• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:42
CEST 03:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Stellar Fest 1 Replay Pack Recent patches and the Future StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Rp8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7251 users

[KeSPA] Proleague R4 Test Maps - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 22 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
March 27 2013 18:32 GMT
#361
Well, something they had a lot more in BW was resource variation from base to base. This was a big way of balancing and adjusting maps, and also making them play differently from each other. Now with high yield minerals and geysers, the possible combinations are way higher.

It will take some time to figure out the exact effects on gameplay but in time it will be much better for tournament map making overall. The ability to balance maps and the ability to make maps more interesting will be higher.
all's fair in love and melodies
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-03-27 18:41:41
March 27 2013 18:38 GMT
#362
Yeah, I just wish they tried something other than 8m per base. Outside of Korea, no other tournaments/organisations/Blizzard try non-standard maps/resources, so I am looking to KeSPA to work things. Oh well, time will tell/change things eventually. Hopefully, the Korean SC2 scene is not dead by then.
T P Z sagi
purakushi
Profile Joined August 2012
United States3303 Posts
Last Edited: 2013-03-28 22:45:07
March 28 2013 18:23 GMT
#363
[Official] KeSPA Newkirk Redevelopment Precinct has been added.

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.
T P Z sagi
SamirDuran
Profile Joined May 2012
Philippines895 Posts
March 28 2013 18:45 GMT
#364
On March 29 2013 03:23 purakushi wrote:
[Official] KeSPA Newkirk Redevelopment has been added. (name is cut off in SC2, but I am assuming it says that)

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.

wow they really did good redeveloping newkirk precinct. Hopefully we'll see this map on ladder and replace the old newkirk
Don't practice until you can get it right, practice until you can't get it wrong.
( bush
Profile Joined April 2011
321 Posts
Last Edited: 2013-03-28 18:54:08
March 28 2013 18:52 GMT
#365
oh nvm -
oo
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2013-03-29 23:54:48
March 29 2013 23:22 GMT
#366
On March 29 2013 03:23 purakushi wrote:
[Official] KeSPA Newkirk Redevelopment Precinct has been added.

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.

Really nice stuff, it was too easy to turtle with 4 bases on Newkirk.

Something to add, the main base mineral lines have been moved as well.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 29 2013 23:45 GMT
#367
On March 28 2013 01:28 purakushi wrote:
Seems like some maps have been made OFFICIAL

[Official] KeSPA Korhal Floating Island (this is Face Off, just renamed)
[Official] KeSPA Sanctuary
[Official] KeSPA Fighting Spirit

I think the first two have been left the same, but FS has changed a lot. Here is the updated version:

- Mains have 8 blue minerals and 1 high yield gas
- Naturals have 8 blue minerals and 2 high yield gases (yes, this is not a typo)
- Centre has 8 gold minerals and 2 high yield gases
- Others have 8 blue minerals and 1 high yield gas

I really wish they stuck with the 5gold1blue minerals or some variation of that. I am just WTF at the 2 hyg at the natural. There is no way that is staying... >_>

Sigh, I was hoping KeSPA could change things up a bit. This is not the direction I was thinking. T_T


omg I don't even care about the no gold but FIGHTING SPIRIT IS BACK BITCHES. This is awesome
When I think of something else, something will go here
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
March 29 2013 23:52 GMT
#368
So glad Fighting Spirit is back. I really hope it gets on to ladder, I love that map sooooo much.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BoggieMan
Profile Blog Joined August 2011
520 Posts
Last Edited: 2013-03-29 23:55:05
March 29 2013 23:52 GMT
#369
lol at fs only having gold minerals ???
[edit] oh, people already answered that.
Koesader
Profile Joined April 2012
Netherlands424 Posts
March 30 2013 00:01 GMT
#370
On March 29 2013 03:23 purakushi wrote:
[Official] KeSPA Newkirk Redevelopment Precinct has been added.

It is basically a modified version of Blizzard's ladder map, Newkirk Precinct. From a quick glance, it just adds an entrance from the centre into each of the rocked expansions at 5:00 and 7:00. In doing so, it extends the ground-pathable terrain to below the lower watchtower. Some background aesthetic changes from the original, too.

http://oi49.tinypic.com/2njaejk.jpg

-----

Fighting Spirit's 2 high yield gases in the natural has been fixed to 2 regulars.

Newkirk lookin' better now, I would only get rid of the tower tho
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
a3den
Profile Joined April 2012
704 Posts
March 30 2013 00:09 GMT
#371
Neo Newkirk is waaaaay better. KeSPA and GOM are doing a way better job than Blizz overall.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
March 30 2013 00:12 GMT
#372
Fighting Spirit gonna change build orders by a lot...
xd
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
March 30 2013 00:29 GMT
#373
Is it just me or fighting spirit all gold favors toss and zerg ? I mean, the "economic feature" of terran, to keep up with chronoboost and larvae mechanisms, is just useless on this map...
LiquipediaWanderer
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2013 00:31 GMT
#374
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.
rysecake
Profile Joined October 2010
United States2632 Posts
March 30 2013 00:31 GMT
#375
On March 30 2013 09:29 Ragnarork wrote:
Is it just me or fighting spirit all gold favors toss and zerg ? I mean, the "economic feature" of terran, to keep up with chronoboost and larvae mechanisms, is just useless on this map...


they would make mules work. if you think about it, it's just giving everyone more minerals than the regular ones
The Notorious Winkles
sM.Zik
Profile Joined June 2011
Canada2553 Posts
March 30 2013 00:47 GMT
#376
Fighting Spirit will haunt me until I die.
Jaedong Fighting! | youtube.com/ZikGaming
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
March 30 2013 00:50 GMT
#377
On March 30 2013 09:31 Markwerf wrote:
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.


there is this thing called adaptation

and when you live in a teamhouse it's fairly easy to do since you play with a bunch of other pros all the time

so why don't we wait for actual games to be played on the map by professionals mk?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2013 00:59 GMT
#378
On March 30 2013 09:50 GTPGlitch wrote:
Show nested quote +
On March 30 2013 09:31 Markwerf wrote:
fighting spirit is a joke... It won't be fair at all...
You simply can't change the resource income for the main base and expect to have any balance whatsoever...

6 patches in your main leads to saturation problems incredibly quickly which protoss has the soonest by far.. Protoss produces workers the fastest in the first few minutes (even faster than zerg because chrono kicks in earlier than extra lairs/queens for zerg) plus they expand fairly late. Terran has OC that evades oversaturation and zerg gets extra bases much quicker. It's harder to tell if the gold favors terran or zerg more but it's pretty much garanteed to screw up timings and early game balance as well. For example not all timings neccesarily improve by the same amount so the early strats like 2 rax, reapers, 6 pool will get relative advantages vs other strats because those timings are a combination of build times and gathering speed.
I hope I'm somehow wrong though and protoss can manage with this setup how unlikely it is, maybe if natural and third are really easy they can expand fast enough to avoid the saturation problems other races run into far later but it's unlikely.


there is this thing called adaptation

and when you live in a teamhouse it's fairly easy to do since you play with a bunch of other pros all the time

so why don't we wait for actual games to be played on the map by professionals mk?


lol what a nonsense argument. Just because they can't be played yet, it's impossible to reach some sensible conclusions?
Fewer mineral patches has been tried to some extent already, the way the macro works for each races it just hurts protoss the most. It's quite unlikely other things can make up for this how much they try to adapt or not.
Saturation rates just vastly differ for the races in sc2, the game that's tweaked for 8 patches at the main is very unlikely to support 6 patches main reasonably as well..
Lysergic
Profile Joined December 2010
United States355 Posts
March 30 2013 02:48 GMT
#379
Updated OP.

They got rid of gold bases on Fighting Spirit, it obviously wouldn't of worked.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2013 02:57 GMT
#380
Other than the resource changes, the terrain changes are kinda interesting as well. They adjusted the main base ramps a bit and slightly tweaked some of the dead space holes in the middle. However, they mainly changed up the third bases, moving the big ramp back a bit and making the entire expansion be a bit tighter on space. The old version's third bases actually felt a bit spacious compared to the BW map.
ㅇㅅㅌㅅ
Prev 1 17 18 19 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 160
StarCraft: Brood War
Rain 2572
Dota 2
monkeys_forever678
NeuroSwarm189
Super Smash Bros
AZ_Axe214
Other Games
summit1g8117
Day[9].tv676
JimRising 569
C9.Mang0377
PiGStarcraft118
ArmadaUGS53
Organizations
Other Games
gamesdonequick848
Dota 2
PGL Dota 2 - Main Stream312
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 123
• davetesta16
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv676
Upcoming Events
Sparkling Tuna Cup
8h 18m
Afreeca Starleague
8h 18m
Leta vs Soulkey
PiGosaur Cup
22h 18m
Kung Fu Cup
1d 9h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.