• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:05
CET 23:05
KST 07:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1053 users

David Kim Interview by Thud after IEM Hannover - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
March 15 2013 14:33 GMT
#221
On March 15 2013 23:30 uh-oh wrote:
If David Kim thinks people are not reacting to mines correctly AND he's GM on kr server, I say Blizzard should let him play a couple of showmatches with pro terrans as P/Z so we can all be enlightened as to how to deal with those pesky mine drops


Yeah instead let's just nerf everything to shit because people can't be bothered to work on new ideas to deal with strats anymore. I thought this was the mindset we were trying to get rid of?
Yunnori
Profile Joined November 2010
Netherlands34 Posts
March 15 2013 14:34 GMT
#222
They should have made changes earlier.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 15 2013 14:35 GMT
#223
On March 15 2013 23:33 Fragile51 wrote:
Show nested quote +
On March 15 2013 23:30 uh-oh wrote:
If David Kim thinks people are not reacting to mines correctly AND he's GM on kr server, I say Blizzard should let him play a couple of showmatches with pro terrans as P/Z so we can all be enlightened as to how to deal with those pesky mine drops


Yeah instead let's just nerf everything to shit because people can't be bothered to work on new ideas to deal with strats anymore. I thought this was the mindset we were trying to get rid of?


Clearlly Blizzard should nerf everything to the point where no one can be agressive ever again. Then we will be back to late 2012 all over again.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xyzz
Profile Joined January 2012
567 Posts
Last Edited: 2013-03-15 14:53:32
March 15 2013 14:46 GMT
#224
As a Protoss player in mid to high masters as we speak in HotS I can't see any reason to nerf either medivacs or widow mines. It's harder to play against good drop play than before, but it's still possible. Just like many terran opponents are slowly realising Protoss can be dangerously aggressive early on with 1 base with hidden/proxy stargate openings. Likewise, I see no reason to nerf the Void Ray or the Oracle. A lot of players are notoriously slow to react to changes and many others are still experimenting. It's nothing new for those who played beta but I've had tons of success in early to mid games by making nothing but Zealots and Oracles (~5 or 6) and then adding in some Phoenix, upgrading to chargelot and getting Archons and Storm, and I've gotten tons of whine from Terrans how everything should be nerfed. Oracles do high dps while offering detection and utility in the form of envision while also being flying and fast to react to threats, Phoenix chase down medivacs and blow them up and in other situations can lift tanks or other dangerous units, Zealots just tank everything and later on the Archons and Templars do the heavy lifting. If game goes to 3 base and higher u can just add couple Robos for Colossus production.

Despite Blizzard getting stuff wrong every now and then I'm with David Kim in that we need to wait a good couple months before jumping into any kind of conclusions.
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
Last Edited: 2013-03-15 15:00:57
March 15 2013 14:59 GMT
#225
Which TvZ did you guys like more?

Queen buff or no queen buff?

I feel like there's a similar situation now with widow mines/medivacs, they add so much to the liveliness of the game. If they get nerfed we might see the game get more stagnate, and arguably more boring. Early aggression adds a lot of diversity to the game, it might mean that some builds could dominate certain periods of time but stuff gets figured out in timely manner anyway.
You must gather your party before venturing forth.
Saeros[ViM]
Profile Joined March 2013
Bangladesh9 Posts
March 15 2013 15:01 GMT
#226
GM with all 3 races on KR sever? Man must be good! This heartens me, perhaps there are some in blizzard who understand the game from a player point of view rather than pure development! I agree with him that we should wait and see what happens, atleast a season of play is needed before any decisions are made? Surely? Give people time to adapt/steal idea's off pro's :D
sitromit
Profile Joined June 2011
7051 Posts
March 15 2013 15:11 GMT
#227
He's not GM in Korea, the article only says that his account name is in Korean.
Zetter
Profile Blog Joined June 2011
Germany629 Posts
March 15 2013 15:17 GMT
#228
On March 15 2013 23:59 Andr3 wrote:
Which TvZ did you guys like more?

Queen buff or no queen buff?

I feel like there's a similar situation now with widow mines/medivacs, they add so much to the liveliness of the game. If they get nerfed we might see the game get more stagnate, and arguably more boring. Early aggression adds a lot of diversity to the game, it might mean that some builds could dominate certain periods of time but stuff gets figured out in timely manner anyway.


I agree. Though the buffed drop play can sometimes be frustrating to play against, it adds a lot of diversity and fun as a spectator. Also it shouldn't be forgotten that protoss defense got buffed heavily with mothership core. So it should be possible to adapt to the new terran aggression.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
ArhK
Profile Joined July 2007
France287 Posts
March 15 2013 16:34 GMT
#229
On March 15 2013 23:46 xyzz wrote:
As a Protoss player in mid to high masters as we speak in HotS I can't see any reason to nerf either medivacs or widow mines. It's harder to play against good drop play than before, but it's still possible. Just like many terran opponents are slowly realising Protoss can be dangerously aggressive early on with 1 base with hidden/proxy stargate openings. Likewise, I see no reason to nerf the Void Ray or the Oracle. A lot of players are notoriously slow to react to changes and many others are still experimenting. It's nothing new for those who played beta but I've had tons of success in early to mid games by making nothing but Zealots and Oracles (~5 or 6) and then adding in some Phoenix, upgrading to chargelot and getting Archons and Storm, and I've gotten tons of whine from Terrans how everything should be nerfed. Oracles do high dps while offering detection and utility in the form of envision while also being flying and fast to react to threats, Phoenix chase down medivacs and blow them up and in other situations can lift tanks or other dangerous units, Zealots just tank everything and later on the Archons and Templars do the heavy lifting. If game goes to 3 base and higher u can just add couple Robos for Colossus production.

Despite Blizzard getting stuff wrong every now and then I'm with David Kim in that we need to wait a good couple months before jumping into any kind of conclusions.


You should go to Korea and coach thoses rookie Korean protoss like Parting, they sure need a little bit of help and mighty wisdom from you sir.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 15 2013 16:39 GMT
#230
On March 16 2013 00:17 Zetter wrote:
Show nested quote +
On March 15 2013 23:59 Andr3 wrote:
Which TvZ did you guys like more?

Queen buff or no queen buff?

I feel like there's a similar situation now with widow mines/medivacs, they add so much to the liveliness of the game. If they get nerfed we might see the game get more stagnate, and arguably more boring. Early aggression adds a lot of diversity to the game, it might mean that some builds could dominate certain periods of time but stuff gets figured out in timely manner anyway.


I agree. Though the buffed drop play can sometimes be frustrating to play against, it adds a lot of diversity and fun as a spectator. Also it shouldn't be forgotten that protoss defense got buffed heavily with mothership core. So it should be possible to adapt to the new terran aggression.


Even if it is IMBA, I think they have tons of options for how to fix it. I would like them to change the turn radius for a boosted medivac, so they control differently, rather than just being super fast. It would still give the terran the ability to make amazing drops in the late game, but would also make the ability a bit riskier to use form a control standpoint. It would also make it so they can't turn on a dime, which would give the prepared player the ability to punish it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
shin_toss
Profile Joined May 2010
Philippines2589 Posts
March 15 2013 16:45 GMT
#231
Not surprised he's a gm in all 3 races. He;s Korean kkkkk.
AKMU / IU
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 15 2013 17:07 GMT
#232
"rise of the Terran mech" ? Where? On ladder?
Head Coach Park: "They should buff tanks!"
STRIFE9
Profile Joined January 2013
United States2 Posts
March 15 2013 17:13 GMT
#233
Hmm fungal growth plus corruption should take care of voidray's(if you can keep the infestors alive long enough, i guess)
Havent tried it yet,so not sure.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
March 15 2013 18:04 GMT
#234
I guess they'll do what they'll do, it's just sad we are already nerfing away many possibilities these units woul bring. If and when medivac boosters are nerfed I will likely quit this game depending on how severe it is. There are no players anymore who want to scout and figure out the best plan, the only want for easy expansions and their mineral dump units to counter all early aggression ( queen, ling, marine, zealot). God forbid terran use anything besides hellion banshee or hellion bio openings, because those are too hard to defend with a swell of lings + a spine or two
Account252508
Profile Joined February 2012
3454 Posts
March 15 2013 18:58 GMT
#235
--- Nuked ---
Tuczniak
Profile Joined September 2010
1561 Posts
March 15 2013 19:08 GMT
#236
On one side widow mines add "life" to the game. On the other side they make a lot of zerg agreession/harass very risky and even less efficient. So it's little one sided, and in the end I think they will lead to more turtling. Terrans will go "hey I can take 3 bases really fast" and zerg will go "I can't move out, I guess I'll stay home and macro".
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 15 2013 19:17 GMT
#237
On March 16 2013 01:39 Plansix wrote:
Show nested quote +
On March 16 2013 00:17 Zetter wrote:
On March 15 2013 23:59 Andr3 wrote:
Which TvZ did you guys like more?

Queen buff or no queen buff?

I feel like there's a similar situation now with widow mines/medivacs, they add so much to the liveliness of the game. If they get nerfed we might see the game get more stagnate, and arguably more boring. Early aggression adds a lot of diversity to the game, it might mean that some builds could dominate certain periods of time but stuff gets figured out in timely manner anyway.


I agree. Though the buffed drop play can sometimes be frustrating to play against, it adds a lot of diversity and fun as a spectator. Also it shouldn't be forgotten that protoss defense got buffed heavily with mothership core. So it should be possible to adapt to the new terran aggression.


Even if it is IMBA, I think they have tons of options for how to fix it. I would like them to change the turn radius for a boosted medivac, so they control differently, rather than just being super fast. It would still give the terran the ability to make amazing drops in the late game, but would also make the ability a bit riskier to use form a control standpoint. It would also make it so they can't turn on a dime, which would give the prepared player the ability to punish it.


First time I read that, sounds like a really good idea and physically it makes sense.

On March 16 2013 02:07 Sapphire.lux wrote:
"rise of the Terran mech" ? Where? On ladder?


Let's see how the korean terrans play this week-end, I'll be very disappointed if all of them stick to bio-builds in TvZ (I gave up on mech TvP).

Terran & Potato Salad.
MVK
Profile Joined January 2013
Romania11 Posts
March 15 2013 21:07 GMT
#238
I'm not really sure how DK is gm on kr since there's no gm for one or two weeks
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
March 16 2013 02:44 GMT
#239
"seeing the rising of the Terran Mec"

?????
archonOOid
Profile Blog Joined March 2011
1983 Posts
March 16 2013 03:29 GMT
#240
The problem with speedvacs are that they can bypass defensive structures and well positioned units. Dropships should take advantage of lack of defensive structures and well positioned units not ignore them at just speed boost over them.
I'm Quotable (IQ)
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Bracket - LB Quarterfinals
StRyKeR vs eOnzErG
Bonyth vs Sziky
ZZZero.O366
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 435
IndyStarCraft 212
ProTech148
CosmosSc2 90
elazer 41
StarCraft: Brood War
Calm 1434
ZZZero.O 366
Shuttle 284
Dewaltoss 121
Hyun 67
910 14
HiyA 10
Dota 2
Dendi1479
NeuroSwarm28
syndereN0
Counter-Strike
fl0m1183
Heroes of the Storm
Khaldor326
Other Games
Grubby4658
FrodaN2728
B2W.Neo811
Beastyqt790
mouzStarbuck270
Liquid`Hasu187
ArmadaUGS108
XaKoH 91
Mew2King36
Chillindude31
PiLiPiLi24
Organizations
Other Games
gamesdonequick1373
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta24
• Reevou 16
• Adnapsc2 12
• RyuSc2 4
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21127
Other Games
• imaqtpie1936
• Scarra304
• Shiphtur216
Upcoming Events
Replay Cast
10h 55m
Wardi Open
13h 55m
Monday Night Weeklies
18h 55m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.