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Call to Action: Balance Testing (2012/11/20) - Page 19

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 17 18 19 20 21 94 Next
aksfjh
Profile Joined November 2010
United States4853 Posts
November 21 2012 10:17 GMT
#361
Much rather see the Raven buffed with every spell cost being reduced by 25 energy. The fungal change does a LOT less than people are expecting, especially in PvZ. About the only significant change I can think of would be late pushes involving sentries, but I don't remember seeing infestors/fungal playing an integral part in their defense in the first place. Overall, nothing will change for TvX, and a little will change for PvZ.
XaCez
Profile Joined May 2010
Sweden6991 Posts
November 21 2012 10:18 GMT
#362
While the change to Seeker Missile is appreciated, I doubt that it is going to bring anything new to the table. The core problem is the time invested, as well as the demand for having Reactors on your Starports for continuous Viking/Medivac production.
People get too easily offended by people getting too easily offended by the word rape.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
November 21 2012 10:18 GMT
#363
Let's see how this pans out.

Most obvious problem is that it would seem to help toss much more than it would T against Z. Though maybe one could argue that TvZ isn't as broken as is PvZ. I dunno.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
ROFLOLLER
Profile Joined September 2010
Poland65 Posts
November 21 2012 10:18 GMT
#364
Interceptors should be psionic from now.
kinsky
Profile Joined November 2010
Germany368 Posts
November 21 2012 10:18 GMT
#365
Just the wrong approach. Nothing more to say i guess. Better suggests have been made already. Bad job Blizzard.
speknek
Profile Joined February 2012
758 Posts
November 21 2012 10:18 GMT
#366
Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers
ejozl
Profile Joined October 2010
Denmark3544 Posts
November 21 2012 10:18 GMT
#367
Lol i thought this change was due to Raven being Psionic, evidently not.
Also didn't know Warp Prism's were Psionic, that's actually pretty huge, since now Zerg can't just stop Warp Prism harass with only Infestors.
Also since they're playing around with Psionic i think they should make Raven Psionic and Overseer aswell, Overseer because i would love to see Ghost builds, where they snipe the Overseers.

I always thought that Fungal should never work on massive units, but i guess this is fine too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-11-21 10:22:38
November 21 2012 10:20 GMT
#368
On November 21 2012 18:55 Tryagain4free wrote:
Dear Dev.Team:

Short feedback:
Dear Tryagain,

Blizzard wrote "we're not looking for first impressions".

Please try again.

Sincerely, aths





On November 21 2012 19:18 speknek wrote:
Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers

The average terran on ladder is gold, meaning that small possible imbalances does not really affect him as he has greater holes in his play than the balance could ever factor in. (Since I am even only silver, I don't think that I am qualified to talk about balance issues at all and rather should focus more on my mechanics.)
You don't choose to play zerg. The zerg choose you.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
November 21 2012 10:21 GMT
#369
I dont know which is more ridiculous - the insignificant creep nerf that turned out to be more like that card crusher meme or this Raven buff

And I dont want to micro ghosts on top of everything else to be able to barley counter 1a 2fffff, revert 1.5 goddamit.
It was a mistake to implement it, man up and admit it
In Soviet Terranistan you rush the Zerg
aksfjh
Profile Joined November 2010
United States4853 Posts
November 21 2012 10:23 GMT
#370
On November 21 2012 19:08 AbideWithMe wrote:
Show nested quote +
On November 21 2012 19:02 Glorfindel! wrote:
The Raven change will probably only change TvT a tiny bit with more with HSM being used a bit more in air battles.
However, for TvZ, when Terran starts massing Ravens (I am Terran myself) I never have any problem affording 150/150. Makes no difference at all. When you start Raven Production you start HSM-upgrade aswell.

Exactly. The Raven buff does virtually nothing for terran late game vs Zerg.
With the fungal change Blizzard is also really indecisive about what composition they expect to go in late game TvZ. The fungal change is quite a signifcant ghost buff and with a buffed ghost people will have no incentive at all to go for a ravens late game. People won't sure as hell use both as the effort to micro and control a mixed army including ghosts and ravens is quite insane.

They still don't have an incentive to go either one. Infestor/broodlord beats out both tech paths handedly. Broodlords overwhelm ghosts and prevent them from getting to the infestors, and the short HSM range makes ravens incredibly vulnerable trying to HSM broodlords, and there's still the problem with corruptors getting in the way.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 21 2012 10:23 GMT
#371
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.
https://steamcommunity.com/id/*tlusernamehere*/
aksfjh
Profile Joined November 2010
United States4853 Posts
November 21 2012 10:29 GMT
#372
On November 21 2012 19:23 HwangjaeTerran wrote:
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.

Why would they lose them to banshees?
Tryagain4free
Profile Joined March 2012
81 Posts
November 21 2012 10:29 GMT
#373
On November 21 2012 19:20 [F_]aths wrote:
Show nested quote +
On November 21 2012 18:55 Tryagain4free wrote:
Dear Dev.Team:

Short feedback:
Dear Tryagain,

Blizzard wrote "we're not looking for first impressions".

Please try again.

Sincerely, aths





Show nested quote +
On November 21 2012 19:18 speknek wrote:
Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers

The average terran on ladder is gold, meaning that small possible imbalances does not really affect him as he has greater holes in his play than the balance could ever factor in. (Since I am even only silver, I don't think that I am qualified to talk about balance issues at all and rather should focus more on my mechanics.)



Dear [F_]aths


I'll give it to you anyways - for free! Please feel free to try again!
Sissors
Profile Joined March 2012
1395 Posts
November 21 2012 10:31 GMT
#374
On November 21 2012 19:23 HwangjaeTerran wrote:
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.

Why would zerg lose infestors to banshees? Believe me I tried banshees often enough against them, one moment you dont split them and immediatly they all die. Thats why I would rather see banshee being immune to fungal than ghosts, but that isnt happening.


Maybe I am a bit cynical, but from blizzards message I get the idea they somehow are still not seeing balance issues, but just to humour us they decided to make some changes. Those changes dont make any sense, I wont complain about HSM upgrade requirement gone, but it also wont get them away from being pretty much useless, and psionic change is just idiotic. The community asked for other changes which are way better, but now blizzard can say: "Hey look, we listened to you, we implemented some stuff, it was horrible, and that is all your fault so we shouldnt listen to the community".
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2012-11-21 10:39:36
November 21 2012 10:39 GMT
#375
sry wrong thread , i like them changes , mayb fungal is too much thou
yo
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2012-11-21 10:42:12
November 21 2012 10:39 GMT
#376
I think not being able to fungal archons and HTs might be what protoss actually needs to fight BL/infestor. Imagine a composition of archons/colossi/HTs/stalkers. Doesn't even require a mothership imo. Colossi burn broodlings away so archons can get close, HTs protect the army against infested terrans + stalkers give it the final punch against BLs.

I think I could make that work. Warp prisms... let's be serious, nobody fungals lategame warp prisms anyway, you don't have infestors at your far away expansions. Sentries might become a problem with late timing attacks.
I get all excited just thinking about the new fast shield upgrade-strategies I could come up with.

And, again - what if Ravens were psionic?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-11-21 10:43:34
November 21 2012 10:41 GMT
#377
Its cool and all that they're doing something about Infestors, but this does absolutely nothing when Zerg gets up that unbeatable critical-mass of them in the late-game that has always been complained about.. Fungal is still going to be just as potent and destroy.. And 10+ Infestors are going to be just as difficult to try to feedback because of brood lords.

Wrong way to go about balancing Infestors in ZvP if you ask me.. They needed to go at the spell Fungal Growth directly with their changes/nerfs.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 21 2012 10:42 GMT
#378
High Templar,Ghost,Infestor,Queen immune to fungal...im ok with that.
But Sentry,DT,Archon,Warp Prism...that's just dumb...Spire is required to counter a crappy mineral only unit...
and how do u stop sentry immortal all in?
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Insoleet
Profile Joined May 2012
France1806 Posts
November 21 2012 10:44 GMT
#379
On November 21 2012 19:31 Sissors wrote:
Show nested quote +
On November 21 2012 19:23 HwangjaeTerran wrote:
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.

Why would zerg lose infestors to banshees? Believe me I tried banshees often enough against them, one moment you dont split them and immediatly they all die. Thats why I would rather see banshee being immune to fungal than ghosts, but that isnt happening.


You must have terrible control. A master terran from my team is playing skymech ( hellion tank/thor banshee + planetaries and inbase OC), and has like 80% winrate against zerg.
He just doesn't lose his banshees all the day along. And if the zerg tries to fungle them, the tanks destroy the infestors. Just a matter of positioning.
ConGee
Profile Joined May 2012
318 Posts
Last Edited: 2012-11-21 10:45:21
November 21 2012 10:44 GMT
#380
On November 21 2012 17:49 Discarder wrote:
Show nested quote +
On November 21 2012 17:28 Grend wrote:
Imo: Psionic units should still take damage/be revealed, it should only negate the movement impairment. Also in my humble opinion Warp Prisms should not be psionic.


This psionic resistance against fungal is actually a very brilliant idea! Protoss will find the incentive to invest gas in various psionic units like DTs to pick off infestors. This actually gives more diversity for the game rather than toss spending all the gas for colossus and stalkers and their respective upgrades. I think blizzard should really go with this. But i changed my stance on the projectile fungal growth. I think that may be too much.

I'm sorry if this sounds rude, but may I ask zerg players in this thread if you really use your infestors to defend the against warp prisms or you just want to whine about something in balance? Because I think there are plenty more ways to deal with the warp prism harass besides fungal growth. Personally, I prefer my infestors in the front army rather than having them in my bases because its much easier to have a small army group of lings and corruptors to counter the warp harass and have them back in time for the frontal assault. I also like to have more static defenses in my crucial bases so I think it hardly matters..

However, the resistance of sentry against fungal may be questionable because of any 3 base timing attack with immortal sentry can be impossible to beat without good fungals. We shall see.

Anyone masters players out there who already tested this?






How would you stop a speed warp prism that can fly by a spore after taking only two shots, that's faster than mutas or corruptors, and can easily outmaneuver queens.
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