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David Kim Interview by Thud after IEM Hannover - Page 16

Forum Index > SC2 General
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AngryMag
Profile Joined November 2011
Germany1040 Posts
Last Edited: 2013-04-12 19:57:38
April 12 2013 19:56 GMT
#301
I agree with David Kim on most points, but please no ultra buff. My monitor would literally get wet from all the tears shed on TL.

In general these kind of threads are basically honey pots for the whiners
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2013-04-13 13:34:59
April 12 2013 19:58 GMT
#302
On March 15 2013 06:28 Amui wrote:
Show nested quote +
On March 15 2013 06:19 Sandermatt wrote:
On March 15 2013 06:15 MuteZephyr wrote:
GM times three on kr ladder is seriously impressive. I'd love to see him in a tournament as a random player :D I want a rando hero! I'm sure blizz doesn't allow it though due to conflicts of interest and whatnot.

Interview sounded very reasonable. +5 respect stat to Mr.Kim in my mind. Looking forward to seeing what the team does in the future. The whole "more transparency" thing sounds superb as well.


From Liquipedia: He has not played in any tournaments, except in house (Blizzard only) ones, as he is a Blizzard employee. However, Dustin Browder at Blizzcon 2010 stated that David Kim has placed either first or second in every single one.

Does this mean there is a second person working for Blizzard that can beat a korean grandmaster? Also when they buffed infestor projectile speed they said something like our grandmaster players (plural) were unable to hit mutas.


I wouldn`t be surprised if more than just DK was GM. Realistically they need to have a couple players playing at(or at least understanding) the highest level just for analytical purposes. It comes down to learning what part of a X is broken, and what way will fix it without destroying the feel.


At the buff of the infestor fungal growth to a range of 10 and higher projectile speed, they said their grandmaster boys were unable to hit mutas (or something like that).

They used plural, which indicates they have multiple.

Edit: I am an idiot, I this thread was revived and it was so old, that I didn't realise that this posting was a response to me.
BaaL`
Profile Joined May 2010
297 Posts
April 12 2013 19:59 GMT
#303
On April 13 2013 03:09 Emzeeshady wrote:
Show nested quote +
On April 13 2013 03:04 alukarD wrote:
What happenned to the Banshee & Ravens? Im a protoss player, but still, those were good units and fun to watch.

They were only ever used for all ins vs Protoss and nexus canon makes those irrelevant.

Ravens are used quite often vs Zerg late game. Banshee openings are not used vs Zerg because the gas is better spent on mines/medivacs.

Ravens are still used vs bio with pdd to help with marauders. Banshees have the same use in TvT as a solid aggressive opener that you can rely on to kill a bunch of scvs plus scout.


I literally never see a banshee anymore in TvT, mines shut it down way too hard. Hellbat drop is the new and only 1-base play IMO.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
April 12 2013 20:06 GMT
#304
On April 13 2013 04:59 BaaL` wrote:
Show nested quote +
On April 13 2013 03:09 Emzeeshady wrote:
On April 13 2013 03:04 alukarD wrote:
What happenned to the Banshee & Ravens? Im a protoss player, but still, those were good units and fun to watch.

They were only ever used for all ins vs Protoss and nexus canon makes those irrelevant.

Ravens are used quite often vs Zerg late game. Banshee openings are not used vs Zerg because the gas is better spent on mines/medivacs.

Ravens are still used vs bio with pdd to help with marauders. Banshees have the same use in TvT as a solid aggressive opener that you can rely on to kill a bunch of scvs plus scout.


I literally never see a banshee anymore in TvT, mines shut it down way too hard. Hellbat drop is the new and only 1-base play IMO.

Well there is reaper allin too.

Hope they dont nerf the mine to much. Don't really see why they feel it's too strong, I just think it's not a fun/well designed unit, but hardly to strong, atleast not in pro play. It sometimes has nice detonations, sometimes blows half your own army up and sometimes blows just a few lings. Again hardly OP, but just a silly unit.
lowercase
Profile Joined September 2010
Canada1047 Posts
April 13 2013 01:01 GMT
#305
David Kim

If you want to buff them to let them close on their targets, please give ultralisks a "unit walking" like abominations from the HotS campaign. You could even limit it to zerglings.

Thank you.

- Everyone.
That is not dead which can eternal lie...
MateShade
Profile Joined July 2011
Australia736 Posts
April 13 2013 01:26 GMT
#306
On April 13 2013 02:55 Emzeeshady wrote:
Show nested quote +
On April 13 2013 02:48 Treemonkeys wrote:
On April 13 2013 02:30 Emzeeshady wrote:
On April 12 2013 23:23 Treehead wrote:
On March 15 2013 06:00 Tpyro wrote:

Widow Mines: The next nerf
The entire development team agrees to say that the Widow Mines are currently too strong. Even Martians were aware of this anyway. Where doubts lingers though, is the the nature of the nerf. David thinks that the players have not yet learned to react efficiently against strategies based around Widow Mines, and does not want to make the unit useless. He is not shocked that a single mine can one shot a Stalker, since the stalker has more range. This is his opinion. The nerf that would make the most sense to him would be to reduce the size of the explosion, without hurting its damage, in order to limit its use against the mineral line or a pack of Zerglings.


[image loading]
Orcales: The eternal dilemma of Grand Masters vs Bronzes
To my big surprise, all the statistics indicate that the Oracle deserve a slight buff at high level. According to David, the choice to open Oracle is very engaging for a Protoss gas wise. With this strategy, no fast +2 from the Forge (it is thus less versatile than the Twilight Counsel way) and is often hard to make profitable at high level. Knowing that, buffing the unit would provoke the anger of player from low division, due to the fact that they do not often know how to defend against the various proxy Oracles cheeses.


Yeah, I think everyone's a bit sick of having widow mines in their mineral lines. For 75/25, you practically gain its value for killing one worker, and having all other workers come off the line for a moment while the one dies. I can't say that I agree about limiting its uses against packs of lings, though. Ling/Bling/Muta is an old comp, and Bio/Mine in TvZ is pretty new, if you hurt the mine's effectiveness against mineral lines (warranted, IMO), and you also make them less effective against zerglings and mutas - I'd be concerned for the mine's viability in TvZ. The mine's short range and long period to activate is already rather difficult to make work well, and really, in TvZ the splash is the main reason people use them.

Oracles getting buffed... sheesh. Not going to be too long until I just bite the bullet and include an early turret in my TvP gameplan.

The mine is far and away most effective in TvZ. It is quite balanced in TvP imo. The problem is that you have to have godly micro to win with ling/bane muta vs an equal amount of MMMM.


Terran has always had to have godly micro to win against ling/bane/muta....now zerg has a bigger micro requirement too. I hope they don't nerf it too much or at all.

Not really. Pulling marines behind marauders and splitting them a bit is actually pretty easy. Simply MMM vs Muta/Ling/Bane was fairly equal on the micro side as if you didn't surround from multiple angles and split banes to match marines then you were probably going to lose. Now you can't even engage the Terran army unless you dance and dodge with three separate parts of ling/bane while suiciding units to kill mines. Not to mention Terran can pick up and fly away at ANY time now because of the turbo vacs ensuring that any attack is a no risk one.

The micro requirement was no where near equal. Absolutely no way, I've played both sides of the ball and as Terran you are often dropping during these engagements and splitting. Zerg can just a-move no problem and trade efficiently where as Terran cannot a-move into banelings. Of course on e the Terran has great micro Zerg needs to step it up to become more cost efficient, but you are delusional if you think it is an even effort
kamicom
Profile Blog Joined March 2010
United States180 Posts
April 22 2013 12:19 GMT
#307
Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney
I ragequit if my split fails.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-22 12:26:15
April 22 2013 12:24 GMT
#308
On April 22 2013 21:19 kamicom wrote:
Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney

When you say all the Z's, you're talking about half of them right?
6 of them advanced, 6 didn't.
6 Terrans advanced, 4 didn't.

Seems soooooooo incredibly brutal indeed.

Edit: And I don't think Last can make it through Life and PartinG's group. So yeah, it will be about 50% success rate in Ro32. Guess what? That's what's expected for a balanced game.
TheDwf
Profile Joined November 2011
France19747 Posts
April 22 2013 13:20 GMT
#309
On April 22 2013 21:19 kamicom wrote:
Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney

18-15 in TvZ is so brutal indeed.
Hellbats are 100 minerals for your knowledge, and building a Spine and a Spore per mineral line is enough to shut down Hellbats drops. But whatever, keep asking your patch because you're upset your Zerg heroes lost... Your favorite players were defeated = something is wrong with the game? What kind of terrible attitude is this? I can't even comprehend that...
By the way you're completely deluded if you think Bboong and Soulkey had perfect anti-Hellbats drop defence.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
April 22 2013 13:35 GMT
#310
I really hope they give ultras the burrow charge ability. It would be amazing from a spectator's view and actually make the unit viable. The only reason it isn't used more is because of the horrible pathing AI that occurs when it is trying to walk around tiny zerglings and banelings. By the time it actually reaches it's target it's halfway or 3/4 dead. By removing the clunky AI part, it will greatly increase ultralisk usage imo.
Chameleons Cast No Shadows
tozi
Profile Joined October 2008
United States506 Posts
April 22 2013 13:40 GMT
#311
Ultra buff and widow mine nerf spells doom for TVZ.... Maybe a seige tank buff....
nothing
TheDwf
Profile Joined November 2011
France19747 Posts
April 22 2013 13:42 GMT
#312
On April 22 2013 22:35 Butterednuts wrote:
I really hope they give ultras the burrow charge ability. It would be amazing from a spectator's view and actually make the unit viable. The only reason it isn't used more is because of the horrible pathing AI that occurs when it is trying to walk around tiny zerglings and banelings. By the time it actually reaches it's target it's halfway or 3/4 dead. By removing the clunky AI part, it will greatly increase ultralisk usage imo.

What? A buff is the last thing Ultralisks need, especially one designed to auto-overcome the weakness of the unit. They are used in ZvT, and they're brutal. Watch high level TvZ games instead of repeating over and over those irrelevant 2011 pathing comments... Enough with those auto-positioning abilities.
algue
Profile Joined July 2011
France1436 Posts
April 22 2013 13:42 GMT
#313
On April 22 2013 22:35 Butterednuts wrote:
I really hope they give ultras the burrow charge ability. It would be amazing from a spectator's view and actually make the unit viable. The only reason it isn't used more is because of the horrible pathing AI that occurs when it is trying to walk around tiny zerglings and banelings. By the time it actually reaches it's target it's halfway or 3/4 dead. By removing the clunky AI part, it will greatly increase ultralisk usage imo.


did you play HotS ? Ultra is a must have in ZvT late game now... the unit is viable and deals tons of damages.
rly ?
FirstGear
Profile Joined June 2011
Australia185 Posts
April 22 2013 13:42 GMT
#314
On April 22 2013 21:19 kamicom wrote:
Anyone know when the balance patch is coming? It's brutal watching TvZ on GSL. All these great Z's play perfectly, gain advantages, then all die to the same WM, or some hellbat drop on a mineral line (even when the Z prepares) that kills off like 14 drones in exchange for 2 75 mineral units. I'm sorta glad T's are abusing WM and medivacs and Hellbats so at least the devs know what's broken about the units. Need patch soon though. All the Z's dying off this tourney


Zerg has a 50% winrate in gsl and is the race with the most players. I'd love to know which zerg played perfectly/which game looked unfair. Whenever I watch I can clearly see why each terran or zerg won/lost based on their play rather than imbalance.
Empedocles
Profile Joined April 2013
United States47 Posts
April 22 2013 20:03 GMT
#315
widow mines and VR's definitely need a nerf. Ultras are fine where they are, they are currently very strong and used in a lot of mu's imo :D
"The tide hastens for no man."
Klipsys
Profile Blog Joined May 2010
United States1533 Posts
April 22 2013 20:07 GMT
#316
On March 15 2013 06:25 peidongyang wrote:
I'm calling bs on the gm three races thing
That means he is performing at a similar if not higher level than thorzain, sase and a lesser tier Korean pro Zerg at their respective races? Yeah bullshit.



I believe it....
Hudson Valley Progamer
Scrubwave
Profile Joined July 2010
Poland1786 Posts
Last Edited: 2013-04-22 20:16:15
April 22 2013 20:14 GMT
#317
--- Nuked ---
kamicom
Profile Blog Joined March 2010
United States180 Posts
April 23 2013 02:58 GMT
#318
*reads down replies that defend WM and medivac*
Terran, terran, terran.. funny coincidence.
You have to factor in that there were mirror match ups and Protoss that factored into the advances in GSL. I'm not using the # of T's vs Z's in GSL to gauge the units because that doesnt make any sense; there are just stronger players right now that are Z. It has nothing to do with that those strong Z players are losing to weaker T players which is the point I'm making.

To the person who said a spore stops hellbat drops, no it doesn't. A vast majority of hellbat/hellion/rine drop harrass either breaks even or pays off for the T (that's the whole reason why the T's that are winning are winning). go watch the ZvT's again; Other than soulkey vs maru, there are many moments when a Z will have ovs set up, prepare static, and move units/pull drones-- but the T will use afterburner to drop right onto drones with hellbats and take out at least 4 drones before either picking up/escaping (usually more).

Wasn't the whole point of scourge to compensate for Z's weak AA (don't tell me a queen or 2 and spores are viable to deter medivacs because they arent most times, especially with boost) and actually make T's work for drop harrass?
I ragequit if my split fails.
Empedocles
Profile Joined April 2013
United States47 Posts
April 23 2013 13:25 GMT
#319
On April 23 2013 11:58 kamicom wrote:
*reads down replies that defend WM and medivac*
Terran, terran, terran.. funny coincidence.
You have to factor in that there were mirror match ups and Protoss that factored into the advances in GSL. I'm not using the # of T's vs Z's in GSL to gauge the units because that doesnt make any sense; there are just stronger players right now that are Z. It has nothing to do with that those strong Z players are losing to weaker T players which is the point I'm making.

To the person who said a spore stops hellbat drops, no it doesn't. A vast majority of hellbat/hellion/rine drop harrass either breaks even or pays off for the T (that's the whole reason why the T's that are winning are winning). go watch the ZvT's again; Other than soulkey vs maru, there are many moments when a Z will have ovs set up, prepare static, and move units/pull drones-- but the T will use afterburner to drop right onto drones with hellbats and take out at least 4 drones before either picking up/escaping (usually more).

Wasn't the whole point of scourge to compensate for Z's weak AA (don't tell me a queen or 2 and spores are viable to deter medivacs because they arent most times, especially with boost) and actually make T's work for drop harrass?


Im gonna have to agree here. In WoL Terran did plenty of damage with their drops as it was, now they have a superfast medivac and hellbats and WM to drop on our worker lines and even if u respond perfectly to it, you are still losing a crazy amount and there is absolutely no risk to the T, he just picks up and boasts out of there...
"The tide hastens for no man."
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