• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:53
CEST 04:53
KST 11:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! ASL Season 20 Ro24 Groups BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Bitcoin discussion thread Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 501 users

Blizzard Plans to Nerf Infestors (WoL) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 17 18 19 Next All
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 11 2013 00:02 GMT
#61
Soo can Terran win the last wol GSL now ? :D please.
RIP MKP
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2013 00:02 GMT
#62
non upgrades wold make infested terrans as useless as autoturrets in the late game. Unlike Autoturrets invested Terrans are pretty bad everywhere else though.
+2 armor and shield upgrades also disable any building harassment. So yeah sounds like another sneak remove of something, they can't balance. But nothing against testing it.
Aunvilgod
Profile Joined December 2011
2653 Posts
January 11 2013 00:05 GMT
#63
On January 11 2013 08:01 Sandermatt wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


Ah, so what? Muta-Hydra sounds much more fun than Roach-Infestor. Especially because you would also see most likely more lings.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
January 11 2013 00:21 GMT
#64
I dont really know what nerfs they can do besides removing fungal. It would be cool to just have fungal with like 20 dmg . Even like lowering damage would be fine. Or in the case of removing it make it so that neural parasite costs less energy.
Kreb
Profile Joined September 2010
4834 Posts
January 11 2013 00:30 GMT
#65
I'd prefer an increased cost for ITs. Upping the cost to 30 or 35 would decrease some of the massive IT spammage from 20+ infestors we see late game. 30 energy means 6 per full energy infestor. 35 means 5. Atm its 8.

But removing upgrades is okay too i guess.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 11 2013 00:34 GMT
#66
honestly i think the current nerfs are enough, the new range makes it so that infestors get killed really easily by tanks (more than before) so if a terran pulls back behind tanks (in a ling ultra fight) or stalkers behind collosus, almost all infestors die because they do have target priority.

this makes it very difficult to mass infestors and a low infestor count is possible to manage and really not imbalanced in my opinion.

it's almost pretty much impossible to fungal vikings unless a terran walks into it but that's normal it's called bad micro

we haven't seen a lot of tournaments recently but in gsl and proleague zerg have not been dominating at all what is blizzard thinking??
Try another route paperboy.
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 11 2013 00:37 GMT
#67
They nerfed it fine, no one makes 30 infestors anymore cos they will just die more easily to tanks and collosi if they nerf it again zerg will just be trash.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 11 2013 00:37 GMT
#68
On January 11 2013 09:05 Aunvilgod wrote:
Show nested quote +
On January 11 2013 08:01 Sandermatt wrote:
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


Ah, so what? Muta-Hydra sounds much more fun than Roach-Infestor. Especially because you would also see most likely more lings.


Mutas are already too strong in ZvZ. If you want to go roach infestor and your opponent is going mutalisk you have to pretty much hard counter mutalisk before being able to scout. Ling muta all ins at your third are already hard enough to stop, and not getting a third before mutas is pretty much a loss considering you have to get infestors and a couple of queens or hydras then push to your third while having enough meat to stop ling baneling.

Please don't ruin this matchup even more, mutas are already too strong it's really dumb right now.
Try another route paperboy.
Laurens
Profile Joined September 2010
Belgium4544 Posts
January 11 2013 00:44 GMT
#69
yes please, about time
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 11 2013 00:45 GMT
#70
In regards to the discussion on rooting vs slowing, i honestly think (even though it doesn't make sense according to physics) if fungal rooted air only, and slowed ground. The whole reason fungal needs to root is because mutas/phoenix. But as such its too potent against ground units like marines.
Inno pls...
WhiteSatin
Profile Joined December 2012
United States308 Posts
January 11 2013 00:49 GMT
#71
not only it's too little and too late.. but..
i am pretty fucking shocked that they are "testing it out in the test map"
are you kidding me ? just implement the patch already
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2013-01-11 00:59:56
January 11 2013 00:58 GMT
#72
I think its a pretty big deal because IT's do 8 damage to all.

With guardian shield (which extends to air) 6 damage. With 3-3 on everything, instead of dealing 5-6 damage to most toss units (base armor), they do 2-3.

Carriers do 5 damage, so it affects them the most, 60% damage increase and it takes 250 shots to kill them now instead of 75, assuming you have 3-3 upgrades.

If you dont, it is a lot less punishing - Comparing 0-0 air to 3-3 zerg, you do 2.5x as much damage because he does not have armor any more (5 instead of 2), and you dont take extra damage because he doesnt have upgrades either.

In regards to the discussion on rooting vs slowing, i honestly think (even though it doesn't make sense according to physics) if fungal rooted air only, and slowed ground. The whole reason fungal needs to root is because mutas/phoenix. But as such its too potent against ground units like marines.


The opposite suggestion was going around for a while, no root on air because it completely removes the possibility of midgame air presence in WOL PvZ
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TTOMZ
Profile Joined August 2009
United Kingdom156 Posts
January 11 2013 01:00 GMT
#73
Toss has the Immortal all in the if performed correctly can't be stopped by Zerg, but we better keep nerfing Zerg because clearly since Terran players can't figure out what to do we should just nerf Zerg into the ground. Great logic Blizzard
9 pool you say?
tshi
Profile Joined September 2012
United States2495 Posts
January 11 2013 01:00 GMT
#74
i guess they're doing this for the last GSL?
scrub - inexperienced player with relatively little skill and excessive arrogance
Blargh
Profile Joined September 2010
United States2103 Posts
January 11 2013 01:06 GMT
#75
Is this for real? Could it really be?!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2013-01-11 01:07:21
January 11 2013 01:06 GMT
#76
Hell... it's about damn time.

Actually, 6 months ago would have been "about damn time." but meh.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 11 2013 01:07 GMT
#77


But seriously, I haven't been more excited for a patch since WoW 3.0.2, this has been wanted by practically everyone in the SC2 community for a very long time, and now it is actually going to happen sometime soon™
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 11 2013 01:09 GMT
#78
On January 11 2013 10:06 SupLilSon wrote:
Hell... it's about damn time.

Actually, 6 months ago would have been "about damn time." but meh.


Blizzards always been slow on this stuff. We zergs can tell you that from personal experience :D
When I think of something else, something will go here
hoby2000
Profile Blog Joined April 2010
United States918 Posts
January 11 2013 01:13 GMT
#79
Things I've learned from this thread:

Blizzard is listening to the community months later.


And anything that deserves a neft is extremely OP because it's pass the stage of nerf.

A lesson without pain is meaningless for nothing can be gained without giving something in return.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 11 2013 01:16 GMT
#80
I think they should cap ITs similar to spider mines. keep the energy cost but once you shoot 8 ITs that infestor is done casting IT for the rest of the game.
~ ~ <°)))><~ ~ ~
Prev 1 2 3 4 5 6 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#44
PiGStarcraft608
SteadfastSC148
EnkiAlexander 111
rockletztv 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft608
Nina 170
SteadfastSC 148
RuFF_SC2 80
CosmosSc2 47
StarCraft: Brood War
Artosis 739
NaDa 100
Sharp 81
JulyZerg 54
ggaemo 53
Noble 42
ajuk12(nOOB) 13
SilentControl 12
Icarus 6
sorry 0
Super Smash Bros
C9.Mang0888
hungrybox603
Liquid`Ken29
Other Games
summit1g11256
shahzam892
ViBE219
WinterStarcraft147
Maynarde130
Trikslyr44
Organizations
Other Games
gamesdonequick1338
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH235
• Hupsaiya 78
• davetesta30
• practicex 5
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo817
• Rush703
• Stunt124
Other Games
• Scarra1502
Upcoming Events
WardiTV Summer Champion…
8h 7m
The PondCast
1d 7h
WardiTV Summer Champion…
1d 8h
Replay Cast
1d 21h
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.