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Starcraft II Patch 2.0.8 - Page 7

Forum Index > SC2 General
Post a Reply
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dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-05-07 12:56:34
May 07 2013 12:53 GMT
#121
On May 07 2013 21:25 Liquid`Ret wrote:
so my region was set to NA, and the game updated itself. Now I can't login to EU because it says 'client mismatch with region'. :S ?!?!?!

That problem should be fixed with this patch as well, which includes a confirmation button when it wants to update instead of automatically doing so. This should be the last time this happens ^_^

A confirmation dialog now displays for players attempting to login to regions running a newer version of StarCraft II than their current version, rather than automatically closing the game client and patching up to the newest version.


-- edit: Actually I got the dialog as well when updating from 2.0.7 and connecting to NA. I guess it would be nice if it actually displays the region you are connecting to and some additional information like client versions of each region so you know if you should update or hit Cancel instead.
KingOfCows
Profile Joined September 2012
Austria5 Posts
Last Edited: 2013-05-07 12:56:23
May 07 2013 12:56 GMT
#122
I've got the same problem. Can't log in to EU due to version mismatch. When I try NA it tells me that battle.net is unavailable
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
May 07 2013 12:57 GMT
#123
"Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible."

what???? that is a buff...
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 07 2013 12:57 GMT
#124
Man i never got to try out the scv refinery bugg =/. Seemed like a okay bugg to me.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
GaNgStaRR.ElV
Profile Blog Joined May 2010
Canada535 Posts
May 07 2013 12:59 GMT
#125
On May 07 2013 21:57 InfusedTT.DaZe wrote:
"Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible."

what???? that is a buff...

true creep spread would be much easier if you could just spread without worrying about getting attacked.
goswser
Profile Blog Joined May 2009
United States3548 Posts
May 07 2013 13:02 GMT
#126
On May 07 2013 21:25 Liquid`Ret wrote:
so my region was set to NA, and the game updated itself. Now I can't login to EU because it says 'client mismatch with region'. :S ?!?!?!

Same for me .
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 07 2013 13:05 GMT
#127
On May 07 2013 21:59 GaNgStaRR.ElV wrote:
Show nested quote +
On May 07 2013 21:57 InfusedTT.DaZe wrote:
"Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible."

what???? that is a buff...

true creep spread would be much easier if you could just spread without worrying about getting attacked.

It's not a buff really, atleast it's a very minor one. This only happened when you had units in range of where the zerg would place the creep tumor(I think even in the way of the tenticle), so when a zerg would try to tumor ontop of you. It was pretty funny when it happened, but it rarely did, and if it did, you'd now just kill it 0.5 sec later.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-05-07 13:18:06
May 07 2013 13:17 GMT
#128
Did they fix the Transfuse bug ?
I posted on BNet forums about this : http://us.battle.net/sc2/en/forum/topic/8415171751
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
May 07 2013 13:26 GMT
#129
They also didn't fix the clan news bug...

http://us.battle.net/sc2/en/forum/topic/8728853254
Clan: QQGC - wundertunge#1850
TL+ Member
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
May 07 2013 13:37 GMT
#130
good they are fixing things, nice patch
Traceback
Profile Joined October 2010
United States469 Posts
May 07 2013 13:38 GMT
#131
On May 07 2013 21:57 InfusedTT.DaZe wrote:
"Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible."

what???? that is a buff...

I think this might just have to do with the fact that you used to be able to attack creep tumors before the snake animation completed so it looked like you were killing an invisible tumor.
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
May 07 2013 13:58 GMT
#132
finally that annoying looping unit sound is fixed
CarlosOmse
Profile Joined October 2011
Germany507 Posts
May 07 2013 14:05 GMT
#133
does anyone knows how long NA servers are goin to be down? cant find it anywhere and now my game is allready patched and i cant play on EU now
a book is like a mirror if a monkey looks into it no philosopher will look back
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 07 2013 14:05 GMT
#134
On May 07 2013 21:57 InfusedTT.DaZe wrote:
"Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible."

what???? that is a buff...


No, before you could snipe the tumor before it even went down (this was done automatically), now the tumor actually has to be building before you can attack it. Basically still worse than WoL creep.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
May 07 2013 14:06 GMT
#135
ah i see, it wasn't really as i understood it ...
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
ZenithM
Profile Joined February 2011
France15952 Posts
May 07 2013 14:09 GMT
#136
On May 07 2013 22:58 OpTiKDream wrote:
finally that annoying looping unit sound is fixed

That's pretty cool indeed.
Xor.
Profile Joined September 2012
24 Posts
May 07 2013 14:11 GMT
#137
finally fixed the idle worker button, great patch for that alone!
"Louis Armstrong, Charlie Parker." -- Miles Davis summarizing the history of jazz
dani`
Profile Joined January 2011
Netherlands2402 Posts
May 07 2013 14:11 GMT
#138
On May 07 2013 23:05 CarlosOmse wrote:
does anyone knows how long NA servers are goin to be down? cant find it anywhere and now my game is allready patched and i cant play on EU now

From here:
We will be performing scheduled maintenance beginning on Tuesday, May 7th, at 3:00 a.m. PDT and we expect the service to be available again at approximately 11:00 a.m. PDT. During this time the game will be unavailable for play.

So expect it to be online around Tuesday, May 07 6:00pm GMT (GMT+00:00)
yoigen
Profile Joined September 2010
Germany369 Posts
May 07 2013 14:13 GMT
#139
Is there no way to somehow uninstall the patch? Damnit
Today I didn't even have to use my AK, I gotta say it was a good day.
dani`
Profile Joined January 2011
Netherlands2402 Posts
May 07 2013 14:18 GMT
#140
On May 07 2013 23:13 yoigen wrote:
Is there no way to somehow uninstall the patch? Damnit

Yes, reinstall SC2 and connect to EU xD
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