• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:53
CEST 02:53
KST 09:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview10Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event8Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HSC 27 players & groups HomeStory Cup 27 - Info & Preview Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more...
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
USDT RECOVERY EXPERT FOR CRYPTO, Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
NaDa's Body ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 734 users

Call to Action: Balance Testing (2012/11/20) - Page 94

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 92 93 94
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
November 28 2012 04:20 GMT
#1861
On November 28 2012 09:29 Twilight Sparkle wrote:
Show nested quote +
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.

No, they removed the warhound because it was an awful unit. It was fast, it murdered everything on the ground, it had long range, its active ability microed itself. It was designed to counter mechanical units, a niche that didn't need to be filled, so even if it was balanced it still wouldn't have added anything to the game. It was a design disaster.


Give it an across-the-board nerf - I think everyone agreed that, as a pile of numbers, it was too good - and change the autocast on the ability to target all units, not just mechanical ones. If the ability does 24 damage, say, make it 4 (+20 mechanical) and have toggleable autocast, with priority determined by distance. That way, good players can take the autocast off and manually target it where it's the most effective, at the cost of APM, and players without the multitasking can leave it on autocast and take their chances. If it needs a niche, decrease its speed and make it part of a mech composition against Roach/Hydra/Viper armies.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 28 2012 09:06 GMT
#1862
On November 28 2012 13:20 LuckoftheIrish wrote:
Show nested quote +
On November 28 2012 09:29 Twilight Sparkle wrote:
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.

No, they removed the warhound because it was an awful unit. It was fast, it murdered everything on the ground, it had long range, its active ability microed itself. It was designed to counter mechanical units, a niche that didn't need to be filled, so even if it was balanced it still wouldn't have added anything to the game. It was a design disaster.


Give it an across-the-board nerf - I think everyone agreed that, as a pile of numbers, it was too good - and change the autocast on the ability to target all units, not just mechanical ones. If the ability does 24 damage, say, make it 4 (+20 mechanical) and have toggleable autocast, with priority determined by distance. That way, good players can take the autocast off and manually target it where it's the most effective, at the cost of APM, and players without the multitasking can leave it on autocast and take their chances. If it needs a niche, decrease its speed and make it part of a mech composition against Roach/Hydra/Viper armies.



Im sorry but Terran doesnt need more powerful slow-moving deathball-promoting units, the warhound rly didnt fill a need.
Rabiator
Profile Joined March 2010
Germany3948 Posts
November 28 2012 10:48 GMT
#1863
On November 28 2012 07:34 NEEDZMOAR wrote:
Show nested quote +
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.



Terran imo is complete in the way that they dont rely on spellcasters and aoe to do the job, they have single target units that promote micro and head to head engagements where the core of the army is fighting units that dont rely on aoe and casters to back them up, unlike protoss and zerg who both rely on casters and aoe to to take cost efficient fights e.g: infestors and sentries / colossus / HTs to win fights.

how is that not a good thing?

Casters vs unit attacks is a bad "comparison" / "necessity" / "way to do it" for the simple fact that casters can FOCUS all of their power on one moment in time, whereas the Siege Tank is "balanced" for continuous fire. There is no BURST POTENTIAL in a siege tank and thus it is kinda screwed when compared to its "counterparts" for Protoss and Zerg.

The Siege Tank is also immobile and thus disadvantaged when you compared it to the Colossus and it doesnt create "free units" which are automatically replaced while being invisible itself - like the Swarm Host does. There also is no Forcefield or Fungal for Terrans to block a swarm of enemy units and those two abilities are kinda neutralizing the only Terran cast ability ... Stimpack.

So how is it NOT a bad thing how the balance between the three races is designed now?
If you cant say what you're meaning, you can never mean what you're saying.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
November 28 2012 11:19 GMT
#1864
If nothing else, these proposed changes stop the utter ridiculousness that was infestors fungalling other infestors in ZbZ
When you stare into the iCCup, the iCCup stares back.
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-11-28 11:21:21
November 28 2012 11:19 GMT
#1865
On November 27 2012 19:21 gosublade wrote:
Show nested quote +
On November 27 2012 16:07 Talack wrote:
On November 27 2012 16:04 Yoshi Kirishima wrote:
On November 27 2012 14:15 Richard Nixon wrote:
On November 27 2012 13:50 Yoshi Kirishima wrote:
Wow... this is genius. 75 energy with cooldown please! XD (and either remove seeker missile upgrade, or combine/remove some of other raven upgrades...)


Because a cooldown doesn't solve the problem of damage-stacking. The whole reason Blizzard doesn't want to buff seeker is because, unlike psi storm and fungal (which apply an effect, and thus "stacking" it will only extend the duration, not increase dps), seeker can be stacked to potentially eliminate entire armies instantly within the time period of a second or two.

You give Ravens a cooldown and they can still launch 1 seeker per Raven at the same time. You have 10-15 Ravens and you will see a good size army simply evaporate. This isn't a good thing for the game, and makes Ravens a nightmare to balance, which leads to having the awkward, unreliable unit we have today.


Hm, i haven't thought of that before. I can't think of any ways to fix this except to simply make it a DPS spell over time kind of thing... AKA irradiate. Surely there must be another to add some diminishing effect to using a lot of them in the same immediate area?


Irradiate would be x10000 more interesting and better than seeker missile. Wish they would take out seeker and implement it since it would be a lot better in all 3 match ups compared to seeker missile ugh

seeker would also be super awesome spell if they had been activate with tweaking and chancing it since the beginning. Who knows, it might be something comletely different now.. why its taking them 3 years to fix raven is beyond me.



The Rock stated in the last TL Interview that they moved units and skills out of the game, because they didn't know how to balance them properly without changing up the whole game balance. I don't really understand all the hate on the Reaver, err I mean the Seeker Missile. Stackable instant damage can work if its dodgeable, which it is. If you really manage to get hit by 10 seeker missiles, you either play terran or you didn't payed attention to your army for 5 seconds near the opponent army without any spotters at all. Which is bad play and should be punished.

I probably was the wrong test Person for this map, because I used Ghost/Raven before and don't go massfestor. So all I noticed was that Terran/Toss were slightly easier to play against Zerg if they use Infestors. And that it was more difficult to keep Infestors alive if the opponent knew how to feedback/snipe. I actually found it a buff for Zerg that Archons are immune to Fungal. You Fungal their army and then neural the still attack moving Archons, the Archons will then proceed to destroy the Toss army. Just have to make sure to stay under 60 energy after the Neural.
I liked the Seeker Missile change, because its really nice when you add a single Raven early on against Zerg.

I am not sure if these changes help though. It might also trigger Zerg players to go up to 230 supply before they decide to attack.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-11-28 15:27:53
November 28 2012 15:27 GMT
#1866
Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474

Terran & Potato Salad.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 28 2012 17:32 GMT
#1867
On November 29 2012 00:27 Lukeeze[zR] wrote:
Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474



already posted, see the previous page
Cereb
Profile Joined November 2011
Denmark3388 Posts
November 28 2012 20:25 GMT
#1868
Thanks alot to everyone who actually tested the changes! I'm glad to see they are bringing out other ones
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
zmansman17
Profile Joined March 2011
United States2567 Posts
November 28 2012 23:55 GMT
#1869
On November 28 2012 20:19 Blazinghand wrote:
If nothing else, these proposed changes stop the utter ridiculousness that was infestors fungalling other infestors in ZbZ


Yep. Thing is there's plenty of good reasons to nerf the Infestor.

The fact that one unit can be massed as the best strategy is a sad commentary. It's not like the unit is tier 3, or is the Protoss carrier for the late, late game. It's a ground unit that is basically a one stop shop.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
November 29 2012 01:03 GMT
#1870
On November 28 2012 13:20 LuckoftheIrish wrote:
Show nested quote +
On November 28 2012 09:29 Twilight Sparkle wrote:
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.

No, they removed the warhound because it was an awful unit. It was fast, it murdered everything on the ground, it had long range, its active ability microed itself. It was designed to counter mechanical units, a niche that didn't need to be filled, so even if it was balanced it still wouldn't have added anything to the game. It was a design disaster.


Give it an across-the-board nerf - I think everyone agreed that, as a pile of numbers, it was too good - and change the autocast on the ability to target all units, not just mechanical ones. If the ability does 24 damage, say, make it 4 (+20 mechanical) and have toggleable autocast, with priority determined by distance. That way, good players can take the autocast off and manually target it where it's the most effective, at the cost of APM, and players without the multitasking can leave it on autocast and take their chances. If it needs a niche, decrease its speed and make it part of a mech composition against Roach/Hydra/Viper armies.


It was just a terrible terrible idea. Mobile with high dps and durable on top of it?

There's no real trade off to the unit. Expensive... maybe but then you've taken a toss quality and thrown it into a terran form.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
dreadlordx
Profile Joined January 2012
United States80 Posts
November 29 2012 14:53 GMT
#1871
Well the raven change has done nothing, and will do nothing. It needs to be completely reworked, as having a unit that no one makes hardly ever seems a bit illogical. It is essentially a super over priced observer, with a one time spell usage in most battles, since it has to suicide to cast spells usually, makes no sense. Unless they truly make drastic changes to these units then HOTS will be very very disappointing for Terran. (I have a beta key)
Play on Playa!!!!
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-11-30 00:29:45
November 30 2012 00:27 GMT
#1872
On November 28 2012 09:22 spaceyme wrote:
Disappointing if you look at the 1st and 2nd place spots in the last 5 major tournaments there's 2 Zerg's out of 10 spots, with 5 protoss and 3 Terrans.

Yet this patch is to address perceived zerg infestor being OP. Blizzard should stick to their guns and look at the stats on their side and come to their own conclusions, not be swayed by the vocal minority banding together to make their race more balanced in their minds.


If you took a proper sample size you'd know that Zergs have been winning everything. Does this "vocal minority" include just about every Korean pro (even the zergs), and 80% of the community?

I know you enjoy ZvZ ladder, but Zerg is getting nerfed. You won't have a "counter-everything" unit anymore, and you'll have to adapt.
Zoraque
Profile Joined February 2011
Canada120 Posts
November 30 2012 14:23 GMT
#1873
i dont get how hard it is to make fungal 90% slow instead of hold. Blizzard really loves making every1 mad before listening to the community
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-11-30 14:30:04
November 30 2012 14:28 GMT
#1874
On November 30 2012 09:27 DemigodcelpH wrote:
Show nested quote +
On November 28 2012 09:22 spaceyme wrote:
Disappointing if you look at the 1st and 2nd place spots in the last 5 major tournaments there's 2 Zerg's out of 10 spots, with 5 protoss and 3 Terrans.

Yet this patch is to address perceived zerg infestor being OP. Blizzard should stick to their guns and look at the stats on their side and come to their own conclusions, not be swayed by the vocal minority banding together to make their race more balanced in their minds.


If you took a proper sample size you'd know that Zergs have been winning everything. Does this "vocal minority" include just about every Korean pro (even the zergs), and 80% of the community?

I know you enjoy ZvZ ladder, but Zerg is getting nerfed. You won't have a "counter-everything" unit anymore, and you'll have to adapt.

Sample size has nothing to do with facts.
Go to liquipedia and check the premier events results and dare to say one more time that "Zergs have been winning everything".
Oh and before you try, do not use the the whole "yea but those players were just way better then zergs" cause that has nothing to do with your previous statement.
Account252508
Profile Joined February 2012
3454 Posts
November 30 2012 14:43 GMT
#1875
--- Nuked ---
dreadlordx
Profile Joined January 2012
United States80 Posts
December 04 2012 03:02 GMT
#1876
A huge new patch is coming, someone should post a thread about it since i cant. The changes look awesome!!!

http://eu.battle.net/sc2/en/forum/topic/5966979955
Play on Playa!!!!
Rabiator
Profile Joined March 2010
Germany3948 Posts
December 04 2012 03:28 GMT
#1877
On December 04 2012 12:02 dreadlordx wrote:
A huge new patch is coming, someone should post a thread about it since i cant. The changes look awesome!!!

http://eu.battle.net/sc2/en/forum/topic/5966979955

There are two threads about this already and it is being discussed in the "Call to action #2" as well ... and so far that is only a "declaration of intent" and not something like patch notes.
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 92 93 94
Please log in or register to reply.
Live Events Refresh
Next event in 10h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 195
CosmosSc2 75
Vindicta 38
StarCraft: Brood War
Britney 11404
Artosis 788
Aegong 98
NaDa 49
HiyA 24
LancerX 15
Icarus 4
Stormgate
BeoMulf97
Dota 2
NeuroSwarm89
Counter-Strike
summit1g9163
Stewie2K485
Super Smash Bros
AZ_Axe240
Heroes of the Storm
Khaldor132
Other Games
shahzam836
JimRising 422
ViBE294
Trikslyr42
Organizations
Other Games
gamesdonequick782
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta99
• OhrlRock 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5352
Upcoming Events
HomeStory Cup
10h 7m
HomeStory Cup
1d 10h
CSO Cup
1d 15h
BSL: ProLeague
1d 17h
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
2 days
BSL: ProLeague
2 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV European League
4 days
[ Show More ]
The PondCast
5 days
RSL Revival
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.