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Starcraft II Patch 2.0.8 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 07 2013 03:30 GMT
#81
Hmmm.... they didn't fix the issue in which during 2s or 3s at the beginning of the game day, it defaults to Terran?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-05-07 03:49:23
May 07 2013 03:30 GMT
#82
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 05:25 GMT
#83
On May 07 2013 12:30 larse wrote:
Show nested quote +
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.

It's still 2.0.7 right now. Wait a bit
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 05:27 GMT
#84
On May 07 2013 14:25 Existor wrote:
Show nested quote +
On May 07 2013 12:30 larse wrote:
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.

It's still 2.0.7 right now. Wait a bit


Nope. Sea is already 2.0.8, and server is online 3 hours ago.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 05:31 GMT
#85
On May 07 2013 14:27 larse wrote:
Show nested quote +
On May 07 2013 14:25 Existor wrote:
On May 07 2013 12:30 larse wrote:
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.

It's still 2.0.7 right now. Wait a bit


Nope. Sea is already 2.0.8, and server is online 3 hours ago.

CHanged to SEA, it says about patch but not downloads anything in launcher. Strange
QuackPocketDuck
Profile Joined January 2011
410 Posts
May 07 2013 05:35 GMT
#86
On May 07 2013 07:33 digmouse wrote:
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.

Why this?
I bought a pack of cigarettes for $20, What have you done for your country today?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 05:36 GMT
#87
On May 07 2013 14:35 QuackPocketDuck wrote:
Show nested quote +
On May 07 2013 07:33 digmouse wrote:
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.

Why this?

Because of snake animation. During this snake animation creep tumor isn't really placed
virpi
Profile Blog Joined August 2009
Germany3598 Posts
May 07 2013 05:45 GMT
#88
I'm really looking forward to the announced replay data features. Maybe it will finally be possible to calculate stuff like the spending quotient from replays. (fixed apm would also be nice.)
first we make expand, then we defense it.
thezanursic
Profile Blog Joined July 2011
5478 Posts
May 07 2013 05:46 GMT
#89
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

TT Imagine what would happen to BW if they fixed all the bugs...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Yorke
Profile Joined November 2010
England881 Posts
May 07 2013 05:56 GMT
#90
I just wish they'd work on optimisation so that you don't get FPS drops to 30 in 1vs1 with a great PC.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
rename
Profile Joined February 2012
Estonia329 Posts
May 07 2013 06:16 GMT
#91
I guess balance changes are going to be scheduled after WCS now, so any changes will be done either after regional finals, or global finals of each season.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-05-07 06:38:09
May 07 2013 06:37 GMT
#92
Anyone can post screenshots of new things like new worker button or health/grey bars visiblity or new parts of UI in Battle.Net?
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-05-07 09:27:49
May 07 2013 07:01 GMT
#93
This is great, I love it how they fix small things too.

However, there are some issues that have yet to be fixed, some more pressing than others:
  • Unit selection sound can be caused to loop over and over. This issue can be annoying at times and is confirmed to be a common bug across the board.
  • An somewhat common bug that, on game start, causes Zerg's creep to become low resolution, blocky and dark. Setting your graphics setting in game fixes this however.
  • The Viper's Consume animation can be caused to extend beyond the Viper, if it is too close to the building it's consuming.
  • Switching game mode, such as 1v1, 2v2 etc., causes the UI to always pick Terran as the default race, whether you have ever played them or not.
  • The game still gets into extremely low FPS in some team games. This was not an issue before patch 1.5 [WoL] where the game ran smooth through all game modes and stages. FPS have been recorded to go below 2 FPS at certain stages, whereas the same condition in pre 1.5 patch would have ~20 FPS.


On a site note, it would also be preferable to separate the "Transformation Servors"- upgrade icon, from the hellbat production icon. On the production tab, you can't tell which one is which.
purakushi
Profile Joined August 2012
United States3300 Posts
May 07 2013 07:05 GMT
#94
What is the egg sound it refers to? I know that HotS introduced the popping sound when units spawn from eggs when WoL did not have that (until a post-HotS patch), but I was actually waiting for Blizzard to put that in. Missed it from BW.
T P Z sagi
Cereb
Profile Joined November 2011
Denmark3388 Posts
May 07 2013 07:08 GMT
#95
Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)


Pleeease let it be resources gathered / min !!! I want to be able to calculate my SQ again !!!!!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 07 2013 07:13 GMT
#96
I wonder if they fixed the hotkey issues that bugged the campaign. I use the core hotkey setup and it was pretty much impossible to get it to work with the campaign. Especially once you upgraded your units via the evolution missions.
"Right on" - Morrow
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2013-05-07 07:16:52
May 07 2013 07:16 GMT
#97
On May 07 2013 11:06 Zelniq wrote:
Show nested quote +
On May 07 2013 10:57 Malpractice.248 wrote:
On May 07 2013 10:52 Zelniq wrote:
On May 07 2013 10:33 Hattori_Hanzo wrote:
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


Totally agree, they should make it more obvious like a voice saying urgently, "Your workers are unemployed/slacking off!"

not this again. this isn't about whether or not they should alert you to having idle workers. this is about how they unintentionally changed a part of gameplay when re-vamping their UI for HotS. the previous button they had for all of Wings of Liberty was extremely noticeable as it was separated from the UI and popped onto your main screen.

While i do respect what youre saying, Zelniq, Ive never personally had an issue with it. I dont have an issue seeing the "idle Worker" button, Nor do I have an issue just tapping my hotkey for it once in a while.
Not to say youre wrong, but i Think there are more pressing needs. Colorblind/Stronger colors, for one.

I envy you, and wonder what the fuck I'm doing wrong. I NEVER notice the button and will often have many idle workers for long periods of time because of it, mostly when i've depleted my minerals. I think I just need to somehow get back into a BW-like mindset where I just constantly check for idle workers, but I've totally abandoned that habit in SC2 as I became so accustomed to relying on the idle worker button (the old one that was noticeable).

Same here. I got the habbit to look the pop up icon from WoL. The new button in Hots is like 5% of how noticeable the old icon was.
Now I'm just getting the mindset of pressing ctrl+f1 from time to time in game.
Chicken gank op
THAmarx
Profile Joined December 2010
65 Posts
May 07 2013 07:29 GMT
#98
On May 07 2013 16:01 Millet wrote:
This is great, I love it how they fix small things too.

However, there are some issues that have yet to be fixed, some more pressing than others:
  • Unit selection sound can be caused to loop over and over. This issue can be annoying at times and is confirmed to be a common bug across the board.
  • An somewhat common bug that, on game start, causes Zerg's creep to become low resolution, blocky and dark. Setting your graphics setting in game fixes this however.
  • The Viper's Consume animation can be caused to extend beyond the Viper, if it is too close to the building it's consuming.
  • Switching game mode, such as 1v1, 2v2 etc., causes the UI to always pick Terran as the default race, whether you have ever played them or not.
  • The game still gets into extremely low FPS in some team games. This was not an issue before patch 1.5 [WoL] where the game ran smooth through all game modes and stages. FPS have been recorded to go below 2 FPS at certain stages, whereas the same condition in pre 1.5 patch would have ~20 FPS.


I agree with your list and i want 2 add one more thing.
After reaching lvl 30 i dont want to see how much xp i earned in the score screen. I would like to see one of the other screen like my performance. I really dont care about the xp thing at all. I would prefer they made an option where i could choose in which tab of the screen auto turn up after the game. It's no biggy but it enoys me everytime when i finnished a game.
ETisME
Profile Blog Joined April 2011
12362 Posts
May 07 2013 07:35 GMT
#99
there are 5 grey bars that will consistently show up on your CCs (I think it's for how much workers it can fit in)
I tried the show damaged unit healthy bar option, it feels kinda weird but I think it's generally better? need more experience with it to say
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prugelhugel
Profile Joined February 2012
Austria637 Posts
May 07 2013 07:42 GMT
#100
On May 07 2013 07:33 digmouse wrote:
The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.


FINALLY!
Time to party!
"This map definitly needs more rocks" - No SC2 player ever
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