David Kim Interview by Thud after IEM Hannover - Page 15
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pluu.mooh
Austria142 Posts
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p14c
Vatican City State431 Posts
User was warned for this post | ||
Giganthrax
Serbia19 Posts
Also, do they really think turbo medivacs are balanced?! | ||
fuzzz
267 Posts
On April 12 2013 21:16 Giganthrax wrote: I'm shocked that they don't think terran needs a lot more changes. As it is, terran can literally spam mmm + widowmines/hellions all game and just ignore the rest of their units. Also, do they really think turbo medivacs are balanced?! who cares about balance as long it looks cool... | ||
Plansix
United States60190 Posts
On April 12 2013 22:30 fuzzz wrote: who cares about balance as long it looks cool... Well the boost looks really silly, IMO. And I don't see a lot of pros getting knocked off the map by the medivac boost. It may need tweeking, but its an awesome ability and needs to stay. Widow mines are also awesome. If anything, swarm hosts need some love. But Blizzard needs to keep everything awesome to keep the game interesting. | ||
-IeZaeL-
Spain327 Posts
On April 08 2013 18:56 pluu.mooh wrote: David Kim just needs to reintroduce scourge and all will be fine... This is what i sayd 3 years ago. +9999 | ||
Treehead
999 Posts
On March 15 2013 06:00 Tpyro wrote: Widow Mines: The next nerf The entire development team agrees to say that the Widow Mines are currently too strong. Even Martians were aware of this anyway. Where doubts lingers though, is the the nature of the nerf. David thinks that the players have not yet learned to react efficiently against strategies based around Widow Mines, and does not want to make the unit useless. He is not shocked that a single mine can one shot a Stalker, since the stalker has more range. This is his opinion. The nerf that would make the most sense to him would be to reduce the size of the explosion, without hurting its damage, in order to limit its use against the mineral line or a pack of Zerglings. ![]() Orcales: The eternal dilemma of Grand Masters vs Bronzes To my big surprise, all the statistics indicate that the Oracle deserve a slight buff at high level. According to David, the choice to open Oracle is very engaging for a Protoss gas wise. With this strategy, no fast +2 from the Forge (it is thus less versatile than the Twilight Counsel way) and is often hard to make profitable at high level. Knowing that, buffing the unit would provoke the anger of player from low division, due to the fact that they do not often know how to defend against the various proxy Oracles cheeses. Yeah, I think everyone's a bit sick of having widow mines in their mineral lines. For 75/25, you practically gain its value for killing one worker, and having all other workers come off the line for a moment while the one dies. I can't say that I agree about limiting its uses against packs of lings, though. Ling/Bling/Muta is an old comp, and Bio/Mine in TvZ is pretty new, if you hurt the mine's effectiveness against mineral lines (warranted, IMO), and you also make them less effective against zerglings and mutas - I'd be concerned for the mine's viability in TvZ. The mine's short range and long period to activate is already rather difficult to make work well, and really, in TvZ the splash is the main reason people use them. Oracles getting buffed... sheesh. Not going to be too long until I just bite the bullet and include an early turret in my TvP gameplan. | ||
hitpoint
United States1511 Posts
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Emzeeshady
Canada4203 Posts
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Treemonkeys
United States2082 Posts
On April 13 2013 02:30 Emzeeshady wrote: The mine is far and away most effective in TvZ. It is quite balanced in TvP imo. The problem is that you have to have godly micro to win with ling/bane muta vs an equal amount of MMMM. Terran has always had to have godly micro to win against ling/bane/muta....now zerg has a bigger micro requirement too. I hope they don't nerf it too much or at all. | ||
Emzeeshady
Canada4203 Posts
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AnomalySC2
United States2073 Posts
Scourge would not fit with the sc2 engine at all. | ||
alukarD
Mexico396 Posts
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happyness
United States2400 Posts
On April 08 2013 18:56 pluu.mooh wrote: David Kim just needs to reintroduce scourge and all will be fine... We'll have to wait for LotV | ||
Emzeeshady
Canada4203 Posts
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alukarD
Mexico396 Posts
On April 13 2013 03:09 Emzeeshady wrote: They were only ever used for all ins vs Protoss and nexus canon makes those irrelevant. Ravens are used quite often vs Zerg late game. Banshee openings are not used vs Zerg because the gas is better spent on mines/medivacs. Ravens are still used vs bio with pdd to help with marauders. Banshees have the same use in TvT as a solid aggressive opener that you can rely on to kill a bunch of scvs plus scout. Thats my point. I think they should find ways to reincorporate them on normal play in every matchup. Seriously, there are lke CERO of those units in recent high level matches. Just my opinion of course. | ||
Emzeeshady
Canada4203 Posts
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TheDwf
France19747 Posts
On April 13 2013 02:55 Emzeeshady wrote: Not really. Pulling marines behind marauders and splitting them a bit is actually pretty easy. Simply MMM vs Muta/Ling/Bane was fairly equal on the micro side as if you didn't surround from multiple angles and split banes to match marines then you were probably going to lose. Except if you knew something about TvZ, you would know that pure bio was not viable at all against lings/banes/mutas, and virtually never played outside of a few games in which Terran was playing with some kind of advantage and/or massively outplaying his opponent. No wonder you claim "godly micro" is needed to handle Mines if you call "fairly equal" the micro needed from both sides to win with pure bio against lings/banes/mutas... Tone down the Zerg bias a bit if you want to be vaguely credible. | ||
BearStorm
United States795 Posts
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hangarninetysix
263 Posts
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