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Call to Action: Balance Testing (2012/11/20) - Page 93

Forum Index > SC2 General
1876 CommentsPost a Reply
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Talack
Profile Joined September 2010
Canada2742 Posts
November 27 2012 20:57 GMT
#1841
On November 27 2012 10:43 monkybone wrote:
I really like the raven change, might be used for some surprise harass in mineral lines early on.


You'd have more success using the auto-turrets most likely
Big J
Profile Joined March 2011
Austria16289 Posts
November 27 2012 21:00 GMT
#1842
On November 28 2012 05:50 c0sm0naut wrote:
Show nested quote +

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.


their reasoning for removing the Warhound was that it was that it was essentially a Marauder built from the factory and had nothing to do with some weird "completness" arguments.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-11-27 21:14:25
November 27 2012 21:11 GMT
#1843
On November 28 2012 06:00 Big J wrote:
Show nested quote +
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.


their reasoning for removing the Warhound was that it was that it was essentially a Marauder built from the factory and had nothing to do with some weird "completness" arguments.


IIRC they said something along the lines of, terran is not getting as many units because they are already a "complete race" very old interview, but it demonstrates the mindset they have going into developing the game

http://au.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder


edit: looks like that interview is so old, it was removed, this is not the same interview, gamespot did one a while before but they replaced it with an updated hots interview
. sorry. i hope you can find it, i have to run to work and dont have time to serach for more links
Anomi
Profile Joined October 2011
Sweden149 Posts
November 27 2012 21:33 GMT
#1844
Have anyone tought of using nukes more often with this nerf. Since now teh fungal down work on ghosts you can place them clocke in the middle of your army and dropa a nuke fi u take care of oversers with snipes and vikings.
Big J
Profile Joined March 2011
Austria16289 Posts
November 27 2012 21:49 GMT
#1845
On November 28 2012 06:11 c0sm0naut wrote:
Show nested quote +
On November 28 2012 06:00 Big J wrote:
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.


their reasoning for removing the Warhound was that it was that it was essentially a Marauder built from the factory and had nothing to do with some weird "completness" arguments.


IIRC they said something along the lines of, terran is not getting as many units because they are already a "complete race" very old interview, but it demonstrates the mindset they have going into developing the game

http://au.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder


edit: looks like that interview is so old, it was removed, this is not the same interview, gamespot did one a while before but they replaced it with an updated hots interview
. sorry. i hope you can find it, i have to run to work and dont have time to serach for more links


Yeah, I know what interview you mean. But I'm not exactly sure about the exact reasoning and content. Wasn't it more about them not exactly knowing what to give T, while they had very clear plans for Z and P?
Anyways, it was not the reason for the Warhound removal as far as I remember.
FeyverN
Profile Blog Joined November 2012
United States104 Posts
November 27 2012 21:53 GMT
#1846
Regarding the Fungal Growth change, I am unsure how ZvZ is going to be changed. Being unable to Fungal other infestor's will certainly have some sort of effect on the metagame. Maybe not, but it always sucked to see 10 of your clumped up infestors die to a couple chain fungals.
fuck
Account252508
Profile Joined February 2012
3454 Posts
November 27 2012 22:04 GMT
#1847
--- Nuked ---
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2012-11-28 09:08:17
November 27 2012 22:34 GMT
#1848
On November 28 2012 05:50 c0sm0naut wrote:
Show nested quote +

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.



Terran imo is complete in the way that they dont rely on spellcasters and aoe to do the job, they have single target units that promote micro and head to head engagements where the core of the army is fighting units that dont rely on aoe and casters to back them up, unlike protoss and zerg who both rely on casters and aoe to to take cost efficient fights e.g: infestors and sentries / colossus / HTs to win fights.

how is that not a good thing?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 27 2012 23:13 GMT
#1849
Looks like there will be another test map released soon with more changes.

We'd like to thank everyone who participated in testing these tweaks with us. Those who played on the map repeatedly were of great help.

Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474
ㅇㅅㅌㅅ
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-11-27 23:52:36
November 27 2012 23:52 GMT
#1850
On November 28 2012 06:49 Big J wrote:
Show nested quote +
On November 28 2012 06:11 c0sm0naut wrote:
On November 28 2012 06:00 Big J wrote:
On November 28 2012 05:50 c0sm0naut wrote:

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.


their reasoning for removing the Warhound was that it was that it was essentially a Marauder built from the factory and had nothing to do with some weird "completness" arguments.


IIRC they said something along the lines of, terran is not getting as many units because they are already a "complete race" very old interview, but it demonstrates the mindset they have going into developing the game.

This is what I remember about the Warhound. But nonetheless, Terran doesn't have anything new and with what many consider to be existing problems in WoL, what's the incentive for players like myself to continue playing as Terran, if at all?

http://au.gamespot.com/news/6325853/starcraft-ii-heart-of-the-swarm-qanda-with-dustin-browder


edit: looks like that interview is so old, it was removed, this is not the same interview, gamespot did one a while before but they replaced it with an updated hots interview
. sorry. i hope you can find it, i have to run to work and dont have time to serach for more links


Yeah, I know what interview you mean. But I'm not exactly sure about the exact reasoning and content. Wasn't it more about them not exactly knowing what to give T, while they had very clear plans for Z and P?

Anyways, it was not the reason for the Warhound removal as far as I remember.


This is what I remember about the Warhound. But nonetheless, Terran doesn't have anything new and with what many consider to be existing problems in WoL, what's the incentive for players like myself to continue playing as Terran, if at all?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
November 27 2012 23:54 GMT
#1851
On November 28 2012 05:50 c0sm0naut wrote:
Show nested quote +

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.


I think a lot of people felt this way. I would love to get excited about HotS, but as of right now, not so much. I think Blizzard needs to give Terran more options, or make the changes to the Raven significant enough that Terran can have a late game.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 27 2012 23:58 GMT
#1852
On November 28 2012 08:13 eviltomahawk wrote:
Looks like there will be another test map released soon with more changes.

Show nested quote +
We'd like to thank everyone who participated in testing these tweaks with us. Those who played on the map repeatedly were of great help.

Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474

wonder what the changes are...
Twitter: @zhurai | Site: http://zhurai.com
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 28 2012 00:02 GMT
#1853
On November 28 2012 08:13 eviltomahawk wrote:
Looks like there will be another test map released soon with more changes.

Show nested quote +
We'd like to thank everyone who participated in testing these tweaks with us. Those who played on the map repeatedly were of great help.

Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474


I expected some conclusions or something.
spaceyme
Profile Joined November 2011
20 Posts
November 28 2012 00:22 GMT
#1854
Disappointing if you look at the 1st and 2nd place spots in the last 5 major tournaments there's 2 Zerg's out of 10 spots, with 5 protoss and 3 Terrans.

Yet this patch is to address perceived zerg infestor being OP. Blizzard should stick to their guns and look at the stats on their side and come to their own conclusions, not be swayed by the vocal minority banding together to make their race more balanced in their minds.
Twilight Sparkle
Profile Joined August 2012
Australia235 Posts
November 28 2012 00:29 GMT
#1855
On November 28 2012 05:50 c0sm0naut wrote:
Show nested quote +

I also think Blizzard will have a hard time recruiting Terran players in HotS. I for one, stopped playing a few seasons ago after becoming jaded with Terran. I was able to just pick up Protoss and Zerg and have better results than my Terran and that bothered me. I'm sure with the removal of the Warhound and the reluctance of Blizzard to add new Terran units, they may well have a hard time getting Terrans interested.


i can relate to this post, i play random and every time i get terran i feel that i will already lose, even though in the past i used to main race as terran. i never relax all game and the expansion doesnt really make me want to play much. when they removed the warhound it didn't bother me too much because I havent played in the beta, but when they said that their rationale was that "terran was already a pretty complete race" or something similar (i am paraphrasing mind you) it just didn't sit with me. What is complete about being on the losing end of asymmetric balance? What is incomplete about Z or P that is different from T? It seems that they dont actually have a reason, other than that the warhound was stupidly OP and that they really didn't want to have to deal with a whole nother sc2 launch where the next year was constant whining about terran.

No, they removed the warhound because it was an awful unit. It was fast, it murdered everything on the ground, it had long range, its active ability microed itself. It was designed to counter mechanical units, a niche that didn't need to be filled, so even if it was balanced it still wouldn't have added anything to the game. It was a design disaster.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
November 28 2012 00:50 GMT
#1856
if you see twinkle sparkle, i say at the end of my post that the warhound was stupidly OP (from what my friends who played in the beta said, as well as watching a few games of HOTS) which is why it was removed.

i agree with you that it filled a role that did not need to be filled (anti-mechanical)
i think the beauty of TvT is in those positional battles and sieging/unsieging trying to jockey for position
Crosswind
Profile Joined May 2010
United States279 Posts
November 28 2012 00:54 GMT
#1857
On November 28 2012 09:02 darkness wrote:
Show nested quote +
On November 28 2012 08:13 eviltomahawk wrote:
Looks like there will be another test map released soon with more changes.

We'd like to thank everyone who participated in testing these tweaks with us. Those who played on the map repeatedly were of great help.

Sometime in the next few days, we intend to replace this map with one that has a couple of different balance adjustments, for further testing. We'll go into greater detail on that in the blog and here in the forums at that time.

http://us.battle.net/sc2/en/forum/topic/7199640072?page=24#474


I expected some conclusions or something.


I can only assume they have been paying attention to this thread, and will do fungal vs. air nerf, and hydra speed/air damage buff. <_< >_>

=D

-Cross
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-11-28 02:30:16
November 28 2012 02:25 GMT
#1858
On November 28 2012 06:33 Anomi wrote:
Have anyone tought of using nukes more often with this nerf. Since now teh fungal down work on ghosts you can place them clocke in the middle of your army and dropa a nuke fi u take care of oversers with snipes and vikings.


Hm, interesting, didn't think of that. I think for us to see it in pro play though (even if it is strong), it will depend heavily on players willing to try out new stuff (so we won't see it much).


Also, finally a new update announced today! after the balance map + recent interviews, suddenly there were 0 blue posts on the forums. I just assured myself thinking that they were working hard. Still can't wait for the WoL reworks.

Edit:

Wtf, just noticed. The "latest blue posts" doesn't show the latest immediately? It's been 4 hours but that post regarding the new balance map coming doesn't show up there
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ShamW0W
Profile Joined March 2010
160 Posts
November 28 2012 02:36 GMT
#1859
On November 28 2012 09:22 spaceyme wrote:
Disappointing if you look at the 1st and 2nd place spots in the last 5 major tournaments there's 2 Zerg's out of 10 spots, with 5 protoss and 3 Terrans.

Yet this patch is to address perceived zerg infestor being OP. Blizzard should stick to their guns and look at the stats on their side and come to their own conclusions, not be swayed by the vocal minority banding together to make their race more balanced in their minds.


That's why, IMO, an Infestor nerf needs to be accompanied by a buff somewhere else. (i.e. the Hydralisk)

The Infestor is an overpowered unit, no doubt, but sadly it fills in holes in the Zerg arsenal right now. If they plan on nerfing the Infestor into more of a support units, as it probably should be, then they'll need to make up for it elsewhere.
Half-Man Half-Amazing
Protosnake
Profile Joined September 2011
France295 Posts
November 28 2012 03:04 GMT
#1860
Honestly, I didnt played a single game on that map, that was just too ridiculous for me to endure, but good job to those who did

I'm looking forward to the new batch of changes
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