Call to Action: Balance Testing (2012/11/20) - Page 19
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aksfjh
United States4853 Posts
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XaCez
Sweden6991 Posts
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Aerisky
United States12128 Posts
Most obvious problem is that it would seem to help toss much more than it would T against Z. Though maybe one could argue that TvZ isn't as broken as is PvZ. I dunno. | ||
ROFLOLLER
Poland65 Posts
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kinsky
Germany368 Posts
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speknek
758 Posts
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ejozl
Denmark3326 Posts
Also didn't know Warp Prism's were Psionic, that's actually pretty huge, since now Zerg can't just stop Warp Prism harass with only Infestors. Also since they're playing around with Psionic i think they should make Raven Psionic and Overseer aswell, Overseer because i would love to see Ghost builds, where they snipe the Overseers. I always thought that Fungal should never work on massive units, but i guess this is fine too. | ||
[F_]aths
Germany3947 Posts
On November 21 2012 18:55 Tryagain4free wrote: Dear Tryagain,Dear Dev.Team: Short feedback: Blizzard wrote "we're not looking for first impressions". Please try again. Sincerely, aths On November 21 2012 19:18 speknek wrote: Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers The average terran on ladder is gold, meaning that small possible imbalances does not really affect him as he has greater holes in his play than the balance could ever factor in. (Since I am even only silver, I don't think that I am qualified to talk about balance issues at all and rather should focus more on my mechanics.) | ||
SKYFISH_
Bulgaria990 Posts
And I dont want to micro ghosts on top of everything else to be able to barley counter 1a 2fffff, revert 1.5 goddamit. It was a mistake to implement it, man up and admit it | ||
aksfjh
United States4853 Posts
On November 21 2012 19:08 AbideWithMe wrote: Exactly. The Raven buff does virtually nothing for terran late game vs Zerg. With the fungal change Blizzard is also really indecisive about what composition they expect to go in late game TvZ. The fungal change is quite a signifcant ghost buff and with a buffed ghost people will have no incentive at all to go for a ravens late game. People won't sure as hell use both as the effort to micro and control a mixed army including ghosts and ravens is quite insane. They still don't have an incentive to go either one. Infestor/broodlord beats out both tech paths handedly. Broodlords overwhelm ghosts and prevent them from getting to the infestors, and the short HSM range makes ravens incredibly vulnerable trying to HSM broodlords, and there's still the problem with corruptors getting in the way. | ||
HwangjaeTerran
Finland5967 Posts
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aksfjh
United States4853 Posts
On November 21 2012 19:23 HwangjaeTerran wrote: I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees. Why would they lose them to banshees? | ||
Tryagain4free
81 Posts
On November 21 2012 19:20 [F_]aths wrote: Dear Tryagain, Blizzard wrote "we're not looking for first impressions". Please try again. Sincerely, aths The average terran on ladder is gold, meaning that small possible imbalances does not really affect him as he has greater holes in his play than the balance could ever factor in. (Since I am even only silver, I don't think that I am qualified to talk about balance issues at all and rather should focus more on my mechanics.) Dear [F_]aths I'll give it to you anyways - for free! Please feel free to try again! | ||
Sissors
1395 Posts
On November 21 2012 19:23 HwangjaeTerran wrote: I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees. Why would zerg lose infestors to banshees? Believe me I tried banshees often enough against them, one moment you dont split them and immediatly they all die. Thats why I would rather see banshee being immune to fungal than ghosts, but that isnt happening. Maybe I am a bit cynical, but from blizzards message I get the idea they somehow are still not seeing balance issues, but just to humour us they decided to make some changes. Those changes dont make any sense, I wont complain about HSM upgrade requirement gone, but it also wont get them away from being pretty much useless, and psionic change is just idiotic. The community asked for other changes which are way better, but now blizzard can say: "Hey look, we listened to you, we implemented some stuff, it was horrible, and that is all your fault so we shouldnt listen to the community". | ||
Killmouse
Austria5700 Posts
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Olli
Austria24417 Posts
I think I could make that work. Warp prisms... let's be serious, nobody fungals lategame warp prisms anyway, you don't have infestors at your far away expansions. Sentries might become a problem with late timing attacks. I get all excited just thinking about the new fast shield upgrade-strategies I could come up with. And, again - what if Ravens were psionic? | ||
Enzymatic
Canada1301 Posts
Wrong way to go about balancing Infestors in ZvP if you ask me.. They needed to go at the spell Fungal Growth directly with their changes/nerfs. | ||
Zerg.Zilla
Hungary5029 Posts
But Sentry,DT,Archon,Warp Prism...that's just dumb...Spire is required to counter a crappy mineral only unit... and how do u stop sentry immortal all in? | ||
Insoleet
France1806 Posts
On November 21 2012 19:31 Sissors wrote: Why would zerg lose infestors to banshees? Believe me I tried banshees often enough against them, one moment you dont split them and immediatly they all die. Thats why I would rather see banshee being immune to fungal than ghosts, but that isnt happening. You must have terrible control. A master terran from my team is playing skymech ( hellion tank/thor banshee + planetaries and inbase OC), and has like 80% winrate against zerg. He just doesn't lose his banshees all the day along. And if the zerg tries to fungle them, the tanks destroy the infestors. Just a matter of positioning. | ||
ConGee
318 Posts
On November 21 2012 17:49 Discarder wrote: This psionic resistance against fungal is actually a very brilliant idea! Protoss will find the incentive to invest gas in various psionic units like DTs to pick off infestors. This actually gives more diversity for the game rather than toss spending all the gas for colossus and stalkers and their respective upgrades. I think blizzard should really go with this. But i changed my stance on the projectile fungal growth. I think that may be too much. I'm sorry if this sounds rude, but may I ask zerg players in this thread if you really use your infestors to defend the against warp prisms or you just want to whine about something in balance? Because I think there are plenty more ways to deal with the warp prism harass besides fungal growth. Personally, I prefer my infestors in the front army rather than having them in my bases because its much easier to have a small army group of lings and corruptors to counter the warp harass and have them back in time for the frontal assault. I also like to have more static defenses in my crucial bases so I think it hardly matters.. However, the resistance of sentry against fungal may be questionable because of any 3 base timing attack with immortal sentry can be impossible to beat without good fungals. We shall see. Anyone masters players out there who already tested this? How would you stop a speed warp prism that can fly by a spore after taking only two shots, that's faster than mutas or corruptors, and can easily outmaneuver queens. | ||
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