• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:03
CEST 20:03
KST 03:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview9Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event8Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HomeStory Cup 27 - Info & Preview FUNDS RECLAIMER COMPANY BEST RECOVERY EXPERTS HSC 27 players & groups Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion Where is effort ? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1265 users

Blizzard Plans to Nerf Infestors (WoL) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 17 18 19 Next All
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
January 11 2013 00:02 GMT
#61
Soo can Terran win the last wol GSL now ? :D please.
RIP MKP
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2013 00:02 GMT
#62
non upgrades wold make infested terrans as useless as autoturrets in the late game. Unlike Autoturrets invested Terrans are pretty bad everywhere else though.
+2 armor and shield upgrades also disable any building harassment. So yeah sounds like another sneak remove of something, they can't balance. But nothing against testing it.
Aunvilgod
Profile Joined December 2011
2653 Posts
January 11 2013 00:05 GMT
#63
On January 11 2013 08:01 Sandermatt wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


Ah, so what? Muta-Hydra sounds much more fun than Roach-Infestor. Especially because you would also see most likely more lings.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
KaiserKieran
Profile Blog Joined August 2011
United States615 Posts
January 11 2013 00:21 GMT
#64
I dont really know what nerfs they can do besides removing fungal. It would be cool to just have fungal with like 20 dmg . Even like lowering damage would be fine. Or in the case of removing it make it so that neural parasite costs less energy.
Kreb
Profile Joined September 2010
4834 Posts
January 11 2013 00:30 GMT
#65
I'd prefer an increased cost for ITs. Upping the cost to 30 or 35 would decrease some of the massive IT spammage from 20+ infestors we see late game. 30 energy means 6 per full energy infestor. 35 means 5. Atm its 8.

But removing upgrades is okay too i guess.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 11 2013 00:34 GMT
#66
honestly i think the current nerfs are enough, the new range makes it so that infestors get killed really easily by tanks (more than before) so if a terran pulls back behind tanks (in a ling ultra fight) or stalkers behind collosus, almost all infestors die because they do have target priority.

this makes it very difficult to mass infestors and a low infestor count is possible to manage and really not imbalanced in my opinion.

it's almost pretty much impossible to fungal vikings unless a terran walks into it but that's normal it's called bad micro

we haven't seen a lot of tournaments recently but in gsl and proleague zerg have not been dominating at all what is blizzard thinking??
Try another route paperboy.
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 11 2013 00:37 GMT
#67
They nerfed it fine, no one makes 30 infestors anymore cos they will just die more easily to tanks and collosi if they nerf it again zerg will just be trash.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 11 2013 00:37 GMT
#68
On January 11 2013 09:05 Aunvilgod wrote:
Show nested quote +
On January 11 2013 08:01 Sandermatt wrote:
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.


Ah, so what? Muta-Hydra sounds much more fun than Roach-Infestor. Especially because you would also see most likely more lings.


Mutas are already too strong in ZvZ. If you want to go roach infestor and your opponent is going mutalisk you have to pretty much hard counter mutalisk before being able to scout. Ling muta all ins at your third are already hard enough to stop, and not getting a third before mutas is pretty much a loss considering you have to get infestors and a couple of queens or hydras then push to your third while having enough meat to stop ling baneling.

Please don't ruin this matchup even more, mutas are already too strong it's really dumb right now.
Try another route paperboy.
Laurens
Profile Joined September 2010
Belgium4540 Posts
January 11 2013 00:44 GMT
#69
yes please, about time
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 11 2013 00:45 GMT
#70
In regards to the discussion on rooting vs slowing, i honestly think (even though it doesn't make sense according to physics) if fungal rooted air only, and slowed ground. The whole reason fungal needs to root is because mutas/phoenix. But as such its too potent against ground units like marines.
Inno pls...
WhiteSatin
Profile Joined December 2012
United States308 Posts
January 11 2013 00:49 GMT
#71
not only it's too little and too late.. but..
i am pretty fucking shocked that they are "testing it out in the test map"
are you kidding me ? just implement the patch already
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2013-01-11 00:59:56
January 11 2013 00:58 GMT
#72
I think its a pretty big deal because IT's do 8 damage to all.

With guardian shield (which extends to air) 6 damage. With 3-3 on everything, instead of dealing 5-6 damage to most toss units (base armor), they do 2-3.

Carriers do 5 damage, so it affects them the most, 60% damage increase and it takes 250 shots to kill them now instead of 75, assuming you have 3-3 upgrades.

If you dont, it is a lot less punishing - Comparing 0-0 air to 3-3 zerg, you do 2.5x as much damage because he does not have armor any more (5 instead of 2), and you dont take extra damage because he doesnt have upgrades either.

In regards to the discussion on rooting vs slowing, i honestly think (even though it doesn't make sense according to physics) if fungal rooted air only, and slowed ground. The whole reason fungal needs to root is because mutas/phoenix. But as such its too potent against ground units like marines.


The opposite suggestion was going around for a while, no root on air because it completely removes the possibility of midgame air presence in WOL PvZ
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TTOMZ
Profile Joined August 2009
United Kingdom156 Posts
January 11 2013 01:00 GMT
#73
Toss has the Immortal all in the if performed correctly can't be stopped by Zerg, but we better keep nerfing Zerg because clearly since Terran players can't figure out what to do we should just nerf Zerg into the ground. Great logic Blizzard
9 pool you say?
tshi
Profile Joined September 2012
United States2495 Posts
January 11 2013 01:00 GMT
#74
i guess they're doing this for the last GSL?
scrub - inexperienced player with relatively little skill and excessive arrogance
Blargh
Profile Joined September 2010
United States2101 Posts
January 11 2013 01:06 GMT
#75
Is this for real? Could it really be?!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2013-01-11 01:07:21
January 11 2013 01:06 GMT
#76
Hell... it's about damn time.

Actually, 6 months ago would have been "about damn time." but meh.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
January 11 2013 01:07 GMT
#77


But seriously, I haven't been more excited for a patch since WoW 3.0.2, this has been wanted by practically everyone in the SC2 community for a very long time, and now it is actually going to happen sometime soon™
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 11 2013 01:09 GMT
#78
On January 11 2013 10:06 SupLilSon wrote:
Hell... it's about damn time.

Actually, 6 months ago would have been "about damn time." but meh.


Blizzards always been slow on this stuff. We zergs can tell you that from personal experience :D
When I think of something else, something will go here
hoby2000
Profile Blog Joined April 2010
United States918 Posts
January 11 2013 01:13 GMT
#79
Things I've learned from this thread:

Blizzard is listening to the community months later.


And anything that deserves a neft is extremely OP because it's pass the stage of nerf.

A lesson without pain is meaningless for nothing can be gained without giving something in return.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 11 2013 01:16 GMT
#80
I think they should cap ITs similar to spider mines. keep the energy cost but once you shoot 8 ITs that infestor is done casting IT for the rest of the game.
~ ~ <°)))><~ ~ ~
Prev 1 2 3 4 5 6 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 667
ProTech38
StarCraft: Brood War
Britney 18810
Calm 3632
Sea 2880
EffOrt 582
hero 136
Dewaltoss 102
sSak 44
Mini 42
Aegong 39
Shine 23
[ Show more ]
soO 20
HiyA 13
IntoTheRainbow 7
Stormgate
NightEnD4
Dota 2
Gorgc7209
qojqva2757
League of Legends
Dendi822
Counter-Strike
fl0m1728
byalli192
Heroes of the Storm
Liquid`Hasu401
Khaldor135
Other Games
Lowko559
hungrybox262
ArmadaUGS113
Mew2King88
Trikslyr46
QueenE43
Organizations
Dota 2
PGL Dota 2 - Main Stream19893
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta20
• Adnapsc2 11
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki7
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV315
League of Legends
• Nemesis3941
• Jankos1924
Other Games
• imaqtpie655
• Shiphtur355
Upcoming Events
Replay Cast
5h 57m
HomeStory Cup
16h 57m
HomeStory Cup
1d 16h
CSO Cup
1d 21h
BSL: ProLeague
1d 23h
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
2 days
BSL: ProLeague
2 days
Replay Cast
4 days
Replay Cast
4 days
[ Show More ]
WardiTV European League
4 days
The PondCast
5 days
RSL Revival
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.