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Starcraft II Patch 2.0.8 - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
vol_
Profile Joined May 2010
Australia1608 Posts
May 07 2013 14:22 GMT
#141
Finally! That sound loop was driving me insane..
Jaedong gives me a deep resonance.
CarlosOmse
Profile Joined October 2011
Germany507 Posts
May 07 2013 14:29 GMT
#142
On May 07 2013 23:18 dani` wrote:
Show nested quote +
On May 07 2013 23:13 yoigen wrote:
Is there no way to somehow uninstall the patch? Damnit

Yes, reinstall SC2 and connect to EU xD


if u got 50Mbit/s why not? i also guess the NA servers might get on a ltittle earlier than 11am pdt
a book is like a mirror if a monkey looks into it no philosopher will look back
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
Last Edited: 2013-05-07 14:43:38
May 07 2013 14:43 GMT
#143
patching now

but is still down tt
Stephano//HerO//TaeJa//Squirtle//Bomber
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
May 07 2013 14:44 GMT
#144
Terran
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.


This was hilarious as hell to watch
Chameleons Cast No Shadows
Weavel
Profile Joined January 2010
Finland9224 Posts
May 07 2013 14:51 GMT
#145
Really amazing patch. I'm glad that they don't rush possible balance changes.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 07 2013 15:34 GMT
#146
The Idle Worker button now plays a subtle glow animation while active.


Navi: "HEY!!! LISTEN!!!!!!" "HEY! LISTENNN!!"""
~ ~ <°)))><~ ~ ~
dani`
Profile Joined January 2011
Netherlands2402 Posts
May 07 2013 15:38 GMT
#147
On May 08 2013 00:34 TheFish7 wrote:
Show nested quote +
The Idle Worker button now plays a subtle glow animation while active.


Navi: "HEY!!! LISTEN!!!!!!" "HEY! LISTENNN!!"""

Oh god, the flashbacks
Ettick
Profile Blog Joined June 2011
United States2434 Posts
May 07 2013 16:49 GMT
#148
The Idle Worker button now plays a subtle glow animation while active.

That's actually a really nice touch, it was sort of lacking now that I think about it
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 17:00 GMT
#149
On May 08 2013 01:49 Ettick wrote:
Show nested quote +
The Idle Worker button now plays a subtle glow animation while active.

That's actually a really nice touch, it was sort of lacking now that I think about it

Can anyone post screenshot of it?
Deleted User 261926
Profile Joined April 2012
960 Posts
May 07 2013 17:03 GMT
#150
I am in the EU server but still in 2.0.7......?
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2013-05-07 17:05:02
May 07 2013 17:03 GMT
#151
A video of it would be awesome.

The SEA server is running, right ?
Could a SEA/NA players with a patched game could log to SEA and record a video ?

@Karpfen : the patch hits tonight and the servers will become available tomorrow morning (wednesday) after maintenance, like always !
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Lorch
Profile Joined June 2011
Germany3711 Posts
May 07 2013 17:06 GMT
#152
On May 08 2013 02:03 Karpfen wrote:
I am in the EU server but still in 2.0.7......?


As with any other patch starcraft 2 has ever seen:
Monday = SEA
Tuesday = NA
Wednesday = EU
Thursday = KR

OT: I really wish they would just remove the idle worker buttom, what a terrible noob friendly feature.
Other than that changing apm for like the 50th times seems really wierd, oh well I guess ingame apm will never ever have anything to do with actual apm.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 07 2013 17:27 GMT
#153
On May 08 2013 02:00 Existor wrote:
Show nested quote +
On May 08 2013 01:49 Ettick wrote:
The Idle Worker button now plays a subtle glow animation while active.

That's actually a really nice touch, it was sort of lacking now that I think about it

Can anyone post screenshot of it?


[image loading]

it flashes when you have idle workers ^ above is dark

[image loading]

here is it illuminated (dont think i took the ss at the peak of illumination though, but it's some idea for u)
Chronos.
Profile Joined February 2012
United States805 Posts
May 07 2013 17:33 GMT
#154
A lot of nice subtle changes. I'm glad they got rid of the new egg hatch sound (that sounded just like canceling a unit), and I'm interested to hear what the Void Ray and Momma Core spells sound like.
LeafBlower
Profile Joined April 2010
United States115 Posts
May 07 2013 17:53 GMT
#155
Did they ever fix the bug where your game crashes if a zerg fungals your mothership core while phasing in from recalling? after seeing naniwa complain about it on twitter i never thought it would happen to me, but i actually lost a game where i had 150 supply vs 60. he just sat all his units in a corner and when i pushed to kill his last base he counter attacked mine. I thought I would recall and handle it easily but he just fungaled my mothership core with one infestor and my game crashsed lolol.. really annoying.
oGsTrueSmug
Profile Joined September 2012
England141 Posts
May 07 2013 18:02 GMT
#156
I really hate the fact that patching and server updating is still staggered across nearly the entire week. Why create global play if patching for one server is going to lock you out of any server that hasn't updated yet?
Shade_FR
Profile Joined June 2010
France378 Posts
May 07 2013 18:04 GMT
#157
On May 08 2013 02:03 Shade_FR wrote:
A video of it would be awesome.

The SEA server is running, right ?
Could a SEA/NA players with a patched game could log to SEA and record a video ?

@Karpfen : the patch hits tonight and the servers will become available tomorrow morning (wednesday) after maintenance, like always !

Well, I won't be able to play this evening, so I patched my game just to see it myself, here is the video :

EU Zerg player - Streaming @ http://twitch.tv/shade_cst
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-05-07 18:24:11
May 07 2013 18:23 GMT
#158
I really don't understand why people are complaining about the APM change.

It was completely and utterly off, and was basically basically giving gold players 150 APM and diamond players around 200-250 for no reason.
EliteEFive
Profile Joined June 2012
United States21 Posts
May 07 2013 18:30 GMT
#159
On May 07 2013 08:17 synd wrote:
No balance changes? So dumb.

Balance changes are really unnecessary, because the game is already mostly balanced, they are just waiting for players to change play styles and learn how to beat these new things, as a zerg I still have higher than a 60% win rate. BUT I had to change things I do and play differently. I.E. using nydus worms for mobility, taking more vision for drops, using new ideas for surrounds, ect. Despite for only a few units and changes to be added to the game, the strategy and playstyle change.
Team E5B
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 18:43 GMT
#160
Balance patches are always separate from client-patches. 2.0.8 is a client-patch, which updates media stuff like UI icons or just new options/things, fixes bugs, adds new features, etc

When client-patches are smaller and are only about unit stats, so they are always are installed without downloading something and without maintenance
Prev 1 6 7 8 9 10 11 Next All
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