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Starcraft II Patch 2.0.8 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 11 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
May 07 2013 07:52 GMT
#101
The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.

I think I'm going to try out this mode. It seems like a really good deal now, macro and micro wise :D
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-05-07 08:00:36
May 07 2013 08:00 GMT
#102
On May 07 2013 16:52 ZenithM wrote:
Show nested quote +
The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.

I think I'm going to try out this mode. It seems like a really good deal now, macro and micro wise :D


Hm, what other status bars are there in a normal game? Is it referring to duration status bars?
T P Z sagi
ZenithM
Profile Joined February 2011
France15952 Posts
May 07 2013 08:17 GMT
#103
On May 07 2013 17:00 purakushi wrote:
Show nested quote +
On May 07 2013 16:52 ZenithM wrote:
The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.

I think I'm going to try out this mode. It seems like a really good deal now, macro and micro wise :D


Hm, what other status bars are there in a normal game? Is it referring to duration status bars?

Stuff like elapsed time on production buildings, upgrades etc, which I like when I want to macro :p
Also Cargo slots, cooldown and duration status bars as you said.
And actually "energy" is in Always mode too so that's good

The only thing that I find more difficult with this mode is to spot units hidden by buildings or map features like trees or something.
Tuczniak
Profile Joined September 2010
1561 Posts
May 07 2013 09:09 GMT
#104
Good stuff.
Embir
Profile Joined January 2011
Poland567 Posts
May 07 2013 09:15 GMT
#105
Idle Worker Glowing Button, finally!
Fuzer
Profile Blog Joined April 2009
Finland266 Posts
May 07 2013 09:17 GMT
#106
Did this fix the bug where you could hear same thing on repeat 100 times row?
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 07 2013 10:13 GMT
#107
Love this change

"The order for “Most Recent” and “Highest Rank” in the “Sort by” dropdown menu on the Profile > Ladder > Career Summary page has been switched."
Flying, sOs, free, Light, Soulkey & ZerO
Cokefreak
Profile Joined June 2011
Finland8095 Posts
May 07 2013 10:15 GMT
#108
The following achievements no longer restart their tracking progress when playing across multiple missions: Smoking Corpses, Leaping Death, Get a Grip, Unchained, Shifted Priorities, Where the Wild Things Are, So Many Banelings!, Worker Rush, and Surprise!,

Finally I can get my achievements done~
Miss_Foxy
Profile Joined March 2012
Singapore109 Posts
May 07 2013 10:34 GMT
#109
Awesome patch, thanks Blizzard !
I love Blizzard's stuff and Korea ~ <3
digmouse
Profile Blog Joined November 2010
China6330 Posts
Last Edited: 2013-05-07 10:42:24
May 07 2013 10:34 GMT
#110
OMG I broke it brb fixing.

EDIT: Fixed and reformat it a bit.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 07 2013 10:44 GMT
#111
Now I am aware that this is complaining at a very high level, so do not take my tone all too seriously, but am I the only one, who would love to see the idle worker button selecting all idle workers instead of one at a time?
zimms
Profile Joined November 2009
Austria561 Posts
May 07 2013 10:48 GMT
#112
You can do that by pressing Ctrl+F1.
althaz
Profile Joined May 2010
Australia1001 Posts
May 07 2013 10:54 GMT
#113
STARCRAFT II PATCH 2.0.8
The Regions button on the Login Screen is now visible at the password entry step. Upon selecting a region, players will be logged out to account entry with the proper region selected.

THANK FUCKING GOD! This is literally the best patch ever. Well, except for the never-released "bunker-bank" patch .
The first rule we don't talk about race conditions. of race conditions is
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 07 2013 11:00 GMT
#114
On May 07 2013 10:01 FabledIntegral wrote:
Show nested quote +
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


I almost always IMMEDIATELY noticed the idle worker button in WoL... never had idle workers almost ever. Now I never see it in HOTS. Kinda sad .

Was actually so sad for me, as terran I never used to shift the scvs back to the mineral line after making depos, rather just continually made depos with 2-3 workers. After I started playing HotS I had no idea why I kept getting supply blocked, until I realized just how slow I was noticing the idle worker button. In WoL I would spot it almost immediatly, in HotS it took so long I just started shifting the workers and focusing on just making depos every 30-40 sec. Hopefully I can go back to my old ways again, was imo way better.
sage_francis
Profile Joined December 2006
France1823 Posts
May 07 2013 11:04 GMT
#115
On May 07 2013 19:48 zimms wrote:
You can do that by pressing Ctrl+F1.


or control + click on the icon
Naphal
Profile Joined December 2010
Germany2099 Posts
May 07 2013 11:20 GMT
#116
nice improvement to the "show damaged unitbars" only, was not as good when you could not see production / cooldowns.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
May 07 2013 11:21 GMT
#117

STARCRAFT II PATCH 2.0.8

[*]Gameplay and Races

[*]Terran
  • It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

[*]Zerg
  • Zerg eggs no longer play extraneous sound effects when units hatch.



I'm glad these have been fixed. Hopefully the swamhost death sound effect has also been turned down.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4520 Posts
May 07 2013 12:25 GMT
#118
so my region was set to NA, and the game updated itself. Now I can't login to EU because it says 'client mismatch with region'. :S ?!?!?!
Team Liquid
MrMatt
Profile Joined August 2010
Canada225 Posts
May 07 2013 12:33 GMT
#119
On May 07 2013 21:25 Liquid`Ret wrote:
so my region was set to NA, and the game updated itself. Now I can't login to EU because it says 'client mismatch with region'. :S ?!?!?!


Ya you will have to wait for EU to update now. =/
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 07 2013 12:46 GMT
#120
I dont get why it can ptach down for replays but not for laddering :/
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
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