[KeSPA] Proleague R4 Test Maps - Page 3
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Gosi
Sweden9072 Posts
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digmouse
China6326 Posts
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Lightswarm
Canada966 Posts
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purakushi
United States3300 Posts
I really hope they use that FS. Note that 1 vespene geyser per base! :D | ||
eviltomahawk
United States11133 Posts
It's hard to see in the OP's picture, but there are third bases along the side of the map that are 5 gold patches, 1 rich geyser. The high-ground expansions in the middle are 6 gold patches, 1 rich geyser. All geysers appear to have 2500 gas, and all mineral fields appear to have 1500 minerals. | ||
cywinr
Canada173 Posts
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RaiKageRyu
Canada4773 Posts
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algue
France1436 Posts
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discator
Germany639 Posts
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PVJ
Hungary5212 Posts
I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore. | ||
ShiroKaisen
United States1082 Posts
The rest of the maps are hilarious too. | ||
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opterown
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Australia54784 Posts
i took a 5hr nap | ||
eviltomahawk
United States11133 Posts
All bases except the middle base are 6 gold minerals and 1 rich geyser. All mineral fields have 1800 minerals, and all geysers have 4500 gas. Playing feels weird on the map, as expected. | ||
thezanursic
5478 Posts
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blade55555
United States17423 Posts
On March 18 2013 17:37 PVJ wrote: Fuck man, KeSPA mapmakers are sooo fucking over-the-top with these. I'm gonna L-O-V-E the upcoming rounds. I don't care how balanced, imbalanced, nerfed, buffed it'll be, because it'll allow so many interesting scenarios. I was OK with MLG on the first day but by the Ro8 I couldn't look at Daybreak matches anymore. tbh I can't stand cloud/daybreak either, never could stand cloud but daybreak just needs to go buh bye xD. Wonder which of these maps will make it through ![]() | ||
PVJ
Hungary5212 Posts
On March 18 2013 17:44 blade55555 wrote: tbh I can't stand cloud/daybreak either, never could stand cloud but daybreak just needs to go buh bye xD. Wonder which of these maps will make it through ![]() I hope all of them. On March 18 2013 16:37 lichter wrote: Third to main distance on Face Off looks painful. Speedyvacs gonna love that one. Well that will force players to split their armies. On March 18 2013 16:39 zhurai wrote: all gold = probably shouldn't mule on then. Yeah, I was just trying to count what kind of shenanigans the Terrans could pull off with using the extra supply instead of mules. BaBy, and some others were using it extensively back in WoL already, and it made me think that they are even better than MULEs. | ||
Arceus
Vietnam8332 Posts
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Pandemona
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Charlie Sheens House51449 Posts
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GolemMadness
Canada11044 Posts
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digmouse
China6326 Posts
On March 18 2013 17:51 Pandemona wrote: Don't KESPA understand why gold mineral veins were taken out of WOL? ;_; normal 8m2g gold base is a problem while 6m1hyg isn't, it provides similiar mineral income as a 8m normal base but less gas income, which forces players to expand to more locations and defend them, also since 6m requires less workers to saturate, essentially requires players to further spread their economy. | ||
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