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Blizzard Plans to Nerf Infestors (WoL) - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 19 Next All
Noocta
Profile Joined June 2010
France12578 Posts
January 11 2013 02:48 GMT
#101
Good change.
Infested terran with upgrade are actually stupidly strong, especially in ZvP or in lategame ZvT to kill viking. They hve the msot dps of the whole zerg composition at this point
" I'm not gonna fight you. I'm gonna kick your ass ! "
G5
Profile Blog Joined August 2005
United States2921 Posts
January 11 2013 02:51 GMT
#102
Infestors in general are a broken unit. Just get rid of them o.O
FragRaptor
Profile Joined October 2010
United States184 Posts
January 11 2013 02:52 GMT
#103
They need to make it plague again. Make it a nerf/buff.
Do your thing. No matter what.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
January 11 2013 02:53 GMT
#104
listen ive seen some very good games with extremely shitty endings like tvz where he just get fungaled and bane'd and then GG...

fungal growth is the shittiest spell of the game.. allowing for 0% micro... even IF they keep that spell in the game it should at least be as it is in HotS - with a projectile...

tbh i never really cared about infested terrans.. they are not as game deciding as fungal can be
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
January 11 2013 03:02 GMT
#105
--- Nuked ---
Noocta
Profile Joined June 2010
France12578 Posts
January 11 2013 03:08 GMT
#106
On January 11 2013 11:53 MagnuMizer wrote:
listen ive seen some very good games with extremely shitty endings like tvz where he just get fungaled and bane'd and then GG...

fungal growth is the shittiest spell of the game.. allowing for 0% micro... even IF they keep that spell in the game it should at least be as it is in HotS - with a projectile...

tbh i never really cared about infested terrans.. they are not as game deciding as fungal can be


Fungal is a too drastic change for WoL right now.
Remember HotS is in like 3 months, they can't add the projectile without screwing zerg completly for months. ( even if they deserve it )
" I'm not gonna fight you. I'm gonna kick your ass ! "
tuho12345
Profile Blog Joined July 2011
4482 Posts
January 11 2013 03:08 GMT
#107
they seriously need to help protoss in mid and late game lol. Toss always have to play from behind in most situation.
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2013-01-11 03:27:39
January 11 2013 03:17 GMT
#108
I think letting infested terrans not benefit from weapon and armor upgrades is a great decision. Infested terrans will still be reasonably effective in harassment, but not nearly as effective in late game deathball versus deathball scenarios.

I guess I have more faith in infestors than most other people in this thread, maybe because I play zerg. I think they have an important role in helping zerglings and banelings deal with bio and gateway units and reducing reliance on roaches.

However, they're just too strong and versatile right now. Also, as others have mentioned, fungal's immobilization of units is a problem because it denies micro and makes fights less interesting to watch. I think changing fungal to a slow would solve both of these problems fairly effectively.

This would likely make ling muta the dominant composition in zvz, but most would agree that ling muta is more interesting to watch and more micro-intensive than roach hydra infestor. If preserving alternatives to ling muta in zvz is completely necessary, there are possible solutions that could retain the effectiveness of roach hydra infestor. The speed of hydras on creep could be increased to compensate and/or hydra stats could be buffed to allow them to better deal with mutas. Fungal could be changed to a very heavy (~75%) slow that would still shut down clumps of mutas but allow some potential for micro.
Belha
Profile Joined December 2010
Italy2850 Posts
January 11 2013 03:22 GMT
#109
I hate how slow is Blizz balance team at seeing what is obvious to any mediocre master player and beyond.
Chicken gank op
SecondHand
Profile Blog Joined October 2011
United States329 Posts
January 11 2013 03:23 GMT
#110
I dont think its nearly enough, I'm still going to flat out lose to chain fungals every tvz that makes it towards late game.
Ladder more, win less
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
January 11 2013 03:30 GMT
#111
Thought this was old news. Dustin Browder said that roughly 3 weeks ago on his twitter.
Existential
Profile Joined December 2010
Australia2107 Posts
January 11 2013 03:33 GMT
#112
I don't know why they keep trying to fix something that is just not fixable. They really need to just replace the unit.
Jaedong <3 | BW - The first game I ever loved
GreyKnight
Profile Joined August 2010
United States4720 Posts
January 11 2013 03:36 GMT
#113
the fact they didnt do this to begin with when it was one of the most logical and reasonable nerfs is amusing.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
January 11 2013 03:36 GMT
#114
You know what would be cool? If Blizzard realized that THEY were the ones that put oil on the flame by buffing queen range. Try reverting it, TvZ will be fixed in a snap and taking away IT upgrades would fix TvP for the most part.

But they never admit their mistakes. That's why we're in this mess 6 months later.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
ikh
Profile Joined May 2010
United Kingdom251 Posts
Last Edited: 2013-01-11 03:46:34
January 11 2013 03:43 GMT
#115
what bothers me about infested terrans is that to me, the most obvious way of attempting to balance them would be to increase their energy cost. and then comes into play the unwritten rule that all resource costs in the starcraft universe must be (as in, they have never not been) in increments of 25. it would be interesting to see how an energy cost of 35 would effect infested terran usage and efficacy. upping it to 50 would destroy the ability.

is there any actual official reasoning behind why game balance design is being hamstringed in this manner?

that said, the idea of making infested terrans unupgradable is not a bad idea either. what i said fits into every other aspect of the game, too.
akademikx
Profile Joined November 2012
37 Posts
January 11 2013 03:46 GMT
#116
pretty weak nerf tbh. Not really sure how this is going to discourage players from massing them either. LOL. seriously remember when ghosts where nerfed? Emp radius and snipe damage cut in half. huge nerfs. Now what nerf has the infestor seen? -1 range and a few minor nerfs to infested terrans. OH BOY. seriously I really wish blizzard would treat the races equally.

infestors are still going to be super fucking good. Even without infested terran, zerg player will still mass infestors. Once again blizzard fails to see the fundamental problem with infestors and instead of actually fixing anything they put in some shitty random nerf and cross their fingers that zerg players will stop massing infestors every game.
Discarder
Profile Joined July 2012
Philippines411 Posts
January 11 2013 03:46 GMT
#117
With this next nerf to infestors, I hope hydralisks get something significant. Zerg can make more timing attack strategies work and mainly just have good anti-air and DPS to compensate.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
January 11 2013 03:46 GMT
#118
On January 11 2013 12:30 Hider wrote:
Thought this was old news. Dustin Browder said that roughly 3 weeks ago on his twitter.


ya, but it wasn't specified what was to be changed. This is pretty big news with the focus on infested terrans in the late game.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
Von
Profile Joined May 2009
United States363 Posts
January 11 2013 03:47 GMT
#119
Blizz: ".. oh, hahah... what? Ahhh I see - in your language 'nerf' apparently means 'reduce the power of in relation to the other units'?

No, no ... around here nerf means 'make the unit invincible and disgustingly over the top, no matter what'

Gee, no wonder you guys are so pissed"



If its not fun I dont want it.
Tuczniak
Profile Joined September 2010
1561 Posts
January 11 2013 03:50 GMT
#120
I don't know. In hots protoss late game air army is broken.
Before implementing something like this from beta, they should at least find some kind of balance in beta. There will be some nerfs to toss and/or buffs to zerg. Before they decide on those, taking stuff from beta isn't good idea.
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