Blizzard Plans to Nerf Infestors (WoL) - Page 4
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shid0x
Korea (South)5014 Posts
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FeyFey
Germany10114 Posts
+2 armor and shield upgrades also disable any building harassment. So yeah sounds like another sneak remove of something, they can't balance. But nothing against testing it. | ||
Aunvilgod
2653 Posts
On January 11 2013 08:01 Sandermatt wrote: This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ. Ah, so what? Muta-Hydra sounds much more fun than Roach-Infestor. Especially because you would also see most likely more lings. | ||
KaiserKieran
United States615 Posts
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Kreb
4834 Posts
But removing upgrades is okay too i guess. | ||
Steel
Japan2283 Posts
this makes it very difficult to mass infestors and a low infestor count is possible to manage and really not imbalanced in my opinion. it's almost pretty much impossible to fungal vikings unless a terran walks into it but that's normal it's called bad micro we haven't seen a lot of tournaments recently but in gsl and proleague zerg have not been dominating at all what is blizzard thinking?? | ||
EssenceSC
United Kingdom29 Posts
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Steel
Japan2283 Posts
On January 11 2013 09:05 Aunvilgod wrote: Ah, so what? Muta-Hydra sounds much more fun than Roach-Infestor. Especially because you would also see most likely more lings. Mutas are already too strong in ZvZ. If you want to go roach infestor and your opponent is going mutalisk you have to pretty much hard counter mutalisk before being able to scout. Ling muta all ins at your third are already hard enough to stop, and not getting a third before mutas is pretty much a loss considering you have to get infestors and a couple of queens or hydras then push to your third while having enough meat to stop ling baneling. Please don't ruin this matchup even more, mutas are already too strong it's really dumb right now. | ||
Laurens
Belgium4514 Posts
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Sajaki
Canada1135 Posts
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WhiteSatin
United States308 Posts
i am pretty fucking shocked that they are "testing it out in the test map" are you kidding me ? just implement the patch already | ||
Cyro
United Kingdom20275 Posts
With guardian shield (which extends to air) 6 damage. With 3-3 on everything, instead of dealing 5-6 damage to most toss units (base armor), they do 2-3. Carriers do 5 damage, so it affects them the most, 60% damage increase and it takes 250 shots to kill them now instead of 75, assuming you have 3-3 upgrades. If you dont, it is a lot less punishing - Comparing 0-0 air to 3-3 zerg, you do 2.5x as much damage because he does not have armor any more (5 instead of 2), and you dont take extra damage because he doesnt have upgrades either. In regards to the discussion on rooting vs slowing, i honestly think (even though it doesn't make sense according to physics) if fungal rooted air only, and slowed ground. The whole reason fungal needs to root is because mutas/phoenix. But as such its too potent against ground units like marines. The opposite suggestion was going around for a while, no root on air because it completely removes the possibility of midgame air presence in WOL PvZ | ||
TTOMZ
United Kingdom156 Posts
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tshi
United States2495 Posts
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Blargh
United States2101 Posts
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SupLilSon
Malaysia4123 Posts
Actually, 6 months ago would have been "about damn time." but meh. | ||
Ettick
United States2434 Posts
But seriously, I haven't been more excited for a patch since WoW 3.0.2, this has been wanted by practically everyone in the SC2 community for a very long time, and now it is actually going to happen sometime soon™ | ||
blade55555
United States17423 Posts
On January 11 2013 10:06 SupLilSon wrote: Hell... it's about damn time. Actually, 6 months ago would have been "about damn time." but meh. Blizzards always been slow on this stuff. We zergs can tell you that from personal experience :D | ||
hoby2000
United States918 Posts
Blizzard is listening to the community months later. And anything that deserves a neft is extremely OP because it's pass the stage of nerf. | ||
TheFish7
United States2824 Posts
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