Infested terran with upgrade are actually stupidly strong, especially in ZvP or in lategame ZvT to kill viking. They hve the msot dps of the whole zerg composition at this point
Blizzard Plans to Nerf Infestors (WoL) - Page 6
Forum Index > SC2 General |
Noocta
France12578 Posts
Infested terran with upgrade are actually stupidly strong, especially in ZvP or in lategame ZvT to kill viking. They hve the msot dps of the whole zerg composition at this point | ||
G5
United States2863 Posts
| ||
FragRaptor
United States184 Posts
| ||
MagnuMizer
Denmark384 Posts
fungal growth is the shittiest spell of the game.. allowing for 0% micro... even IF they keep that spell in the game it should at least be as it is in HotS - with a projectile... tbh i never really cared about infested terrans.. they are not as game deciding as fungal can be | ||
Emzeeshady
Canada4203 Posts
| ||
Noocta
France12578 Posts
On January 11 2013 11:53 MagnuMizer wrote: listen ive seen some very good games with extremely shitty endings like tvz where he just get fungaled and bane'd and then GG... fungal growth is the shittiest spell of the game.. allowing for 0% micro... even IF they keep that spell in the game it should at least be as it is in HotS - with a projectile... tbh i never really cared about infested terrans.. they are not as game deciding as fungal can be Fungal is a too drastic change for WoL right now. Remember HotS is in like 3 months, they can't add the projectile without screwing zerg completly for months. ( even if they deserve it ) | ||
tuho12345
4482 Posts
| ||
Rainling
United States456 Posts
I guess I have more faith in infestors than most other people in this thread, maybe because I play zerg. I think they have an important role in helping zerglings and banelings deal with bio and gateway units and reducing reliance on roaches. However, they're just too strong and versatile right now. Also, as others have mentioned, fungal's immobilization of units is a problem because it denies micro and makes fights less interesting to watch. I think changing fungal to a slow would solve both of these problems fairly effectively. This would likely make ling muta the dominant composition in zvz, but most would agree that ling muta is more interesting to watch and more micro-intensive than roach hydra infestor. If preserving alternatives to ling muta in zvz is completely necessary, there are possible solutions that could retain the effectiveness of roach hydra infestor. The speed of hydras on creep could be increased to compensate and/or hydra stats could be buffed to allow them to better deal with mutas. Fungal could be changed to a very heavy (~75%) slow that would still shut down clumps of mutas but allow some potential for micro. | ||
Belha
Italy2850 Posts
| ||
SecondHand
United States329 Posts
| ||
Hider
Denmark9341 Posts
| ||
Existential
Australia2107 Posts
| ||
GreyKnight
United States4720 Posts
| ||
Badfatpanda
United States9719 Posts
But they never admit their mistakes. That's why we're in this mess 6 months later. | ||
ikh
United Kingdom251 Posts
is there any actual official reasoning behind why game balance design is being hamstringed in this manner? that said, the idea of making infested terrans unupgradable is not a bad idea either. what i said fits into every other aspect of the game, too. | ||
akademikx
37 Posts
infestors are still going to be super fucking good. Even without infested terran, zerg player will still mass infestors. Once again blizzard fails to see the fundamental problem with infestors and instead of actually fixing anything they put in some shitty random nerf and cross their fingers that zerg players will stop massing infestors every game. | ||
Discarder
Philippines411 Posts
| ||
ROOTheognis
United States4482 Posts
On January 11 2013 12:30 Hider wrote: Thought this was old news. Dustin Browder said that roughly 3 weeks ago on his twitter. ya, but it wasn't specified what was to be changed. This is pretty big news with the focus on infested terrans in the late game. | ||
Von
United States363 Posts
No, no ... around here nerf means 'make the unit invincible and disgustingly over the top, no matter what' Gee, no wonder you guys are so pissed" | ||
Tuczniak
1561 Posts
Before implementing something like this from beta, they should at least find some kind of balance in beta. There will be some nerfs to toss and/or buffs to zerg. Before they decide on those, taking stuff from beta isn't good idea. | ||
| ||