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David Kim Interview by Thud after IEM Hannover - Page 15

Forum Index > SC2 General
Post a Reply
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pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
April 08 2013 09:56 GMT
#281
David Kim just needs to reintroduce scourge and all will be fine...
p14c
Profile Joined May 2010
Vatican City State431 Posts
April 08 2013 09:57 GMT
#282
David Kim please retire! You're horrible at your job. Unbelievable this guy want to make Terran even worse than WOL.

User was warned for this post
Game Over, Man! Game Over!
Giganthrax
Profile Joined July 2012
Serbia19 Posts
April 12 2013 12:16 GMT
#283
I'm shocked that they don't think terran needs a lot more changes. As it is, terran can literally spam mmm + widowmines/hellions all game and just ignore the rest of their units.

Also, do they really think turbo medivacs are balanced?!
fuzzz
Profile Joined October 2010
267 Posts
April 12 2013 13:30 GMT
#284
On April 12 2013 21:16 Giganthrax wrote:
I'm shocked that they don't think terran needs a lot more changes. As it is, terran can literally spam mmm + widowmines/hellions all game and just ignore the rest of their units.

Also, do they really think turbo medivacs are balanced?!

who cares about balance as long it looks cool...
usa lol
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 12 2013 13:34 GMT
#285
On April 12 2013 22:30 fuzzz wrote:
Show nested quote +
On April 12 2013 21:16 Giganthrax wrote:
I'm shocked that they don't think terran needs a lot more changes. As it is, terran can literally spam mmm + widowmines/hellions all game and just ignore the rest of their units.

Also, do they really think turbo medivacs are balanced?!

who cares about balance as long it looks cool...


Well the boost looks really silly, IMO. And I don't see a lot of pros getting knocked off the map by the medivac boost. It may need tweeking, but its an awesome ability and needs to stay. Widow mines are also awesome. If anything, swarm hosts need some love. But Blizzard needs to keep everything awesome to keep the game interesting.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
-IeZaeL-
Profile Joined December 2007
Spain327 Posts
April 12 2013 13:42 GMT
#286
On April 08 2013 18:56 pluu.mooh wrote:
David Kim just needs to reintroduce scourge and all will be fine...


This is what i sayd 3 years ago. +9999
aka:Wizards-> FnaticMSI ->IImg.IeZaeL ->MYM.IeZaeL . Actually teamless,Top40-80 GM Europe.Twitter: @IeZaeL_7
Treehead
Profile Blog Joined November 2010
999 Posts
April 12 2013 14:23 GMT
#287
On March 15 2013 06:00 Tpyro wrote:

Widow Mines: The next nerf
The entire development team agrees to say that the Widow Mines are currently too strong. Even Martians were aware of this anyway. Where doubts lingers though, is the the nature of the nerf. David thinks that the players have not yet learned to react efficiently against strategies based around Widow Mines, and does not want to make the unit useless. He is not shocked that a single mine can one shot a Stalker, since the stalker has more range. This is his opinion. The nerf that would make the most sense to him would be to reduce the size of the explosion, without hurting its damage, in order to limit its use against the mineral line or a pack of Zerglings.


[image loading]
Orcales: The eternal dilemma of Grand Masters vs Bronzes
To my big surprise, all the statistics indicate that the Oracle deserve a slight buff at high level. According to David, the choice to open Oracle is very engaging for a Protoss gas wise. With this strategy, no fast +2 from the Forge (it is thus less versatile than the Twilight Counsel way) and is often hard to make profitable at high level. Knowing that, buffing the unit would provoke the anger of player from low division, due to the fact that they do not often know how to defend against the various proxy Oracles cheeses.


Yeah, I think everyone's a bit sick of having widow mines in their mineral lines. For 75/25, you practically gain its value for killing one worker, and having all other workers come off the line for a moment while the one dies. I can't say that I agree about limiting its uses against packs of lings, though. Ling/Bling/Muta is an old comp, and Bio/Mine in TvZ is pretty new, if you hurt the mine's effectiveness against mineral lines (warranted, IMO), and you also make them less effective against zerglings and mutas - I'd be concerned for the mine's viability in TvZ. The mine's short range and long period to activate is already rather difficult to make work well, and really, in TvZ the splash is the main reason people use them.

Oracles getting buffed... sheesh. Not going to be too long until I just bite the bullet and include an early turret in my TvP gameplan.
hitpoint
Profile Joined October 2010
United States1511 Posts
April 12 2013 17:25 GMT
#288
Please no Ultralisk charge. Second dumbest ability to the viper's pully thing.
It's spelled LOSE not LOOSE.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 12 2013 17:30 GMT
#289
--- Nuked ---
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
April 12 2013 17:48 GMT
#290
On April 13 2013 02:30 Emzeeshady wrote:
Show nested quote +
On April 12 2013 23:23 Treehead wrote:
On March 15 2013 06:00 Tpyro wrote:

Widow Mines: The next nerf
The entire development team agrees to say that the Widow Mines are currently too strong. Even Martians were aware of this anyway. Where doubts lingers though, is the the nature of the nerf. David thinks that the players have not yet learned to react efficiently against strategies based around Widow Mines, and does not want to make the unit useless. He is not shocked that a single mine can one shot a Stalker, since the stalker has more range. This is his opinion. The nerf that would make the most sense to him would be to reduce the size of the explosion, without hurting its damage, in order to limit its use against the mineral line or a pack of Zerglings.


[image loading]
Orcales: The eternal dilemma of Grand Masters vs Bronzes
To my big surprise, all the statistics indicate that the Oracle deserve a slight buff at high level. According to David, the choice to open Oracle is very engaging for a Protoss gas wise. With this strategy, no fast +2 from the Forge (it is thus less versatile than the Twilight Counsel way) and is often hard to make profitable at high level. Knowing that, buffing the unit would provoke the anger of player from low division, due to the fact that they do not often know how to defend against the various proxy Oracles cheeses.


Yeah, I think everyone's a bit sick of having widow mines in their mineral lines. For 75/25, you practically gain its value for killing one worker, and having all other workers come off the line for a moment while the one dies. I can't say that I agree about limiting its uses against packs of lings, though. Ling/Bling/Muta is an old comp, and Bio/Mine in TvZ is pretty new, if you hurt the mine's effectiveness against mineral lines (warranted, IMO), and you also make them less effective against zerglings and mutas - I'd be concerned for the mine's viability in TvZ. The mine's short range and long period to activate is already rather difficult to make work well, and really, in TvZ the splash is the main reason people use them.

Oracles getting buffed... sheesh. Not going to be too long until I just bite the bullet and include an early turret in my TvP gameplan.

The mine is far and away most effective in TvZ. It is quite balanced in TvP imo. The problem is that you have to have godly micro to win with ling/bane muta vs an equal amount of MMMM.


Terran has always had to have godly micro to win against ling/bane/muta....now zerg has a bigger micro requirement too. I hope they don't nerf it too much or at all.
http://shroomspiration.blogspot.com/
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 12 2013 17:55 GMT
#291
--- Nuked ---
AnomalySC2
Profile Joined August 2012
United States2073 Posts
April 12 2013 18:01 GMT
#292
On April 12 2013 22:42 -IeZaeL- wrote:
Show nested quote +
On April 08 2013 18:56 pluu.mooh wrote:
David Kim just needs to reintroduce scourge and all will be fine...


This is what i sayd 3 years ago. +9999


Scourge would not fit with the sc2 engine at all.
alukarD
Profile Joined July 2012
Mexico396 Posts
April 12 2013 18:04 GMT
#293
What happenned to the Banshee & Ravens? Im a protoss player, but still, those were good units and fun to watch.
Die Trying
happyness
Profile Joined June 2010
United States2400 Posts
April 12 2013 18:08 GMT
#294
On April 08 2013 18:56 pluu.mooh wrote:
David Kim just needs to reintroduce scourge and all will be fine...


We'll have to wait for LotV
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 12 2013 18:09 GMT
#295
--- Nuked ---
alukarD
Profile Joined July 2012
Mexico396 Posts
April 12 2013 18:16 GMT
#296
On April 13 2013 03:09 Emzeeshady wrote:
Show nested quote +
On April 13 2013 03:04 alukarD wrote:
What happenned to the Banshee & Ravens? Im a protoss player, but still, those were good units and fun to watch.

They were only ever used for all ins vs Protoss and nexus canon makes those irrelevant.

Ravens are used quite often vs Zerg late game. Banshee openings are not used vs Zerg because the gas is better spent on mines/medivacs.

Ravens are still used vs bio with pdd to help with marauders. Banshees have the same use in TvT as a solid aggressive opener that you can rely on to kill a bunch of scvs plus scout.

Thats my point. I think they should find ways to reincorporate them on normal play in every matchup. Seriously, there are lke CERO of those units in recent high level matches. Just my opinion of course.
Die Trying
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 12 2013 18:57 GMT
#297
--- Nuked ---
TheDwf
Profile Joined November 2011
France19747 Posts
April 12 2013 19:10 GMT
#298
On April 13 2013 02:55 Emzeeshady wrote:
Not really. Pulling marines behind marauders and splitting them a bit is actually pretty easy. Simply MMM vs Muta/Ling/Bane was fairly equal on the micro side as if you didn't surround from multiple angles and split banes to match marines then you were probably going to lose.

Except if you knew something about TvZ, you would know that pure bio was not viable at all against lings/banes/mutas, and virtually never played outside of a few games in which Terran was playing with some kind of advantage and/or massively outplaying his opponent. No wonder you claim "godly micro" is needed to handle Mines if you call "fairly equal" the micro needed from both sides to win with pure bio against lings/banes/mutas... Tone down the Zerg bias a bit if you want to be vaguely credible.
BearStorm
Profile Joined September 2010
United States795 Posts
April 12 2013 19:17 GMT
#299
I could not agree more about skytoss. Oracles seem fine, but VRs are just too damn strong against corruptors. However, I'm surprised there were no comments about the Tempest.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
hangarninetysix
Profile Joined August 2010
263 Posts
April 12 2013 19:29 GMT
#300
As a (mostly) Protoss player, I agree about VRs. Flying units shouldn't be just as strong in a direct engagement for cost (or stronger) than ground units. You should have to pay for mobility, make a sacrifice of some sorts, a CHOICE.
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