• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:05
CEST 13:05
KST 20:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)6[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Douyu Cup 2026: $20,000 Legends Event (June 26-28) Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Dubai Escorts [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
[BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7350 users

Starcraft II Patch 2.0.8 - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Raithed
Profile Blog Joined May 2007
China7078 Posts
May 07 2013 03:30 GMT
#81
Hmmm.... they didn't fix the issue in which during 2s or 3s at the beginning of the game day, it defaults to Terran?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-05-07 03:49:23
May 07 2013 03:30 GMT
#82
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 05:25 GMT
#83
On May 07 2013 12:30 larse wrote:
Show nested quote +
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.

It's still 2.0.7 right now. Wait a bit
larse
Profile Blog Joined March 2012
1611 Posts
May 07 2013 05:27 GMT
#84
On May 07 2013 14:25 Existor wrote:
Show nested quote +
On May 07 2013 12:30 larse wrote:
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.

It's still 2.0.7 right now. Wait a bit


Nope. Sea is already 2.0.8, and server is online 3 hours ago.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 05:31 GMT
#85
On May 07 2013 14:27 larse wrote:
Show nested quote +
On May 07 2013 14:25 Existor wrote:
On May 07 2013 12:30 larse wrote:
The Void Ray’s Prismatic Alignment ability now plays a sound effect when activated.
The Mothership’s Time Warp ability now plays a dissipation sound effect.


These are fake. Just tested, no sound.

It's still 2.0.7 right now. Wait a bit


Nope. Sea is already 2.0.8, and server is online 3 hours ago.

CHanged to SEA, it says about patch but not downloads anything in launcher. Strange
QuackPocketDuck
Profile Joined January 2011
410 Posts
May 07 2013 05:35 GMT
#86
On May 07 2013 07:33 digmouse wrote:
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.

Why this?
I bought a pack of cigarettes for $20, What have you done for your country today?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2013 05:36 GMT
#87
On May 07 2013 14:35 QuackPocketDuck wrote:
Show nested quote +
On May 07 2013 07:33 digmouse wrote:
Creep Tumors being created from an existing Creep Tumor can no longer be attacked before they are visible.

Why this?

Because of snake animation. During this snake animation creep tumor isn't really placed
virpi
Profile Blog Joined August 2009
Germany3599 Posts
May 07 2013 05:45 GMT
#88
I'm really looking forward to the announced replay data features. Maybe it will finally be possible to calculate stuff like the spending quotient from replays. (fixed apm would also be nice.)
first we make expand, then we defense it.
thezanursic
Profile Blog Joined July 2011
5500 Posts
May 07 2013 05:46 GMT
#89
It is no longer possible for SCVs to be left inside of a vespene geyser after canceling an under-construction Refinery.

TT Imagine what would happen to BW if they fixed all the bugs...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Yorke
Profile Joined November 2010
England881 Posts
May 07 2013 05:56 GMT
#90
I just wish they'd work on optimisation so that you don't get FPS drops to 30 in 1vs1 with a great PC.
@YorkeSC - RIP MIT Police Officer Sean Collier, BW fan
rename
Profile Joined February 2012
Estonia329 Posts
May 07 2013 06:16 GMT
#91
I guess balance changes are going to be scheduled after WCS now, so any changes will be done either after regional finals, or global finals of each season.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-05-07 06:38:09
May 07 2013 06:37 GMT
#92
Anyone can post screenshots of new things like new worker button or health/grey bars visiblity or new parts of UI in Battle.Net?
Millet
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-05-07 09:27:49
May 07 2013 07:01 GMT
#93
This is great, I love it how they fix small things too.

However, there are some issues that have yet to be fixed, some more pressing than others:
  • Unit selection sound can be caused to loop over and over. This issue can be annoying at times and is confirmed to be a common bug across the board.
  • An somewhat common bug that, on game start, causes Zerg's creep to become low resolution, blocky and dark. Setting your graphics setting in game fixes this however.
  • The Viper's Consume animation can be caused to extend beyond the Viper, if it is too close to the building it's consuming.
  • Switching game mode, such as 1v1, 2v2 etc., causes the UI to always pick Terran as the default race, whether you have ever played them or not.
  • The game still gets into extremely low FPS in some team games. This was not an issue before patch 1.5 [WoL] where the game ran smooth through all game modes and stages. FPS have been recorded to go below 2 FPS at certain stages, whereas the same condition in pre 1.5 patch would have ~20 FPS.


On a site note, it would also be preferable to separate the "Transformation Servors"- upgrade icon, from the hellbat production icon. On the production tab, you can't tell which one is which.
purakushi
Profile Joined August 2012
United States3302 Posts
May 07 2013 07:05 GMT
#94
What is the egg sound it refers to? I know that HotS introduced the popping sound when units spawn from eggs when WoL did not have that (until a post-HotS patch), but I was actually waiting for Blizzard to put that in. Missed it from BW.
T P Z sagi
Cereb
Profile Joined November 2011
Denmark3388 Posts
May 07 2013 07:08 GMT
#95
Replay files now contain additional game information and statistics for data analysis. (Stay tuned for further instructions on how to utilize this data in an upcoming blog post on the StarCraft II Community Site.)


Pleeease let it be resources gathered / min !!! I want to be able to calculate my SQ again !!!!!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 07 2013 07:13 GMT
#96
I wonder if they fixed the hotkey issues that bugged the campaign. I use the core hotkey setup and it was pretty much impossible to get it to work with the campaign. Especially once you upgraded your units via the evolution missions.
"Right on" - Morrow
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2013-05-07 07:16:52
May 07 2013 07:16 GMT
#97
On May 07 2013 11:06 Zelniq wrote:
Show nested quote +
On May 07 2013 10:57 Malpractice.248 wrote:
On May 07 2013 10:52 Zelniq wrote:
On May 07 2013 10:33 Hattori_Hanzo wrote:
On May 07 2013 09:24 Zelniq wrote:
So I just patched and went into an offline custom game to test out the new Idle Worker button animation..and they weren't kidding when they said subtle. keeping my focus on the center of the screen, it's very hard to notice the button is active. I have to wait like 3-4 seconds and put effort into trying to notice it (while still keeping focus at the center) in order to actually see it glowing.

However at least when looking closer to the button, like at the minimap, you can notice it, if you're being alert enough. Don't get me wrong, I'm very happy they're listening and trying to fix things like this. I just suspect I still won't notice the button being active, at least in intense games where my concentration on other things is very high. It's nowhere near the Wings of Liberty button that popped up on your main screen, separate from all other UI.


Totally agree, they should make it more obvious like a voice saying urgently, "Your workers are unemployed/slacking off!"

not this again. this isn't about whether or not they should alert you to having idle workers. this is about how they unintentionally changed a part of gameplay when re-vamping their UI for HotS. the previous button they had for all of Wings of Liberty was extremely noticeable as it was separated from the UI and popped onto your main screen.

While i do respect what youre saying, Zelniq, Ive never personally had an issue with it. I dont have an issue seeing the "idle Worker" button, Nor do I have an issue just tapping my hotkey for it once in a while.
Not to say youre wrong, but i Think there are more pressing needs. Colorblind/Stronger colors, for one.

I envy you, and wonder what the fuck I'm doing wrong. I NEVER notice the button and will often have many idle workers for long periods of time because of it, mostly when i've depleted my minerals. I think I just need to somehow get back into a BW-like mindset where I just constantly check for idle workers, but I've totally abandoned that habit in SC2 as I became so accustomed to relying on the idle worker button (the old one that was noticeable).

Same here. I got the habbit to look the pop up icon from WoL. The new button in Hots is like 5% of how noticeable the old icon was.
Now I'm just getting the mindset of pressing ctrl+f1 from time to time in game.
Chicken gank op
THAmarx
Profile Joined December 2010
65 Posts
May 07 2013 07:29 GMT
#98
On May 07 2013 16:01 Millet wrote:
This is great, I love it how they fix small things too.

However, there are some issues that have yet to be fixed, some more pressing than others:
  • Unit selection sound can be caused to loop over and over. This issue can be annoying at times and is confirmed to be a common bug across the board.
  • An somewhat common bug that, on game start, causes Zerg's creep to become low resolution, blocky and dark. Setting your graphics setting in game fixes this however.
  • The Viper's Consume animation can be caused to extend beyond the Viper, if it is too close to the building it's consuming.
  • Switching game mode, such as 1v1, 2v2 etc., causes the UI to always pick Terran as the default race, whether you have ever played them or not.
  • The game still gets into extremely low FPS in some team games. This was not an issue before patch 1.5 [WoL] where the game ran smooth through all game modes and stages. FPS have been recorded to go below 2 FPS at certain stages, whereas the same condition in pre 1.5 patch would have ~20 FPS.


I agree with your list and i want 2 add one more thing.
After reaching lvl 30 i dont want to see how much xp i earned in the score screen. I would like to see one of the other screen like my performance. I really dont care about the xp thing at all. I would prefer they made an option where i could choose in which tab of the screen auto turn up after the game. It's no biggy but it enoys me everytime when i finnished a game.
ETisME
Profile Blog Joined April 2011
12737 Posts
May 07 2013 07:35 GMT
#99
there are 5 grey bars that will consistently show up on your CCs (I think it's for how much workers it can fit in)
I tried the show damaged unit healthy bar option, it feels kinda weird but I think it's generally better? need more experience with it to say
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Prugelhugel
Profile Joined February 2012
Austria637 Posts
May 07 2013 07:42 GMT
#100
On May 07 2013 07:33 digmouse wrote:
The “Damaged Units Only” status bar option now applies only to life, shields, and energy. All other status bars behave as if “Always” is selected.


FINALLY!
Time to party!
"This map definitly needs more rocks" - No SC2 player ever
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #146 (PTR Edition)
CranKy Ducklings63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko375
StarCraft: Brood War
Calm 15091
Horang2 1100
BeSt 393
Zeus 183
Pusan 169
EffOrt 164
Hyun 152
Leta 152
sorry 144
Last 141
[ Show more ]
Britney 99
hero 93
Dewaltoss 80
[sc1f]eonzerg 50
ToSsGirL 37
NaDa 25
Sacsri 23
Barracks 21
soO 21
ajuk12(nOOB) 13
SilentControl 9
Noble 9
GoRush 8
Dota 2
XcaliburYe192
League of Legends
JimRising 408
Counter-Strike
fl0m5801
Stewie2K1057
Super Smash Bros
Mew2King74
Other Games
Sick265
B2W.Neo227
Happy189
Pyrionflax184
XaKoH 162
SHIN 123
amsayoshi11
Organizations
Other Games
gamesdonequick194
BasetradeTV170
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH232
• StrangeGG 62
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2177
Other Games
• WagamamaTV707
Upcoming Events
uThermal 2v2 Circuit
3h 56m
BSL22 NKC (BSL vs China)
7h 56m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
22h 56m
uThermal 2v2 Circuit
1d 3h
BSL22 NKC (BSL vs China)
1d 7h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 23h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
[ Show More ]
OSC
5 days
CranKy Ducklings
5 days
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.