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Starcraft II Patch 2.0.8 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
Mortal
Profile Blog Joined November 2010
2943 Posts
May 07 2013 18:46 GMT
#161
Just bug fixes, nothing really interesting other than the scv gas fix and them finally fixing sound looping/increase.
The universe created an audience for itself.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 19:00 GMT
#162
On May 08 2013 03:46 Mortal wrote:
Just bug fixes, nothing really interesting other than the scv gas fix and them finally fixing sound looping/increase.

Nothing interesting?

Now you clearly can see flashing idle worker button and also see grey bars of Injections and Locusts while using "Damaged HP bars" mode
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 19:05 GMT
#163
Protoss
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.

Zerg
Zerg eggs no longer play extraneous sound effects when units hatch.


Fake patchnotes. There are no changes after patching. Can anyone confirm this changes?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-05-07 19:11:54
May 07 2013 19:11 GMT
#164
This is a week of eighth patches

Diablo 3 - patch 1.0.8
POE - patch 0.10.8
SC2 - patch 2.0.8
Polygamy
Profile Joined January 2010
Austria1114 Posts
May 07 2013 19:30 GMT
#165
On May 07 2013 08:49 tuho12345 wrote:
Show nested quote +
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

From a Terrans point of view
Spectreman
Profile Joined February 2012
Brazil52 Posts
Last Edited: 2013-05-07 19:49:26
May 07 2013 19:48 GMT
#166
Anyone having the 1v1 button disabled bug?

Edit: working now.
r1flEx
Profile Joined October 2012
Belgium256 Posts
May 07 2013 19:52 GMT
#167
still eu not working for me
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-05-07 20:02:20
May 07 2013 19:54 GMT
#168
On May 08 2013 04:05 larse wrote:
Show nested quote +
Protoss
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.

Zerg
Zerg eggs no longer play extraneous sound effects when units hatch.


Fake patchnotes. There are no changes after patching. Can anyone confirm this changes?

Yeah I don't see those changes either (custom game vs A.I. online @ NA and SEA)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 19:56 GMT
#169
On May 08 2013 04:52 r1flEx wrote:
still eu not working for me

Wait 4 more hours and then 8 hours of offline
cocosoft
Profile Joined May 2010
Sweden1068 Posts
May 07 2013 20:15 GMT
#170
Haha rushing to get the scv fix live.

But overall great patch!
¯\_(ツ)_/¯
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
May 07 2013 20:23 GMT
#171
On May 08 2013 04:48 Spectreman wrote:
Anyone having the 1v1 button disabled bug?

Edit: working now.


Yup. Nearly every time I log in and go to matchmaking, the 2v2 button is highlighted, and I have to switch to a different mode (e.g. vs ai) and back to be able to switch to 1v1.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 07 2013 22:08 GMT
#172
just so's everyone can see (if you haven't already), I made a gif of the new idle worker pulsing. It essentially looks like this now:

[image loading]
Administrator
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2013-05-07 22:15:10
May 07 2013 22:14 GMT
#173
On May 08 2013 04:48 Spectreman wrote:
Anyone having the 1v1 button disabled bug?

Edit: working now.


Yes, how did you get it to work?
Changing mode does not work for me.
It's spelled LOSE not LOOSE.
DusTerr
Profile Blog Joined January 2011
2520 Posts
May 07 2013 22:18 GMT
#174
On May 08 2013 07:08 wo1fwood wrote:
just so's everyone can see (if you haven't already), I made a gif of the new idle worker pulsing. It essentially looks like this now:

[image loading]

I still won't notice it (good thing I almost always shit-queue workers)
heartagram
Profile Joined May 2013
178 Posts
May 07 2013 22:28 GMT
#175
On May 08 2013 04:30 Polygamy wrote:
Show nested quote +
On May 07 2013 08:49 tuho12345 wrote:
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

The game is fine, wtf are you talking about?

From a Terrans point of view


yea because Terran is just dominating everything
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 22:49 GMT
#176
On May 08 2013 07:08 wo1fwood wrote:
just so's everyone can see (if you haven't already), I made a gif of the new idle worker pulsing. It essentially looks like this now:

[image loading]

Really in game it flashes a bit quicker.
Shade_FR
Profile Joined June 2010
France378 Posts
May 07 2013 23:04 GMT
#177
On May 08 2013 07:49 Existor wrote:
Show nested quote +
On May 08 2013 07:08 wo1fwood wrote:
just so's everyone can see (if you haven't already), I made a gif of the new idle worker pulsing. It essentially looks like this now:

[image loading]

Really in game it flashes a bit quicker.

Indeed :

EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 08 2013 01:12 GMT
#178
^^ hence the 'essentially' part.
Administrator
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 08 2013 02:36 GMT
#179
APM calculation fixed about a year after error was identified lol.
Dudasc
Profile Joined October 2012
Brazil286 Posts
May 08 2013 02:44 GMT
#180
On May 08 2013 11:36 KingofGods wrote:
APM calculation fixed about a year after error was identified lol.


TT I like the old APM.. at least they should change to gameAPM or someting else because right now it is calculated based on game time so it's like actions per 60/1.4 seconds instead of actions per minute
Prev 1 7 8 9 10 11 Next All
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