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On November 27 2012 03:07 Plansix wrote:Show nested quote +On November 27 2012 03:00 c0sm0naut wrote: Really wish blizzard would: 1. update us on what their thinking is 2. make changes to the map like force cross spawns, not having gold bases on antiga 3. test different ideas 4. actually make a PTR
when they just do test maps like this, it makes me feel that they will not change anything Also, Blizzard has not posted anything since the patch was announced because it was THANKSGIVING WEEKEND right afterwords. Your need for updates are secondary to their need for stuffing and pie.
thanks for condescending me, not every person in the planet celebrates the murder of an entire culture, but thanks for clearing that up for me
edit: i have no need for updates, was just curious where this is going..
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Hoo boy.
The first thing on your list is "I wish Blizzard would update us." Then your next post is "I have no need for updates."
So which is it? And please, try to wind your neck in a little bit. Whatever's irritating you it's nothing to do with Plansix.
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On November 27 2012 03:11 c0sm0naut wrote:Show nested quote +On November 27 2012 03:07 Plansix wrote:On November 27 2012 03:00 c0sm0naut wrote: Really wish blizzard would: 1. update us on what their thinking is 2. make changes to the map like force cross spawns, not having gold bases on antiga 3. test different ideas 4. actually make a PTR
when they just do test maps like this, it makes me feel that they will not change anything Also, Blizzard has not posted anything since the patch was announced because it was THANKSGIVING WEEKEND right afterwords. Your need for updates are secondary to their need for stuffing and pie. thanks for condescending me, not every person in the planet celebrates the murder of an entire culture, but thanks for clearing that up for me edit: i have no need for updates, was just curious where this is going..
Well Blizzard is a company in the United States of America, in which Thanksgiving is a federal holiday. Due to that, Blizzard celebrates Thanksgiving, regardless if the interpretation of its meaning. Therefore, any form of update would happen after said federally mandated holiday.
And to be clear, this is the post when I was being condescending to you, as you list the United States of America as your nation of residence.
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so can anyone give me an abridged version of if this is balancing or not, I don't really want to read 90 pages of b.s.
User was warned for this post
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On November 27 2012 03:54 renaissanceMAN wrote: so can anyone give me an abridged version of if this is balancing or not, I don't really want to read 90 pages of b.s.
Captain lazy, go test it out maybe?
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On November 27 2012 03:57 GaNgStaRR.ElV wrote:Show nested quote +On November 27 2012 03:54 renaissanceMAN wrote: so can anyone give me an abridged version of if this is balancing or not, I don't really want to read 90 pages of b.s. Captain lazy, go test it out maybe?
I'm at work.
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i really don't like the fungal growth change. you just made protoss sentry/immortal stronger, and dont really do much to change late game. so templar cant get fungal'd? cool story bro. im sure that will get them past the broodlings.
and fungal didnt kill ghosts in ZvT, the the ghost nerf was overkill and everyone knew it, blizzard just wanted to remove ghosts from TvZ because they literally were unstoppable. theres not much of a point in building ghosts when their only purpose is to take out infestors, and u can send small groups of marauders to do the same thing. if u built ghosts now, they would never get fungaled.
snipe range is 10.
fungal range is 9+2 radius.
i seriously doubt theres a ton of zerg players out there fungaling cloaked ghosts with the tip of fungal before they get in range for snipe...
then the other affect is u cant fungal infestors anymore. best way to win in ZvZ is unburrow 2 infestors next to 10 of your oponents and kill them all with fungal. guess that wont be happening anymore, but i guess removing a way to punish bad players in ZvZ doesnt effect balance.
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It doesn't change TvBL/infestor/corruptor...
Still almost impossible to beat...
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On November 27 2012 05:24 NKexquisite wrote: It doesn't change TvBL/infestor/corruptor...
Still almost impossible to beat...
It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?).
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On November 27 2012 03:16 LuckoftheIrish wrote: Hoo boy.
The first thing on your list is "I wish Blizzard would update us." Then your next post is "I have no need for updates."
So which is it? And please, try to wind your neck in a little bit. Whatever's irritating you it's nothing to do with Plansix.
"your need for updates" it's not a need, it's a wish my friend
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On November 27 2012 06:14 LuckoftheIrish wrote: It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?).
Snipe costs 25 energy for 25 damage (+25 vs psionic). Corruptors are not massive, so 25 damage per snipe. Corruptors have 200 health, so it takes 8 snipes per Corrupter (then another because of health regen). Considering you're going to need to use cloak to have a chance to keep them alive, and the Corruptors have health regeneration, you're going to need at least 3 per Corrupter. So if the Zerg has ~10 Corruptors, you need ~30 ghosts to deal with them.
There is a reason why people say ghosts are trash against everything but Infestors.
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On November 27 2012 06:31 Richard Nixon wrote:Show nested quote +On November 27 2012 06:14 LuckoftheIrish wrote: It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?). Snipe costs 25 energy for 25 damage (+25 vs massive). Corruptors are not massive, so 25 damage per snipe. Corruptors have 200 health, so it takes 8 snipes per Corrupter. That's two full energy ghosts. Considering you're going to need to use cloak to have a chance to keep them alive, you're going to need at least 3 per Corrupter. So if the Zerg has ~10 Corruptors, you need ~30 ghosts to deal with them. There is a reason why people say ghosts are trash against everything but Infestors. It's (+25 vs psionic), not massive.
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On November 27 2012 06:14 LuckoftheIrish wrote:Show nested quote +On November 27 2012 05:24 NKexquisite wrote: It doesn't change TvBL/infestor/corruptor...
Still almost impossible to beat... It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?). Fungals are not the only problem in Ghost usage, the Broodling wall is as bad if not worse.
Snipe now scratches Broodlords, so it's the same against Corruptors (only one less Snipe).
On November 27 2012 06:31 Richard Nixon wrote: Snipe costs 25 energy for 25 damage (+25 vs massive). Corruptors are not massive, so 25 damage per snipe. Corruptors have 200 health, so it takes 8 snipes per Corrupter. That's two full energy ghosts. +25 vs Psionic*. 9* Snipes per Corruptor (due to regeneration). Snipe is 25 energy so a full energy Ghost has 8 Snipes, not 4.
Just correcting even if your conclusion is OK.
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On November 27 2012 06:31 Richard Nixon wrote:Show nested quote +On November 27 2012 06:14 LuckoftheIrish wrote: It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?). Snipe costs 25 energy for 25 damage (+25 vs massive). Corruptors are not massive, so 25 damage per snipe. Corruptors have 200 health, so it takes 8 snipes per Corrupter. That's two full energy ghosts. Considering you're going to need to use cloak to have a chance to keep them alive, you're going to need at least 3 per Corrupter. So if the Zerg has ~10 Corruptors, you need ~30 ghosts to deal with them. There is a reason why people say ghosts are trash against everything but Infestors.
Ah, damn. I'd lost track of the changes. So that won't work.
At least it's useful against Infestors I guess.
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On November 27 2012 06:45 LuckoftheIrish wrote:Show nested quote +On November 27 2012 06:31 Richard Nixon wrote:On November 27 2012 06:14 LuckoftheIrish wrote: It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?). Snipe costs 25 energy for 25 damage (+25 vs massive). Corruptors are not massive, so 25 damage per snipe. Corruptors have 200 health, so it takes 8 snipes per Corrupter. That's two full energy ghosts. Considering you're going to need to use cloak to have a chance to keep them alive, you're going to need at least 3 per Corrupter. So if the Zerg has ~10 Corruptors, you need ~30 ghosts to deal with them. There is a reason why people say ghosts are trash against everything but Infestors. Ah, damn. I'd lost track of the changes. So that won't work. At least it's useful against Infestors I guess.
useful but the siege tank and marauder are better counters for the cost, and dont leave you with 0 energy vs a hard ground tech switch
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On November 27 2012 06:31 Richard Nixon wrote:Show nested quote +On November 27 2012 06:14 LuckoftheIrish wrote: It makes Ghosts much easier to use, since you don't need to worry about them being Fungaled. That'll help you get in range for EMPs and Snipes (random thought; has anyone tried using Snipe on the Corruptors?). Snipe costs 25 energy for 25 damage (+25 vs massive). Corruptors are not massive, so 25 damage per snipe. Corruptors have 200 health, so it takes 8 snipes per Corrupter. That's two full energy ghosts. Considering you're going to need to use cloak to have a chance to keep them alive, you're going to need at least 3 per Corrupter. So if the Zerg has ~10 Corruptors, you need ~30 ghosts to deal with them. There is a reason why people say ghosts are trash against everything but Infestors.
I think that changing fungal won't help ghosts enough. Beyond the problems of rooting, you have the impassable broodlings...
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With Raven buff, I think the 111 will be popular again in TVP game, raven can replace the place which banshee do as a tochka! And this also made it possible for Terran use raven against mass zealot, but ghost must give a hand to raven, as the feedback is too deathfull to raven.
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Seeker missile is a spell for large armies. Blowing one missile as part of a tech rush is a waste of gas. PDD is better when your raven count is limited and it's small armies versus.
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On November 27 2012 10:17 fujundevil wrote: With Raven buff, I think the 111 will be popular again in TVP game, raven can replace the place which banshee do as a tochka! And this also made it possible for Terran use raven against mass zealot, but ghost must give a hand to raven, as the feedback is too deathfull to raven. So so wrong.
Banshee have an auto attack and cost 100 gas where as ravens have to wait for 125 energy to shoot off 1 missle. Also investing gas into ravens for vs death ball of protoss is not worth it because ghosts have an auto attack and don't do friendly fire. You would be better off going BC + PFs rather then ravens.
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