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David Kim Interview by Thud after IEM Hannover - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 16 Next All
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
March 15 2013 08:39 GMT
#201
So David Kim thinks medivacs are fine? :/
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 15 2013 08:42 GMT
#202
On March 15 2013 17:39 Zerg.Zilla wrote:
So David Kim thinks medivacs are fine? :/


I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant.

Whether or not they're actually balanced ...
Chicken Chaser
Profile Joined July 2010
United States533 Posts
March 15 2013 08:58 GMT
#203
Can you guys tell me what you think of this idea to balance the Medivac boost?

Instead of being instant LUDICROUS SPEED--how about reducing the acceleration? Something more in line with how the Phoenix flies around. So instead of abusing the cooldown to teleport between drop points, its main utility is to get from Extraction Point to Drop Off Point--your Main to his Main (because waypointing around the edge of the map = takes a long time for the drop to hit). In my opinion, the instant effect of the afterburners makes it look silly and arcade-like too.
it_is_rizzo
Profile Joined June 2012
Armenia12 Posts
March 15 2013 08:58 GMT
#204
:D
I should live up to the name © Lim Yo-Hwan - `BoxeR`
YuiHirasawa
Profile Joined August 2012
Japan220 Posts
Last Edited: 2013-03-15 09:15:56
March 15 2013 09:15 GMT
#205
On March 15 2013 17:42 Defacer wrote:
Show nested quote +
On March 15 2013 17:39 Zerg.Zilla wrote:
So David Kim thinks medivacs are fine? :/


I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant.

Whether or not they're actually balanced ...


And I think he is right. Does all the shit happening in DOTA 2 is balanced, I don't think so. David Kim doesn't deserve all the hate he has.

Being a Zerg player is suffering at this moment but this is the occasion to improve greatly.
Fun things are fun
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
March 15 2013 09:32 GMT
#206
Man, I read that as David Kim interviewed after IEM Hangover, and was expecting a hilarious article
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Sabu113
Profile Blog Joined August 2009
United States11096 Posts
March 15 2013 09:37 GMT
#207
Entertaining thread. I can't wait to see how this changes after MLG.

On March 15 2013 07:29 Snowbear wrote:
Show nested quote +
On March 15 2013 07:14 johnny123 wrote:


If you people keep asking for nerfs, you gonna destroy this game. Becareful what you wish for.

Widow mine nerfed? guess what, All you gonna see is WOL style terran, no new units
Medicvac speed nerf? Ask anybody if they can tell the difference between WOL and HOTS if that was to happen



People will keep asking for terran nerfs, until terrans are where they were in WOL: the race they had 80% winrate against (seriously, how many people I heard talking about their huge winrate vs terran, it made me puke).


These statements are really annoying and should have been put down long ago. Nerfs are another valid tool to use and GomTvT wasn't much better than swarm season whatever revisionists will say. I hope blizz gets balance handle quickly because this game won't have the honeymoon good will WoL had.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Addicted2Dreaming
Profile Joined February 2013
Canada116 Posts
Last Edited: 2013-03-15 10:00:01
March 15 2013 09:59 GMT
#208
please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes:

(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man.

(2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter.

(3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2?

please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh.
favs = leenock, gumiho, sC, life, sniper, jjakji, mvp, tear, innovation, polt, mc, dream
AxionSteel
Profile Joined January 2011
United States7754 Posts
March 15 2013 10:07 GMT
#209
Not convinced Widow Mines need to be nerfed, if anything terran is nerfed it should be the Medivac speed, not the mines.

MateShade
Profile Joined July 2011
Australia736 Posts
March 15 2013 10:30 GMT
#210
On March 15 2013 06:17 Sandermatt wrote:
Show nested quote +
On March 15 2013 06:13 geokilla wrote:
I'm not so sure Bronze players should be considered with balance for unit nerfing or buffing, such as the Oracle. With Bronze league, I feel the bigger problem is macroing properly and knowing what the general builds are.

I have a friend playing HOTS and he goes like 1 base 6 rax. Ya it gets the job done, but it's not viable in the long term if your opponent can muster a sufficient defense.


The problem is will a protoss ever switch into a macro game, when his proxy oracle is so much more effective? Will he invest all the time to reach a similar level when the same performance can be reached so easily? As I heard Bronze is cheese vs cheese all day anyway. And you can go to Master with cheese only (even grandmaster, but then you need to be a really good cheeser I assume). Macro games will be more fun to the players, but nobody likes getting crushed by players he could easily beat before and cheese gets boring faster as all games are the same.

Yes because hell advance the ladder until it stops working and he platues.... Duh
Parcelleus
Profile Joined January 2011
Australia1662 Posts
March 15 2013 10:31 GMT
#211
On March 15 2013 17:58 Chicken Chaser wrote:
Can you guys tell me what you think of this idea to balance the Medivac boost?

Instead of being instant LUDICROUS SPEED--how about reducing the acceleration? Something more in line with how the Phoenix flies around. So instead of abusing the cooldown to teleport between drop points, its main utility is to get from Extraction Point to Drop Off Point--your Main to his Main (because waypointing around the edge of the map = takes a long time for the drop to hit). In my opinion, the instant effect of the afterburners makes it look silly and arcade-like too.


Yeah I think medivac speed is too over the top.

IMHO it should be 3 secs worth of 'extra speed boost' , I think the 'boost' speed should be nerfed its ridiculously fast.
*burp*
MateShade
Profile Joined July 2011
Australia736 Posts
March 15 2013 10:32 GMT
#212
On March 15 2013 18:59 Addicted2Dreaming wrote:
please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes:

(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man.

(2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter.

(3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2?

please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh.

Yes you are the only one. Ultras look great and the collectors edition is fucking awful
Bagi
Profile Joined August 2010
Germany6799 Posts
March 15 2013 10:35 GMT
#213
On March 15 2013 19:32 MateShade wrote:
Show nested quote +
On March 15 2013 18:59 Addicted2Dreaming wrote:
please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes:

(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man.

(2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter.

(3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2?

please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh.

Yes you are the only one. Ultras look great and the collectors edition is fucking awful

Agreed. I always thought ultras were the coolest looking zerg unit in SC2, a vast improvement over SC1.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
March 15 2013 10:38 GMT
#214
If they're going to make the mine splash smaller, do you think they'll compensate by increasing it's splash damage?

I really find outside of zerglings it doesn't do enough damage splash wise, especially against bio.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Big J
Profile Joined March 2011
Austria16289 Posts
March 15 2013 10:46 GMT
#215
On March 15 2013 17:42 Defacer wrote:
Show nested quote +
On March 15 2013 17:39 Zerg.Zilla wrote:
So David Kim thinks medivacs are fine? :/


I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant.

Whether or not they're actually balanced ...


well, from IEM they feel a lot like mutalisk vs Protoss in TvP, which is not fun to watch.
Protoss has to turtle hard for 5mins or more to not straight up lose - which is not very exciting to watch.

In the other matchups I think they create interesting gameplay. Also we may see if Protoss can figure faster feedback, blink or air openings to deal with them. It's much too early too call whether gameplay will stay the same whackamole-type of style or improve.
Diogenes
Profile Joined January 2012
United States132 Posts
March 15 2013 11:01 GMT
#216
People crying about medavac boost need to learn2play. Terrans were always hugely crippled on large maps because of their game mechanics. On even macro, a terran army is always effectively smaller than a zerg/toss because of travel distance. Huge Gom Maps like Atlantis spaceship were always a huge disadvantage for terrans.

With the medavac speed boost, map design is opened up as they can really increase the size of the map. Protoss/Zerg/Meching Terrans can't just take free 3rds and 4ths anymore against a terran player on large maps.

And while drops are faster, every race has the tools to stop them. Don't think you can be as greedy as you could be in WOL. Balance is more even during game phases now (Early, middle, late) and requires all players to do well in each phase in order to do well (bye bye turtling broodlord/infestor zergs, you will not be missed).
"When Godzilla attacks, he advances rather than retreats. We can use this to our advantage."
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 15 2013 11:04 GMT
#217
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
March 15 2013 11:12 GMT
#218
btw, why does the first page show a mothershipcore-image instead of an oracle-picture?
DaOrks
Profile Joined October 2011
25 Posts
March 15 2013 12:14 GMT
#219
On March 15 2013 19:38 Qikz wrote:
If they're going to make the mine splash smaller, do you think they'll compensate by increasing it's splash damage?

I really find outside of zerglings it doesn't do enough damage splash wise, especially against bio.


Still 1 shots workers, and where the FUCK is the Hydra buff?
By the Emperor you will have it! -Unknown Guardsmen
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
March 15 2013 14:30 GMT
#220
If David Kim thinks people are not reacting to mines correctly AND he's GM on kr server, I say Blizzard should let him play a couple of showmatches with pro terrans as P/Z so we can all be enlightened as to how to deal with those pesky mine drops
When I get to grandmasters, you have my permission to die!
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