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Active: 1188 users

Blizzard Plans to Nerf Infestors (WoL) - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
Jarree
Profile Joined January 2012
Finland1004 Posts
January 10 2013 23:34 GMT
#41
This should have been done like 6 months ago.
superjoppe
Profile Joined December 2004
Sweden3683 Posts
January 10 2013 23:35 GMT
#42
Wait whaaat? Dustin told me infestors are balanced
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
January 10 2013 23:35 GMT
#43
yes
right before hots released
Incredible Miracle
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
January 10 2013 23:40 GMT
#44
On January 11 2013 08:33 speknek wrote:
Show nested quote +
On January 11 2013 08:01 Sandermatt wrote:
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.

It still deals a lot of dmg to muta's and they destroy muta's way too hard atm anyway (don't pretend zergs ever split their muta's), so it's certainly something worth trying out.


With mutas regeneration, the damage does not really matter. And zergs do split the mutas.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
January 10 2013 23:41 GMT
#45
fungal radius reduced and made into a slow and not root. Also i like the sound of not letting the infested terrans get upgrade advantages. All these changes need to happen in my opinion if they are going to keep it a non projectile.
WarrickHunt
Profile Joined December 2010
United Kingdom393 Posts
January 10 2013 23:44 GMT
#46
Am I the only one who sees Zerg losing alot more already?
Fody03
Profile Joined July 2012
Italy310 Posts
January 10 2013 23:48 GMT
#47
On January 11 2013 08:44 WarrickHunt wrote:
Am I the only one who sees Zerg losing alot more already?


it didnt happen with the first nerf,wont happen with this one either
Terrans
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
January 10 2013 23:49 GMT
#48
--- Nuked ---
FataLe
Profile Joined November 2010
New Zealand4512 Posts
January 10 2013 23:49 GMT
#49
On January 11 2013 08:44 WarrickHunt wrote:
Am I the only one who sees Zerg losing alot more already?

It's not just about balance though. The problem with the infestor is it's too good at being a jack of all trades type unit.

This doesn't help that it roots enemy units so from a viewers perspective having them become less viable and more situational is definitely a step in the right place.
hi. big fan.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 10 2013 23:49 GMT
#50
Very fair change. I want more mutas :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Elite_
Profile Joined June 2012
United States4259 Posts
Last Edited: 2013-01-10 23:53:56
January 10 2013 23:50 GMT
#51
On January 11 2013 07:56 Aveng3r wrote:
christmas came half a year late

Fixed this for you.
edit - fixed even more

edit 2 - Shame there's only 5 Protoss in Code S to enjoy a more balanced game... Maybe they'll make it far, though.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 10 2013 23:51 GMT
#52
On January 11 2013 08:35 winthrop wrote:
yes
right before hots released


Haha yeah its pretty funny
Flying, sOs, free, Light, Soulkey & ZerO
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2013-01-10 23:52:52
January 10 2013 23:51 GMT
#53
On January 11 2013 08:44 WarrickHunt wrote:
Am I the only one who sees Zerg losing alot more already?


Simply stated. Yes

This isn't a bad change, but I still think the problem with Infestors lies somewhere in Fungal...
Whattttt Upppppppp Im Nesteaaaaaa!!
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2013-01-10 23:54:12
January 10 2013 23:53 GMT
#54
this is the first step in resolving the lategame problem, but way more is needed to fix the matchup - queen/creep/ovies/etc need a rework

we'll see how it works


azngamer828
Profile Joined July 2008
United States137 Posts
January 10 2013 23:55 GMT
#55
i liked the raven hunter seeker missile patch from HOTS, they should do that
infestors, i think fungals and infested terrans should cost a little more
but im a terran biased hehe XP
Pew Pew
Spray
Profile Blog Joined July 2011
United States402 Posts
January 10 2013 23:55 GMT
#56
Thank the lord.been waiting for this....^^
HuK Fighting~~!
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 10 2013 23:57 GMT
#57
I don't especially see the point in the change at the moment depending on how soon most major leagues are sticking with WoL vs. HotS. I am definitely curious to see what ideas they have for a nerf this time around regardless.
TheAppetizer
Profile Joined February 2011
United States146 Posts
Last Edited: 2013-01-10 23:58:25
January 10 2013 23:58 GMT
#58
I do agree with the IT nerf, allows infestors to be weaker in the late game when they have so much energy, while only slightly nerfing the mid-game, where they should be most powerful since they are only tier 2.5.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 10 2013 23:59 GMT
#59
Nice, this might be interesting. Patchtosses, and patchTerrans incoming :p
Team Slayers, Axiom-Acer and Vile forever
Archeon
Profile Joined May 2011
3260 Posts
January 11 2013 00:01 GMT
#60
On January 11 2013 08:04 PhoenixVoid wrote:
I guess it is somewhat significant, but massing Infestors will still happen, and ITs will still be prevalent in all match-ups. I've always been a proponent of increasing Infestor supply to 3, so massing Infestors would be a tactic that would dent the army supply, rather than simply nerfing Fungal or ITs.

i also liked that idea for quite some time, because massing one unit for a composition is really retarded. But lets be honest, fungal is a boring spell that allows no comeback nor micro, and sc2 has way too many of these anyways. A more fundamental change to that spell would be way better imho.

On January 11 2013 08:01 Sandermatt wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ.

then buff the freaking hydra, also something that has been suggested forever. Decrease their size (although this will still mean colossus domination), increase their speed on creep, give them bonus damage vs light or sth like that. They are supposed to shoot air, but they dont counter a single air unit in the game because they are as strong as a stalker, less mobile and tier 2.

low gravity, yes-yes!
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