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On March 30 2013 09:31 Markwerf wrote: fighting spirit is a joke... It won't be fair at all... You simply can't change the resource income for the main base and expect to have any balance whatsoever...
6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed. I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely. They changed Fighting Spirit to:
Main - 8 Blue Minerals (1500 each), 1 Normal Gas (5000) Natural - 8 Blue Minerals (1500 each), 2 Rich Gas (2500 each) Third - 8 Blue Minerals (1500 each), 1 Normal Gas (5000) Center - 8 Gold Minerals (1800 each), 2 Normal Gas (5000 each)
Keep in mind they made some other changes to Fighting Spirit from Brood War. The ramp leading to the middle of the map from the third bases is very large compared to the normal BW main ramp there. This will improve the balance from the direct conversion version we saw early in SC2's history. Originally this ramp only required one forcefield to block. There is also chunks gone in the terrain to give Protoss chokes to fight in in the middle of the map.
Also, they made much of the middle (except for the gold base) unbuildable. They have small 2x2 buildable terrain dotting on top of this, presumably for turrets, pylons, sensor towers, etc.
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United Kingdom12022 Posts
So glad the maps they made official are official. Sanctuary looks like what I'd say a 2 player Starcraft map should look like <3
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removed, accident double post
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[Official] KeSPA Naro Station has been added!
I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit." And, yes, it is true.
http://oi47.tinypic.com/28iueqd.jpg
One interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool.
Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed.
As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design.
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Super bummed about the fighting spirit change
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I guess the all gold was too imbalanced. Also, what the fuck is with the names? Newkirk Redevelopment Precinct? Really?
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On April 01 2013 11:53 fuzzylogic44 wrote: I guess the all gold was too imbalanced. Also, what the fuck is with the names? Newkirk Redevelopment Precinct? Really? I say it makes a lotta sense. they literally redeveloped Blizz' Newkirk Precint, hence the name -_- Also found this Naro Space Center. GJ re-skinning Sanctuary :p
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Am I the only one whose SCV's turned into warhounds on Fighting Spirit? O_o
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United States97274 Posts
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Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?
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On April 01 2013 15:27 A Wild Sosd wrote: Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct?
There are some aesthetic changes, but the open ramps are the only real differences.
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United Kingdom12022 Posts
On April 02 2013 03:16 purakushi wrote:Show nested quote +On April 01 2013 15:27 A Wild Sosd wrote: Are the 2 Open Ramps on the base with the rocks the only difference on newkirk precinct? There are some aesthetic changes, but the open ramps are the only real differences.
There's also a lot more land in the middle down the south and apparently the buildings are smaller.
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GRAND OLD AMERICA16375 Posts
Fighting spirit fuck yah!
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HerO and Zenio are currently streaming practice games on the test maps. Currently playing on Korhal Floating Island.
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All of these maps are awesome!
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On April 01 2013 11:34 purakushi wrote:[Official] KeSPA Naro Station has been added!I found the description pretty interesting: "Naro-1, previously designated Korea Space Launch Vehicle or KSLV, is South Korea's first carrier rocket, and the first Republic of Korea launch vehicle to achieve Earth orbit." And, yes, it is true. http://oi47.tinypic.com/28iueqd.jpgOne interesting feature is that the natural has two entrances into it. Also, the collapsible rocks you see in the picture is actually a 500 HP, 3 armour Cooling Tower that falls over to become a 2000 HP, 3 armour Debris. Pretty cool. Also, as of this post, only Fighting Spirit, Korhal Floating Island, Newkirk Redevelopment District, and Naro Station are official. The others have been removed. As for the (old) change from gold minerals on FS, it could have worked, just not with how they had it. Oh well. They will figure it out eventually. I do wish all maps utilised 1 gas per base, though... or at least most bases. I will just comment that balance is not the issue here. Think if they had a better resource system in SC2, Blizzard would just balance the game around that. It is about design. Naro Station is basically the same thing as KeSPA Sanctuary, just different tileset.
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Fighting spirit hwaiting!
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I love the map-making strategy of just making/using random shit. It might not be like any of our other maps, but that doesn't mean any of these will be at all balanced for competitive play. Good BW maps =/= Good HotS maps... Whatever though =/.
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6m would probably have had too much of an impact on (current) balance. But it's good to see they are still somewhat trying to address the 3 base ceiling (1 geyser on main and third).
Won't make a huge difference. I.e. we might actually see some 4 base economies instead of 3base economies. But not much more beyond that.
Players will be eager to take 4ths on the naturals.
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