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[KeSPA] Proleague R4 Test Maps - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 18 2013 07:48 GMT
#21
KeSPA has quite a bit of map-making audacity, that's for sure. Two of the bases on Face Off look like the bases found on Transistor, another KeSPA map that failed to make it into Proleague.

While GSL is known for adopting crazy-huge maps, KeSPA seems to be adopting flat-out crazy maps, for better or for worse.
ㅇㅅㅌㅅ
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 18 2013 07:49 GMT
#22
Crazy shits lol.
rauk
Profile Blog Joined February 2009
United States2228 Posts
March 18 2013 07:50 GMT
#23
oh wow fighting spirit

ITS NOT LIKE I PLAY FIGHTING SPIRIT 100% OF THE TIME ON ICCUP BECAUSE NO ONE ELSE WANTS TO PLAY WIND AND CLOUD OR ELECTRIC CIRCUIT

gold mins and fewer patches and 1 hygas look sick, interested to see how it pans out in terms of balance
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 18 2013 07:52 GMT
#24
oh wow Fighting Spirit! It's pretty much the only map I've played on BW and with only one gas geyser :O
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Marti
Profile Joined August 2011
552 Posts
March 18 2013 07:53 GMT
#25
On March 18 2013 16:50 rauk wrote:
ITS NOT LIKE I PLAY FIGHTING SPIRIT 100% OF THE TIME ON ICCUP BECAUSE NO ONE ELSE WANTS TO PLAY WIND AND CLOUD OR ELECTRIC CIRCUIT

Hey it could be worse. You could play like ... python ?
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 18 2013 07:57 GMT
#26
On March 18 2013 16:50 rauk wrote:
oh wow fighting spirit

ITS NOT LIKE I PLAY FIGHTING SPIRIT 100% OF THE TIME ON ICCUP BECAUSE NO ONE ELSE WANTS TO PLAY WIND AND CLOUD OR ELECTRIC CIRCUIT

gold mins and fewer patches and 1 hygas look sick, interested to see how it pans out in terms of balance

Just wait. Fighting Spirit will be put into the SC2 map pool, and it will remain there forever.

And when WC4 comes out, it will be there too. And when SC3 comes out, it will be there as well. And WC5, SC4, etc etc etc.

When we're all old and senile, we will log onto WC-whatever or SC-whatever only to still be bombarded with games of Fighting Spirit.
ㅇㅅㅌㅅ
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 18 2013 07:57 GMT
#27
Face off and FS make it through plzz

Face off looks to fun to pass up
In the woods, there lurks..
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
Last Edited: 2013-03-18 07:59:14
March 18 2013 07:59 GMT
#28
haha wow, look to kespa to bring in all these unique maps
geno
Profile Blog Joined October 2007
United States1404 Posts
March 18 2013 08:02 GMT
#29
This is one of the things KeSPA did right in the days of BW, better than anyone else in SC2 so far. They were not at all afraid to mix things up and try out radical maps, and then just send them through many rounds of testing to see which ones were a little too crazy or broken.

Sure, a lot of stupid maps made it through and had to be removed mid-season, but it was definitely worth it for the effects it had on constantly revitalizing gameplay, encouraging new builds, and making sure games didn't start to look exactly the same for months / years at a time.

That said, curious to see if some of these are actually going to make it through, lol. All golds in so insane.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
March 18 2013 08:03 GMT
#30
Fighting Spirit is back! except....all gold. O.o
Will be interested to see how games turn out if the mineral patches do turn out to be all gold...
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 18 2013 08:03 GMT
#31
On March 18 2013 16:47 Chairman Ray wrote:
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.

especially with mules...
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
March 18 2013 08:05 GMT
#32
On March 18 2013 17:03 DusTerr wrote:
Show nested quote +
On March 18 2013 16:47 Chairman Ray wrote:
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.

especially with mules...


Mules harvest the same on gold minerals as they do on normal ones since over a year ago.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
March 18 2013 08:06 GMT
#33
wow, interesting maps
ModeratorRetired LR Bonjwa
TL+ Member
Deleted User 245622
Profile Joined January 2012
184 Posts
March 18 2013 08:06 GMT
#34
On March 18 2013 17:03 DusTerr wrote:
Show nested quote +
On March 18 2013 16:47 Chairman Ray wrote:
I'm curious to see what happens on Fighting Spirit with all golds. That completely changes the game.

especially with mules...

i think they patched it. mules dont return more minerals at gold than at normals mins. it is always 30 minerals per trip i think
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
March 18 2013 08:08 GMT
#35
Golden Spirit hwaiting man.
Celebrating Starcraft since... a long time ago.
MapleLeafSirup
Profile Joined July 2009
Germany950 Posts
March 18 2013 08:08 GMT
#36
omg fihting spirits <3
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 18 2013 08:11 GMT
#37
On March 18 2013 17:06 opterown wrote:
wow, interesting maps


How are you still awake?!
Cry 'havoc' and let slip the dogs of war
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 18 2013 08:11 GMT
#38
On March 18 2013 16:43 jalstar wrote:
Fighting Spirit - Trinidad James Edition

Oh god my friends won't stop playing that song. Better not show them this map xD
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 18 2013 08:13 GMT
#39
If Atremis makes it through, I hope it gets an aesthetic overhaul since right now it looks like it was made in 10 minutes.
ㅇㅅㅌㅅ
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
March 18 2013 08:14 GMT
#40
LOLLLL

I won't pretend to know the quality of these maps but I'm glad that KeSPA isn't afraid to try out radical stuff or give nods to BW maps
Aim for perfection, settle for mediocrity - KawaiiRice 2014
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