Blizzard Plans to Nerf Infestors (WoL) - Page 7
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Glenn313
United States475 Posts
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wptlzkwjd
Canada1240 Posts
On January 11 2013 12:36 Badfatpanda wrote: You know what would be cool? If Blizzard realized that THEY were the ones that put oil on the flame by buffing queen range. Try reverting it, TvZ will be fixed in a snap and taking away IT upgrades would fix TvP for the most part. But they never admit their mistakes. That's why we're in this mess 6 months later. But...what does queen range have to do with late game tvz? | ||
LeafMeAlone
United States301 Posts
On January 11 2013 12:53 wptlzkwjd wrote: But...what does queen range have to do with late game tvz? Early game -> Mid game -> End game They all affect each other ![]() | ||
gosublade
632 Posts
On January 11 2013 12:53 wptlzkwjd wrote: But...what does queen range have to do with late game tvz? it escalates.. | ||
Qwyn
United States2779 Posts
It was epic. You read it and you see nerf. Then you read it again. This is a great change to the infestor that should have happened a bit earlier. But later is better than never. Makes ITs more in line with auto-turrets. | ||
FabledIntegral
United States9232 Posts
I'd rather see another nerf to fungal. Fungal is the issue - boring to watch, boring to use, boring to play against. Like many have stated, I'd rather see it not completely root - but then again, it'd be too much like the Queen's ensnare from BW. And we all know Blizz is doing their best not to reuse BW spells and have SC2 different. | ||
My_Fake_Plastic_Luv
United States257 Posts
David Kim please read this..... =D Thoughts? | ||
ikh
United Kingdom251 Posts
On January 11 2013 13:03 FabledIntegral wrote: Honestly, I really like IT being a little on the "too much" side. SC2 needs things like that. while i certainly would agree with that statement to an extent, do you think infested terrans offer potential for interesting gameplay? i would argue it's an even more boring skill than fungal growth is, i have not once seen myself go "wow, those are some really nice infested terrans! yowch!" and i really can't imagine that happening any time soon. that's the kind of skill i would argue could/should be situationally powerful, but definitely not race defining or "too much". | ||
LeafMeAlone
United States301 Posts
On January 11 2013 13:03 FabledIntegral wrote: Honestly, I really like IT being a little on the "too much" side. SC2 needs things like that. I'd rather see another nerf to fungal. Fungal is the issue - boring to watch, boring to use, boring to play against. Like many have stated, I'd rather see it not completely root - but then again, it'd be too much like the Queen's ensnare from BW. And we all know Blizz is doing their best not to reuse BW spells and have SC2 different. They already have so many parallels with HotS to BW yet they say they want a different game. :I Sooooooo many parallels. | ||
anguyenm
United States47 Posts
We're currently thinking the last patch wasn't enough. YESSSSSSSSSSSSS. YEEEEEEEEEEEEEEESSSSSSSSSS. Bring terran back > ![]() | ||
mikell
Australia352 Posts
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Dontkillme
Korea (South)806 Posts
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usethis2
2164 Posts
On January 11 2013 09:58 Cyro wrote: The opposite suggestion was going around for a while, no root on air because it completely removes the possibility of midgame air presence in WOL PvZ I have never understood this argument. Protoss air sucks, period. Do you ever see Protoss air in PvT? Never. In PvP? Yeah once every 10 game or so, for the most part as a mind game. Prior to 4-gate nerf Protoss air was non-existent in PvP even more so than in PvT. P uses a lot more variety of units in PvZ than in PvT or PvP. I don't understand why P players don't demand better air against T and in mirror matches as well, not just in PvZ. | ||
FabledIntegral
United States9232 Posts
On January 11 2013 13:07 ikh wrote: while i certainly would agree with that statement to an extent, do you think infested terrans offer potential for interesting gameplay? i would argue it's an even more boring skill than fungal growth is, i have not once seen myself go "wow, those are some really nice infested terrans! yowch!" and i really can't imagine that happening any time soon. that's the kind of skill i would argue could/should be situationally powerful, but definitely not race defining or "too much". I think it offers a ton of depth in how they are used. They draw fire. They have a delay in how long it takes to spawn. It requires a ton of effort to spam a bunch at once (which could be used elsewhere), so you have to decide if it's worth it. At the same time it leads into queing them up having a bunch more potential, which is decision making, and they can be used when infestors are burrowed, adding depth to burrow play. On the flip side, it forces a decision out of your opponent. Do I engage the IT? If I just move away, the IT will die from limited time. But we all know it's not that simple, sometimes you need to engage, sometimes you've committed, sometimes you need to save a CC from burning down, sometimes you simply can't retreat due to Zerg's other units. IT offer a lot more to the game than people give it credit for. I can't imagine how you can think fungal is more interesting. | ||
geokilla
Canada8218 Posts
What you should do is revert the Queen patch, and go from Queen range from 5 to 4 or even back to 3. Right now, Zerg is completely skipping the early and mid game and heading straight for the late game. Zerg late game is pretty much impossible to beat. | ||
usethis2
2164 Posts
Kind of lame and pathetic attempt to punish players for Blizzard's short-term business profit. | ||
wptlzkwjd
Canada1240 Posts
On January 11 2013 12:56 LeafMeAlone wrote: Early game -> Mid game -> End game They all affect each other ![]() I know but when both players are maxed out and on even footing, it won't make any difference. | ||
FabledIntegral
United States9232 Posts
On January 11 2013 13:17 wptlzkwjd wrote: I know but when both players are maxed out and on even footing, it won't make any difference. Of course it does.... how you got there is entirely relevant. | ||
ikh
United Kingdom251 Posts
On January 11 2013 13:10 FabledIntegral wrote: I think it offers a ton of depth in how they are used. They draw fire. They have a delay in how long it takes to spawn. It requires a ton of effort to spam a bunch at once (which could be used elsewhere), so you have to decide if it's worth it. At the same time it leads into queing them up having a bunch more potential, which is decision making, and they can be used when infestors are burrowed, adding depth to burrow play. On the flip side, it forces a decision out of your opponent. Do I engage the IT? If I just move away, the IT will die from limited time. But we all know it's not that simple, sometimes you need to engage, sometimes you've committed, sometimes you need to save a CC from burning down, sometimes you simply can't retreat due to Zerg's other units. IT offer a lot more to the game than people give it credit for. I can't imagine how you can think fungal is more interesting. quite easily, but then again, agree to disagree. the part about infested terran spam taking mechanical effort, that's not true at all as long as you have a scroll wheel on your mouse. instant energy dump if that's what you want. not sure what the official stance on that is in tournaments though, heard both that it's legit and forbidden. even so, i would not exactly agree that it takes a ton of effort, or even a decent amount of it, to IT energy dump normally. i can click something like 10-15 times per second easily, that's 250-375 energy used per second. and i'm far from a professional 5000apm korean. (e: 100 clicks in 7,5 seconds with maybe 60 of em in the first 3,5) from a spectator perspective, i don't know if anyone could watch some of the infestor heavy endgame zvz's and not go "wow, this is some bullshit" and alt-tabbing away when (almost) all that happens is mountains of IT colliding until the game ends . this coming from someone who has never thought anything of the sort about like any game ever as far as i can recall. i don't think fungal at its current form is an interesting skill, but i think it's possible to balance it to not be a boring one. either by tweaking the numbers or by more drastically changing how it works. infested terrans, not so much. | ||
TAMinator
Australia2706 Posts
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