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David Kim Interview by Thud after IEM Hannover - Page 13

Forum Index > SC2 General
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iky43210
Profile Blog Joined May 2011
United States2099 Posts
March 16 2013 03:41 GMT
#241
On March 15 2013 16:55 shindigs wrote:
Show nested quote +
On March 15 2013 16:51 ALPINA wrote:
On March 15 2013 16:35 DemigodcelpH wrote:
On March 15 2013 16:24 ALPINA wrote:
On March 15 2013 13:37 avilo wrote:
If widow mine is "too powerful" i'm assuming that he understand the current blinding cloud radius is "too powerful" as well correct?

Tested it in the unit tester today after some "strange" games, 4 vipers using 6 blinding clouds shut down roughly15+ siege tanks that were pre-spread in a 99% optimal fashion.

Something is wrong here.

A balance designer cannot only look at one race...the widow mine is one of the few balancing factors right now against the insane blinding cloud radius vs mech.

We all can only assume that if they are "looking at the widow mine" then they will not let their own bias disallow them from also "looking at the blinding cloud radius" as well...correct?

We would hope so.

Ultras also currently seem to be "overperforming."

In the original post of this thread, why is there no mention/analysis of any Zerg units "being too powerful" whatsoever? I am confused. Should there not be "looking at" all 3 of the races? It seems one has been mysteriously left out of the equation here.

Hmm.

Just food for thought. Right now in the community, the largest majority of whining is coming from prominent Zerg streamers. It is not unjustified, but I am going to point out here that what these Zerg players are complaining about is not an actual balance issue with the game, but a learning curve related to a new game in relation to Zerg being the most reactive race.

When Zerg players right now are complaining about being underpowered, they are not understanding the game and the basis of their own complaint - what they are really complaining about is that at the start of this new game it is difficult to read and react to the new variety of things that Protoss and Terran can do to them due to the differences in worker production and the larva mechanic.

This is a learning curve issue - NOT A BALANCE ISSUE. Get it straight everyone in this thread and community. We do not want a repeat of wings where one race is overbuffed.

Zerg is the most reactive race. Everyone knows this. If you do not know the perfect amount of drones to make, or what you can get away with you will die to new things. This is the root of what Zerg players REALLY MEAN when they complain that they are currently "underpowered." The truth is they are not.

As the game is more figured out, and Zergs realize what to do with their larva better vs certain openings and situations...Zerg is just as powerful as the other two races.

I write this because right now it's a "Zerg QQ fest" and the developers seem to be being influenced by it quite a bit to the point, i'll say it again, they completely leave out any criticism balance wise of the viper in the OP of this post or anything of Zerg's possibly being "too strong."

Sorry for the long post. Just had to clarify because Zerg right now is in fact no where near underpowered, and Zerg players do not seem to understand that they are not complaining about balance, but about Zerg being the most reactive race and in fact as the game is figured out more they will be perfectly fine, and more.




Zerg is reactive race yes, but widow mines are not the units to which you can react. They are universally good vs. everything, and you don't have real counter to them. Not to mention probably most cost efficient unit in the game as it stands now.


The major drawback of the Widow Mine is that it's a non-fighter unit that is stationary, therefore it has to be "cost effective" or it would not be worth it. The Widow Mine being cost effective is the equivalent of a full-time fighting unit being even, because you're paying the hidden tax of 2 supply per mine being taken away from army potential when the shot is down along with the requirement of being immobile while firing.

This is why, to the untrained thinker, you might see a Window Mine kill two stalkers and conclude that it was "cost effective", but the threshold of efficiency for a unit with situational fighting opportunities but a constant supply cost is higher than simply surpassing resource cost on paper.

https://en.wikipedia.org/wiki/Opportunity_cost

Consider thinking more critically when you make comments about unit balance.


I am not saying it should be useless, just not THAT cost efficient. If you run 20 zerglings through the widow mine, they all gonna die. I don't think that is how it's supposed to be.

There are different levels of "cost efficiency". If you siege an army with tanks/marines and put several mines in front, they are so incredibly cost efficient and impossible to deal with.



Smartly placed widow mines basically make ling runby's obsolete mid to late game. Totally re-evaluating how I'm playing Zerg because of it, but it would be great if they could reduce splash.

Same thing with mutalisks - two volleys wreck a pack of mutas. I don't think thors even do that much damage.

that's what overlord is good for.
osiris17
Profile Blog Joined September 2012
United States165 Posts
March 16 2013 04:53 GMT
#242
They don't need to buff the oracle, they need to change it... Entomb was better than the current abilities, but if they don't like entomb than think of SOMETHING creative that isn't another damage based harassment ability.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
TeslasPigeon
Profile Joined March 2012
464 Posts
March 16 2013 05:05 GMT
#243
On March 16 2013 13:53 osiris17 wrote:
They don't need to buff the oracle, they need to change it... Entomb was better than the current abilities, but if they don't like entomb than think of SOMETHING creative that isn't another damage based harassment ability.


Dont see why the can't add another spell, make it researchable.
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2013-03-16 05:20:18
March 16 2013 05:16 GMT
#244
They had a problem with entomb for being too boring, so they replaced it with a much simpler, more boring ability that overlaps with the other air units, particularly the phoenix... And now the ability is not working the way it was intended. Better to scrap the ability and bring back Entomb along with a new spell. Now that would solve the problem.
There are even ways of spicing up entomb... for instance make it effect 1 mineral patch, cost much less energy, and have a much lower cooldown ... So that harassing minerals requires micro and harassment.

There is so much potential for creativity with the oracle, but blizzard wants to make everyone happy from bronze to GM, and as a consequence they're afraid to be creative.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
TeslasPigeon
Profile Joined March 2012
464 Posts
March 16 2013 05:58 GMT
#245
On March 16 2013 14:16 osiris17 wrote:
They had a problem with entomb for being too boring, so they replaced it with a much simpler, more boring ability that overlaps with the other air units, particularly the phoenix... And now the ability is not working the way it was intended. Better to scrap the ability and bring back Entomb along with a new spell. Now that would solve the problem.
There are even ways of spicing up entomb... for instance make it effect 1 mineral patch, cost much less energy, and have a much lower cooldown ... So that harassing minerals requires micro and harassment.

There is so much potential for creativity with the oracle, but blizzard wants to make everyone happy from bronze to GM, and as a consequence they're afraid to be creative.


I think the best way to make entomb work is give the shields 200 HP and cost 30 energy to cast, it only covers one mineral patch but at least this way it costs some APM to actually expel and you have the potential to get 6/8s of the minerals at a base. Give it a short casting range (maybe 2 or 3) and allow shield upgrades to scale with it.

Maybe even allow EMP to get rid of them.
Falling
Profile Blog Joined June 2009
Canada11471 Posts
March 16 2013 06:06 GMT
#246
Entomb was bad because it is an attack against the ground which will never move. I'm not a big fan of the current oracle, but at least it isn't entomb. Burst shot would be better than all this continous laser fire that plagues Protoss units.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Zinthar
Profile Joined March 2011
United States394 Posts
March 16 2013 06:26 GMT
#247
On March 15 2013 06:25 peidongyang wrote:
I'm calling bs on the gm three races thing
That means he is performing at a similar if not higher level than thorzain, sase and a lesser tier Korean pro Zerg at their respective races? Yeah bullshit.


It's not necessarily BS -- there are occasionally GM players who play Random that pop up. Aside from this one former Code A Korean whose name escapes me at the moment (I believe he was a Terran in GSL/GSTL though), but then switched to random and , they're generally not at the same level as the mid-tier pros that you named, but it's certainly possible to play at least at GM level with all 3 collectively, at least outside of Korea.
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
March 16 2013 06:28 GMT
#248
I don't know if this has been discussed already (I only read up to page 3 or so), but where does David Kim live? In California, right? (I assume?) I think we should assume that he's low GM on all three races in the NA server, and that his user ID is written in Korean. If that's possible.

Otherwise, I don't see why he would be laddering up to GM on the EU or SEA or KR server from California/Blizzard HQ.
Plat Support Main #believe
MannerMule
Profile Joined May 2011
United States8 Posts
March 16 2013 07:29 GMT
#249
If they nerf the widow mines blast radius why don't they allow the player to micro the widow mine attack
Droppin' Dem Mules
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2013-03-16 15:13:36
March 16 2013 15:08 GMT
#250
On March 16 2013 15:06 Falling wrote:
Entomb was bad because it is an attack against the ground which will never move. I'm not a big fan of the current oracle, but at least it isn't entomb. Burst shot would be better than all this continous laser fire that plagues Protoss units.

It's an attack against mining minerals.
My problem with the unit is not its efficacy. That can be adjusted through stats. My problem is the unit is simply boring and uninspired.
At least we agree the unit needs a change.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 16 2013 15:21 GMT
#251
On March 16 2013 16:29 MannerMule wrote:
If they nerf the widow mines blast radius why don't they allow the player to micro the widow mine attack


I think this is a great idea. Either the ability to pick a target, or even better - hold fire/stop lurker capability. It would make them useful in more situations and more fun to watch, but balanced out by nerfed AoE and/or damage.
+ Show Spoiler +
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
March 16 2013 16:14 GMT
#252
On March 17 2013 00:21 Cofo wrote:
Show nested quote +
On March 16 2013 16:29 MannerMule wrote:
If they nerf the widow mines blast radius why don't they allow the player to micro the widow mine attack


I think this is a great idea. Either the ability to pick a target, or even better - hold fire/stop lurker capability. It would make them useful in more situations and more fun to watch, but balanced out by nerfed AoE and/or damage.

You can do that already.
Give thanks and praise!
Cofo
Profile Blog Joined June 2010
United States1388 Posts
March 16 2013 17:17 GMT
#253
On March 17 2013 01:14 Breach_hu wrote:
Show nested quote +
On March 17 2013 00:21 Cofo wrote:
On March 16 2013 16:29 MannerMule wrote:
If they nerf the widow mines blast radius why don't they allow the player to micro the widow mine attack


I think this is a great idea. Either the ability to pick a target, or even better - hold fire/stop lurker capability. It would make them useful in more situations and more fun to watch, but balanced out by nerfed AoE and/or damage.

You can do that already.


Which, target fire or hold fire? Or both? Sorry, I haven't gotten a chance to play with mines much yet, I thought I read that you couldn't.
+ Show Spoiler +
Goldfish
Profile Blog Joined August 2010
2230 Posts
March 17 2013 10:29 GMT
#254
On March 17 2013 02:17 Cofo wrote:
Show nested quote +
On March 17 2013 01:14 Breach_hu wrote:
On March 17 2013 00:21 Cofo wrote:
On March 16 2013 16:29 MannerMule wrote:
If they nerf the widow mines blast radius why don't they allow the player to micro the widow mine attack


I think this is a great idea. Either the ability to pick a target, or even better - hold fire/stop lurker capability. It would make them useful in more situations and more fun to watch, but balanced out by nerfed AoE and/or damage.

You can do that already.


Which, target fire or hold fire? Or both? Sorry, I haven't gotten a chance to play with mines much yet, I thought I read that you couldn't.


When a unit comes in range of the Widow Mine, there is about a second delay before it actually attacks.

During this time, you can select the Widow Mine, and (with it still selected) right click on a unit.

The Widow Mine will attack the targeted unit (if it's it was in its attack range when you clicked on the unit).

To keep the Widow Mine from attacking, keep telling the Widow Mine to switch targets (though this requires a lot of clicks and requires at least two units).

They could give the Widow Mine the "Hold Fire" and "Weapons Free" abilities from the Ghost (which prevents auto attacking; or something similar since Widow Mine's ability is technically a spell).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-03-17 10:31:54
March 17 2013 10:31 GMT
#255
On March 17 2013 19:29 Goldfish wrote:
Show nested quote +
On March 17 2013 02:17 Cofo wrote:
On March 17 2013 01:14 Breach_hu wrote:
On March 17 2013 00:21 Cofo wrote:
On March 16 2013 16:29 MannerMule wrote:
If they nerf the widow mines blast radius why don't they allow the player to micro the widow mine attack


I think this is a great idea. Either the ability to pick a target, or even better - hold fire/stop lurker capability. It would make them useful in more situations and more fun to watch, but balanced out by nerfed AoE and/or damage.

You can do that already.


Which, target fire or hold fire? Or both? Sorry, I haven't gotten a chance to play with mines much yet, I thought I read that you couldn't.


When a unit comes in range of the Widow Mine, there is about a second delay before it actually attacks.

During this time, you can select the Widow Mine, and (with it still selected) right click on a unit.

The Widow Mine will attack the targeted unit (if it's it was in its attack range when you clicked on the unit).

To keep the Widow Mine from attacking, keep telling the Widow Mine to switch targets (though this requires a lot of clicks and requires at least two units).

They could give the Widow Mine the "Hold Fire" and "Weapons Free" abilities from the Ghost (which prevents auto attacking; or something similar since Widow Mine's ability is technically a spell).


Widow mines are already stupidly powerful, no way they need to make it easier to use for terrans.

Zerg and Terrand can abuse the widow mine in its current state with a lot of micro, and thats cool.

If they nerf the widow mine heavily and reduce its supply cost, then it would be ok to make it easier to use.
Sogetsu
Profile Joined July 2011
514 Posts
March 17 2013 12:35 GMT
#256
Do any of you really think Blizz is going to change the way the units work after releasing the game? Forget it. They wont, like they showed it us on the past (Reapers someone?)
They are going to fix some numbers, radius, splash, dps, etc, but they won't change the units at all.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
TigerKarl
Profile Joined November 2010
1757 Posts
March 17 2013 12:48 GMT
#257
On March 17 2013 21:35 Sogetsu wrote:
Do any of you really think Blizz is going to change the way the units work after releasing the game? Forget it. They wont, like they showed it us on the past (Reapers someone?)
They are going to fix some numbers, radius, splash, dps, etc, but they won't change the units at all.

Pure speculation. You're not giving anything useful to nobody.
magnaflow
Profile Joined August 2011
Canada1521 Posts
March 17 2013 12:56 GMT
#258
On March 15 2013 06:25 peidongyang wrote:
I'm calling bs on the gm three races thing
That means he is performing at a similar if not higher level than thorzain, sase and a lesser tier Korean pro Zerg at their respective races? Yeah bullshit.



Well David is Korean, while those other players you mention are just Foreigners
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-03-17 13:07:37
March 17 2013 13:04 GMT
#259
On March 17 2013 21:56 magnaflow wrote:
Show nested quote +
On March 15 2013 06:25 peidongyang wrote:
I'm calling bs on the gm three races thing
That means he is performing at a similar if not higher level than thorzain, sase and a lesser tier Korean pro Zerg at their respective races? Yeah bullshit.



Well David is Korean, while those other players you mention are just Foreigners


Lol why does his nationality matter at all? ^^
You should never underestimate the predictability of stupidity
Miss_Foxy
Profile Joined March 2012
Singapore109 Posts
March 17 2013 14:53 GMT
#260
Grandmaster on all 3 races?
Woah David Kim's awesome in the game as well.
I love Blizzard's stuff and Korea ~ <3
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