Call to Action: Balance Testing (2012/11/20) - Page 22
Forum Index > SC2 General |
Doominator10
United States515 Posts
| ||
JustPassingBy
10776 Posts
On November 21 2012 19:56 AbideWithMe wrote: It's quite obvious how angry you are about zerg already but downplaying this absurd nerf to fungal is just kidding yourself. The change won't come this way but as Protoss you should be actually glad if it did because it is enormous. WON'T CHANGE ANYTHING?????? Are you actually listening to yourself? A third of the protoss units would be immune to a spell that seems absolutely necessary for zerg to stay alive against Protoss before Broodlords on the one hand and massively overpowered in a late game situation with broodlords on the other hand. Well, I think that the big difference is that zerg won't be able to fungal warp prisms anymore and that high templars are now stronger against the infestor. The rest doesn't really matter that much. Sentries are traditionally not present in the lategame, as are dark templars. Archons are not affected by fungals anymore, but should other units be affected by it, its movement will still remain quite disrupted due to its size. Well, I guess you cannot fungal archons to prevent them to jump into the toilet, however that wasn't really used to begin with. | ||
blackbrrd
Norway477 Posts
On November 21 2012 20:11 malaan wrote: just went 15-0 using warp prism / sentry / immortal all in on this patch against zerg I dont think this patch is going to work... this all in becomes x10 stronger than it already was You probably need to wait for people to figure out the new metagame before you can say if this patch will work or not. The new changes are very strong if the zerg player doesn't change his play. | ||
Guamshin
Netherlands295 Posts
That's what's wrong with the game, your options are way too limited. | ||
Kitaen
Austria466 Posts
On November 21 2012 20:17 DarkLordOlli wrote: FFS, queens have NOTHING to do with the problems of BL/infestor. Zerg just gets there a little easier now. fo su', droning 80 drones with 6 queens and 10 lings is fine, its not the queen guyszz | ||
![]()
Olli
Austria24417 Posts
On November 21 2012 20:20 Kitaen wrote: obviousely you have a clue mr. "snipe warprism in 4 hits" Man you're a genius. I was the one who said you CAN'T snipe warp prisms. At least do your research before trying to offend me. | ||
AbideWithMe
207 Posts
On November 21 2012 20:11 malaan wrote: just went 15-0 using warp prism / sentry / immortal all in on this patch against zerg I dont think this patch is going to work... this all in becomes x10 stronger than it already was LoL. The normal soul train build is normally not countered with infestors as they aren't available if you don't tech rush to them on two base. Beating a 3 hatch zerg with standard 2 base immortal sentry wp is no indicator of significance of the infestor nerf. It's like terran saying I beat 10 Zergs in a row going 2 rax. So the raven buff works. If you have however encountered fast infestor play and were able to kill it off because of the immune sentries/warp prism feel free to provide some replays as they might be a good base to this discussion. | ||
FakeDeath
Malaysia6060 Posts
On November 21 2012 20:18 blackbrrd wrote: You probably need to wait for people to figure out the new metagame before you can say if this patch will work or not. The new changes are very strong if the zerg player doesn't change his play. New meta? The meta-game for ZvP has already been pretty much figured out. | ||
Isualin
Turkey1903 Posts
i would like to see a faster but weaker(low damage) seeker missile with lower mana cost. and reduced max mana on ravens to prevent dealing too much aoe damage. | ||
whereismymind
United Kingdom717 Posts
| ||
SKYFISH_
Bulgaria990 Posts
On November 21 2012 20:17 DarkLordOlli wrote: FFS, queens have NOTHING to do with the problems of BL/infestor. Zerg just gets there a little easier now. lol sure, maybe in PvZ in ZvT the queen buff gave Zergs a free maphack and guaranteed 3 bases with little to no options for T to prevent that | ||
![]()
Olli
Austria24417 Posts
On November 21 2012 20:25 SKYFISH_ wrote: lol sure, maybe in PvZ in ZvT the queen buff gave Zergs a free maphack and guaranteed 3 bases with little to no options for T to prevent that So you wouldn't be bitching about BL/infestor if queens had less range? I somehow can't believe that. | ||
S_SienZ
1878 Posts
On November 21 2012 20:25 SKYFISH_ wrote: lol sure, maybe in PvZ in ZvT the queen buff gave Zergs a free maphack and guaranteed 3 bases with little to no options for T to prevent that 11 / 11 rax or die trying ![]() | ||
Warchariot
United Kingdom42 Posts
Would be nice if it revealed the units and stopped them moving, but just didn't do any damage to psionic units | ||
Derrida
2885 Posts
| ||
Vapaach
Finland994 Posts
| ||
SKYFISH_
Bulgaria990 Posts
On November 21 2012 20:26 DarkLordOlli wrote: So you wouldn't be bitching about BL/infestor if queens had less range? I somehow can't believe that. have you seen anyone bitch about BL/infestor before the ''15 minute no attack'' patch? so yeah, better believe it | ||
MiND.GaMeS
Germany218 Posts
On November 21 2012 20:28 Vapaach wrote: I think this is very nice, I wouldn't mind warp prism not being psionic though. Seems a bit strong that warp prism couldn't be stopped with fungal. I like the patch a lot and it makes all the sense in the world BUT i think it's a bit unfair that you can fungal medivacs but not warp prisms. Until this day i didn't even realize that warp prisms were psionic o.O doesn't even make sense to me. A possible solution: Maybe just change the unit-type and everything will be fine? | ||
![]()
Olli
Austria24417 Posts
On November 21 2012 20:27 Warchariot wrote: I know Dustin Browder thinks Zerg will solve the immortal/sentry all in, but he does make things more difficult,by making them immune to fungal, it was a great way to slow the protoss push because the units clump up. Would be nice if it revealed the units and stopped them moving, but just didn't do any damage to psionic units That wouldn't change anything at all. Fungal doesn't need to do damage to work with BL/infestor, it just needs to stun units and BLs will kill them. Maybe the other way around so it'd just do damage but didn't stun/slow. | ||
FinalForm
United States450 Posts
| ||
| ||