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Blizzard Plans to Nerf Infestors (WoL) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
Govou
Profile Joined August 2010
Canada1072 Posts
Last Edited: 2013-01-11 01:28:31
January 11 2013 01:27 GMT
#81
On January 11 2013 10:16 TheFish7 wrote:
I think they should cap ITs similar to spider mines. keep the energy cost but once you shoot 8 ITs that infestor is done casting IT for the rest of the game.


I think it should work like carrier - interceptor

where making IT costs energy and infestor can only store 6 IT at any time. plus ejecting IT costs bit of energy as well

I guess infestor should hatch with 2 or 3 IT already stored
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
January 11 2013 01:28 GMT
#82
I've always thought that the problem with the infestor (balance-wise) was in ZvP and not ZvT and that the problems were in the insta IT army that infestors made possible, not the fungals. I've gotta say I think this change to the ITs would be quite reasonable.
Bora Pain minha porra!
misspoo
Profile Joined December 2012
France63 Posts
January 11 2013 01:36 GMT
#83
I'm happy
Eggi
Profile Blog Joined December 2012
478 Posts
January 11 2013 01:43 GMT
#84
I think making it projectile would help alot
I was always a fan of it and I am zerg.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 11 2013 01:46 GMT
#85
On January 11 2013 08:01 Sandermatt wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


It's almost like spore crawlers and hydras/queens don't exist.

It's such a bad reason to not change fungal and it's players lack of not wanting to learn how to deal with something differently that causes it to be a problem.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
netherDrake
Profile Blog Joined September 2010
Singapore1831 Posts
January 11 2013 01:49 GMT
#86
Glad to see that Blizz still cares about the current state of WoL, this should help with the current state of balance and give us less ZvZ-filled WoL tourneys before HotS
SC2 player for Flash eSports. twitch.tv/nether_drake, https://twitter.com/bryan_sum, http://www.facebook.com/pages/Bryan-Drake-Sum/468389706519567
Unsane
Profile Joined September 2010
Canada170 Posts
January 11 2013 01:56 GMT
#87
On January 11 2013 10:46 Qikz wrote:
Show nested quote +
On January 11 2013 08:01 Sandermatt wrote:
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


It's almost like spore crawlers and hydras/queens don't exist.

It's such a bad reason to not change fungal and it's players lack of not wanting to learn how to deal with something differently that causes it to be a problem.


Fungal is probably supposed to punish clumping your mass mutalisks just like thors or archons would, not the numbers spores or queens can deal with, particularly consider neither could really be used effectively offensively, perhaps mass hydra though.
"What is the plural of y'all? All y'all." -Day9
aksfjh
Profile Joined November 2010
United States4853 Posts
January 11 2013 02:04 GMT
#88
Bahahahahahaha! TvZ has been seen as a matchup favoring Zerg 65-35 recently at pro levels, and the solutions so far are some minor changes to ITs and a small fungal change. I'm sure THAT'S what is making Zergs so unbeatable right now.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
January 11 2013 02:08 GMT
#89
I'll just repeat what I've said previously - the range nerf wont do shit then Blizz will stall with another useless balance patch until the expansion is out.

So far so good

I just hope that at some point the higher ups at Blizz will realize that neither DB nor DK have been doing a good job for the past year and transfer them to work on WoW expansions or something like that

In Soviet Terranistan you rush the Zerg
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
January 11 2013 02:12 GMT
#90
On January 11 2013 08:01 Sandermatt wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


Fungal only roots on creep? Otherwise slows.
Amove for Aiur
skYTosS
Profile Joined January 2013
United States188 Posts
Last Edited: 2013-01-11 02:16:58
January 11 2013 02:13 GMT
#91
On January 11 2013 08:26 YosHGo wrote:
Show nested quote +
On January 11 2013 08:04 skYTosS wrote:

Changing rules all the time, that's good for a sports, right?


SC2 is NOT a sport. It is an e-sport. Also "a sports" what the hell and youre the one who is a native speaker lolzies :D


Actually I'm not. Thanks for correcting that for me.

But still, constant expansion and balance patches are what make old players fade and fans go away. Every champion will be called patch zerg, toss or terran. It will be very hard to maintain a stable scene after a while.

Just let the community figure it out, stop the balance patches, Blizzard! Community is far smarter than Blizzard.

I always believe BW is much more imbalanced than WOL, it's the community who made it a great competition.
Synk
Profile Joined April 2010
United States297 Posts
January 11 2013 02:13 GMT
#92
I cannot understand why they dont just change fungal growth. It's like they refuse to fix their massive mistake from the beta. Noone likes being rooted, its stupid unbelievably punishing and kills big game moments. Take it out of the game already! Change to to a snare, a slow, or maybe even keep the root but put it on a timer so you only actually can get rooted every 30 sec, but the dmg component still applies. Anything, just take chain rooted to death crap out of the game. It's so blatantly obvious and for some reason they just REFUSE to fix it, their just dancing around the real issue, and until they fix the root infesters will always be broken in my opinion.

This is coming from a masters + zerg player since the beta ...
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 11 2013 02:24 GMT
#93
That's a huge nerf to infested terran lol.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 11 2013 02:28 GMT
#94
On January 11 2013 09:02 shid0x wrote:
Soo can Terran win the last wol GSL now ? :D please.

How about a protoss? You selfish man. Toss only have won 3 times.
Refer to my post.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
January 11 2013 02:28 GMT
#95
finally the game will be fixed ! ! !
lol no. -_-
@KawaiiRiceLighT
gosublade
Profile Joined May 2011
632 Posts
January 11 2013 02:29 GMT
#96
making it a slow would be a start. i cannot stop stressing that immobility < low mobility. thats in rts games overall. better games and ten times more fun to watch
Not even death can save you from me.
Grampz
Profile Joined November 2010
United States2147 Posts
January 11 2013 02:42 GMT
#97
maybe they should make fungal a projectile!

sarcasm aside, first logical idea they have yet to try to apply. finally.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
January 11 2013 02:42 GMT
#98
On January 11 2013 11:13 Synk wrote:
I cannot understand why they dont just change fungal growth. It's like they refuse to fix their massive mistake from the beta. Noone likes being rooted, its stupid unbelievably punishing and kills big game moments. Take it out of the game already! Change to to a snare, a slow, or maybe even keep the root but put it on a timer so you only actually can get rooted every 30 sec, but the dmg component still applies. Anything, just take chain rooted to death crap out of the game. It's so blatantly obvious and for some reason they just REFUSE to fix it, their just dancing around the real issue, and until they fix the root infesters will always be broken in my opinion.

This is coming from a masters + zerg player since the beta ...


I guess 80+% of the community and the players are in that boat. It is frustrating to play against and terrible to watch. People watch Progamers to them Micro, not to see them not Micro. But nerfing the crap out of Intested Terrans is fine with me, too. Makes people build less Infestors and thus use less Fungals, too. And more Muta Ling Baneling which always produces great games.
I hate this fucking unit so much, every Nerf of it is good, the more the better, it would be fine with me if they nerfed it to complete unplayability, make it cost 700 Gas.
dangthatsright
Profile Joined July 2011
1158 Posts
January 11 2013 02:43 GMT
#99
On January 11 2013 11:04 aksfjh wrote:
Bahahahahahaha! TvZ has been seen as a matchup favoring Zerg 65-35 recently at pro levels, and the solutions so far are some minor changes to ITs and a small fungal change. I'm sure THAT'S what is making Zergs so unbeatable right now.


Sometimes range attack is actually prioritized over melee solely for infested terrans, so it doesn't seem like it would be that minor at first (second? third?) glance.

Though I guess it is always possible that Zerg players find more things to do that keep the matchup tipped in that way.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
January 11 2013 02:45 GMT
#100
On January 11 2013 11:43 dangthatsright wrote:
Show nested quote +
On January 11 2013 11:04 aksfjh wrote:
Bahahahahahaha! TvZ has been seen as a matchup favoring Zerg 65-35 recently at pro levels, and the solutions so far are some minor changes to ITs and a small fungal change. I'm sure THAT'S what is making Zergs so unbeatable right now.


Sometimes range attack is actually prioritized over melee solely for infested terrans, so it doesn't seem like it would be that minor at first (second? third?) glance.

Though I guess it is always possible that Zerg players find more things to do that keep the matchup tipped in that way.

marine tank doesn't really fight against IT's much, the main problem is the fungal, not IT
Twitter: @zhurai | Site: http://zhurai.com
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