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Starcraft II Patch 2.0.8 - Page 10

Forum Index > SC2 General
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SohcranA
Profile Joined November 2010
United States36 Posts
May 08 2013 02:49 GMT
#181
I don't understand why APM is so complicated. It must be some eccentricity of programming of which I am not aware.

Take the total number of actions made in the game.
Divide it by the total number of minutes in the game.
That is your Actions/Minute.
Dudasc
Profile Joined October 2012
Brazil286 Posts
May 08 2013 02:52 GMT
#182
On May 08 2013 11:49 SohcranA wrote:
I don't understand why APM is so complicated. It must be some eccentricity of programming of which I am not aware.

Take the total number of actions made in the game.
Divide it by the total number of minutes in the game.
That is your Actions/Minute.


That is your Actions/Game Minute **.
Saintmek
Profile Joined April 2010
China61 Posts
May 08 2013 03:01 GMT
#183
China got this patch a bit earlier, but the patch note without the HOTS parts.
En Taro Tassadar!!
affect
Profile Joined June 2010
United States60 Posts
May 08 2013 03:01 GMT
#184
Where are the z nerfs they keep winning everything... Cmon no balance crying. This game is near perfect
im cool
KingofGods
Profile Joined July 2010
Canada1218 Posts
May 08 2013 03:43 GMT
#185
The flashing idle worker button is a nice touch, but I still prefer the WoL button. It is still pretty hard to see unless you specifically look for it.
kubiks
Profile Blog Joined March 2011
France1328 Posts
May 08 2013 03:51 GMT
#186
On May 08 2013 12:01 affect wrote:
Where are the z nerfs they keep winning everything... Cmon no balance crying. This game is near perfect


Zerg nerf aren't coming soon. Blame Innvoation .
Juanald you're my hero I miss you -> best troll ever on TL <3
HaRuHi
Profile Blog Joined November 2010
1220 Posts
May 08 2013 08:24 GMT
#187
Hm, The ZvZ change they had planed sounded nice actually, didn't play PTR though, anyone who played and can give some insight why they did not follow through?

Overall I am happy that they did not change the bunker buildtime + Show Spoiler +
and take their time before tweaking balance, good job blizz
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-05-08 08:42:51
May 08 2013 08:35 GMT
#188
New indication of bars while using Damaged mode

[image loading]

[image loading]
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2013-05-08 09:03:43
May 08 2013 08:43 GMT
#189
On May 07 2013 10:07 Zelniq wrote:
TL;DR : Workers are no longer able to overlap building placement commands (likely occurs when selecting multiple workers to build several buildings near each other, like mass spine crawlers/turrets)

Yessss

No more failed panic wall in attempts

Also, league border on portraits show in game lobbies again.
Blacklizard
Profile Joined May 2007
United States1194 Posts
May 08 2013 17:31 GMT
#190
On May 08 2013 17:35 Existor wrote:
New indication of bars while using Damaged mode


I love this feature, but I wish you still had yet more control over which bars you see or don't. So far this is still the better of the options.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 08 2013 17:48 GMT
#191
APM is so messed up, I'm pretty sure i don't have 200 APM, but that's apparently what I'm averaging xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
oZe
Profile Joined January 2011
Sweden492 Posts
May 08 2013 18:34 GMT
#192
On May 07 2013 08:45 darkscream wrote:
Show nested quote +
On May 07 2013 08:37 digmouse wrote:
Balance changes don't need a patch to deploy.
Also I wonder when will they fix the lag when a Cybernetics Core is finished in the first game of a session.


that happens with every building, unit etc.

Playing the pre-loader map on arcade prevents this.


Why is there more lag in hots than wol?!? Did they change some kind of grace period so that you not lagging would give you less of an advantage? I mean even if you preload there is still some kind of hickup lag through out the game. Am not talking about to many units for you cpu/graphics card or forgetting to preload effects.

I find that lag to screw up my worker catching a lot =(
The worst kinds of organized crime are religion & government.
SohcranA
Profile Joined November 2010
United States36 Posts
May 08 2013 23:25 GMT
#193
On May 08 2013 11:52 Dudasc wrote:
Show nested quote +
On May 08 2013 11:49 SohcranA wrote:
I don't understand why APM is so complicated. It must be some eccentricity of programming of which I am not aware.

Take the total number of actions made in the game.
Divide it by the total number of minutes in the game.
That is your Actions/Minute.


That is your Actions/Game Minute **.

I did not say you had to use the game timer to record the minutes, but you could do that too if you like. Either calculation should be really easy, it seems to me.
snively
Profile Blog Joined August 2011
United States1159 Posts
May 08 2013 23:28 GMT
#194
glowing idle worker button yayy
My religion is Starcraft
Infernal_dream
Profile Joined September 2011
United States2359 Posts
May 08 2013 23:30 GMT
#195
I still don't understand the communities obsession with APM. I've read countless arguments on why it's supposedly important and why it shows skill but it just doesn't. Never seen such a useless stat be blown up to a large scale like this. They should just take it out of the game forever.
jj33
Profile Joined April 2011
802 Posts
May 09 2013 00:34 GMT
#196
what does the zerg fix for no longer extraneous sounds for eggs hatching mean?

I just know the eggs hatching sound was fine, then they changed it to sound like an explosion.

after the patch it still sounds the same.
dsjoerg
Profile Joined January 2012
United States384 Posts
Last Edited: 2013-05-09 01:17:43
May 09 2013 01:16 GMT
#197
On May 09 2013 08:30 Infernal_dream wrote:
I still don't understand the communities obsession with APM. I've read countless arguments on why it's supposedly important and why it shows skill but it just doesn't. Never seen such a useless stat be blown up to a large scale like this. They should just take it out of the game forever.


The science is not on your side: http://www.teamliquid.net/forum/viewmessage.php?topic_id=401425

EDIT: wrong link at first
card-carrying grubby fan. developer of GGTracker.
ZenithM
Profile Joined February 2011
France15952 Posts
May 09 2013 01:21 GMT
#198
I think I'm in love with the new Damaged health bar display mode. Very useful. The only downside for me is that sometimes I don't notice a marine or an SCV behind a building, but that's ok, I only need to get better at remembering where I put my shit :D
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-05-09 07:52:40
May 09 2013 07:52 GMT
#199
On May 09 2013 10:21 ZenithM wrote:
I think I'm in love with the new Damaged health bar display mode. Very useful. The only downside for me is that sometimes I don't notice a marine or an SCV behind a building, but that's ok, I only need to get better at remembering where I put my shit :D

I don't like that full energy bars are hidden, I foresee problems spotting and Feedbacking Ghosts (among other things) because of it so I don't think I'll be using it.

I do find it weird they mention having fixed the Egg hatch sound and added sounds to Prismatic Alignment initiation / Time Warp expiration but all those things seem to not have been done ;/
Nimix
Profile Joined October 2011
France1809 Posts
May 09 2013 12:41 GMT
#200
Still got the damn sound loop bug, fuuuuuu
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