Graphics
      • Impact effects can no longer change location when units are turned quickly.
      • The Oracle’s Pulsar Beam can no longer extend behind the Oracle when attacking large targets.
      • Fixed a graphics crash that could occur in a variety of map loading scenarios.
      • Fixed a rare graphics crash that could occur when playing certain Arcade games.

  • Editor
    • General
      • Fixed many localization issues across all languages.
      • Publishing a 1-player map with the “Hide Battle.net Lobby” option enabled no longer prevents users from playing that map in the Arcade.

    • Terrain Module
      • Fixed a rare crash that could occur when using the Undo/Redo operations while modifying water cells.

    • Data Module
      • Simultaneously modifying the cost of multiple units no longer causes a crash.
      • Switching between Categories (such as Units or Combat) in a Behaviors (Buff type) Modification table now occurs more quickly.

  • Mac
    • General
      • Macs using Nvidia GTX 680MX graphics cards now default to max resolution and Ultra graphic settings rather than low
      • resolution and Medium graphic settings.
      • Anti-aliasing now works correctly.

    • Editor
      • Changing Language and Text settings in the Mac editor no longer causes a crash.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 06 2013 22:35 GMT
#2
no more scv glitch, lol.
Kaoriyu
Profile Blog Joined February 2010
Canada276 Posts
May 06 2013 22:41 GMT
#3
What's up with blizz and consistently trying to change how APM is calculated? =/
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
May 06 2013 22:42 GMT
#4
Cool beans nice little fixes
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Xulatis
Profile Joined July 2011
Germany34 Posts
May 06 2013 22:59 GMT
#5
Was there a change to the nydus worm? It now spawns with full HP when placed (and doesn't gain its max HP over time).... Is this new or was this introduced with another patch before?
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 06 2013 23:08 GMT
#6
On May 07 2013 07:59 Xulatis wrote:
Was there a change to the nydus worm? It now spawns with full HP when placed (and doesn't gain its max HP over time).... Is this new or was this introduced with another patch before?

Nydus Worms always spawn with full health when placed, no matter it's emerged or not, you might have mistaken the spawn timer for the health.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Proof.
Profile Joined August 2011
535 Posts
May 06 2013 23:12 GMT
#7
wewt idle worker button fixed finally!
also...another patch incoming for apm calculation wtf?
He who has a why to live can bear almost any how
Traceback
Profile Joined October 2010
United States469 Posts
May 06 2013 23:15 GMT
#8
On May 07 2013 07:41 Kaoriyu wrote:
What's up with blizz and consistently trying to change how APM is calculated? =/


Current APM shown in game was far from accurate.
synd
Profile Joined July 2011
Bulgaria586 Posts
May 06 2013 23:17 GMT
#9
No balance changes? So dumb.
HelloSon
Profile Joined April 2010
United States456 Posts
May 06 2013 23:19 GMT
#10
The Idle Worker button now plays a subtle glow animation while active.


FUCK YES
yo
Gescom
Profile Joined February 2010
Canada3454 Posts
May 06 2013 23:23 GMT
#11
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

Not really.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Hoon
Profile Joined December 2010
Brazil891 Posts
May 06 2013 23:26 GMT
#12
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 06 2013 23:26 GMT
#13
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.


What's wrong with that? Game just came out, or would you rather have what happened to WoL
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2013-05-06 23:29:19
May 06 2013 23:27 GMT
#14
On May 07 2013 07:33 digmouse wrote:

[list][*]Terran
[*]It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

That was quick.

Edit: Does the creep tumor change mean you can't attack them before they're revealed by a detector?
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
May 06 2013 23:28 GMT
#15
Damn I never even got to try the SCV glitch
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 06 2013 23:29 GMT
#16
On May 07 2013 08:26 Hoon wrote:
Show nested quote +
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

SCV fix is a huge nerf for terrans.


Another huge Terran nerf in this patch as well:
Replays no longer always play Terran music. Music for observers will now always match the race of the last player in the lobby. (In a future patch, this will be further addressed to play a random selection of music from all races for observers.)


At this rate, they won't even have to nerf Hellbats
ㅇㅅㅌㅅ
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 06 2013 23:31 GMT
#17
awwww I always found it funny when an impact animation rotated lol. Well optimization update, pretty neat.
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2013-05-06 23:38:34
May 06 2013 23:37 GMT
#18
Balance changes don't need a patch to deploy.
Also I wonder when will they fix the lag when a Cybernetics Core is finished in the first game of a session.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ZenithM
Profile Joined February 2011
France15952 Posts
May 06 2013 23:40 GMT
#19
On May 07 2013 08:19 HelloSon wrote:
The Idle Worker button now plays a subtle glow animation while active.


FUCK YES

LOL :D
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
May 06 2013 23:45 GMT
#20
On May 07 2013 08:37 digmouse wrote:
Balance changes don't need a patch to deploy.
Also I wonder when will they fix the lag when a Cybernetics Core is finished in the first game of a session.


that happens with every building, unit etc.

Playing the pre-loader map on arcade prevents this.
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