Blizzard Plans to Nerf Infestors (WoL) - Page 3
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Jarree
Finland1004 Posts
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superjoppe
Sweden3682 Posts
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winthrop
Hong Kong956 Posts
right before hots released | ||
Sandermatt
Switzerland1365 Posts
On January 11 2013 08:33 speknek wrote: It still deals a lot of dmg to muta's and they destroy muta's way too hard atm anyway (don't pretend zergs ever split their muta's), so it's certainly something worth trying out. With mutas regeneration, the damage does not really matter. And zergs do split the mutas. | ||
Finnz
United Kingdom260 Posts
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WarrickHunt
United Kingdom393 Posts
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Fody03
Italy310 Posts
On January 11 2013 08:44 WarrickHunt wrote: Am I the only one who sees Zerg losing alot more already? it didnt happen with the first nerf,wont happen with this one either | ||
JonIrenicus
Italy602 Posts
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FataLe
New Zealand4481 Posts
On January 11 2013 08:44 WarrickHunt wrote: Am I the only one who sees Zerg losing alot more already? It's not just about balance though. The problem with the infestor is it's too good at being a jack of all trades type unit. This doesn't help that it roots enemy units so from a viewers perspective having them become less viable and more situational is definitely a step in the right place. | ||
FrostedMiniWheats
United States30730 Posts
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Elite_
United States4259 Posts
On January 11 2013 07:56 Aveng3r wrote: christmas came half a year late Fixed this for you. edit - fixed even more edit 2 - Shame there's only 5 Protoss in Code S to enjoy a more balanced game... Maybe they'll make it far, though. ![]() | ||
Gladiator6
Sweden7024 Posts
On January 11 2013 08:35 winthrop wrote: yes right before hots released Haha yeah its pretty funny | ||
NKexquisite
United States911 Posts
On January 11 2013 08:44 WarrickHunt wrote: Am I the only one who sees Zerg losing alot more already? Simply stated. Yes This isn't a bad change, but I still think the problem with Infestors lies somewhere in Fungal... | ||
n0ise
3452 Posts
we'll see how it works | ||
azngamer828
United States137 Posts
infestors, i think fungals and infested terrans should cost a little more but im a terran biased hehe XP | ||
Spray
United States402 Posts
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ThomasjServo
15244 Posts
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TheAppetizer
United States146 Posts
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Bagration
United States18282 Posts
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Archeon
3251 Posts
On January 11 2013 08:04 PhoenixVoid wrote: I guess it is somewhat significant, but massing Infestors will still happen, and ITs will still be prevalent in all match-ups. I've always been a proponent of increasing Infestor supply to 3, so massing Infestors would be a tactic that would dent the army supply, rather than simply nerfing Fungal or ITs. i also liked that idea for quite some time, because massing one unit for a composition is really retarded. But lets be honest, fungal is a boring spell that allows no comeback nor micro, and sc2 has way too many of these anyways. A more fundamental change to that spell would be way better imho. On January 11 2013 08:01 Sandermatt wrote: This gets suggested over and over again, but there is a reason it is not implemented, and the reason are mutas in ZvZ. then buff the freaking hydra, also something that has been suggested forever. Decrease their size (although this will still mean colossus domination), increase their speed on creep, give them bonus damage vs light or sth like that. They are supposed to shoot air, but they dont counter a single air unit in the game because they are as strong as a stalker, less mobile and tier 2. | ||
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