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Face Off and Sanctuary have some good potential. But the rest are pretty awful and need some major restructuring.
Especially Colosseum. You have 3 extremely easy bases, but then any potential 4th will be miles away and you have to move any army that would defend it extremely far across the most open terrain SC2 has ever seen on any map. So it will be 3 base vs. 3 base every single game unless someone does a 1 base all-in. Not much diversity there.
I'm not even going to comment on the butchery of Fighting Spirit.
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i am so fucking hyped and can't wait for the games on fighting spirit ^.^
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On March 18 2013 17:51 Pandemona wrote: Don't KESPA understand why gold mineral veins were taken out of WOL? ;_; Because mapmakers had no idea how to use them properly? Yes, it seems like they do understand that...
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Having a hard believing how many people thinking MULES on Gold still give more mineral....
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I think the green stuff on the ramp are rocks. if that is the case, it makes all spawn locations viable since the middle expos can dictate where they want to expand.
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I like that SPL has fun with maps given their a team league.
I wouldnt want to see GSL individuals on most of these maps.
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On March 18 2013 18:12 bittman wrote: I like that SPL has fun with maps given their a team league.
I wouldnt want to see GSL individuals on most of these maps.
wait until OSL announces maps like Pathfinder xD
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fighting spirit is cool to have it back but plz remove the gold xD and colossum ? damn old feelings coming back
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On March 18 2013 17:37 PVJ wrote: Fuck man, KeSPA mapmakers are sooo fucking over-the-top with these. I'm gonna L-O-V-E the upcoming rounds. I don't care how balanced, imbalanced, nerfed, buffed it'll be, because it'll allow so many interesting scenarios.
I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore.
yep ban daybreak i get bad dreams of it, its to often used
i LOVE when every tournament from kespa every osl etc have complete new maps ... epic old bw feeling
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On March 18 2013 18:14 Arceus wrote:Show nested quote +On March 18 2013 18:12 bittman wrote: I like that SPL has fun with maps given their a team league.
I wouldnt want to see GSL individuals on most of these maps. wait until OSL announces maps like Pathfinder xD
I assume thats a BW map? (idk pathfinder...sc2 only fan here hehe)
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kespa have some really fun and interesting maps. It would be great if Blizz would add a few of them to the ladder
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Is round 4 WoL or HotS? Couldn't find it on liquipedia.
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On March 18 2013 18:24 Gaius Baltar wrote: Is round 4 WoL or HotS? Couldn't find it on liquipedia.
Pretty sure it was confirmed HotS a while ago.
I don't know if I have an official link about it anywhere though =S
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FIGHTING SPIRIT. Ermahgerd Jizzed.
Edit: Damn it those golds will fuck with the metagame.
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The choke on colloseum is like only one hydra at a time can go though. Thats so Brood-War-esque. love these maps. Jaedong should put a drone there...
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Gold minerals but only few patches and geysers per base.
They really do want an actual BW Fighting Spirit.
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Colosseum gives a natural 2nd AND natural 3rd expo. Seems turtle friendly?
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-Really- interested in the changes on Fighting Spirit.
In a way, this actually could be exactly what some people are looking for (mass expanding and a faster 'macro up' phase). It encourages risky and even reckless play, but properly punished, it will be even more devastating than before (if your opponent puts you back on 2 bases, you're pretty screwed).
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On March 18 2013 18:40 slowbacontron wrote:Colosseum gives a natural 2nd AND natural 3rd expo. Seems turtle friendly? 
It seems 3 base friendly. Like, don't bother getting a fourth. You can't hold it. Sort of a similar problem as Antiga Shipyard, but without the middle bases. Though it does have more space in the middle to play with.
I think it'll be interesting to see games on at least. And the strategies for this map will be different to some others, which is always nice. Maps should be diverse enough to the point where certain maps have certain optimal strategies that wouldn't work elsewhere.
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