On March 24 2013 02:16 Zealously wrote:
Mules don't mine extra money from gold mineral patches, I think?
Mules don't mine extra money from gold mineral patches, I think?
You are right. There was a patch that changed it a while back
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Shellshock
United States97274 Posts
On March 24 2013 02:16 Zealously wrote: Show nested quote + On March 24 2013 02:09 alvadr wrote: On March 18 2013 16:37 FabledIntegral wrote: All gold :o. Which race would that favor...? Zerg as they can pump out drones faster as they are then limited by larvae instead of minerals? :o. Also since they start out with 3 larvae instead of 1... even slightly bigger boost early game?! I think Terran, because of Mules Imagine the money Mules don't mine extra money from gold mineral patches, I think? You are right. There was a patch that changed it a while back | ||
purakushi
United States3300 Posts
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Doodsmack
United States7224 Posts
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sabas123
Netherlands3122 Posts
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Cokefreak
Finland8094 Posts
On March 19 2013 02:33 Snoodles wrote: Are these maps available on the EU server? Anyone know? | ||
crbox
Canada1180 Posts
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GeekAbaddon
United Kingdom29 Posts
On March 24 2013 02:42 Cokefreak wrote: Anyone know? I think if you search custom games and Kespa they are available or just go onto Korean Region via Global Play. (log into Sc2, log out and Regions on left hand side will show) | ||
thezanursic
5478 Posts
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purakushi
United States3300 Posts
2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases. 1 high yield gas (8 per trip) in all other bases. They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so. I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic. The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think. The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\ | ||
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FlaShFTW
United States10021 Posts
hope the new FS style map will show off and take sc2 by storm. the artemis one, low base count, reminds me of old school bw :D | ||
jinorazi
Korea (South)4948 Posts
???? mule is still an advantage like any other time. (more minerals per trip + mine on top of scv) | ||
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NovemberstOrm
Canada16217 Posts
On March 27 2013 07:02 jinorazi wrote: "it doesnt get extra boost from gold = disadvantage" ???? mule is still an advantage like any other time. (more minerals per trip + mine on top of scv) Mules mine the same amount as an scv on Gold mineral patches, a patch changed this a while back. | ||
Gfire
United States1699 Posts
On March 27 2013 07:10 NovemberstOrm wrote: Show nested quote + On March 27 2013 07:02 jinorazi wrote: "it doesnt get extra boost from gold = disadvantage" ???? mule is still an advantage like any other time. (more minerals per trip + mine on top of scv) Mules mine the same amount as an scv on Gold mineral patches, a patch changed this a while back. Not the same as an scv, just the same as they do on blue minerals I believe. Gold gives a boost to drones, probes, scvs but not mules so mules are not as good as on another map, but they are still good. It's possible with how fast you mine out and how much less effective they are that supply drops might be better than mules though. But a supply depot also still costs the same amount which is fewer SCV trips, so the math is the same except that you mine out faster. And FS isn't like a super easy expansion map in SC2 so you might be on a pretty low base count a lot. This is their goal I think, so you have less supply in workers and more in army. | ||
jinorazi
Korea (South)4948 Posts
On March 27 2013 07:10 NovemberstOrm wrote: Show nested quote + On March 27 2013 07:02 jinorazi wrote: "it doesnt get extra boost from gold = disadvantage" ???? mule is still an advantage like any other time. (more minerals per trip + mine on top of scv) Mules mine the same amount as an scv on Gold mineral patches, a patch changed this a while back. without checking patch notes i believe it mines same as blue. | ||
FeyFey
Germany10114 Posts
On March 27 2013 06:49 purakushi wrote: Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit". 2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases. 1 high yield gas (8 per trip) in all other bases. They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so. I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic. The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think. The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\ Golds just don't work, because how cheap and flexible Zerg production is,especially at the start a problem with golds. And if you keep the Main blue, Terrans will simply lift. In Addition Mules don't equal out the other races worker bonus with pure golds, which puts them at a disadvantage. Of course you can fix those imbalanes by putting in other imbalances. So I prefer the Icarus idea, because you can optimize income even more by tending to your workers. And changing maps is okay. Changing game mechanics is a no go as it throws of alot muscle training people have done. So you won't see that happen, atleast by Kespa who wants their players to be seen as elites. | ||
WGT-Baal
France3319 Posts
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Qikz
United Kingdom12022 Posts
On March 27 2013 07:25 FeyFey wrote: Show nested quote + On March 27 2013 06:49 purakushi wrote: Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit". 2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases. 1 high yield gas (8 per trip) in all other bases. They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so. I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic. The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think. The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\ Golds just don't work, because how cheap and flexible Zerg production is,especially at the start a problem with golds. And if you keep the Main blue, Terrans will simply lift. In Addition Mules don't equal out the other races worker bonus with pure golds, which puts them at a disadvantage. Of course you can fix those imbalanes by putting in other imbalances. So I prefer the Icarus idea, because you can optimize income even more by tending to your workers. And changing maps is okay. Changing game mechanics is a no go as it throws of alot muscle training people have done. So you won't see that happen, atleast by Kespa who wants their players to be seen as elites. I think you're point there is kind of counter intuative. If anything the players who can react to change more readily (even if it is in game mechanics (which wouldn't be a bad thing if different maps mixed it up)) would be seen as the elites and the Kespa players who (likely) practice the most would find it easier to change. | ||
Arco
United States2090 Posts
On March 24 2013 02:42 Cokefreak wrote: Anyone know? They are on NA at least. | ||
purakushi
United States3300 Posts
On March 27 2013 07:25 FeyFey wrote: + Show Spoiler + On March 27 2013 06:49 purakushi wrote: Fighting Spirit has been updated again. As of this post, the changes are live only on KR. They got rid of "Type 2" of the map and just updated "[Test] KESPA Fighting Spirit". 2 regular vespene geysers in each main, still 5 gold and 1 blue minerals in all bases. 1 high yield gas (8 per trip) in all other bases. They probably wanted to smooth out the early game gas income. I would still like fewer gold patches per base, though. At least, in the main, so there will be more of a early/mid game. I miss it so. I hope that this becomes a popular map. Even though it is not perfect, experimenting with resources is good. I am sort of afraid Fighting Spirit may flop and then no other maps will try similar resources. Hope that KESPA can improve SC2! Maybe they will eventually implement a high-ground mechanic. The novelty factor of HotS will only last so long before the game ultimately reverts to being stale... For some, I am sure that has already started even though the expansion just came out and professionals have not figured it out completely. Though, I do not think there is quite as much to figure out as people think. The best thing that could happen is if Blizzard did something, but they will probably leave ladder maps like they are for a very long time. =\ Golds just don't work, because how cheap and flexible Zerg production is,especially at the start a problem with golds. And if you keep the Main blue, Terrans will simply lift. In Addition Mules don't equal out the other races worker bonus with pure golds, which puts them at a disadvantage. Of course you can fix those imbalanes by putting in other imbalances. So I prefer the Icarus idea, because you can optimize income even more by tending to your workers. And changing maps is okay. Changing game mechanics is a no go as it throws of alot muscle training people have done. So you won't see that happen, atleast by Kespa who wants their players to be seen as elites. While I am not discounting that golds benefit one race more than the other, players will adapt. Design comes before balance. At least what they are *trying* to do with these resource changes is good. We shall see. I just hope the idea is not shut down just because the map itself may not be good for SC2. Though, I want FS to work, too. As for MULEs, the amount of minerals mined is left alone (30 per trip, lasting for the same amount of time). That means Terran's unique macro mechanic is weaker than in vanilla SC2 while chronoboost and inject have no changes, so Terran loses some of the mineral edge they get with MULEs. I did tell the authors that they may want to increase the amount mined by MULEs to keep it in line with everything else, but it may not be necessary. Really, it just boils down to gameplay. Theorycrafting is good sometimes but outright discounting something that *could* make SC2 better would be sad. On March 27 2013 07:32 Arco wrote: Show nested quote + On March 24 2013 02:42 Cokefreak wrote: On March 19 2013 02:33 Snoodles wrote: Are these maps available on the EU server? Anyone know? They are on NA at least. NA has all the maps, but they are not the latest version as of today. If you just want to test it out despite lag, go on KR. | ||
purakushi
United States3300 Posts
[Official] KeSPA Korhal Floating Island (this is Face Off, just renamed) [Official] KeSPA Sanctuary [Official] KeSPA Fighting Spirit I think the first two have been left the same, but FS has changed a lot. Here is the updated version: - Mains have 8 blue minerals and 1 high yield gas - Naturals have 8 blue minerals and 2 high yield gases (yes, this is not a typo) - Centre has 8 gold minerals and 2 high yield gases - Others have 8 blue minerals and 1 high yield gas I really wish they stuck with the 5gold1blue minerals or some variation of that. I am just WTF at the 2 hyg at the natural. There is no way that is staying... >_> Sigh, I was hoping KeSPA could change things up a bit. This is not the direction I was thinking. T_T | ||
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