Starcraft II Patch 2.0.8 - Page 9
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Mortal
2943 Posts
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Existor
Russian Federation4295 Posts
On May 08 2013 03:46 Mortal wrote: Just bug fixes, nothing really interesting other than the scv gas fix and them finally fixing sound looping/increase. Nothing interesting? Now you clearly can see flashing idle worker button and also see grey bars of Injections and Locusts while using "Damaged HP bars" mode | ||
larse
1611 Posts
Protoss The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated. The Mothership’s Time Warp ability now plays a dissipation sound effect. Zerg Zerg eggs no longer play extraneous sound effects when units hatch. Fake patchnotes. There are no changes after patching. Can anyone confirm this changes? | ||
Existor
Russian Federation4295 Posts
![]() Diablo 3 - patch 1.0.8 POE - patch 0.10.8 SC2 - patch 2.0.8 | ||
Polygamy
Austria1114 Posts
On May 07 2013 08:49 tuho12345 wrote: The game is fine, wtf are you talking about? From a Terrans point of view | ||
Spectreman
Brazil52 Posts
Edit: working now. | ||
r1flEx
Belgium256 Posts
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dani`
Netherlands2402 Posts
On May 08 2013 04:05 larse wrote: Fake patchnotes. There are no changes after patching. Can anyone confirm this changes? Yeah I don't see those changes either (custom game vs A.I. online @ NA and SEA) | ||
Existor
Russian Federation4295 Posts
On May 08 2013 04:52 r1flEx wrote: still eu not working for me Wait 4 more hours and then 8 hours of offline | ||
cocosoft
Sweden1068 Posts
But overall great patch! | ||
netherh
United Kingdom333 Posts
On May 08 2013 04:48 Spectreman wrote: Anyone having the 1v1 button disabled bug? Edit: working now. Yup. Nearly every time I log in and go to matchmaking, the 2v2 button is highlighted, and I have to switch to a different mode (e.g. vs ai) and back to be able to switch to 1v1. | ||
Deleted User 135096
3624 Posts
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hitpoint
United States1511 Posts
On May 08 2013 04:48 Spectreman wrote: Anyone having the 1v1 button disabled bug? Edit: working now. Yes, how did you get it to work? Changing mode does not work for me. | ||
DusTerr
2520 Posts
On May 08 2013 07:08 wo1fwood wrote: just so's everyone can see (if you haven't already), I made a gif of the new idle worker pulsing. It essentially looks like this now: ![]() I still won't notice it ![]() | ||
heartagram
178 Posts
yea because Terran is just dominating everything | ||
Existor
Russian Federation4295 Posts
On May 08 2013 07:08 wo1fwood wrote: just so's everyone can see (if you haven't already), I made a gif of the new idle worker pulsing. It essentially looks like this now: ![]() Really in game it flashes a bit quicker. | ||
Shade_FR
France378 Posts
Indeed : | ||
Deleted User 135096
3624 Posts
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KingofGods
Canada1218 Posts
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Dudasc
Brazil286 Posts
On May 08 2013 11:36 KingofGods wrote: APM calculation fixed about a year after error was identified lol. TT I like the old APM.. at least they should change to gameAPM or someting else because right now it is calculated based on game time so it's like actions per 60/1.4 seconds instead of actions per minute | ||
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