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[KeSPA] Proleague R4 Test Maps - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 Next All
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-04-01 01:13:13
April 01 2013 00:25 GMT
#381
On March 30 2013 09:31 Markwerf wrote:
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.

They changed Fighting Spirit to:

Main - 8 Blue Minerals (1500 each), 1 Normal Gas (5000)
Natural - 8 Blue Minerals (1500 each), 2 Rich Gas (2500 each)
Third - 8 Blue Minerals (1500 each), 1 Normal Gas (5000)
Center - 8 Gold Minerals (1800 each), 2 Normal Gas (5000 each)

Keep in mind they made some other changes to Fighting Spirit from Brood War. The ramp leading to the middle of the map from the third bases is very large compared to the normal BW main ramp there. This will improve the balance from the direct conversion version we saw early in SC2's history. Originally this ramp only required one forcefield to block. There is also chunks gone in the terrain to give Protoss chokes to fight in in the middle of the map.

Also, they made much of the middle (except for the gold base) unbuildable. They have small 2x2 buildable terrain dotting on top of this, presumably for turrets, pylons, sensor towers, etc.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 01 2013 00:32 GMT
#382
So glad the maps they made official are official. Sanctuary looks like what I'd say a 2 player Starcraft map should look like <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-04-01 00:46:31
April 01 2013 00:45 GMT
#383
removed, accident double post
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-01 03:29:14
April 01 2013 02:34 GMT
#384
[Official] KeSPA Naro Station has been added!

I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit."
And, yes, it is true.

http://oi47.tinypic.com/28iueqd.jpg

One interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool.

Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed.

As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design.
T P Z sagi
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
April 01 2013 02:35 GMT
#385
Super bummed about the fighting spirit change
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 01 2013 02:53 GMT
#386
I guess the all gold was too imbalanced. Also, what the fuck is with the names? Newkirk Redevelopment Precinct? Really?
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 01 2013 03:16 GMT
#387
On April 01 2013 11:53 fuzzylogic44 wrote:
I guess the all gold was too imbalanced. Also, what the fuck is with the names? Newkirk Redevelopment Precinct? Really?

I say it makes a lotta sense. they literally redeveloped Blizz' Newkirk Precint, hence the name -_-
Also found this Naro Space Center. GJ re-skinning Sanctuary :p
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2013-04-01 05:48:27
April 01 2013 05:48 GMT
#388
Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 01 2013 05:49 GMT
#389
On April 01 2013 14:48 IAmMajiC wrote:
Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o

no
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405718
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
HeyImFinn
Profile Joined September 2011
United States250 Posts
April 01 2013 05:54 GMT
#390
On April 01 2013 14:49 Shellshock1122 wrote:
Show nested quote +
On April 01 2013 14:48 IAmMajiC wrote:
Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o

no
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405718


Oh...
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 01 2013 06:27 GMT
#391
Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-01 18:16:53
April 01 2013 18:16 GMT
#392
On April 01 2013 15:27 A Wild Sosd wrote:
Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?


There are some aesthetic changes, but the open ramps are the only real differences.
T P Z sagi
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
April 01 2013 19:52 GMT
#393
On April 02 2013 03:16 purakushi wrote:
Show nested quote +
On April 01 2013 15:27 A Wild Sosd wrote:
Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?


There are some aesthetic changes, but the open ramps are the only real differences.


There's also a lot more land in the middle down the south and apparently the buildings are smaller.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 01 2013 19:55 GMT
#394
Fighting spirit fuck yah!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Elite_
Profile Joined June 2012
United States4259 Posts
April 02 2013 01:44 GMT
#395
HerO and Zenio are currently streaming practice games on the test maps. Currently playing on Korhal Floating Island.
Glenn313
Profile Joined August 2011
United States475 Posts
April 02 2013 01:47 GMT
#396
All of these maps are awesome!
Hey man
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-04-02 01:50:52
April 02 2013 01:50 GMT
#397
On April 01 2013 11:34 purakushi wrote:
[Official] KeSPA Naro Station has been added!

I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit."
And, yes, it is true.

http://oi47.tinypic.com/28iueqd.jpg

One interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool.

Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed.

As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design.

Naro Station is basically the same thing as KeSPA Sanctuary, just different tileset.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
April 02 2013 01:52 GMT
#398
Fighting spirit hwaiting!
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-04-02 01:55:41
April 02 2013 01:54 GMT
#399
I love the map-making strategy of just making/using random shit. It might not be like any of our other maps, but that doesn't mean any of these will be at all balanced for competitive play. Good BW maps =/= Good HotS maps... Whatever though =/.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-04-02 02:08:28
April 02 2013 02:05 GMT
#400
6m would probably have had too much of an impact on (current) balance. But it's good to see they are still somewhat trying to address the 3 base ceiling (1 geyser on main and third).

Won't make a huge difference. I.e. we might actually see some 4 base economies instead of 3base economies. But not much more beyond that.

Players will be eager to take 4ths on the naturals.
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