In general these kind of threads are basically honey pots for the whiners
David Kim Interview by Thud after IEM Hannover - Page 16
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AngryMag
Germany1040 Posts
In general these kind of threads are basically honey pots for the whiners | ||
Sandermatt
Switzerland1365 Posts
On March 15 2013 06:28 Amui wrote: I wouldn`t be surprised if more than just DK was GM. Realistically they need to have a couple players playing at(or at least understanding) the highest level just for analytical purposes. It comes down to learning what part of a X is broken, and what way will fix it without destroying the feel. At the buff of the infestor fungal growth to a range of 10 and higher projectile speed, they said their grandmaster boys were unable to hit mutas (or something like that). They used plural, which indicates they have multiple. Edit: I am an idiot, I this thread was revived and it was so old, that I didn't realise that this posting was a response to me. | ||
BaaL`
297 Posts
On April 13 2013 03:09 Emzeeshady wrote: They were only ever used for all ins vs Protoss and nexus canon makes those irrelevant. Ravens are used quite often vs Zerg late game. Banshee openings are not used vs Zerg because the gas is better spent on mines/medivacs. Ravens are still used vs bio with pdd to help with marauders. Banshees have the same use in TvT as a solid aggressive opener that you can rely on to kill a bunch of scvs plus scout. I literally never see a banshee anymore in TvT, mines shut it down way too hard. Hellbat drop is the new and only 1-base play IMO. | ||
Zarahtra
Iceland4053 Posts
On April 13 2013 04:59 BaaL` wrote: I literally never see a banshee anymore in TvT, mines shut it down way too hard. Hellbat drop is the new and only 1-base play IMO. Well there is reaper allin too. Hope they dont nerf the mine to much. Don't really see why they feel it's too strong, I just think it's not a fun/well designed unit, but hardly to strong, atleast not in pro play. It sometimes has nice detonations, sometimes blows half your own army up and sometimes blows just a few lings. Again hardly OP, but just a silly unit. | ||
lowercase
Canada1047 Posts
If you want to buff them to let them close on their targets, please give ultralisks a "unit walking" like abominations from the HotS campaign. You could even limit it to zerglings. Thank you. - Everyone. | ||
MateShade
Australia736 Posts
On April 13 2013 02:55 Emzeeshady wrote: Not really. Pulling marines behind marauders and splitting them a bit is actually pretty easy. Simply MMM vs Muta/Ling/Bane was fairly equal on the micro side as if you didn't surround from multiple angles and split banes to match marines then you were probably going to lose. Now you can't even engage the Terran army unless you dance and dodge with three separate parts of ling/bane while suiciding units to kill mines. Not to mention Terran can pick up and fly away at ANY time now because of the turbo vacs ensuring that any attack is a no risk one. The micro requirement was no where near equal. Absolutely no way, I've played both sides of the ball and as Terran you are often dropping during these engagements and splitting. Zerg can just a-move no problem and trade efficiently where as Terran cannot a-move into banelings. Of course on e the Terran has great micro Zerg needs to step it up to become more cost efficient, but you are delusional if you think it is an even effort | ||
kamicom
United States180 Posts
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ZenithM
France15952 Posts
On April 22 2013 21:19 kamicom wrote: Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney When you say all the Z's, you're talking about half of them right? 6 of them advanced, 6 didn't. 6 Terrans advanced, 4 didn't. Seems soooooooo incredibly brutal indeed. Edit: And I don't think Last can make it through Life and PartinG's group. So yeah, it will be about 50% success rate in Ro32. Guess what? That's what's expected for a balanced game. | ||
TheDwf
France19747 Posts
On April 22 2013 21:19 kamicom wrote: Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney 18-15 in TvZ is so brutal indeed. Hellbats are 100 minerals for your knowledge, and building a Spine and a Spore per mineral line is enough to shut down Hellbats drops. But whatever, keep asking your patch because you're upset your Zerg heroes lost... Your favorite players were defeated = something is wrong with the game? What kind of terrible attitude is this? I can't even comprehend that... By the way you're completely deluded if you think Bboong and Soulkey had perfect anti-Hellbats drop defence. | ||
Butterednuts
United States859 Posts
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tozi
United States506 Posts
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TheDwf
France19747 Posts
On April 22 2013 22:35 Butterednuts wrote: I really hope they give ultras the burrow charge ability. It would be amazing from a spectator's view and actually make the unit viable. The only reason it isn't used more is because of the horrible pathing AI that occurs when it is trying to walk around tiny zerglings and banelings. By the time it actually reaches it's target it's halfway or 3/4 dead. By removing the clunky AI part, it will greatly increase ultralisk usage imo. What? A buff is the last thing Ultralisks need, especially one designed to auto-overcome the weakness of the unit. They are used in ZvT, and they're brutal. Watch high level TvZ games instead of repeating over and over those irrelevant 2011 pathing comments... Enough with those auto-positioning abilities. | ||
algue
France1436 Posts
On April 22 2013 22:35 Butterednuts wrote: I really hope they give ultras the burrow charge ability. It would be amazing from a spectator's view and actually make the unit viable. The only reason it isn't used more is because of the horrible pathing AI that occurs when it is trying to walk around tiny zerglings and banelings. By the time it actually reaches it's target it's halfway or 3/4 dead. By removing the clunky AI part, it will greatly increase ultralisk usage imo. did you play HotS ? Ultra is a must have in ZvT late game now... the unit is viable and deals tons of damages. | ||
FirstGear
Australia185 Posts
On April 22 2013 21:19 kamicom wrote: Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney Zerg has a 50% winrate in gsl and is the race with the most players. I'd love to know which zerg played perfectly/which game looked unfair. Whenever I watch I can clearly see why each terran or zerg won/lost based on their play rather than imbalance. | ||
Empedocles
United States47 Posts
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Klipsys
United States1533 Posts
On March 15 2013 06:25 peidongyang wrote: I'm calling bs on the gm three races thing That means he is performing at a similar if not higher level than thorzain, sase and a lesser tier Korean pro Zerg at their respective races? Yeah bullshit. I believe it.... | ||
Scrubwave
Poland1786 Posts
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kamicom
United States180 Posts
Terran, terran, terran.. funny coincidence. You have to factor in that there were mirror match ups and Protoss that factored into the advances in GSL. I'm not using the # of T's vs Z's in GSL to gauge the units because that doesnt make any sense; there are just stronger players right now that are Z. It has nothing to do with that those strong Z players are losing to weaker T players which is the point I'm making. To the person who said a spore stops hellbat drops, no it doesn't. A vast majority of hellbat/hellion/rine drop harrass either breaks even or pays off for the T (that's the whole reason why the T's that are winning are winning). go watch the ZvT's again; Other than soulkey vs maru, there are many moments when a Z will have ovs set up, prepare static, and move units/pull drones-- but the T will use afterburner to drop right onto drones with hellbats and take out at least 4 drones before either picking up/escaping (usually more). Wasn't the whole point of scourge to compensate for Z's weak AA (don't tell me a queen or 2 and spores are viable to deter medivacs because they arent most times, especially with boost) and actually make T's work for drop harrass? | ||
Empedocles
United States47 Posts
On April 23 2013 11:58 kamicom wrote: *reads down replies that defend WM and medivac* Terran, terran, terran.. funny coincidence. You have to factor in that there were mirror match ups and Protoss that factored into the advances in GSL. I'm not using the # of T's vs Z's in GSL to gauge the units because that doesnt make any sense; there are just stronger players right now that are Z. It has nothing to do with that those strong Z players are losing to weaker T players which is the point I'm making. To the person who said a spore stops hellbat drops, no it doesn't. A vast majority of hellbat/hellion/rine drop harrass either breaks even or pays off for the T (that's the whole reason why the T's that are winning are winning). go watch the ZvT's again; Other than soulkey vs maru, there are many moments when a Z will have ovs set up, prepare static, and move units/pull drones-- but the T will use afterburner to drop right onto drones with hellbats and take out at least 4 drones before either picking up/escaping (usually more). Wasn't the whole point of scourge to compensate for Z's weak AA (don't tell me a queen or 2 and spores are viable to deter medivacs because they arent most times, especially with boost) and actually make T's work for drop harrass? Im gonna have to agree here. In WoL Terran did plenty of damage with their drops as it was, now they have a superfast medivac and hellbats and WM to drop on our worker lines and even if u respond perfectly to it, you are still losing a crazy amount and there is absolutely no risk to the T, he just picks up and boasts out of there... | ||
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