• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:41
CET 11:41
KST 19:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1583 users

David Kim Interview by Thud after IEM Hannover - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 16 Next All
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
March 15 2013 08:39 GMT
#201
So David Kim thinks medivacs are fine? :/
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 15 2013 08:42 GMT
#202
On March 15 2013 17:39 Zerg.Zilla wrote:
So David Kim thinks medivacs are fine? :/


I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant.

Whether or not they're actually balanced ...
Chicken Chaser
Profile Joined July 2010
United States533 Posts
March 15 2013 08:58 GMT
#203
Can you guys tell me what you think of this idea to balance the Medivac boost?

Instead of being instant LUDICROUS SPEED--how about reducing the acceleration? Something more in line with how the Phoenix flies around. So instead of abusing the cooldown to teleport between drop points, its main utility is to get from Extraction Point to Drop Off Point--your Main to his Main (because waypointing around the edge of the map = takes a long time for the drop to hit). In my opinion, the instant effect of the afterburners makes it look silly and arcade-like too.
it_is_rizzo
Profile Joined June 2012
Armenia12 Posts
March 15 2013 08:58 GMT
#204
:D
I should live up to the name © Lim Yo-Hwan - `BoxeR`
YuiHirasawa
Profile Joined August 2012
Japan220 Posts
Last Edited: 2013-03-15 09:15:56
March 15 2013 09:15 GMT
#205
On March 15 2013 17:42 Defacer wrote:
Show nested quote +
On March 15 2013 17:39 Zerg.Zilla wrote:
So David Kim thinks medivacs are fine? :/


I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant.

Whether or not they're actually balanced ...


And I think he is right. Does all the shit happening in DOTA 2 is balanced, I don't think so. David Kim doesn't deserve all the hate he has.

Being a Zerg player is suffering at this moment but this is the occasion to improve greatly.
Fun things are fun
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
March 15 2013 09:32 GMT
#206
Man, I read that as David Kim interviewed after IEM Hangover, and was expecting a hilarious article
Aim for perfection, settle for mediocrity - KawaiiRice 2014
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
March 15 2013 09:37 GMT
#207
Entertaining thread. I can't wait to see how this changes after MLG.

On March 15 2013 07:29 Snowbear wrote:
Show nested quote +
On March 15 2013 07:14 johnny123 wrote:


If you people keep asking for nerfs, you gonna destroy this game. Becareful what you wish for.

Widow mine nerfed? guess what, All you gonna see is WOL style terran, no new units
Medicvac speed nerf? Ask anybody if they can tell the difference between WOL and HOTS if that was to happen



People will keep asking for terran nerfs, until terrans are where they were in WOL: the race they had 80% winrate against (seriously, how many people I heard talking about their huge winrate vs terran, it made me puke).


These statements are really annoying and should have been put down long ago. Nerfs are another valid tool to use and GomTvT wasn't much better than swarm season whatever revisionists will say. I hope blizz gets balance handle quickly because this game won't have the honeymoon good will WoL had.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Addicted2Dreaming
Profile Joined February 2013
Canada116 Posts
Last Edited: 2013-03-15 10:00:01
March 15 2013 09:59 GMT
#208
please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes:

(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man.

(2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter.

(3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2?

please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh.
favs = leenock, gumiho, sC, life, sniper, jjakji, mvp, tear, innovation, polt, mc, dream
AxionSteel
Profile Joined January 2011
United States7754 Posts
March 15 2013 10:07 GMT
#209
Not convinced Widow Mines need to be nerfed, if anything terran is nerfed it should be the Medivac speed, not the mines.

MateShade
Profile Joined July 2011
Australia736 Posts
March 15 2013 10:30 GMT
#210
On March 15 2013 06:17 Sandermatt wrote:
Show nested quote +
On March 15 2013 06:13 geokilla wrote:
I'm not so sure Bronze players should be considered with balance for unit nerfing or buffing, such as the Oracle. With Bronze league, I feel the bigger problem is macroing properly and knowing what the general builds are.

I have a friend playing HOTS and he goes like 1 base 6 rax. Ya it gets the job done, but it's not viable in the long term if your opponent can muster a sufficient defense.


The problem is will a protoss ever switch into a macro game, when his proxy oracle is so much more effective? Will he invest all the time to reach a similar level when the same performance can be reached so easily? As I heard Bronze is cheese vs cheese all day anyway. And you can go to Master with cheese only (even grandmaster, but then you need to be a really good cheeser I assume). Macro games will be more fun to the players, but nobody likes getting crushed by players he could easily beat before and cheese gets boring faster as all games are the same.

Yes because hell advance the ladder until it stops working and he platues.... Duh
Parcelleus
Profile Joined January 2011
Australia1662 Posts
March 15 2013 10:31 GMT
#211
On March 15 2013 17:58 Chicken Chaser wrote:
Can you guys tell me what you think of this idea to balance the Medivac boost?

Instead of being instant LUDICROUS SPEED--how about reducing the acceleration? Something more in line with how the Phoenix flies around. So instead of abusing the cooldown to teleport between drop points, its main utility is to get from Extraction Point to Drop Off Point--your Main to his Main (because waypointing around the edge of the map = takes a long time for the drop to hit). In my opinion, the instant effect of the afterburners makes it look silly and arcade-like too.


Yeah I think medivac speed is too over the top.

IMHO it should be 3 secs worth of 'extra speed boost' , I think the 'boost' speed should be nerfed its ridiculously fast.
*burp*
MateShade
Profile Joined July 2011
Australia736 Posts
March 15 2013 10:32 GMT
#212
On March 15 2013 18:59 Addicted2Dreaming wrote:
please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes:

(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man.

(2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter.

(3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2?

please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh.

Yes you are the only one. Ultras look great and the collectors edition is fucking awful
Bagi
Profile Joined August 2010
Germany6799 Posts
March 15 2013 10:35 GMT
#213
On March 15 2013 19:32 MateShade wrote:
Show nested quote +
On March 15 2013 18:59 Addicted2Dreaming wrote:
please blizzard, with respect to the ultra, i couldnt care less about charge atm, please just make these vastly needed changes:

(1) have the ultra make a different SOUND when it attacks. compare the sound it makes in sc2 to sc1...fucking jokes, man.

(2) do something about how stupid the ultra looks whenever it does a sharp turn. for fuck's sake, its supposed to inspire fear, not awkwardness and laughter.

(3) change its fucking appearance. make the collector's edition version the default version or something. am i the only one who thinks the ultra looks fucking retarded, somewhat cartoonish even and not even remotely badass in sc2?

please. ultras are supposed to be badass. its like blizz took the ultras from sc1 and gave them an extra chromosome, if zerg even have those...bleh.

Yes you are the only one. Ultras look great and the collectors edition is fucking awful

Agreed. I always thought ultras were the coolest looking zerg unit in SC2, a vast improvement over SC1.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
March 15 2013 10:38 GMT
#214
If they're going to make the mine splash smaller, do you think they'll compensate by increasing it's splash damage?

I really find outside of zerglings it doesn't do enough damage splash wise, especially against bio.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Big J
Profile Joined March 2011
Austria16289 Posts
March 15 2013 10:46 GMT
#215
On March 15 2013 17:42 Defacer wrote:
Show nested quote +
On March 15 2013 17:39 Zerg.Zilla wrote:
So David Kim thinks medivacs are fine? :/


I think he thinks medivacs are fucking fun to watch and use again, and keep the game from becoming stagnant.

Whether or not they're actually balanced ...


well, from IEM they feel a lot like mutalisk vs Protoss in TvP, which is not fun to watch.
Protoss has to turtle hard for 5mins or more to not straight up lose - which is not very exciting to watch.

In the other matchups I think they create interesting gameplay. Also we may see if Protoss can figure faster feedback, blink or air openings to deal with them. It's much too early too call whether gameplay will stay the same whackamole-type of style or improve.
Diogenes
Profile Joined January 2012
United States132 Posts
March 15 2013 11:01 GMT
#216
People crying about medavac boost need to learn2play. Terrans were always hugely crippled on large maps because of their game mechanics. On even macro, a terran army is always effectively smaller than a zerg/toss because of travel distance. Huge Gom Maps like Atlantis spaceship were always a huge disadvantage for terrans.

With the medavac speed boost, map design is opened up as they can really increase the size of the map. Protoss/Zerg/Meching Terrans can't just take free 3rds and 4ths anymore against a terran player on large maps.

And while drops are faster, every race has the tools to stop them. Don't think you can be as greedy as you could be in WOL. Balance is more even during game phases now (Early, middle, late) and requires all players to do well in each phase in order to do well (bye bye turtling broodlord/infestor zergs, you will not be missed).
"When Godzilla attacks, he advances rather than retreats. We can use this to our advantage."
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 15 2013 11:04 GMT
#217
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
March 15 2013 11:12 GMT
#218
btw, why does the first page show a mothershipcore-image instead of an oracle-picture?
DaOrks
Profile Joined October 2011
25 Posts
March 15 2013 12:14 GMT
#219
On March 15 2013 19:38 Qikz wrote:
If they're going to make the mine splash smaller, do you think they'll compensate by increasing it's splash damage?

I really find outside of zerglings it doesn't do enough damage splash wise, especially against bio.


Still 1 shots workers, and where the FUCK is the Hydra buff?
By the Emperor you will have it! -Unknown Guardsmen
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
March 15 2013 14:30 GMT
#220
If David Kim thinks people are not reacting to mines correctly AND he's GM on kr server, I say Blizzard should let him play a couple of showmatches with pro terrans as P/Z so we can all be enlightened as to how to deal with those pesky mine drops
When I get to grandmasters, you have my permission to die!
Prev 1 9 10 11 12 13 16 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #111
CranKy Ducklings77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 146
StarCraft: Brood War
Horang2 9264
Jaedong 1439
Pusan 500
Stork 363
Mong 208
ToSsGirL 147
Barracks 107
Aegong 78
Liquid`Ret 47
Sharp 36
[ Show more ]
Killer 27
hero 16
Dota 2
XaKoH 942
XcaliburYe104
League of Legends
JimRising 419
Counter-Strike
zeus760
x6flipin16
Other Games
summit1g14809
ceh9541
singsing496
crisheroes174
Pyrionflax95
Sick89
Fuzer 38
NeuroSwarm26
B2W.Neo25
Organizations
Other Games
gamesdonequick622
Counter-Strike
PGL169
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt705
Other Games
• WagamamaTV119
Upcoming Events
WardiTV Korean Royale
1h 19m
LAN Event
4h 19m
LAN Event
7h 19m
Replay Cast
22h 19m
WardiTV Korean Royale
1d 1h
LAN Event
1d 4h
OSC
1d 12h
The PondCast
1d 23h
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.