David Kim Interview by Thud after IEM Hannover - Page 11
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Zerg.Zilla
Hungary5029 Posts
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Defacer
Canada5052 Posts
On March 15 2013 17:39 Zerg.Zilla wrote: So David Kim thinks medivacs are fine? :/ I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant. Whether or not they're actually balanced ... | ||
Chicken Chaser
United States533 Posts
Instead of being instant LUDICROUS SPEED--how about reducing the acceleration? Something more in line with how the Phoenix flies around. So instead of abusing the cooldown to teleport between drop points, its main utility is to get from Extraction Point to Drop Off Point--your Main to his Main (because waypointing around the edge of the map = takes a long time for the drop to hit). In my opinion, the instant effect of the afterburners makes it look silly and arcade-like too. | ||
it_is_rizzo
Armenia12 Posts
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YuiHirasawa
Japan220 Posts
On March 15 2013 17:42 Defacer wrote: I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant. Whether or not they're actually balanced ... And I think he is right. Does all the shit happening in DOTA 2 is balanced, I don't think so. David Kim doesn't deserve all the hate he has. Being a Zerg player is suffering at this moment but this is the occasion to improve greatly. | ||
SpeaKEaSY
United States1070 Posts
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Sabu113
United States11035 Posts
On March 15 2013 07:29 Snowbear wrote: People will keep asking for terran nerfs, until terrans are where they were in WOL: the race they had 80% winrate against (seriously, how many people I heard talking about their huge winrate vs terran, it made me puke). These statements are really annoying and should have been put down long ago. Nerfs are another valid tool to use and GomTvT wasn't much better than swarm season whatever revisionists will say. I hope blizz gets balance handle quickly because this game won't have the honeymoon good will WoL had. | ||
Addicted2Dreaming
Canada116 Posts
(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man. (2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter. (3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2? please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh. | ||
AxionSteel
United States7754 Posts
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MateShade
Australia736 Posts
On March 15 2013 06:17 Sandermatt wrote: The problem is will a protoss ever switch into a macro game, when his proxy oracle is so much more effective? Will he invest all the time to reach a similar level when the same performance can be reached so easily? As I heard Bronze is cheese vs cheese all day anyway. And you can go to Master with cheese only (even grandmaster, but then you need to be a really good cheeser I assume). Macro games will be more fun to the players, but nobody likes getting crushed by players he could easily beat before and cheese gets boring faster as all games are the same. Yes because hell advance the ladder until it stops working and he platues.... Duh | ||
Parcelleus
Australia1662 Posts
On March 15 2013 17:58 Chicken Chaser wrote: Can you guys tell me what you think of this idea to balance the Medivac boost? Instead of being instant LUDICROUS SPEED--how about reducing the acceleration? Something more in line with how the Phoenix flies around. So instead of abusing the cooldown to teleport between drop points, its main utility is to get from Extraction Point to Drop Off Point--your Main to his Main (because waypointing around the edge of the map = takes a long time for the drop to hit). In my opinion, the instant effect of the afterburners makes it look silly and arcade-like too. Yeah I think medivac speed is too over the top. IMHO it should be 3 secs worth of 'extra speed boost' , I think the 'boost' speed should be nerfed its ridiculously fast. | ||
MateShade
Australia736 Posts
On March 15 2013 18:59 Addicted2Dreaming wrote: please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes: (1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man. (2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter. (3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2? please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh. Yes you are the only one. Ultras look great and the collectors edition is fucking awful | ||
Bagi
Germany6799 Posts
On March 15 2013 19:32 MateShade wrote: Yes you are the only one. Ultras look great and the collectors edition is fucking awful Agreed. I always thought ultras were the coolest looking zerg unit in SC2, a vast improvement over SC1. | ||
Qikz
United Kingdom12022 Posts
I really find outside of zerglings it doesn't do enough damage splash wise, especially against bio. | ||
Big J
Austria16289 Posts
On March 15 2013 17:42 Defacer wrote: I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant. Whether or not they're actually balanced ... well, from IEM they feel a lot like mutalisk vs Protoss in TvP, which is not fun to watch. Protoss has to turtle hard for 5mins or more to not straight up lose - which is not very exciting to watch. In the other matchups I think they create interesting gameplay. Also we may see if Protoss can figure faster feedback, blink or air openings to deal with them. It's much too early too call whether gameplay will stay the same whackamole-type of style or improve. | ||
Diogenes
United States132 Posts
With the medavac speed boost, map design is opened up as they can really increase the size of the map. Protoss/Zerg/Meching Terrans can't just take free 3rds and 4ths anymore against a terran player on large maps. And while drops are faster, every race has the tools to stop them. Don't think you can be as greedy as you could be in WOL. Balance is more even during game phases now (Early, middle, late) and requires all players to do well in each phase in order to do well (bye bye turtling broodlord/infestor zergs, you will not be missed). | ||
Deleted User 61629
1664 Posts
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Big J
Austria16289 Posts
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DaOrks
25 Posts
On March 15 2013 19:38 Qikz wrote: If they're going to make the mine splash smaller, do you think they'll compensate by increasing it's splash damage? I really find outside of zerglings it doesn't do enough damage splash wise, especially against bio. Still 1 shots workers, and where the FUCK is the Hydra buff? | ||
uh-oh
Hong Kong135 Posts
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