• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:08
CEST 14:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5464 users

Call to Action: Balance Testing (2012/11/20) - Page 19

Forum Index > SC2 General
1876 CommentsPost a Reply
Prev 1 17 18 19 20 21 94 Next
aksfjh
Profile Joined November 2010
United States4853 Posts
November 21 2012 10:17 GMT
#361
Much rather see the Raven buffed with every spell cost being reduced by 25 energy. The fungal change does a LOT less than people are expecting, especially in PvZ. About the only significant change I can think of would be late pushes involving sentries, but I don't remember seeing infestors/fungal playing an integral part in their defense in the first place. Overall, nothing will change for TvX, and a little will change for PvZ.
XaCez
Profile Joined May 2010
Sweden6991 Posts
November 21 2012 10:18 GMT
#362
While the change to Seeker Missile is appreciated, I doubt that it is going to bring anything new to the table. The core problem is the time invested, as well as the demand for having Reactors on your Starports for continuous Viking/Medivac production.
People get too easily offended by people getting too easily offended by the word rape.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
November 21 2012 10:18 GMT
#363
Let's see how this pans out.

Most obvious problem is that it would seem to help toss much more than it would T against Z. Though maybe one could argue that TvZ isn't as broken as is PvZ. I dunno.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
ROFLOLLER
Profile Joined September 2010
Poland65 Posts
November 21 2012 10:18 GMT
#364
Interceptors should be psionic from now.
kinsky
Profile Joined November 2010
Germany368 Posts
November 21 2012 10:18 GMT
#365
Just the wrong approach. Nothing more to say i guess. Better suggests have been made already. Bad job Blizzard.
speknek
Profile Joined February 2012
758 Posts
November 21 2012 10:18 GMT
#366
Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers
ejozl
Profile Joined October 2010
Denmark3511 Posts
November 21 2012 10:18 GMT
#367
Lol i thought this change was due to Raven being Psionic, evidently not.
Also didn't know Warp Prism's were Psionic, that's actually pretty huge, since now Zerg can't just stop Warp Prism harass with only Infestors.
Also since they're playing around with Psionic i think they should make Raven Psionic and Overseer aswell, Overseer because i would love to see Ghost builds, where they snipe the Overseers.

I always thought that Fungal should never work on massive units, but i guess this is fine too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-11-21 10:22:38
November 21 2012 10:20 GMT
#368
On November 21 2012 18:55 Tryagain4free wrote:
Dear Dev.Team:

Short feedback:
Dear Tryagain,

Blizzard wrote "we're not looking for first impressions".

Please try again.

Sincerely, aths





On November 21 2012 19:18 speknek wrote:
Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers

The average terran on ladder is gold, meaning that small possible imbalances does not really affect him as he has greater holes in his play than the balance could ever factor in. (Since I am even only silver, I don't think that I am qualified to talk about balance issues at all and rather should focus more on my mechanics.)
You don't choose to play zerg. The zerg choose you.
SKYFISH_
Profile Joined April 2011
Bulgaria990 Posts
November 21 2012 10:21 GMT
#369
I dont know which is more ridiculous - the insignificant creep nerf that turned out to be more like that card crusher meme or this Raven buff

And I dont want to micro ghosts on top of everything else to be able to barley counter 1a 2fffff, revert 1.5 goddamit.
It was a mistake to implement it, man up and admit it
In Soviet Terranistan you rush the Zerg
aksfjh
Profile Joined November 2010
United States4853 Posts
November 21 2012 10:23 GMT
#370
On November 21 2012 19:08 AbideWithMe wrote:
Show nested quote +
On November 21 2012 19:02 Glorfindel! wrote:
The Raven change will probably only change TvT a tiny bit with more with HSM being used a bit more in air battles.
However, for TvZ, when Terran starts massing Ravens (I am Terran myself) I never have any problem affording 150/150. Makes no difference at all. When you start Raven Production you start HSM-upgrade aswell.

Exactly. The Raven buff does virtually nothing for terran late game vs Zerg.
With the fungal change Blizzard is also really indecisive about what composition they expect to go in late game TvZ. The fungal change is quite a signifcant ghost buff and with a buffed ghost people will have no incentive at all to go for a ravens late game. People won't sure as hell use both as the effort to micro and control a mixed army including ghosts and ravens is quite insane.

They still don't have an incentive to go either one. Infestor/broodlord beats out both tech paths handedly. Broodlords overwhelm ghosts and prevent them from getting to the infestors, and the short HSM range makes ravens incredibly vulnerable trying to HSM broodlords, and there's still the problem with corruptors getting in the way.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 21 2012 10:23 GMT
#371
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.
https://steamcommunity.com/id/*tlusernamehere*/
aksfjh
Profile Joined November 2010
United States4853 Posts
November 21 2012 10:29 GMT
#372
On November 21 2012 19:23 HwangjaeTerran wrote:
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.

Why would they lose them to banshees?
Tryagain4free
Profile Joined March 2012
81 Posts
November 21 2012 10:29 GMT
#373
On November 21 2012 19:20 [F_]aths wrote:
Show nested quote +
On November 21 2012 18:55 Tryagain4free wrote:
Dear Dev.Team:

Short feedback:
Dear Tryagain,

Blizzard wrote "we're not looking for first impressions".

Please try again.

Sincerely, aths





Show nested quote +
On November 21 2012 19:18 speknek wrote:
Doesn't help terran in the average tvz, as always, but gratz to the protoss brothers

The average terran on ladder is gold, meaning that small possible imbalances does not really affect him as he has greater holes in his play than the balance could ever factor in. (Since I am even only silver, I don't think that I am qualified to talk about balance issues at all and rather should focus more on my mechanics.)



Dear [F_]aths


I'll give it to you anyways - for free! Please feel free to try again!
Sissors
Profile Joined March 2012
1395 Posts
November 21 2012 10:31 GMT
#374
On November 21 2012 19:23 HwangjaeTerran wrote:
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.

Why would zerg lose infestors to banshees? Believe me I tried banshees often enough against them, one moment you dont split them and immediatly they all die. Thats why I would rather see banshee being immune to fungal than ghosts, but that isnt happening.


Maybe I am a bit cynical, but from blizzards message I get the idea they somehow are still not seeing balance issues, but just to humour us they decided to make some changes. Those changes dont make any sense, I wont complain about HSM upgrade requirement gone, but it also wont get them away from being pretty much useless, and psionic change is just idiotic. The community asked for other changes which are way better, but now blizzard can say: "Hey look, we listened to you, we implemented some stuff, it was horrible, and that is all your fault so we shouldnt listen to the community".
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2012-11-21 10:39:36
November 21 2012 10:39 GMT
#375
sry wrong thread , i like them changes , mayb fungal is too much thou
yo
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2012-11-21 10:42:12
November 21 2012 10:39 GMT
#376
I think not being able to fungal archons and HTs might be what protoss actually needs to fight BL/infestor. Imagine a composition of archons/colossi/HTs/stalkers. Doesn't even require a mothership imo. Colossi burn broodlings away so archons can get close, HTs protect the army against infested terrans + stalkers give it the final punch against BLs.

I think I could make that work. Warp prisms... let's be serious, nobody fungals lategame warp prisms anyway, you don't have infestors at your far away expansions. Sentries might become a problem with late timing attacks.
I get all excited just thinking about the new fast shield upgrade-strategies I could come up with.

And, again - what if Ravens were psionic?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-11-21 10:43:34
November 21 2012 10:41 GMT
#377
Its cool and all that they're doing something about Infestors, but this does absolutely nothing when Zerg gets up that unbeatable critical-mass of them in the late-game that has always been complained about.. Fungal is still going to be just as potent and destroy.. And 10+ Infestors are going to be just as difficult to try to feedback because of brood lords.

Wrong way to go about balancing Infestors in ZvP if you ask me.. They needed to go at the spell Fungal Growth directly with their changes/nerfs.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
November 21 2012 10:42 GMT
#378
High Templar,Ghost,Infestor,Queen immune to fungal...im ok with that.
But Sentry,DT,Archon,Warp Prism...that's just dumb...Spire is required to counter a crappy mineral only unit...
and how do u stop sentry immortal all in?
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
Insoleet
Profile Joined May 2012
France1806 Posts
November 21 2012 10:44 GMT
#379
On November 21 2012 19:31 Sissors wrote:
Show nested quote +
On November 21 2012 19:23 HwangjaeTerran wrote:
I feel like they only paired the fungal nerf with the nonexistent raven buff so that they could pull both of them when zergs start losing infestors to dts and banshees.

Why would zerg lose infestors to banshees? Believe me I tried banshees often enough against them, one moment you dont split them and immediatly they all die. Thats why I would rather see banshee being immune to fungal than ghosts, but that isnt happening.


You must have terrible control. A master terran from my team is playing skymech ( hellion tank/thor banshee + planetaries and inbase OC), and has like 80% winrate against zerg.
He just doesn't lose his banshees all the day along. And if the zerg tries to fungle them, the tanks destroy the infestors. Just a matter of positioning.
ConGee
Profile Joined May 2012
318 Posts
Last Edited: 2012-11-21 10:45:21
November 21 2012 10:44 GMT
#380
On November 21 2012 17:49 Discarder wrote:
Show nested quote +
On November 21 2012 17:28 Grend wrote:
Imo: Psionic units should still take damage/be revealed, it should only negate the movement impairment. Also in my humble opinion Warp Prisms should not be psionic.


This psionic resistance against fungal is actually a very brilliant idea! Protoss will find the incentive to invest gas in various psionic units like DTs to pick off infestors. This actually gives more diversity for the game rather than toss spending all the gas for colossus and stalkers and their respective upgrades. I think blizzard should really go with this. But i changed my stance on the projectile fungal growth. I think that may be too much.

I'm sorry if this sounds rude, but may I ask zerg players in this thread if you really use your infestors to defend the against warp prisms or you just want to whine about something in balance? Because I think there are plenty more ways to deal with the warp prism harass besides fungal growth. Personally, I prefer my infestors in the front army rather than having them in my bases because its much easier to have a small army group of lings and corruptors to counter the warp harass and have them back in time for the frontal assault. I also like to have more static defenses in my crucial bases so I think it hardly matters..

However, the resistance of sentry against fungal may be questionable because of any 3 base timing attack with immortal sentry can be impossible to beat without good fungals. We shall see.

Anyone masters players out there who already tested this?






How would you stop a speed warp prism that can fly by a spore after taking only two shots, that's faster than mutas or corruptors, and can easily outmaneuver queens.
Prev 1 17 18 19 20 21 94 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings111
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 401
Lowko364
SortOf 108
Livibee 65
StarCraft: Brood War
Shuttle 911
Jaedong 847
Hyun 607
Mini 535
Hyuk 454
actioN 439
BeSt 371
Soulkey 365
Horang2 342
Soma 311
[ Show more ]
Light 244
EffOrt 209
Snow 181
Mong 157
Larva 137
Dewaltoss 112
ggaemo 102
ZerO 91
Rush 62
Mind 48
Sexy 46
ToSsGirL 43
hero 38
[sc1f]eonzerg 36
Sharp 31
scan(afreeca) 29
JYJ 29
Free 28
Icarus 28
soO 27
Hm[arnc] 25
sSak 22
HiyA 19
IntoTheRainbow 14
zelot 13
sorry 13
Noble 11
ajuk12(nOOB) 10
910 6
Dota 2
Gorgc6101
XaKoH 471
League of Legends
JimRising 369
Counter-Strike
olofmeister1438
zeus478
markeloff109
Super Smash Bros
Mew2King86
Other Games
gofns8952
FrodaN2839
singsing1030
B2W.Neo393
Happy259
Hui .170
KnowMe86
ZerO(Twitch)13
Organizations
Other Games
gamesdonequick18229
StarCraft: Brood War
UltimateBattle 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP215
• StrangeGG 59
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• escodisco5169
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV104
League of Legends
• Jankos2313
• TFBlade444
Upcoming Events
OSC
52m
Big Brain Bouts
3h 52m
Replay Cast
11h 52m
RSL Revival
20h 52m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
21h 52m
Afreeca Starleague
21h 52m
Snow vs Jaedong
YSC vs hero
IPSL
1d 3h
Dragon vs Ret
RSL Revival
1d 20h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 21h
IPSL
2 days
Bonyth vs Hawk
[ Show More ]
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.