• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:24
CEST 15:24
KST 22:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos)
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3636 users

Blizzard Plans to Nerf Infestors (WoL) - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 Next All
SongMeister
Profile Joined May 2012
United States20 Posts
January 13 2013 15:30 GMT
#341
i love these chanages, htough i wish there would be more fungal nerfs and bl nerfs too though
TheIceMan86
Profile Joined January 2013
Canada19 Posts
January 13 2013 15:35 GMT
#342
Blizzards thought process:

We've collected more ladder data from our poorly made maps and find that zergs have a slight edge through the use of infestors despite the community telling us for over a year that this was a problem. Lets listen to the community 2 months before the game is dead so it can go out on a positive mark.



So sad and pathetic that its come to this.
Call down the thunder
Baum
Profile Blog Joined April 2010
Germany1010 Posts
January 13 2013 17:14 GMT
#343
On January 14 2013 00:09 Insoleet wrote:
What about changing the mechanism of Infested Terrans.

To be able to spawn some, we would need to use the ability "morph eggs" on our infestors, for like 5 mineralz. Like on the carriers, you would need to build IT in the infestor before spawning them.
But its different than carriers because you launch your eggs on the ground, and then they morph in ITs. It's just, it doesnt cost energy, but it cost mineralz, need ot be stocked in the infestor, and each egg would have a built time.


The problem is not that they don't cost money but that they make your army much bigger than it actually is. You can have the same army value as your Zerg opponent but if he has a lot of infestors his army will actually be a lot bigger. Your change is rather clunky and since Zerg players often have big mineral banks it would still allow situations to occur in which they can heavily inflate their army size by spawning a lot of ITs. So the best way definitely is nerfing ITs.

Also making ITs weaker will increase the depth of using them. It will actually require the Zerg to decide if they want to use them in any battle because they will be weaker in lower numbers so dumping them all the time will actually hurt your army strength much more than now and it may be beneficial to save the energy for a crucial engagement. If you have been following high level Zerg play I am sure you have noticed that right now they are just spammed in any battle occurring maybe this trend will continue but there is definitely not much depth to using them right now because they are so strong that they will be very effective nearly every time they are used.
I want to be with those who share secret things or else alone.
nailertn
Profile Joined September 2010
48 Posts
Last Edited: 2013-01-13 23:01:21
January 13 2013 20:38 GMT
#344
On January 13 2013 21:38 Sumadin wrote:
Show nested quote +
On January 13 2013 18:19 nailertn wrote:
On January 13 2013 17:22 Sumadin wrote:
On January 13 2013 07:42 autoexec wrote:
Why don't they just get rid of fungal and find a new casting power for the infestors? People will continue to complain about it so just eliminate the problem.


Because of mutas. For a race who got no other AOE anti air ZvZ would turn into permanent Muta vs Muta with no way to stall their movements. Fungal is also the primary spell that allows Zerg to take air battles as mass vikings has no real Zerg Air-to-Air counter. And no Hydras don't really work vs Terrans.

As much as i may dislike the design of fungal there is no questiom that it is need right now.


Muta vs. viking is slightly viking favored, corruptor vs. viking is slightly corruptor favored. No terran will equal a zerg in air unit production, air superiority is zerg's for the taking. Besides if a terran goes "mass viking" he already lost.


Still no solution to Mutas vs Mutas...

Mass Viking would be the natural responce if there is alot of Broodlords present. And adding a few ravens will change the favor to the vikings against corruptor. There is no facing a lategame terran with the infrastructure in Air-to-Air. This is still an extremely expensive trade for the zerg, and they can't keep their trading tactics going for long without being cost efficiant. Which they really can't. Even if they can split for seekers they still must take note of the PDDs.


I know, never said nerfing fungal doesn't necessitate some sort of counter measure, say a hydra buff. In fact I merely responded to the "no zerg AA counter" part, sorry I should have bolded it.

Terran is the least flexible race in the game. If they can match a zerg in viking production they have over committed in starports and are lacking in other parts of their infrastructure; meaning they WILL get rolled on ground. If you insist on bringing ravens into the picture it is only fair to add infestors as well, which makes the fight decisively zerg favored even without fungals. Try it out if you believe otherwise. Even if we ignore the fact that zergs tend to be ahead on bases so cost efficiency is not a requirement to begin with, the trade isn't in any shape or form more expensive for them than for terran.
Godwrath
Profile Joined August 2012
Spain10152 Posts
January 13 2013 20:40 GMT
#345
Everytime i read this thread title i read "Blizzard Plans to not nerf infestors" (WoL).
zhurai
Profile Blog Joined September 2010
United States5660 Posts
January 13 2013 20:49 GMT
#346
On January 13 2013 21:38 Sumadin wrote:
Show nested quote +
On January 13 2013 18:19 nailertn wrote:
On January 13 2013 17:22 Sumadin wrote:
On January 13 2013 07:42 autoexec wrote:
Why don't they just get rid of fungal and find a new casting power for the infestors? People will continue to complain about it so just eliminate the problem.


Because of mutas. For a race who got no other AOE anti air ZvZ would turn into permanent Muta vs Muta with no way to stall their movements. Fungal is also the primary spell that allows Zerg to take air battles as mass vikings has no real Zerg Air-to-Air counter. And no Hydras don't really work vs Terrans.

As much as i may dislike the design of fungal there is no questiom that it is need right now.


Muta vs. viking is slightly viking favored, corruptor vs. viking is slightly corruptor favored. No terran will equal a zerg in air unit production, air superiority is zerg's for the taking. Besides if a terran goes "mass viking" he already lost.


Still no solution to Mutas vs Mutas...

Mass Viking would be the natural responce if there is alot of Broodlords present. And adding a few ravens will change the favor to the vikings against corruptor. There is no facing a lategame terran with the infrastructure in Air-to-Air. This is still an extremely expensive trade for the zerg, and they can't keep their trading tactics going for long without being cost efficiant. Which they really can't. Even if they can split for seekers they still must take note of the PDDs.

and then once they have viking+raven, just remax on ling bling ultra and just freaking kill the terran with his overcommittal to air then.
Twitter: @zhurai | Site: http://zhurai.com
aksfjh
Profile Joined November 2010
United States4853 Posts
January 13 2013 21:33 GMT
#347
It sucks that this has been going on for so long, and the hardest nerf Blizzard is willing to give deals with 1 unit, and only a relative slap on the wrist at that. At this point, we're not even seeing Zerg win most games with infestors or relying on them heavily with abusive builds, so there's probably plenty of room to work with. This whole thing is just disheartening.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2013-01-13 22:10:51
January 13 2013 22:06 GMT
#348
I think they should do the same thing to infestors that was done to High Templar. Take away the energy upgrade (pathogen glands) So when a zerg plays like shit, and throws away 10 infestors, he can't just make 10 more and not even suffer for it. I've seen plenty of games where zergs lose all their infestors carelessly, and then go on to win because it isn't even a huge set back, they can just replace all 10 at once and they start out with so much energy.

Either that or require Hive before infestor. So when zergs make nothing but drones for 10 minutes, they can actually be punished and harassed because they don't have fungal which shuts down EVERY harass tech in the game and it also wrecks the main army.

Honestly, I remember days long ago, before infestors were used much, when zergs where using roach, hydra, corruptor, OR ling, bane, muta, and they were winning events as frequently as protoss ever has. I don't think that psi storm + force field in one spell was ever necessary. Fungal shouldn't detect, it shouldn't stop blink, it shouldn't be instant, and infestors shouldn't be able to burrow move forever with no mana cost and no upgrade.

To all the zergs saying that "they need fungal because everything else zerg has is so bad", must not have been around the entire time when zergs didn't use infestors and were still placing well in tournaments, all over the world, at the highest level.

With the many other changes to the game that have happened since the early days (barracks, stim, and bunker nerfs, warp gate nerfs, blink nerfs, and buffs to queens, spore crawlers, overlord speed, any zerg that tells you they couldn't survive without fungal being what it is, is a liar. They just like having a counter-anything unit. Zerg doesn't even have to pay attention to what protoss or terran is doing. If they have 10 infestors they can produce ANY tech in the mid game to go alongside it, and win against almost anything. There is NO situation when having 10+ infestors is a mistake.


My opinion is of little consequence, so what do pro's think?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=381326

Nestea
"Next question. I want to know what you are thinking of the current metagame in Starcraft 2.

I was once called the 'Great Detective', but only because there weren't many strategies at that time. I could see what strategy the opponent would do only by looking at his unit count. Nowadays a lot of matches have been played out and many interesting and unusual builds and strategies have came out, which makes it more difficult to predict. Although better mechanics are also important, I think Zerg's Broodlord and Infestor army is too strong. I don't know about ZvT, but in some maps they are way too strong in ZvP. Daybreak is a good example. Even though I am a big whiner for Zerg, I honestly think this composition is imbalanced. Solutions for this strategy should come out pretty soon though."
:)
SXGCoil
Profile Joined February 2012
United States341 Posts
January 13 2013 22:48 GMT
#349
I've discovered my new favorite past time is checking the moderation history of the people who complain about zerg in these kinds of threads. They all usually have at least 1 prior.

On topic though, I've felt this was a good change from the first time they put it into hots. People always complain about infestors not being support-y enough and reducing their ability to find on their own is the right way to make them more support. I don't know if they're just testing the new units still but I rarely see pros make infestors until the lategame nowadays.
Genie1
Profile Joined April 2011
Canada333 Posts
January 14 2013 18:47 GMT
#350
Honestly if you watch this game right here. You will notice that the Korean's forced a roach only battle because infestors cost to much gas meaning the force will be smaller and it hit perfectly right before stephano could get a good number. This game will be watched by many Korean zergs who are struggling with ZvZ and will notice that hitting before infestors are out will give them an edge.

[RAVEN ONLINE] "You don't talk like us" [....CAW CAW] -QXC
Godwrath
Profile Joined August 2012
Spain10152 Posts
Last Edited: 2013-01-14 18:59:44
January 14 2013 18:49 GMT
#351
On January 15 2013 03:47 Genie1 wrote:
Honestly if you watch this game right here. You will notice that the Korean's forced a roach only battle because infestors cost to much gas meaning the force will be smaller and it hit perfectly right before stephano could get a good number. This game will be watched by many Korean zergs who are struggling with ZvZ and will notice that hitting before infestors are out will give them an edge.

+ Show Spoiler +
http://www.youtube.com/watch?v=SNarMYf68tk


That's not new lol. And what has to do ZvZ with this aside for mutas ?
Evangelist
Profile Blog Joined June 2011
1246 Posts
January 14 2013 18:57 GMT
#352
Maybe they could make fungal into a sort of virus where you fungal a single unit and it does 40 damage over 4s. If the unit dies or the fungal growth completes then it immediately does another 40 damage to all units around it and infects the nearest unit and the process repeats. The root is removed completely.

Chain fungal would have a very different effect then. It would:

A - reward players who keep an eye on their units
B - punish deathballing
C - reward having multiple infestors without making them overpowered - they can no longer survive on their own since if they push forward they die

Landing 3-4 fungal growths would have a massive effect on a deathballed army.
Diogenes
Profile Joined January 2012
United States132 Posts
January 14 2013 19:22 GMT
#353
It's clear that the A-team is working on HOTS. They almost immediately acknowledge that Infestors would be nerfed in HOTS. But in WOL? No way Jose. Go buy the xpac guys if you want a balanced game. Meanwhile, we have to endure 6 months of ZvZ's and a previously exciting game be about spamming infestors. Even when infestors do not show up, they warp the game because everybody knows you have to hit a zerg before they get infestors or you lose.

Is it a wonder why viewership keeps decreasing? David Kim really needs to be fired if Blizzard is going to show the community they give a crap. Dude was a relic balance tester too. That game suffered from a ridiculous imbalance in strafe as well that never got dealt with.
"When Godzilla attacks, he advances rather than retreats. We can use this to our advantage."
Garfailed
Profile Joined May 2011
Netherlands409 Posts
January 14 2013 19:24 GMT
#354
Hell, its about time.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 14 2013 19:31 GMT
#355
On January 15 2013 04:22 Diogenes wrote:
It's clear that the A-team is working on HOTS. They almost immediately acknowledge that Infestors would be nerfed in HOTS. But in WOL? No way Jose. Go buy the xpac guys if you want a balanced game. Meanwhile, we have to endure 6 months of ZvZ's and a previously exciting game be about spamming infestors. Even when infestors do not show up, they warp the game because everybody knows you have to hit a zerg before they get infestors or you lose.

Is it a wonder why viewership keeps decreasing? David Kim really needs to be fired if Blizzard is going to show the community they give a crap. Dude was a relic balance tester too. That game suffered from a ridiculous imbalance in strafe as well that never got dealt with.


He IS part of the A-team. And it really comes down to how many changes they think they can port without wrecking the balance. These changes usually don't get more than a week or two of testing so it is not like estended analyses can be done. In HOTS they still got 2 months to get it right. Not two weeks. And noone has got prize money on the line for HOTS yet. They can be more free with what they do in HOTS.
The basic key to beating a priest is playing a deck that is terrible.
llIH
Profile Joined June 2011
Norway2147 Posts
January 23 2013 13:04 GMT
#356
Watching todays GSL matches. I still believe infestors should be nerfed even more. Either remove the movement while burrowed or remove infested terran completely. They would still be useful. But not as a main unit, rather a support.
MiCa
Profile Joined October 2011
United States147 Posts
January 23 2013 13:16 GMT
#357
On January 23 2013 22:04 KAB00000000M wrote:
Watching todays GSL matches. I still believe infestors should be nerfed even more. Either remove the movement while burrowed or remove infested terran completely. They would still be useful. But not as a main unit, rather a support.

Or.. just do what they did with the ghost. Increase the energy for infested terran and reduced the radius of fungal. Is that too much?
If you can't dazzle them with brilliance, baffle them with bull sheet. - W. C. Fields
movac
Profile Joined February 2011
Canada494 Posts
January 23 2013 14:58 GMT
#358
Did the removal of the IT upgrades go live in Korea?
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 23 2013 15:07 GMT
#359
On January 23 2013 22:04 KAB00000000M wrote:
Watching todays GSL matches. I still believe infestors should be nerfed even more. Either remove the movement while burrowed or remove infested terran completely. They would still be useful. But not as a main unit, rather a support.


You mean that game between Baby vs. Leenock?

The game was very long so I guess I should watch it again but I remember Leenock losing 37 drones in the first 11 min, getting like 20 hatches sniped during the game, getting most of his tech structures killed, he also donated some ultras, infestors, even unsupported broods on several occasions, but since Baby couldn't fight his army straight on, he eventually lost to a fungal that trapped his vikings and he got crushed. The fight was not even remotely close.

Nerski
Profile Blog Joined November 2010
United States1095 Posts
January 23 2013 15:38 GMT
#360
On January 15 2013 04:22 Diogenes wrote:
It's clear that the A-team is working on HOTS. They almost immediately acknowledge that Infestors would be nerfed in HOTS. But in WOL? No way Jose. Go buy the xpac guys if you want a balanced game. Meanwhile, we have to endure 6 months of ZvZ's and a previously exciting game be about spamming infestors. Even when infestors do not show up, they warp the game because everybody knows you have to hit a zerg before they get infestors or you lose.

Is it a wonder why viewership keeps decreasing? David Kim really needs to be fired if Blizzard is going to show the community they give a crap. Dude was a relic balance tester too. That game suffered from a ridiculous imbalance in strafe as well that never got dealt with.


I want to just point out, if anyone at blizzard knows balance it's david kim...but he has to fight against the machine that wants big explosions and cool units. If he were the only one testing and deciding if a change got made you'd probably see balance come into perspective a lot more quickly. He however is a voice in a crowd, so to single him out is just plain ignorant.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Prev 1 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
OSC Elite SC2 Cup #15
Liquipedia
HomeStory Cup
11:30
XXIX - Playoffs Final Day
Clem vs Krystianer
Lambo vs HarstemLIVE!
Reynor vs Serral
TaKeTV4205
ComeBackTV 1298
Ryung 556
TaKeSeN 508
SteadfastSC477
IndyStarCraft 390
Rex142
3DClanTV 98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 556
SteadfastSC 477
IndyStarCraft 390
Rex 142
StarCraft: Brood War
Britney 51986
Calm 4892
Shuttle 2098
EffOrt 745
Soma 653
Mini 633
Jaedong 543
Soulkey 443
Light 359
BeSt 260
[ Show more ]
Mong 249
actioN 230
ZerO 167
Rush 164
Zeus 137
Last 134
Sharp 99
Leta 88
soO 69
910 63
Free 62
Hyun 60
Killer 45
Sacsri 44
Sea.KH 44
sorry 29
Movie 28
Shine 27
HiyA 23
GoRush 21
Rock 17
yabsab 14
Barracks 14
JulyZerg 12
Yoon 12
ajuk12(nOOB) 12
zelot 12
Noble 10
Icarus 6
Dota 2
Dendi1663
qojqva1070
XaKoH 594
XcaliburYe550
Counter-Strike
byalli889
zeus479
x6flipin382
edward376
Sick172
kRYSTAL_17
Heroes of the Storm
Khaldor300
Other Games
singsing2543
B2W.Neo1314
Hui .242
Livibee130
ZerO(Twitch)21
Organizations
Dota 2
PGL Dota 2 - Main Stream161
StarCraft: Brood War
lovetv 148
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV768
Upcoming Events
WardiTV Weekly
1d 21h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
[ Show More ]
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.